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authorSven Gothel <[email protected]>2009-06-17 13:26:29 +0000
committerSven Gothel <[email protected]>2009-06-17 13:26:29 +0000
commita92906bcb4ce4746f291d40a736949ec8476de61 (patch)
tree49708922895aa07bdc72b0513bb5e90f63ecedb2 /make/stub_includes/openmax/NVOMX_ComponentBase.h
parent802288f8964affbda3460eea52df3d241ae3036a (diff)
- Add: GLProfile.get(name) return default if name=="GL" as well (or if null)
- Add: NEWT pumpMessages/dispatchMessages - Handled by the Display implementation for all windows - Windows .. OK - MacOSX .. OK - X11 .. OK - Added Atom Property handling to attach java window object to window - Removed the eventMask for dispatching messages, since dispatching is for all windows now. (Wasn't impl. for all platforms anyways) - All init static code will funnel in the Display.initSingletion(), to ensure a proper init order for all platforms. - Display creation is unique for (name,thread). Handling a TLS mapping of display-names to Displays. - GLWindow: autoSwapBufferMode and eventHandlerMode are static members - Tested with experimental tagged GLWindow.setRunPumpMessages()/runCurrentThreadPumpMessage(), 1 thread - 4 windows, etc .. java demos.es2.RedSquare -1thread -onepump -GL2 -GL2 -GL2 -GL2 No benefit .. However .. the implementation is more correct now, due to the display/current-thread message pumping. - Fix: Window.sendMouseEvent() bounds check - Fix: MacWindow has proper nsView locking now, local to the window instance. locked in lockSurface besides general window manipulation. - Fix: JAWT utilized JAWTUtil.init() to init libraries - NativeLibLoaderBase.loadNativeWindow("awt") call was missing. (Visible on MacOSX + AWT) - Fix: GLXUtil proper locking - Fix: X11Util proper locking git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@1976 232f8b59-042b-4e1e-8c03-345bb8c30851
Diffstat (limited to 'make/stub_includes/openmax/NVOMX_ComponentBase.h')
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