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authorKenneth Russel <[email protected]>2006-01-22 00:26:44 +0000
committerKenneth Russel <[email protected]>2006-01-22 00:26:44 +0000
commitae26492c30051eb7c6c883b3c6397390f91afcae (patch)
tree4160bafed956bc8572091cb5431a31df1c214dd8 /make/stub_includes/opengl
parent8d13e4a3fd50545def562749c2abe9f10372edaf (diff)
Cleaned up how declarations for Mac OS X window system wrapper
functions are specified. Now have their own header (which unfortunately could not be placed in the macosx stub_includes subdirectory due to build problems) in make/stub_includes/opengl/macosx-window-system.h. Deleted manual declarations for these functions from cgl-macosx.cfg. git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@556 232f8b59-042b-4e1e-8c03-345bb8c30851
Diffstat (limited to 'make/stub_includes/opengl')
-rw-r--r--make/stub_includes/opengl/macosx-window-system.h46
1 files changed, 46 insertions, 0 deletions
diff --git a/make/stub_includes/opengl/macosx-window-system.h b/make/stub_includes/opengl/macosx-window-system.h
new file mode 100644
index 000000000..46ee1c45d
--- /dev/null
+++ b/make/stub_includes/opengl/macosx-window-system.h
@@ -0,0 +1,46 @@
+/* C routines encapsulating small amounts of Objective C code to allow
+ nsContext creation and manipulation to occur from Java
+
+ It's unfortunate this couldn't be placed in the macosx
+ stub_includes directory, but due to the presence of the jni.h stub
+ headers in that directory, if that is in the include path during
+ compilation then the build fails.
+*/
+
+typedef int Bool;
+
+void* createContext(void* shareContext, void* nsView,
+ int doubleBuffer,
+ int stereo,
+ int redBits,
+ int greenBits,
+ int blueBits,
+ int alphaBits,
+ int depthBits,
+ int stencilBits,
+ int accumRedBits,
+ int accumGreenBits,
+ int accumBlueBits,
+ int accumAlphaBits,
+ int sampleBuffers,
+ int numSamples,
+ int pbuffer,
+ int floatingPoint,
+ int* viewNotReady);
+Bool makeCurrentContext(void* nsContext, void* nsView);
+Bool clearCurrentContext(void* nsContext, void* nsView);
+Bool deleteContext(void* nsContext, void* nsView);
+Bool flushBuffer(void* nsContext, void* nsView);
+void updateContext(void* nsContext, void* nsView);
+
+void* updateContextRegister(void* nsContext, void* nsView);
+void updateContextUnregister(void* nsContext, void* nsView, void* updater);
+
+void* createPBuffer(int renderTarget, int internalFormat, int width, int height);
+Bool destroyPBuffer(void* nsContext, void* pBuffer);
+void setContextPBuffer(void* nsContext, void* pBuffer);
+void setContextTextureImageToPBuffer(void* nsContext, void* pBuffer, int colorBuffer);
+
+void* getProcAddress(const char *procName);
+
+void setSwapInterval(void* nsContext, int interval);