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authorSven Gothel <[email protected]>2009-10-18 07:59:08 -0700
committerSven Gothel <[email protected]>2009-10-18 07:59:08 -0700
commit372767d3faa62d6e95dd8e9ad5c3105bf9614f3d (patch)
tree6e9a5f315004152a0c03dd468fc17ed5761c9bac /make/stub_includes/opengl
parente4b0e57b9fe28296fcd8d9eb372242c33643886b (diff)
Add OpenGL 3.x compatibility profile GL3bc,
where 'bc' is not a religious remark, but simply means 'backward compatible' :) GL3bc := GL2 + GL3, hence the interface does not define any new values or methods. Moved GL3's 3.1 part from gl3.h to gl3ext.h, so it can be included in gl3bc.c, besides gl2.h.
Diffstat (limited to 'make/stub_includes/opengl')
-rwxr-xr-xmake/stub_includes/opengl/GL3/gl3.h157
-rw-r--r--make/stub_includes/opengl/GL3/gl3ext.h230
2 files changed, 229 insertions, 158 deletions
diff --git a/make/stub_includes/opengl/GL3/gl3.h b/make/stub_includes/opengl/GL3/gl3.h
index 437830dfa..8bdff4644 100755
--- a/make/stub_includes/opengl/GL3/gl3.h
+++ b/make/stub_includes/opengl/GL3/gl3.h
@@ -864,75 +864,6 @@ typedef void GLvoid;
/* reuse GL_VERTEX_ARRAY_BINDING */
#endif
-#ifndef GL_VERSION_3_1
-#define GL_SAMPLER_2D_RECT 0x8B63
-#define GL_SAMPLER_2D_RECT_SHADOW 0x8B64
-#define GL_SAMPLER_BUFFER 0x8DC2
-#define GL_INT_SAMPLER_2D_RECT 0x8DCD
-#define GL_INT_SAMPLER_BUFFER 0x8DD0
-#define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5
-#define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8
-#define GL_TEXTURE_BUFFER 0x8C2A
-#define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B
-#define GL_TEXTURE_BINDING_BUFFER 0x8C2C
-#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D
-#define GL_TEXTURE_BUFFER_FORMAT 0x8C2E
-#define GL_TEXTURE_RECTANGLE 0x84F5
-#define GL_TEXTURE_BINDING_RECTANGLE 0x84F6
-#define GL_PROXY_TEXTURE_RECTANGLE 0x84F7
-#define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8
-#define GL_RED_SNORM 0x8F90
-#define GL_RG_SNORM 0x8F91
-#define GL_RGB_SNORM 0x8F92
-#define GL_RGBA_SNORM 0x8F93
-#define GL_R8_SNORM 0x8F94
-#define GL_RG8_SNORM 0x8F95
-#define GL_RGB8_SNORM 0x8F96
-#define GL_RGBA8_SNORM 0x8F97
-#define GL_R16_SNORM 0x8F98
-#define GL_RG16_SNORM 0x8F99
-#define GL_RGB16_SNORM 0x8F9A
-#define GL_RGBA16_SNORM 0x8F9B
-#define GL_SIGNED_NORMALIZED 0x8F9C
-#define GL_PRIMITIVE_RESTART 0x8F9D
-#define GL_PRIMITIVE_RESTART_INDEX 0x8F9E
-/* Reuse tokens from ARB_copy_buffer */
-/* reuse GL_COPY_READ_BUFFER */
-/* reuse GL_COPY_WRITE_BUFFER */
-/* Would reuse tokens from ARB_draw_instanced, but it has none */
-/* Reuse tokens from ARB_uniform_buffer_object */
-/* reuse GL_UNIFORM_BUFFER */
-/* reuse GL_UNIFORM_BUFFER_BINDING */
-/* reuse GL_UNIFORM_BUFFER_START */
-/* reuse GL_UNIFORM_BUFFER_SIZE */
-/* reuse GL_MAX_VERTEX_UNIFORM_BLOCKS */
-/* reuse GL_MAX_FRAGMENT_UNIFORM_BLOCKS */
-/* reuse GL_MAX_COMBINED_UNIFORM_BLOCKS */
-/* reuse GL_MAX_UNIFORM_BUFFER_BINDINGS */
-/* reuse GL_MAX_UNIFORM_BLOCK_SIZE */
-/* reuse GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS */
-/* reuse GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS */
-/* reuse GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT */
-/* reuse GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH */
-/* reuse GL_ACTIVE_UNIFORM_BLOCKS */
-/* reuse GL_UNIFORM_TYPE */
-/* reuse GL_UNIFORM_SIZE */
-/* reuse GL_UNIFORM_NAME_LENGTH */
-/* reuse GL_UNIFORM_BLOCK_INDEX */
-/* reuse GL_UNIFORM_OFFSET */
-/* reuse GL_UNIFORM_ARRAY_STRIDE */
-/* reuse GL_UNIFORM_MATRIX_STRIDE */
