diff options
author | Sven Gothel <[email protected]> | 2012-10-31 15:16:56 +0100 |
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committer | Sven Gothel <[email protected]> | 2012-10-31 15:16:56 +0100 |
commit | 7dff066bb823dddb5d6e0e7672f5599afa5a43b9 (patch) | |
tree | 1981fa4c69ae8c2037ed17af5d2987b8cf6b55b1 /make/stub_includes/opengl | |
parent | c2b328ea96b6cb16ca39f13d4bb4d1236c4b8a1d (diff) |
Add OSX CALayer OpenGL 3 (core) support: Derive pixelformat from parent (GL3), use GL3.2 compatible shader; Use VBO in general.
Covered by:
Auto unit tests: TestOffscreenLayer01GLCanvasAWT, TestOffscreenLayer02NewtCanvasAWT
Manual: TestGearsES2AWT '-gl3 -layered'
Diffstat (limited to 'make/stub_includes/opengl')
-rw-r--r-- | make/stub_includes/opengl/macosx-window-system.h | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/make/stub_includes/opengl/macosx-window-system.h b/make/stub_includes/opengl/macosx-window-system.h index 64d3d736b..aaa0cc42e 100644 --- a/make/stub_includes/opengl/macosx-window-system.h +++ b/make/stub_includes/opengl/macosx-window-system.h @@ -54,11 +54,11 @@ void setContextPBuffer(NSOpenGLContext* ctx, NSOpenGLPixelBuffer* pBuffer); void setContextTextureImageToPBuffer(NSOpenGLContext* ctx, NSOpenGLPixelBuffer* pBuffer, GLenum colorBuffer); Bool isNSOpenGLPixelBuffer(uint64_t object); -NSOpenGLLayer* createNSOpenGLLayer(NSOpenGLContext* ctx, NSOpenGLPixelFormat* fmt, NSOpenGLPixelBuffer* p, uint32_t texID, Bool opaque, int texWidth, int texHeight); +NSOpenGLLayer* createNSOpenGLLayer(NSOpenGLContext* ctx, int gl3ShaderProgramName, NSOpenGLPixelFormat* fmt, NSOpenGLPixelBuffer* p, uint32_t texID, Bool opaque, int texWidth, int texHeight); void setNSOpenGLLayerSwapInterval(NSOpenGLLayer* layer, int interval); void waitUntilNSOpenGLLayerIsReady(NSOpenGLLayer* layer, long to_micros); -void setNSOpenGLLayerNeedsDisplayFBO(NSOpenGLLayer* layer, uint32_t texID, int texWidth, int texHeight); -void setNSOpenGLLayerNeedsDisplayPBuffer(NSOpenGLLayer* layer, NSOpenGLPixelBuffer* p, int texWidth, int texHeight); +void setNSOpenGLLayerNeedsDisplayFBO(NSOpenGLLayer* layer, uint32_t texID); +void setNSOpenGLLayerNeedsDisplayPBuffer(NSOpenGLLayer* layer, NSOpenGLPixelBuffer* p); void releaseNSOpenGLLayer(NSOpenGLLayer *glLayer); void* getProcAddress(const char *procName); |