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authorSven Gothel <[email protected]>2010-04-22 20:39:36 +0200
committerSven Gothel <[email protected]>2010-04-22 20:39:36 +0200
commit848df0f3b4d2cd27e03fc25c424759b870c6514b (patch)
tree1e583ed6a7d570f4aa7271c7583bb0d456a9c445 /make/stub_includes/openmax/OMX_Audio.h
parent94c4ef007321f24177b32174d1ab24c91271da1f (diff)
Bring back GL2ES12 impl. for GL2ES1 and GL2ES2 desktop j2se and cdc. Fixing profiles accordingly.
Diffstat (limited to 'make/stub_includes/openmax/OMX_Audio.h')
0 files changed, 0 insertions, 0 deletions
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
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<P STYLE="margin-top: 0.17in; page-break-after: avoid"><FONT FACE="Thorndale, serif"><FONT SIZE=4><B><FONT SIZE=6 STYLE="font-size: 22pt">Java
Binding for OpenGL &reg; 1.1.0 API Change Log</FONT></B></FONT></FONT></P>
<P STYLE="font-weight: medium"><FONT FACE="Thorndale, serif"><FONT SIZE=3 STYLE="font-size: 13pt">This
change log document contains the proposed changes for the Java
Binding for OpenGL 1.1.0 API.  These changes are the result of
discussion on the <A href="http://www.javagaming.org/forums/index.php?board=25.0">JOGL forum</A>. </FONT></FONT></P>
<P><SPAN STYLE="font-weight: medium"><FONT SIZE=3 STYLE="font-size: 13pt"><FONT FACE="Thorndale, serif">The
changes have already been integrated into the daily and milestone
implementation builds that can be found at the <A href="https://jogl.dev.java.net">JOGL java.net site</A>.  The latest version of the proposed 1.1.0 specification that integrates all of the proposed changes found in this document can also be found there.
 </FONT></FONT></SPAN><A HREF="http://jogl.dev.java.net/"><SPAN STYLE="font-weight: medium"><FONT SIZE=3 STYLE="font-size: 13pt"><FONT FACE="Thorndale, serif"></FONT></FONT></SPAN></A></P>
<P STYLE="font-weight: medium"><BR><BR>
</P>
<H1 CLASS="western"><FONT FACE="Thorndale, serif">I. Proposed Changes</FONT></H1>
<PRE></PRE><P>
<FONT FACE="Thorndale, serif"><FONT SIZE=3 STYLE="font-size: 13pt">Here
is the list of our proposed changes for the Java Binding for OpenGL
version 1.1.0 API.  All of these changes are within the
javax.media.opengl package:</FONT></FONT></P>
<P><FONT FACE="Thorndale, serif"><ol><li><a href="#getChosenGLCapabilities">Add getChosenGLCapabilities to
the API drawables</a></li></FONT></P>
<P><FONT FACE="Thorndale, serif"><li><a href="#copyContext">Add copy context functionality to
the GLContext class</a></li></FONT></P>
<P><FONT FACE="Thorndale, serif"><li><a href="#opengl2.1GL">Changes to GL class for the
OpenGL 2.1 binding</a></li></FONT></P>
<P><FONT FACE="Thorndale, serif"><li><a href="#opengl2.1DebugGLTraceGL">Changes to DebugGL and TraceGL
classes for the OpenGL 2.1 binding</a></li></ol></FONT></P>
<P><BR><BR>
</P>
<H2 CLASS="western" STYLE="font-style: normal"><FONT FACE="Thorndale, serif"><a name="getChosenGLCapabilities"></a>1.
Add getChosenGLCapabilities to the API drawables</FONT></H2>
<PRE></PRE><P>
<FONT FACE="Thorndale, serif"><FONT SIZE=3 STYLE="font-size: 13pt">We
propose to add a method for querying the chosen capabilities (i.e.,
pixel format, visual) for each of the drawables in the
javax.media.opengl package.</FONT></FONT></P>
<PRE><FONT FACE="Cumberland, monospace"><U><B>GLDrawable:</B></U></FONT>
<FONT FACE="Cumberland, monospace">new method:</FONT>
<FONT FACE="Cumberland, monospace">	public GLCapabilities  getChosenGLCapabilities()</FONT>

<FONT FACE="Cumberland, monospace"><U><B>GLCanvas:</B></U></FONT>
<FONT FACE="Cumberland, monospace">new method:</FONT>
<FONT FACE="Cumberland, monospace">	public GLCapabilities  getChosenGLCapabilities()</FONT>

<FONT FACE="Cumberland, monospace"><U><B>GLJPanel:</B></U></FONT>
<FONT FACE="Cumberland, monospace">new method:</FONT>
<FONT FACE="Cumberland, monospace">	public GLCapabilities  getChosenGLCapabilities()</FONT>
</PRE><P>
<BR><BR>
</P>
<H2 CLASS="western" STYLE="font-style: normal"><FONT FACE="Thorndale, serif"><a name="copyContext"></a>2.