-/* reuse GL_UNIFORM_IS_ROW_MAJOR */
-/* reuse GL_UNIFORM_BLOCK_BINDING */
-/* reuse GL_UNIFORM_BLOCK_DATA_SIZE */
-/* reuse GL_UNIFORM_BLOCK_NAME_LENGTH */
-/* reuse GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS */
-/* reuse GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES */
-/* reuse GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER */
-/* reuse GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER */
-/* reuse GL_INVALID_INDEX */
-#endif
-
#ifndef GL_ARB_framebuffer_object
#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210
@@ -1026,47 +957,6 @@ typedef void GLvoid;
#define GL_VERTEX_ARRAY_BINDING 0x85B5
#endif
-#ifndef GL_ARB_uniform_buffer_object
-#define GL_UNIFORM_BUFFER 0x8A11
-#define GL_UNIFORM_BUFFER_BINDING 0x8A28
-#define GL_UNIFORM_BUFFER_START 0x8A29
-#define GL_UNIFORM_BUFFER_SIZE 0x8A2A
-#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B
-#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C
-#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D
-#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E
-#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F
-#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30
-#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31
-#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32
-#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33
-#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34
-#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35
-#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36
-#define GL_UNIFORM_TYPE 0x8A37
-#define GL_UNIFORM_SIZE 0x8A38
-#define GL_UNIFORM_NAME_LENGTH 0x8A39
-#define GL_UNIFORM_BLOCK_INDEX 0x8A3A
-#define GL_UNIFORM_OFFSET 0x8A3B
-#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C
-#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D
-#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E
-#define GL_UNIFORM_BLOCK_BINDING 0x8A3F
-#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40
-#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41
-#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42
-#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43
-#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44
-#define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45
-#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46
-/** Manual: #define GL_INVALID_INDEX -1 == (int) 0xFFFFFFFFu */
-#endif
-
-#ifndef GL_ARB_copy_buffer
-#define GL_COPY_READ_BUFFER 0x8F36
-#define GL_COPY_WRITE_BUFFER 0x8F37
-#endif
-
#ifndef GL_ARB_depth_buffer_float
#define GL_DEPTH_COMPONENT32F 0x8CAC
#define GL_DEPTH32F_STENCIL8 0x8CAD
@@ -1687,23 +1577,6 @@ typedef void (APIENTRYP PFNGLCLEARBUFFERFIPROC) (GLenum buffer, GLint drawbuffer
typedef const GLubyte * (APIENTRYP PFNGLGETSTRINGIPROC) (GLenum name, GLuint index);
#endif
-#ifndef GL_VERSION_3_1
-#define GL_VERSION_3_1 1
-/* OpenGL 3.1 also reuses entry points from these extensions: */
-/* ARB_copy_buffer */
-/* ARB_uniform_buffer_object */
-#ifdef GL3_PROTOTYPES
-GLAPI void APIENTRY glDrawArraysInstanced (GLenum, GLint, GLsizei, GLsizei);
-GLAPI void APIENTRY glDrawElementsInstanced (GLenum, GLsizei, GLenum, const GLvoid *, GLsizei);
-GLAPI void APIENTRY glTexBuffer (GLenum, GLenum, GLuint);
-GLAPI void APIENTRY glPrimitiveRestartIndex (GLuint);
-#endif /* GL3_PROTOTYPES */
-typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount);
-typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDPROC) (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount);
