summaryrefslogtreecommitdiffstats
path: root/make/stub_includes/opengl
diff options
context:
space:
mode:
authorSven Gothel <[email protected]>2013-02-16 03:55:22 +0100
committerSven Gothel <[email protected]>2013-02-16 03:55:22 +0100
commita94ff9252df66c303f48489c3e8926104941465c (patch)
tree1269a332e763c40ac97b1f137523e3ced3f6aaaa /make/stub_includes/opengl
parentd178475967536f4d1e58fd6e0be49b03fe4cd4b7 (diff)
Fix Bug 691 (part-3): NSOpenGLLayer::openGLContextForPixelFormat(..) on main-thread deadlock'ed due to locked shared context
NSOpenGLLayer::openGLContextForPixelFormat(..) is performed on main-thread at 1st NSOpenGLLayer display method. This happened irregulary, i.e. sometimes (T0) right after NSOpenGLLayer creation and attachSurfaceLayer()/AddCASublayer(..), sometimes later (T1). NSOpenGLLayer::openGLContextForPixelFormat(..) uses the passed shared user context. The shared user context is locked at NSOpenGLLayer's creation (T0) and if performed at this early time the call deadlocks due to pthread_mutex wait for the shared user context. This fix performs NSOpenGLLayer creation and layer attachment while the shared user context is kept unlocked and enforces NSOpenGLLayer display and hence NSOpenGLLayer::openGLContextForPixelFormat(..). Added CGL.setNSOpenGLLayerEnabled(..) to enable/disable NSOpenGLLayer - currently not used. - Passed AddRemove tests for GLCanvas/Swing and GLWindow/NewtCanvasAWT w/ 100 loops on Java6 and Java7 on OSX. - Passed Instruments Leaks test w/ 10 loops on Java6 and Java7
Diffstat (limited to 'make/stub_includes/opengl')
-rw-r--r--make/stub_includes/opengl/macosx-window-system.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/make/stub_includes/opengl/macosx-window-system.h b/make/stub_includes/opengl/macosx-window-system.h
index a2da66878..402a16efc 100644
--- a/make/stub_includes/opengl/macosx-window-system.h
+++ b/make/stub_includes/opengl/macosx-window-system.h
@@ -56,6 +56,7 @@ void setContextTextureImageToPBuffer(NSOpenGLContext* ctx, NSOpenGLPixelBuffer*
Bool isNSOpenGLPixelBuffer(uint64_t object);
NSOpenGLLayer* createNSOpenGLLayer(NSOpenGLContext* ctx, int gl3ShaderProgramName, NSOpenGLPixelFormat* fmt, NSOpenGLPixelBuffer* p, uint32_t texID, Bool opaque, int texWidth, int texHeight);
+void setNSOpenGLLayerEnabled(NSOpenGLLayer* layer, Bool enable);
void setNSOpenGLLayerSwapInterval(NSOpenGLLayer* layer, int interval);
void waitUntilNSOpenGLLayerIsReady(NSOpenGLLayer* layer, long to_micros);
void setNSOpenGLLayerNeedsDisplayFBO(NSOpenGLLayer* layer, uint32_t texID);