We propose to add the ability to copy a context in the GLContext
class</FONT></H2>
<PRE>

<FONT FACE="Cumberland, monospace"><U><B>GLContext:</B></U></FONT>
<FONT FACE="Cumberland, monospace">new method:</FONT>
<FONT FACE="Cumberland, monospace">	public abstract  void  copy(GLContext source, int mask)</FONT>


</PRE><H2 CLASS="western">
<FONT FACE="Thorndale, serif"><SPAN STYLE="font-style: normal"><a name="opengl2.1GL"></a>3. We
propose the following changes to the GL class which are required for
the OpenGL 2.1 binding</SPAN></FONT></H2>
<P><FONT FACE="Thorndale, serif"><FONT SIZE=3 STYLE="font-size: 13pt">
These changes incorporate both the necessary additions for the standard OpenGL 2.1 binding as well as the latest Nvidia GeForce 8 series OpenGL extensions.</FONT></FONT></P><PRE>
<U><B>GL:</B></U>

change field value:
	public static final int GL_GLEXT_VERSION = 36;

Remove fields:
	public static final int GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENTS_EXT = 0x8CD6;
	public static final int GL_FRAMEBUFFER_STATUS_ERROR_EXT = 0x8CDE;
	public static final int GL_STENCIL_INDEX_EXT = 0x8D45;


Add fields:
	public static final int GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT = 0x8CD6;
	public static final int GL_CURRENT_RASTER_SECONDARY_COLOR = 0x845F;
	public static final int GL_PIXEL_PACK_BUFFER = 0x88EB;
	public static final int GL_PIXEL_UNPACK_BUFFER = 0x88EC;
	public static final int GL_PIXEL_PACK_BUFFER_BINDING = 0x88ED;
	public static final int GL_PIXEL_UNPACK_BUFFER_BINDING = 0x88EF;
	public static final int GL_FLOAT_MAT2x3 = 0x8B65;
	public static final int GL_FLOAT_MAT2x4 = 0x8B66;
	public static final int GL_FLOAT_MAT3x2 = 0x8B67;
	public static final int GL_FLOAT_MAT3x4 = 0x8B68;
	public static final int GL_FLOAT_MAT4x2 = 0x8B69;
	public static final int GL_FLOAT_MAT4x3 = 0x8B6A;
	public static final int GL_SRGB = 0x8C40;
	public static final int GL_SRGB8 = 0x8C41;
	public static final int GL_SRGB_ALPHA = 0x8C42;
	public static final int GL_SRGB8_ALPHA8 = 0x8C43;
	public static final int GL_SLUMINANCE_ALPHA = 0x8C44;
	public static final int GL_SLUMINANCE8_ALPHA8 = 0x8C45;
	public static final int GL_SLUMINANCE = 0x8C46;
	public static final int GL_SLUMINANCE8 = 0x8C47;
	public static final int GL_COMPRESSED_SRGB = 0x8C48;
	public static final int GL_COMPRESSED_SRGB_ALPHA = 0x8C49;
	public static final int GL_COMPRESSED_SLUMINANCE = 0x8C4A;
	public static final int GL_COMPRESSED_SLUMINANCE_ALPHA = 0x8C4B;
	public static final int GL_RENDERBUFFER_RED_SIZE_EXT = 0x8D50;
	public static final int GL_RENDERBUFFER_GREEN_SIZE_EXT = 0x8D51;
	public static final int GL_RENDERBUFFER_BLUE_SIZE_EXT = 0x8D52;
	public static final int GL_RENDERBUFFER_ALPHA_SIZE_EXT = 0x8D53;
	public static final int GL_RENDERBUFFER_DEPTH_SIZE_EXT = 0x8D54;
	public static final int GL_RENDERBUFFER_STENCIL_SIZE_EXT = 0x8D55;
	public static final int GL_DEPTH_STENCIL_EXT = 0x84F9;
	public static final int GL_UNSIGNED_INT_24_8_EXT = 0x84FA;
	public static final int GL_DEPTH24_STENCIL8_EXT = 0x88F0;
	public static final int GL_TEXTURE_STENCIL_SIZE_EXT = 0x88F1;
	public static final int GL_STENCIL_TAG_BITS_EXT = 0x88F2;
	public static final int GL_STENCIL_CLEAR_TAG_VALUE_EXT = 0x88F3;
	public static final int GL_SRGB_EXT = 0x8C40;
	public static final int GL_SRGB8_EXT = 0x8C41;
	public static final int GL_SRGB_ALPHA_EXT = 0x8C42;
	public static final int GL_SRGB8_ALPHA8_EXT = 0x8C43;
	public static final int GL_SLUMINANCE_ALPHA_EXT = 0x8C44;
	public static final int GL_SLUMINANCE8_ALPHA8_EXT = 0x8C45;
	public static final int GL_SLUMINANCE_EXT = 0x8C46;
	public static final int GL_SLUMINANCE8_EXT = 0x8C47;
	public static final int GL_COMPRESSED_SRGB_EXT = 0x8C48;
	public static final int GL_COMPRESSED_SRGB_ALPHA_EXT = 0x8C49;
	public static final int GL_COMPRESSED_SLUMINANCE_EXT = 0x8C4A;
	public static final int GL_COMPRESSED_SLUMINANCE_ALPHA_EXT = 0x8C4B;
	public static final int GL_COMPRESSED_SRGB_S3TC_DXT1_EXT = 0x8C4C;
	public static final int GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT = 0x8C4D;
	public static final int GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT = 0x8C4E;
	public static final int GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT = 0x8C4F;
	public static final int GL_READ_FRAMEBUFFER_EXT = 0x8CA8;
	public static final int GL_DRAW_FRAMEBUFFER_EXT = 0x8CA9;
	public static final int GL_READ_FRAMEBUFFER_BINDING_EXT = 0x8CA6;
	public static final int GL_DRAW_FRAMEBUFFER_BINDING_EXT = 0x8CAA;