-typedef void (APIENTRYP PFNGLTEXBUFFERPROC) (GLenum target, GLenum internalformat, GLuint buffer);
-typedef void (APIENTRYP PFNGLPRIMITIVERESTARTINDEXPROC) (GLuint index);
-#endif
-
#ifndef GL_ARB_framebuffer_object
#define GL_ARB_framebuffer_object 1
#ifdef GL3_PROTOTYPES
@@ -1774,35 +1647,7 @@ typedef void (APIENTRYP PFNGLGENVERTEXARRAYSPROC) (GLsizei n, GLuint *arrays);
typedef GLboolean (APIENTRYP PFNGLISVERTEXARRAYPROC) (GLuint array);
#endif
-#ifndef GL_ARB_uniform_buffer_object
-#define GL_ARB_uniform_buffer_object 1
-#ifdef GL3_PROTOTYPES
-GLAPI void APIENTRY glGetUniformIndices (GLuint, GLsizei, const GLchar* *, GLuint *);
-GLAPI void APIENTRY glGetActiveUniformsiv (GLuint, GLsizei, const GLuint *, GLenum, GLint *);
-GLAPI void APIENTRY glGetActiveUniformName (GLuint, GLuint, GLsizei, GLsizei *, GLchar *);
-GLAPI GLuint APIENTRY glGetUniformBlockIndex (GLuint, const GLchar *);
-GLAPI void APIENTRY glGetActiveUniformBlockiv (GLuint, GLuint, GLenum, GLint *);
-GLAPI void APIENTRY glGetActiveUniformBlockName (GLuint, GLuint, GLsizei, GLsizei *, GLchar *);
-GLAPI void APIENTRY glUniformBlockBinding (GLuint, GLuint, GLuint);
-#endif /* GL3_PROTOTYPES */
-typedef void (APIENTRYP PFNGLGETUNIFORMINDICESPROC) (GLuint program, GLsizei uniformCount, const GLchar* *uniformNames, GLuint *uniformIndices);
-typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMSIVPROC) (GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params);
-typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMNAMEPROC) (GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName);
-typedef GLuint (APIENTRYP PFNGLGETUNIFORMBLOCKINDEXPROC) (GLuint program, const GLchar *uniformBlockName);
-typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKIVPROC) (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params);
-typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC) (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName);
-typedef void (APIENTRYP PFNGLUNIFORMBLOCKBINDINGPROC) (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
-#endif
-
-#ifndef GL_ARB_copy_buffer
-#define GL_ARB_copy_buffer 1
-#ifdef GL3_PROTOTYPES
-GLAPI void APIENTRY glCopyBufferSubData (GLenum, GLenum, GLintptr, GLintptr, GLsizeiptr);
-#endif /* GL3_PROTOTYPES */
-typedef void (APIENTRYP PFNGLCOPYBUFFERSUBDATAPROC) (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
-#endif
-
-/* Include Post-GL 3.1 changes and extensions */
+/* Include Post-GL 3.0 changes and extensions */
#include <GL3/gl3ext.h>
diff --git a/make/stub_includes/opengl/GL3/gl3ext.h b/make/stub_includes/opengl/GL3/gl3ext.h
index 7d391921f..46b2c6ee7 100644
--- a/make/stub_includes/opengl/GL3/gl3ext.h
+++ b/make/stub_includes/opengl/GL3/gl3ext.h
@@ -26,6 +26,153 @@
* #endif
*/
+
+#ifndef GL_VERSION_3_1
+#define GL_SAMPLER_2D_RECT 0x8B63
+#define GL_SAMPLER_2D_RECT_SHADOW 0x8B64
+#define GL_SAMPLER_BUFFER 0x8DC2
+#define GL_INT_SAMPLER_2D_RECT 0x8DCD
+#define GL_INT_SAMPLER_BUFFER 0x8DD0
+#define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5
+#define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8
+#define GL_TEXTURE_BUFFER 0x8C2A
+#define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B
+#define GL_TEXTURE_BINDING_BUFFER 0x8C2C
+#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D
+#define GL_TEXTURE_BUFFER_FORMAT 0x8C2E
+#define GL_TEXTURE_RECTANGLE 0x84F5
+#define GL_TEXTURE_BINDING_RECTANGLE 0x84F6
+#define GL_PROXY_TEXTURE_RECTANGLE 0x84F7
