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authorSven Gothel <[email protected]>2023-01-14 20:23:46 +0100
committerSven Gothel <[email protected]>2023-01-14 20:23:46 +0100
commit4b944d5ae8cd0040ee43fcdefa92bfe06c56518b (patch)
treeec5e1ac5546bf615564568a1831641ae971c17f2 /make/stub_includes/opengl/macosx-window-system.h
parentb367231929a8e4d8eac53933a59a297b75ef5e58 (diff)
MacOS: MacOSXCGLContext.drawableUpdatedNotify(): Issue updateContext() on main thread, deferred w/o wait (MacOS >= 13)
updateContextRegister() stays in current thread.
Diffstat (limited to 'make/stub_includes/opengl/macosx-window-system.h')
-rw-r--r--make/stub_includes/opengl/macosx-window-system.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/make/stub_includes/opengl/macosx-window-system.h b/make/stub_includes/opengl/macosx-window-system.h
index d8147a000..b48add0a6 100644
--- a/make/stub_includes/opengl/macosx-window-system.h
+++ b/make/stub_includes/opengl/macosx-window-system.h
@@ -40,10 +40,10 @@ Bool clearCurrentContext(NSOpenGLContext *ctx);
Bool deleteContext(NSOpenGLContext* ctx, Bool releaseOnMainThread);
Bool flushBuffer(NSOpenGLContext* ctx);
void setContextOpacity(NSOpenGLContext* ctx, int opacity);
-void updateContext(NSOpenGLContext* ctx);
+void updateContext(NSOpenGLContext* ctx, Bool onMainThread);
void copyContext(NSOpenGLContext* dest, NSOpenGLContext* src, int mask);
-void* updateContextRegister(NSOpenGLContext* ctx, NSView* view);
+void* updateContextRegister(NSOpenGLContext* ctx, NSView* view, Bool onMainThread);
Bool updateContextNeedsUpdate(void* updater);
void updateContextUnregister(void* updater);