	public static final int GL_RENDERBUFFER_SAMPLES_EXT = 0x8CAB;
	public static final int GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT = 0x8D56;
	public static final int GL_MAX_SAMPLES_EXT = 0x8D57;
	public static final int GL_TEXTURE_1D_STACK_MESAX = 0x8759;
	public static final int GL_TEXTURE_2D_STACK_MESAX = 0x875A;
	public static final int GL_PROXY_TEXTURE_1D_STACK_MESAX = 0x875B;
	public static final int GL_PROXY_TEXTURE_2D_STACK_MESAX = 0x875C;
	public static final int GL_TEXTURE_1D_STACK_BINDING_MESAX = 0x875D;
	public static final int GL_TEXTURE_2D_STACK_BINDING_MESAX = 0x875E;
	public static final int GL_TIME_ELAPSED_EXT = 0x88BF;
	public static final int GL_BUFFER_SERIALIZED_MODIFY_APPLE = 0x8A12;
	public static final int GL_BUFFER_FLUSHING_UNMAP_APPLE = 0x8A13;
	public static final int GL_CG_VERTEX_SHADER_EXT = 0x890E;
	public static final int GL_CG_FRAGMENT_SHADER_EXT = 0x890F;
	public static final int GL_TEXTURE_BUFFER_EXT = 0x8C2A;
	public static final int GL_MAX_TEXTURE_BUFFER_SIZE_EXT = 0x8C2B;
	public static final int GL_TEXTURE_BINDING_BUFFER_EXT = 0x8C2C;
	public static final int GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT = 0x8C2D;
	public static final int GL_TEXTURE_BUFFER_FORMAT_EXT = 0x8C2E;
	public static final int GL_SAMPLER_1D_ARRAY_EXT = 0x8DC0;
	public static final int GL_SAMPLER_2D_ARRAY_EXT = 0x8DC1;
	public static final int GL_SAMPLER_BUFFER_EXT = 0x8DC2;
	public static final int GL_SAMPLER_1D_ARRAY_SHADOW_EXT = 0x8DC3;
	public static final int GL_SAMPLER_2D_ARRAY_SHADOW_EXT = 0x8DC4;
	public static final int GL_SAMPLER_CUBE_SHADOW_EXT = 0x8DC5;
	public static final int GL_UNSIGNED_INT_VEC2_EXT = 0x8DC6;
	public static final int GL_UNSIGNED_INT_VEC3_EXT = 0x8DC7;
	public static final int GL_UNSIGNED_INT_VEC4_EXT = 0x8DC8;
	public static final int GL_INT_SAMPLER_1D_EXT = 0x8DC9;
	public static final int GL_INT_SAMPLER_2D_EXT = 0x8DCA;
	public static final int GL_INT_SAMPLER_3D_EXT = 0x8DCB;
	public static final int GL_INT_SAMPLER_CUBE_EXT = 0x8DCC;
	public static final int GL_INT_SAMPLER_2D_RECT_EXT = 0x8DCD;
	public static final int GL_INT_SAMPLER_1D_ARRAY_EXT = 0x8DCE;
	public static final int GL_INT_SAMPLER_2D_ARRAY_EXT = 0x8DCF;
	public static final int GL_INT_SAMPLER_BUFFER_EXT = 0x8DD0;
	public static final int GL_UNSIGNED_INT_SAMPLER_1D_EXT = 0x8DD1;
	public static final int GL_UNSIGNED_INT_SAMPLER_2D_EXT = 0x8DD2;
	public static final int GL_UNSIGNED_INT_SAMPLER_3D_EXT = 0x8DD3;
	public static final int GL_UNSIGNED_INT_SAMPLER_CUBE_EXT = 0x8DD4;
	public static final int GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT = 0x8DD5;
	public static final int GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT = 0x8DD6;
	public static final int GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT = 0x8DD7;
	public static final int GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT = 0x8DD8;
	public static final int GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT = 0x88FD;
	public static final int GL_GEOMETRY_SHADER_EXT = 0x8DD9;
	public static final int GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT = 0x8DDD;
	public static final int GL_MAX_VERTEX_VARYING_COMPONENTS_EXT = 0x8DDE;
	public static final int GL_MAX_VARYING_COMPONENTS_EXT = 0x8B4B;
	public static final int GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT = 0x8DDF;
	public static final int GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT = 0x8DE0;
	public static final int GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT = 0x8DE1;
	public static final int GL_GEOMETRY_VERTICES_OUT_EXT = 0x8DDA;
	public static final int GL_GEOMETRY_INPUT_TYPE_EXT = 0x8DDB;
	public static final int GL_GEOMETRY_OUTPUT_TYPE_EXT = 0x8DDC;
	public static final int GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT = 0x8C29;
	public static final int GL_LINES_ADJACENCY_EXT = 0xA;
	public static final int GL_LINE_STRIP_ADJACENCY_EXT = 0xB;
	public static final int GL_TRIANGLES_ADJACENCY_EXT = 0xC;
	public static final int GL_TRIANGLE_STRIP_ADJACENCY_EXT = 0xD;
	public static final int GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT = 0x8DA7;
	public static final int GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT = 0x8DA8;
	public static final int GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT = 0x8DA9;
	public static final int GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT = 0x8CD4;