+#define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8
+#define GL_RED_SNORM 0x8F90
+#define GL_RG_SNORM 0x8F91
+#define GL_RGB_SNORM 0x8F92
+#define GL_RGBA_SNORM 0x8F93
+#define GL_R8_SNORM 0x8F94
+#define GL_RG8_SNORM 0x8F95
+#define GL_RGB8_SNORM 0x8F96
+#define GL_RGBA8_SNORM 0x8F97
+#define GL_R16_SNORM 0x8F98
+#define GL_RG16_SNORM 0x8F99
+#define GL_RGB16_SNORM 0x8F9A
+#define GL_RGBA16_SNORM 0x8F9B
+#define GL_SIGNED_NORMALIZED 0x8F9C
+#define GL_PRIMITIVE_RESTART 0x8F9D
+#define GL_PRIMITIVE_RESTART_INDEX 0x8F9E
+/* Reuse tokens from ARB_copy_buffer */
+/* reuse GL_COPY_READ_BUFFER */
+/* reuse GL_COPY_WRITE_BUFFER */
+/* Would reuse tokens from ARB_draw_instanced, but it has none */
+/* Reuse tokens from ARB_uniform_buffer_object */
+/* reuse GL_UNIFORM_BUFFER */
+/* reuse GL_UNIFORM_BUFFER_BINDING */
+/* reuse GL_UNIFORM_BUFFER_START */
+/* reuse GL_UNIFORM_BUFFER_SIZE */
+/* reuse GL_MAX_VERTEX_UNIFORM_BLOCKS */
+/* reuse GL_MAX_FRAGMENT_UNIFORM_BLOCKS */
+/* reuse GL_MAX_COMBINED_UNIFORM_BLOCKS */
+/* reuse GL_MAX_UNIFORM_BUFFER_BINDINGS */
+/* reuse GL_MAX_UNIFORM_BLOCK_SIZE */
+/* reuse GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS */
+/* reuse GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS */
+/* reuse GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT */
+/* reuse GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH */
+/* reuse GL_ACTIVE_UNIFORM_BLOCKS */
+/* reuse GL_UNIFORM_TYPE */
+/* reuse GL_UNIFORM_SIZE */
+/* reuse GL_UNIFORM_NAME_LENGTH */
+/* reuse GL_UNIFORM_BLOCK_INDEX */
+/* reuse GL_UNIFORM_OFFSET */
+/* reuse GL_UNIFORM_ARRAY_STRIDE */
+/* reuse GL_UNIFORM_MATRIX_STRIDE */
+/* reuse GL_UNIFORM_IS_ROW_MAJOR */
+/* reuse GL_UNIFORM_BLOCK_BINDING */
+/* reuse GL_UNIFORM_BLOCK_DATA_SIZE */
+/* reuse GL_UNIFORM_BLOCK_NAME_LENGTH */
+/* reuse GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS */
+/* reuse GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES */
+/* reuse GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER */
+/* reuse GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER */
+/* reuse GL_INVALID_INDEX */
+#endif
+#ifndef GL_VERSION_3_1
+#define GL_VERSION_3_1 1
+/* OpenGL 3.1 also reuses entry points from these extensions: */
+/* ARB_copy_buffer */
+/* ARB_uniform_buffer_object */
+#ifdef GL3_PROTOTYPES
+GLAPI void APIENTRY glDrawArraysInstanced (GLenum, GLint, GLsizei, GLsizei);
+GLAPI void APIENTRY glDrawElementsInstanced (GLenum, GLsizei, GLenum, const GLvoid *, GLsizei);
+GLAPI void APIENTRY glTexBuffer (GLenum, GLenum, GLuint);
+GLAPI void APIENTRY glPrimitiveRestartIndex (GLuint);
+#endif /* GL3_PROTOTYPES */
+/* No need for explicit function pointer: we force generation of ProcAddress .. */
+#endif
+
+
+#ifndef GL_ARB_copy_buffer
+#define GL_COPY_READ_BUFFER 0x8F36
+#define GL_COPY_WRITE_BUFFER 0x8F37
+#endif
+#ifndef GL_ARB_copy_buffer
+#define GL_ARB_copy_buffer 1
+#ifdef GL3_PROTOTYPES
+GLAPI void APIENTRY glCopyBufferSubData (GLenum, GLenum, GLintptr, GLintptr, GLsizeiptr);
+#endif /* GL3_PROTOTYPES */
+/* No need for explicit function pointer: we force generation of ProcAddress .. */
+#endif
+
+
+#ifndef GL_ARB_uniform_buffer_object
+#define GL_UNIFORM_BUFFER 0x8A11
+#define GL_UNIFORM_BUFFER_BINDING 0x8A28
+#define GL_UNIFORM_BUFFER_START 0x8A29
+#define GL_UNIFORM_BUFFER_SIZE 0x8A2A
+#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B
+#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C
+#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D
