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authorSven Gothel <[email protected]>2012-09-20 22:45:19 +0200
committerSven Gothel <[email protected]>2012-09-20 22:45:19 +0200
commit60c63acc298fd33ada43f37962d1d6c32a0359c3 (patch)
tree0a2ef207ea469bb3d77b21787309b2ce14e11d63 /make/stub_includes/opengl
parent7da8654b49aa3ddd01fbc64a710b5efe04529381 (diff)
OSX CALayer / MacOSXCGLContext: Remove pbuffer swap garbage; Split pbuffer/FBO revalidation/redraw; Don't sync @ needsDisplay
Simplified pbuffer replacement: Simply keep holding the pbuffer reference in native code until receiving newPBuffer @ swap. The newPBuffer will be established @draw method. This allows removing interaction at destroy pbuffer, which caused garbage and crash. Remove pbuffer swap garbage See above. Split pbuffer/FBO revalidation/redraw Don't sync @ needsDisplay - No need to sync @ repaint command setNSOpenGLLayerNeedsDisplay* since we use volatiles and all lifecycle action is done @draw -> faster
Diffstat (limited to 'make/stub_includes/opengl')
-rw-r--r--make/stub_includes/opengl/macosx-window-system.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/make/stub_includes/opengl/macosx-window-system.h b/make/stub_includes/opengl/macosx-window-system.h
index 828e3c01e..64d3d736b 100644
--- a/make/stub_includes/opengl/macosx-window-system.h
+++ b/make/stub_includes/opengl/macosx-window-system.h
@@ -57,8 +57,8 @@ Bool isNSOpenGLPixelBuffer(uint64_t object);
NSOpenGLLayer* createNSOpenGLLayer(NSOpenGLContext* ctx, NSOpenGLPixelFormat* fmt, NSOpenGLPixelBuffer* p, uint32_t texID, Bool opaque, int texWidth, int texHeight);
void setNSOpenGLLayerSwapInterval(NSOpenGLLayer* layer, int interval);
void waitUntilNSOpenGLLayerIsReady(NSOpenGLLayer* layer, long to_micros);
-void flushNSOpenGLLayerPBuffer(NSOpenGLLayer* layer);
-void setNSOpenGLLayerNeedsDisplay(NSOpenGLLayer* layer, NSOpenGLPixelBuffer* p, uint32_t texID, int texWidth, int texHeight);
+void setNSOpenGLLayerNeedsDisplayFBO(NSOpenGLLayer* layer, uint32_t texID, int texWidth, int texHeight);
+void setNSOpenGLLayerNeedsDisplayPBuffer(NSOpenGLLayer* layer, NSOpenGLPixelBuffer* p, int texWidth, int texHeight);
void releaseNSOpenGLLayer(NSOpenGLLayer *glLayer);
void* getProcAddress(const char *procName);