	public static final int GL_PROGRAM_POINT_SIZE_EXT = 0x8642;
	public static final int GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT = 0x8DE2;
	public static final int GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT = 0x8DE3;
	public static final int GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT = 0x8DE4;
	public static final int GL_MAX_BINDABLE_UNIFORM_SIZE_EXT = 0x8DED;
	public static final int GL_UNIFORM_BUFFER_EXT = 0x8DEE;
	public static final int GL_UNIFORM_BUFFER_BINDING_EXT = 0x8DEF;
	public static final int GL_FRAMEBUFFER_SRGB_EXT = 0x8DB9;
	public static final int GL_FRAMEBUFFER_SRGB_CAPABLE_EXT = 0x8DBA;
	public static final int GL_RGB9_E5_EXT = 0x8C3D;
	public static final int GL_UNSIGNED_INT_5_9_9_9_REV_EXT = 0x8C3E;
	public static final int GL_TEXTURE_SHARED_SIZE_EXT = 0x8C3F;
	public static final int GL_R11F_G11F_B10F_EXT = 0x8C3A;
	public static final int GL_UNSIGNED_INT_10F_11F_11F_REV_EXT = 0x8C3B;
	public static final int GL_RGBA_SIGNED_COMPONENTS_EXT = 0x8C3C;
	public static final int GL_TEXTURE_1D_ARRAY_EXT = 0x8C18;
	public static final int GL_PROXY_TEXTURE_1D_ARRAY_EXT = 0x8C19;
	public static final int GL_TEXTURE_2D_ARRAY_EXT = 0x8C1A;
	public static final int GL_PROXY_TEXTURE_2D_ARRAY_EXT = 0x8C1B;
	public static final int GL_TEXTURE_BINDING_1D_ARRAY_EXT = 0x8C1C;
	public static final int GL_TEXTURE_BINDING_2D_ARRAY_EXT = 0x8C1D;
	public static final int GL_MAX_ARRAY_TEXTURE_LAYERS_EXT = 0x88FF;
	public static final int GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT = 0x884E;
	public static final int GL_RGBA32UI_EXT = 0x8D70;
	public static final int GL_RGB32UI_EXT = 0x8D71;
	public static final int GL_ALPHA32UI_EXT = 0x8D72;
	public static final int GL_INTENSITY32UI_EXT = 0x8D73;
	public static final int GL_LUMINANCE32UI_EXT = 0x8D74;
	public static final int GL_LUMINANCE_ALPHA32UI_EXT = 0x8D75;
	public static final int GL_RGBA16UI_EXT = 0x8D76;
	public static final int GL_RGB16UI_EXT = 0x8D77;
	public static final int GL_ALPHA16UI_EXT = 0x8D78;
	public static final int GL_INTENSITY16UI_EXT = 0x8D79;
	public static final int GL_LUMINANCE16UI_EXT = 0x8D7A;
	public static final int GL_LUMINANCE_ALPHA16UI_EXT = 0x8D7B;
	public static final int GL_RGBA8UI_EXT = 0x8D7C;
	public static final int GL_RGB8UI_EXT = 0x8D7D;
	public static final int GL_ALPHA8UI_EXT = 0x8D7E;
	public static final int GL_INTENSITY8UI_EXT = 0x8D7F;
	public static final int GL_LUMINANCE8UI_EXT = 0x8D80;
	public static final int GL_LUMINANCE_ALPHA8UI_EXT = 0x8D81;
	public static final int GL_RGBA32I_EXT = 0x8D82;
	public static final int GL_RGB32I_EXT = 0x8D83;
	public static final int GL_ALPHA32I_EXT = 0x8D84;
	public static final int GL_INTENSITY32I_EXT = 0x8D85;
	public static final int GL_LUMINANCE32I_EXT = 0x8D86;
	public static final int GL_LUMINANCE_ALPHA32I_EXT = 0x8D87;
	public static final int GL_RGBA16I_EXT = 0x8D88;
	public static final int GL_RGB16I_EXT = 0x8D89;
	public static final int GL_ALPHA16I_EXT = 0x8D8A;
	public static final int GL_INTENSITY16I_EXT = 0x8D8B;
	public static final int GL_LUMINANCE16I_EXT = 0x8D8C;
	public static final int GL_LUMINANCE_ALPHA16I_EXT = 0x8D8D;
	public static final int GL_RGBA8I_EXT = 0x8D8E;
	public static final int GL_RGB8I_EXT = 0x8D8F;
	public static final int GL_ALPHA8I_EXT = 0x8D90;
	public static final int GL_INTENSITY8I_EXT = 0x8D91;
	public static final int GL_LUMINANCE8I_EXT = 0x8D92;
	public static final int GL_LUMINANCE_ALPHA8I_EXT = 0x8D93;
	public static final int GL_RED_INTEGER_EXT = 0x8D94;
	public static final int GL_GREEN_INTEGER_EXT = 0x8D95;
	public static final int GL_BLUE_INTEGER_EXT = 0x8D96;
	public static final int GL_ALPHA_INTEGER_EXT = 0x8D97;
	public static final int GL_RGB_INTEGER_EXT = 0x8D98;
	public static final int GL_RGBA_INTEGER_EXT = 0x8D99;
	public static final int GL_BGR_INTEGER_EXT = 0x8D9A;
	public static final int GL_BGRA_INTEGER_EXT = 0x8D9B;
	public static final int GL_LUMINANCE_INTEGER_EXT = 0x8D9C;
	public static final int GL_LUMINANCE_ALPHA_INTEGER_EXT = 0x8D9D;
	public static final int GL_RGBA_INTEGER_MODE_EXT = 0x8D9E;
	public static final int GL_DEPTH_COMPONENT32F_NV = 0x8DAB;
	public static final int GL_DEPTH32F_STENCIL8_NV = 0x8DAC;
	public static final int GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV = 0x8DAD;
	public static final int GL_DEPTH_BUFFER_FLOAT_MODE_NV = 0x8DAF;
	public static final int GL_COMPRESSED_LUMINANCE_LATC1_EXT = 0x8C70;
