diff options
author | Sven Gothel <[email protected]> | 2013-02-16 03:55:22 +0100 |
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committer | Sven Gothel <[email protected]> | 2013-02-16 03:55:22 +0100 |
commit | a94ff9252df66c303f48489c3e8926104941465c (patch) | |
tree | 1269a332e763c40ac97b1f137523e3ced3f6aaaa /make/stub_includes/opengl | |
parent | d178475967536f4d1e58fd6e0be49b03fe4cd4b7 (diff) |
Fix Bug 691 (part-3): NSOpenGLLayer::openGLContextForPixelFormat(..) on main-thread deadlock'ed due to locked shared context
NSOpenGLLayer::openGLContextForPixelFormat(..) is performed on main-thread at 1st NSOpenGLLayer display method.
This happened irregulary, i.e. sometimes (T0) right after NSOpenGLLayer creation and attachSurfaceLayer()/AddCASublayer(..),
sometimes later (T1).
NSOpenGLLayer::openGLContextForPixelFormat(..) uses the passed shared user context.
The shared user context is locked at NSOpenGLLayer's creation (T0) and if performed at this early time
the call deadlocks due to pthread_mutex wait for the shared user context.
This fix performs NSOpenGLLayer creation and layer attachment while the shared user context
is kept unlocked and enforces NSOpenGLLayer display and hence NSOpenGLLayer::openGLContextForPixelFormat(..).
Added CGL.setNSOpenGLLayerEnabled(..) to enable/disable NSOpenGLLayer - currently not used.
- Passed AddRemove tests for GLCanvas/Swing and GLWindow/NewtCanvasAWT w/ 100 loops on Java6 and Java7 on OSX.
- Passed Instruments Leaks test w/ 10 loops on Java6 and Java7
Diffstat (limited to 'make/stub_includes/opengl')
-rw-r--r-- | make/stub_includes/opengl/macosx-window-system.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/make/stub_includes/opengl/macosx-window-system.h b/make/stub_includes/opengl/macosx-window-system.h index a2da66878..402a16efc 100644 --- a/make/stub_includes/opengl/macosx-window-system.h +++ b/make/stub_includes/opengl/macosx-window-system.h @@ -56,6 +56,7 @@ void setContextTextureImageToPBuffer(NSOpenGLContext* ctx, NSOpenGLPixelBuffer* Bool isNSOpenGLPixelBuffer(uint64_t object); NSOpenGLLayer* createNSOpenGLLayer(NSOpenGLContext* ctx, int gl3ShaderProgramName, NSOpenGLPixelFormat* fmt, NSOpenGLPixelBuffer* p, uint32_t texID, Bool opaque, int texWidth, int texHeight); +void setNSOpenGLLayerEnabled(NSOpenGLLayer* layer, Bool enable); void setNSOpenGLLayerSwapInterval(NSOpenGLLayer* layer, int interval); void waitUntilNSOpenGLLayerIsReady(NSOpenGLLayer* layer, long to_micros); void setNSOpenGLLayerNeedsDisplayFBO(NSOpenGLLayer* layer, uint32_t texID); |