+#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E
+#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F
+#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30
+#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31
+#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32
+#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33
+#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34
+#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35
+#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36
+#define GL_UNIFORM_TYPE 0x8A37
+#define GL_UNIFORM_SIZE 0x8A38
+#define GL_UNIFORM_NAME_LENGTH 0x8A39
+#define GL_UNIFORM_BLOCK_INDEX 0x8A3A
+#define GL_UNIFORM_OFFSET 0x8A3B
+#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C
+#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D
+#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E
+#define GL_UNIFORM_BLOCK_BINDING 0x8A3F
+#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40
+#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41
+#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42
+#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43
+#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44
+#define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45
+#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46
+/** Manual: #define GL_INVALID_INDEX -1 == (int) 0xFFFFFFFFu */
+#endif
+#ifndef GL_ARB_uniform_buffer_object
+#define GL_ARB_uniform_buffer_object 1
+#ifdef GL3_PROTOTYPES
+GLAPI void APIENTRY glGetUniformIndices (GLuint, GLsizei, const GLchar* *, GLuint *);
+GLAPI void APIENTRY glGetActiveUniformsiv (GLuint, GLsizei, const GLuint *, GLenum, GLint *);
+GLAPI void APIENTRY glGetActiveUniformName (GLuint, GLuint, GLsizei, GLsizei *, GLchar *);
+GLAPI GLuint APIENTRY glGetUniformBlockIndex (GLuint, const GLchar *);
+GLAPI void APIENTRY glGetActiveUniformBlockiv (GLuint, GLuint, GLenum, GLint *);
+GLAPI void APIENTRY glGetActiveUniformBlockName (GLuint, GLuint, GLsizei, GLsizei *, GLchar *);
+GLAPI void APIENTRY glUniformBlockBinding (GLuint, GLuint, GLuint);
+#endif /* GL3_PROTOTYPES */
+/* No need for explicit function pointer: we force generation of ProcAddress .. */
+#endif
+
+
#ifndef GL_VERSION_3_2
#define GL_VERSION_3_2 1
/* OpenGL 3.2 also reuses entry points from these extensions: */
@@ -284,9 +431,88 @@ GLAPI void APIENTRY glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize,
GLAPI void APIENTRY glTessellationFactorAMD(GLfloat factor);
GLAPI void APIENTRY glTessellationModeAMD(GLenum mode);
#endif
-typedef void (APIENTRYP PFNGLTESSELLATIONFACTORAMDPROC) (GLfloat factor);
-typedef void (APIENTRYP PFNGLTESSELLATIONMODEAMDPROC) (GLenum mode);
+/* No need for explicit function pointer: we force generation of ProcAddress .. */
+#endif
+
+/**
+ * http://www.opengl.org/registry/specs/NV/shader_buffer_load.txt
+ */
+#ifndef GL_NV_shader_buffer_load
+#define GL_BUFFER_GPU_ADDRESS_NV 0x8F1D
+#define GL_GPU_ADDRESS_NV 0x8F34
+#define GL_MAX_SHADER_BUFFER_ADDRESS_NV 0x8F35
+#endif
+#ifndef GL_NV_shader_buffer_load
+#define GL_NV_shader_buffer_load 1
+#ifdef GL_GL3EXT_PROTOTYPE
+GLAPI void APIENTRY glMakeBufferResidentNV(GLenum target, GLenum access);
+GLAPI void APIENTRY glMakeBufferNonResidentNV(GLenum target);
+GLAPI GLboolean APIENTRY glIsBufferResidentNV(GLenum target);
+GLAPI void APIENTRY glNamedMakeBufferResidentNV(GLuint buffer, GLenum access);
+GLAPI void APIENTRY glNamedMakeBufferNonResidentNV(GLuint buffer);
+GLAPI GLboolean APIENTRY glIsNamedBufferResidentNV(GLuint buffer);