	public static final int GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT = 0x8C71;
	public static final int GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT = 0x8C72;
	public static final int GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT = 0x8C73;
	public static final int GL_BACK_PRIMARY_COLOR_NV = 0x8C77;
	public static final int GL_BACK_SECONDARY_COLOR_NV = 0x8C78;
	public static final int GL_TEXTURE_COORD_NV = 0x8C79;
	public static final int GL_CLIP_DISTANCE_NV = 0x8C7A;
	public static final int GL_VERTEX_ID_NV = 0x8C7B;
	public static final int GL_PRIMITIVE_ID_NV = 0x8C7C;
	public static final int GL_GENERIC_ATTRIB_NV = 0x8C7D;
	public static final int GL_TRANSFORM_FEEDBACK_ATTRIBS_NV = 0x8C7E;
	public static final int GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV = 0x8C7F;
	public static final int GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV = 0x8C80;
	public static final int GL_ACTIVE_VARYINGS_NV = 0x8C81;
	public static final int GL_ACTIVE_VARYING_MAX_LENGTH_NV = 0x8C82;
	public static final int GL_TRANSFORM_FEEDBACK_VARYINGS_NV = 0x8C83;
	public static final int GL_TRANSFORM_FEEDBACK_BUFFER_START_NV = 0x8C84;
	public static final int GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV = 0x8C85;
	public static final int GL_TRANSFORM_FEEDBACK_RECORD_NV = 0x8C86;
	public static final int GL_PRIMITIVES_GENERATED_NV = 0x8C87;
	public static final int GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV = 0x8C88;
	public static final int GL_RASTERIZER_DISCARD_NV = 0x8C89;
	public static final int GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_ATTRIBS_NV = 0x8C8A;
	public static final int GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV = 0x8C8B;
	public static final int GL_INTERLEAVED_ATTRIBS_NV = 0x8C8C;
	public static final int GL_SEPARATE_ATTRIBS_NV = 0x8C8D;
	public static final int GL_TRANSFORM_FEEDBACK_BUFFER_NV = 0x8C8E;
	public static final int GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV = 0x8C8F;
	public static final int GL_GEOMETRY_PROGRAM_NV = 0x8C26;
	public static final int GL_MAX_PROGRAM_OUTPUT_VERTICES_NV = 0x8C27;
	public static final int GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV = 0x8C28;
	public static final int GL_MIN_PROGRAM_TEXEL_OFFSET_NV = 0x8904;
	public static final int GL_MAX_PROGRAM_TEXEL_OFFSET_NV = 0x8905;
	public static final int GL_PROGRAM_ATTRIB_COMPONENTS_NV = 0x8906;
	public static final int GL_PROGRAM_RESULT_COMPONENTS_NV = 0x8907;
	public static final int GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV = 0x8908;
	public static final int GL_MAX_PROGRAM_RESULT_COMPONENTS_NV = 0x8909;
	public static final int GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV = 0x8DA5;
	public static final int GL_MAX_PROGRAM_GENERIC_RESULTS_NV = 0x8DA6;
	public static final int GL_RENDERBUFFER_COVERAGE_SAMPLES_NV = 0x8CAB;
	public static final int GL_RENDERBUFFER_COLOR_SAMPLES_NV = 0x8E10;
	public static final int GL_MAX_RENDERBUFFER_COVERAGE_SAMPLES_NV = 0x8D57;
	public static final int GL_MAX_RENDERBUFFER_COLOR_SAMPLES_NV = 0x8E11;
	public static final int GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV = 0x8E12;
	public static final int GL_MULTISAMPLE_COVERAGE_MODES_NV = 0x8E13;
	public static final int GL_COMPRESSED_RED_RGTC1_EXT = 0x8DBB;
	public static final int GL_COMPRESSED_SIGNED_RED_RGTC1_EXT = 0x8DBC;
	public static final int GL_COMPRESSED_RED_GREEN_RGTC2_EXT = 0x8DBD;
	public static final int GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT = 0x8DBE;
	public static final int GL_MESAX_texture_stack = 1;



Add methods:
	public void glActiveVaryingNV(int program, java.nio.ByteBuffer name);
	public void glActiveVaryingNV(int program, byte[] name, int name_offset);
	public void glBeginTransformFeedbackNV(int primitiveMode);
	public void glBindBufferBaseNV(int target, int index, int buffer);
	public void glBindBufferOffsetNV(int target, int index, int buffer, int offset);
	public void glBindBufferRangeNV(int target, int index, int buffer, int offset, int size);
	public void glBindFragDataLocationEXT(int program, int color, java.nio.ByteBuffer name);
	public void glBindFragDataLocationEXT(int program, int color, byte[] name, int name_offset);
	public void glBlitFramebufferEXT(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter);
	public void glBufferParameteriAPPLE(int target, int pname, int params);
	public void glClearColorIiEXT(int red, int green, int blue, int alpha);
	public void glClearColorIuiEXT(int red, int green, int blue, int alpha);
	public void glClearDepthdNV(double depth);
	public void glColorMaskIndexedEXT(int index, boolean r, boolean g, boolean b, boolean a);
	public void glDepthBoundsdNV(double zmin, double zmax);
	public void glDepthRangedNV(double zNear, double zFar);
	public void glDisableIndexedEXT(int target, int index);
	public void glDrawArraysInstancedEXT(int mode, int start, int count, int primcount);
	public void glDrawElementsInstancedEXT(int mode, int count, int type, java.nio.Buffer indices, int primcount);
	public void glEnableIndexedEXT(int target, int index);
	public void glEndTransformFeedbackNV();
	public void glFlushMappedBufferRangeAPPLE(int target, int s, int t);
	public void glFramebufferTextureEXT(int target, int attachment, int texture, int level);
	public void glFramebufferTextureFaceEXT(int target, int attachment, int texture, int level, int face);
	public void glFramebufferTextureLayerEXT(int target, int attachment, int texture, int level, int layer);
	public void glGetActiveVaryingNV(int program, int index, int bufSize, java.nio.IntBuffer length, java.nio.IntBuffer size, java.nio.IntBuffer type, java.nio.ByteBuffer name);
	public void glGetActiveVaryingNV(int program, int index, int bufSize, int[] length, int length_offset, int[] size, int size_offset, int[] type, int type_offset, byte[] name, int name_offset);
	public void glGetBooleanIndexedvEXT(int target, int index, java.nio.ByteBuffer data);
	public void glGetBooleanIndexedvEXT(int target, int index, byte[] data, int data_offset);
	public int glGetFragDataLocationEXT(int program, java.nio.ByteBuffer name);
	public int glGetFragDataLocationEXT(int program, byte[] name, int name_offset);
	public void glGetIntegerIndexedvEXT(int target, int index, java.nio.IntBuffer data);
	public void glGetIntegerIndexedvEXT(int target, int index, int[] data, int data_offset);
	public void glGetProgramEnvParameterIivNV(int target, int index, java.nio.IntBuffer params);
	public void glGetProgramEnvParameterIivNV(int target, int index, int[] params, int params_offset);
	public void glGetProgramEnvParameterIuivNV(int target, int index, java.nio.IntBuffer params);
	public void glGetProgramEnvParameterIuivNV(int target, int index, int[] params, int params_offset);
	public void glGetProgramLocalParameterIivNV(int target, int index, java.nio.IntBuffer params);
	public void glGetProgramLocalParameterIivNV(int target, int index, int[] params, int params_offset);
	public void glGetProgramLocalParameterIuivNV(int target, int index, java.nio.IntBuffer params);
	public void glGetProgramLocalParameterIuivNV(int target, int index, int[] params, int params_offset);
	public void glGetQueryObjecti64vEXT(int id, int pname, java.nio.LongBuffer params);
	public void glGetQueryObjecti64vEXT(int id, int pname, long[] params, int params_offset);
	public void glGetQueryObjectui64vEXT(int id, int pname, java.nio.LongBuffer params);
	public void glGetQueryObjectui64vEXT(int id, int pname, long[] params, int params_offset);
	public void glGetTexParameterIivEXT(int target, int pname, java.nio.IntBuffer params);
	public void glGetTexParameterIivEXT(int target, int pname, int[] params, int params_offset);
	public void glGetTexParameterIuivEXT(int target, int pname, java.nio.IntBuffer params);
	public void glGetTexParameterIuivEXT(int target, int pname, int[] params, int params_offset);
	public void glGetTransformFeedbackVaryingNV(int program, int index, java.nio.IntBuffer location);
	public void glGetTransformFeedbackVaryingNV(int program, int index, int[] location, int location_offset);
	public int glGetUniformBufferSizeEXT(int program, int location);
	public int glGetUniformOffsetEXT(int program, int location);
	public void glGetUniformuivEXT(int program, int location, java.nio.IntBuffer params);
	public void glGetUniformuivEXT(int program, int location, int[] params, int params_offset);
	public int glGetVaryingLocationNV(int program, java.nio.ByteBuffer name);
	public int glGetVaryingLocationNV(int program, byte[] name, int name_offset);
	public void glGetVertexAttribIivEXT(int index, int pname, java.nio.IntBuffer params);
	public void glGetVertexAttribIivEXT(int index, int pname, int[] params, int params_offset);
	public void glGetVertexAttribIuivEXT(int index, int pname, java.nio.IntBuffer params);
	public void glGetVertexAttribIuivEXT(int index, int pname, int[] params, int params_offset);
	public boolean glIsEnabledIndexedEXT(int target, int index);