+GLAPI void APIENTRY glGetBufferParameterui64vNV(GLenum target, GLenum pname, GLuint64 *params);
+GLAPI void APIENTRY glGetNamedBufferParameterui64vNV(GLuint buffer, GLenum pname, GLuint64 *params);
+GLAPI void APIENTRY glGetIntegerui64vNV(GLenum value, GLuint64 *result);
+GLAPI void APIENTRY glUniformui64NV(GLint location, GLuint64 value);
+GLAPI void APIENTRY glUniformui64vNV(GLint location, GLsizei count, GLuint64 *value);
+GLAPI void APIENTRY glGetUniformui64vNV(GLuint program, GLint location, GLuint64 *params);
+GLAPI void APIENTRY glProgramUniformui64NV(GLuint program, GLint location, GLuint64 value);
+GLAPI void APIENTRY glProgramUniformui64vNV(GLuint program, GLint location, GLsizei count, GLuint64 *value);
+#endif
+/* No need for explicit function pointer: we force generation of ProcAddress .. */
+#endif
+
+/**
+ * http://www.opengl.org/registry/specs/NV/vertex_buffer_unified_memory.txt
+ */
+#ifndef GL_NV_vertex_buffer_unified_memory
+#define GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV 0x8F1E
+#define GL_ELEMENT_ARRAY_UNIFIED_NV 0x8F1F
+#define GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV 0x8F20
+#define GL_TEXTURE_COORD_ARRAY_ADDRESS_NV 0x8F25
+#define GL_VERTEX_ARRAY_ADDRESS_NV 0x8F21
+#define GL_NORMAL_ARRAY_ADDRESS_NV 0x8F22
+#define GL_COLOR_ARRAY_ADDRESS_NV 0x8F23
+#define GL_INDEX_ARRAY_ADDRESS_NV 0x8F24
+#define GL_EDGE_FLAG_ARRAY_ADDRESS_NV 0x8F26
+#define GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV 0x8F27
+#define GL_FOG_COORD_ARRAY_ADDRESS_NV 0x8F28
+#define GL_ELEMENT_ARRAY_ADDRESS_NV 0x8F29
+#define GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV 0x8F2A
+#define GL_TEXTURE_COORD_ARRAY_LENGTH_NV 0x8F2F
+#define GL_VERTEX_ARRAY_LENGTH_NV 0x8F2B
+#define GL_NORMAL_ARRAY_LENGTH_NV 0x8F2C
+#define GL_COLOR_ARRAY_LENGTH_NV 0x8F2D
+#define GL_INDEX_ARRAY_LENGTH_NV 0x8F2E
+#define GL_EDGE_FLAG_ARRAY_LENGTH_NV 0x8F30
+#define GL_SECONDARY_COLOR_ARRAY_LENGTH_NV 0x8F31
+#define GL_FOG_COORD_ARRAY_LENGTH_NV 0x8F32
+#define GL_ELEMENT_ARRAY_LENGTH_NV 0x8F33
+#endif
+#ifndef GL_NV_vertex_buffer_unified_memory
+#define GL_NV_vertex_buffer_unified_memory 1
+#ifdef GL_GL3EXT_PROTOTYPES
+GLAPI GLboolean APIENTRY glIsEnabled( GLenum cap );
+GLAPI void APIENTRY glEnableClientState( GLenum cap );
+GLAPI void APIENTRY glDisableClientState( GLenum cap );
+GLAPI void APIENTRY glBufferAddressRangeNV(GLenum pname, GLuint index, GLuint64 address, GLsizeiptr length);
+GLAPI void APIENTRY glVertexFormatNV(GLint size, GLenum type, GLsizei stride);
+GLAPI void APIENTRY glNormalFormatNV(GLenum type, GLsizei stride);
+GLAPI void APIENTRY glColorFormatNV(GLint size, GLenum type, GLsizei stride);
+GLAPI void APIENTRY glIndexFormatNV(GLenum type, GLsizei stride);
+GLAPI void APIENTRY glTexCoordFormatNV(GLint size, GLenum type, GLsizei stride);
+GLAPI void APIENTRY glEdgeFlagFormatNV(GLsizei stride);
+GLAPI void APIENTRY glSecondaryColorFormatNV(GLint size, GLenum type, GLsizei stride);
+GLAPI void APIENTRY glFogCoordFormatNV(GLenum type, GLsizei stride);
+GLAPI void APIENTRY glVertexAttribFormatNV(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride);
+GLAPI void APIENTRY glVertexAttribIFormatNV(GLuint index, GLint size, GLenum type, GLsizei stride);
+GLAPI void APIENTRY glGetIntegerui64i_vNV(GLenum value, GLuint index, GLuint64 result[]);
#endif
+/* No need for explicit function pointer: we force generation of ProcAddress .. */
+#endif
+
+
#ifndef GL_APPLE_float_pixels
#define GL_HALF_APPLE 0x140B