	public void glProgramBufferParametersIivNV(int target, int buffer, int index, int count, java.nio.IntBuffer params);
	public void glProgramBufferParametersIivNV(int target, int buffer, int index, int count, int[] params, int params_offset);
	public void glProgramBufferParametersIuivNV(int target, int buffer, int index, int count, java.nio.IntBuffer params);
	public void glProgramBufferParametersIuivNV(int target, int buffer, int index, int count, int[] params, int params_offset);
	public void glProgramBufferParametersfvNV(int target, int buffer, int index, int count, java.nio.FloatBuffer params);
	public void glProgramBufferParametersfvNV(int target, int buffer, int index, int count, float[] params, int params_offset);
	public void glProgramEnvParameterI4iNV(int target, int index, int x, int y, int z, int w);
	public void glProgramEnvParameterI4ivNV(int target, int index, java.nio.IntBuffer params);
	public void glProgramEnvParameterI4ivNV(int target, int index, int[] params, int params_offset);
	public void glProgramEnvParameterI4uiNV(int target, int index, int x, int y, int z, int w);
	public void glProgramEnvParameterI4uivNV(int target, int index, java.nio.IntBuffer params);
	public void glProgramEnvParameterI4uivNV(int target, int index, int[] params, int params_offset);
	public void glProgramEnvParameters4fvEXT(int target, int filter, int n, java.nio.FloatBuffer weights);
	public void glProgramEnvParameters4fvEXT(int target, int filter, int n, float[] weights, int weights_offset);
	public void glProgramEnvParametersI4ivNV(int target, int index, int count, java.nio.IntBuffer params);
	public void glProgramEnvParametersI4ivNV(int target, int index, int count, int[] params, int params_offset);
	public void glProgramEnvParametersI4uivNV(int target, int index, int count, java.nio.IntBuffer params);
	public void glProgramEnvParametersI4uivNV(int target, int index, int count, int[] params, int params_offset);
	public void glProgramLocalParameterI4iNV(int target, int index, int x, int y, int z, int w);
	public void glProgramLocalParameterI4ivNV(int target, int index, java.nio.IntBuffer params);
	public void glProgramLocalParameterI4ivNV(int target, int index, int[] params, int params_offset);
	public void glProgramLocalParameterI4uiNV(int target, int index, int x, int y, int z, int w);
	public void glProgramLocalParameterI4uivNV(int target, int index, java.nio.IntBuffer params);
	public void glProgramLocalParameterI4uivNV(int target, int index, int[] params, int params_offset);
	public void glProgramLocalParameters4fvEXT(int target, int filter, int n, java.nio.FloatBuffer weights);
	public void glProgramLocalParameters4fvEXT(int target, int filter, int n, float[] weights, int weights_offset);
	public void glProgramLocalParametersI4ivNV(int target, int index, int count, java.nio.IntBuffer params);
	public void glProgramLocalParametersI4ivNV(int target, int index, int count, int[] params, int params_offset);
	public void glProgramLocalParametersI4uivNV(int target, int index, int count, java.nio.IntBuffer params);
	public void glProgramLocalParametersI4uivNV(int target, int index, int count, int[] params, int params_offset);
	public void glProgramParameteriEXT(int program, int pname, int value);
	public void glProgramVertexLimitNV(int target, int limit);
	public void glRenderbufferStorageMultisampleCoverageNV(int target, int coverageSamples, int colorSamples, int internalformat, int width, int height);
	public void glRenderbufferStorageMultisampleEXT(int target, int samples, int internalformat, int width, int height);
	public void glStencilClearTagEXT(int stencilTagBits, int stencilClearTag);
	public void glTexBufferEXT(int target, int internalformat, int buffer);
	public void glTexParameterIivEXT(int target, int pname, java.nio.IntBuffer params);
	public void glTexParameterIivEXT(int target, int pname, int[] params, int params_offset);
	public void glTexParameterIuivEXT(int target, int pname, java.nio.IntBuffer params);
	public void glTexParameterIuivEXT(int target, int pname, int[] params, int params_offset);
	public void glTransformFeedbackAttribsNV(int count, java.nio.IntBuffer attribs, int bufferMode);
	public void glTransformFeedbackAttribsNV(int count, int[] attribs, int attribs_offset, int bufferMode);
	public void glTransformFeedbackVaryingsNV(int program, int count, java.nio.IntBuffer locations, int bufferMode);
	public void glTransformFeedbackVaryingsNV(int program, int count, int[] locations, int locations_offset, int bufferMode);
	public void glUniform1uiEXT(int location, int v0);
	public void glUniform1uivEXT(int location, int count, java.nio.IntBuffer value);
	public void glUniform1uivEXT(int location, int count, int[] value, int value_offset);
	public void glUniform2uiEXT(int location, int v0, int v1);
	public void glUniform2uivEXT(int location, int count, java.nio.IntBuffer value);
	public void glUniform2uivEXT(int location, int count, int[] value, int value_offset);
	public void glUniform3uiEXT(int location, int v0, int v1, int v2);
	public void glUniform3uivEXT(int location, int count, java.nio.IntBuffer value);
	public void glUniform3uivEXT(int location, int count, int[] value, int value_offset);
	public void glUniform4uiEXT(int location, int v0, int v1, int v2, int v3);
	public void glUniform4uivEXT(int location, int count, java.nio.IntBuffer value);
	public void glUniform4uivEXT(int location, int count, int[] value, int value_offset);
	public void glUniformBufferEXT(int program, int location, int buffer);
	public void glUniformMatrix2x3fv(int location, int count, boolean transpose, java.nio.FloatBuffer value);
	public void glUniformMatrix2x3fv(int location, int count, boolean transpose, float[] value, int value_offset);
	public void glUniformMatrix2x4fv(int location, int count, boolean transpose, java.nio.FloatBuffer value);
	public void glUniformMatrix2x4fv(int location, int count, boolean transpose, float[] value, int value_offset);
	public void glUniformMatrix3x2fv(int location, int count, boolean transpose, java.nio.FloatBuffer value);
	public void glUniformMatrix3x2fv(int location, int count, boolean transpose, float[] value, int value_offset);
	public void glUniformMatrix3x4fv(int location, int count, boolean transpose, java.nio.FloatBuffer value);
	public void glUniformMatrix3x4fv(int location, int count, boolean transpose, float[] value, int value_offset);
	public void glUniformMatrix4x2fv(int location, int count, boolean transpose, java.nio.FloatBuffer value);
	public void glUniformMatrix4x2fv(int location, int count, boolean transpose, float[] value, int value_offset);
	public void glUniformMatrix4x3fv(int location, int count, boolean transpose, java.nio.FloatBuffer value);
	public void glUniformMatrix4x3fv(int location, int count, boolean transpose, float[] value, int value_offset);
	public void glVertexAttribI1iEXT(int index, int x);
	public void glVertexAttribI1ivEXT(int index, java.nio.IntBuffer v);
	public void glVertexAttribI1ivEXT(int index, int[] v, int v_offset);
	public void glVertexAttribI1uiEXT(int index, int x);
	public void glVertexAttribI1uivEXT(int index, java.nio.IntBuffer v);
	public void glVertexAttribI1uivEXT(int index, int[] v, int v_offset);
	public void glVertexAttribI2iEXT(int index, int x, int y);
	public void glVertexAttribI2ivEXT(int index, java.nio.IntBuffer v);
	public void glVertexAttribI2ivEXT(int index, int[] v, int v_offset);
	public void glVertexAttribI2uiEXT(int index, int x, int y);
	public void glVertexAttribI2uivEXT(int index, java.nio.IntBuffer v);
	public void glVertexAttribI2uivEXT(int index, int[] v, int v_offset);
	public void glVertexAttribI3iEXT(int index, int x, int y, int z);
	public void glVertexAttribI3ivEXT(int index, java.nio.IntBuffer v);
	public void glVertexAttribI3ivEXT(int index, int[] v, int v_offset);
	public void glVertexAttribI3uiEXT(int index, int x, int y, int z);
	public void glVertexAttribI3uivEXT(int index, java.nio.IntBuffer v);
	public void glVertexAttribI3uivEXT(int index, int[] v, int v_offset);
	public void glVertexAttribI4bvEXT(int index, java.nio.ByteBuffer v);
	public void glVertexAttribI4bvEXT(int index, byte[] v, int v_offset);
	public void glVertexAttribI4iEXT(int index, int x, int y, int z, int w);
	public void glVertexAttribI4ivEXT(int index, java.nio.IntBuffer v);
	public void glVertexAttribI4ivEXT(int index, int[] v, int v_offset);
	public void glVertexAttribI4svEXT(int index, java.nio.ShortBuffer v);
	public void glVertexAttribI4svEXT(int index, short[] v, int v_offset);
	public void glVertexAttribI4ubvEXT(int index, java.nio.ByteBuffer v);
	public void glVertexAttribI4ubvEXT(int index, byte[] v, int v_offset);
	public void glVertexAttribI4uiEXT(int index, int x, int y, int z, int w);
	public void glVertexAttribI4uivEXT(int index, java.nio.IntBuffer v);
	public void glVertexAttribI4uivEXT(int index, int[] v, int v_offset);
	public void glVertexAttribI4usvEXT(int index, java.nio.ShortBuffer v);