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author | Sven Gothel <[email protected]> | 2013-10-25 04:44:06 +0200 |
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committer | Sven Gothel <[email protected]> | 2013-10-25 04:44:06 +0200 |
commit | 5ee57df0fab57124afb31bc65fd87e9184cf8f16 (patch) | |
tree | 88f304fefaa4e9dfc325dd56c0719dd6f3189085 /make/stub_includes/openmax/OMX_IVCommon.h | |
parent | ed47ed58374fe57e2d1db9b2d0af6e29595016dd (diff) |
Fix Bug 872: ES3 and ES3-GLSL Version not properly Handled
GLContext:
- Proper API doc for Version* fields
- getStaticGLSLVersionNumber(): ES3 -> Version300
- hasGLSL(): Add ES3
ShaderCode:
- addDefaultShaderPrecision():
- ES2 default precision: Don't 'tune up' default precision for fragment shader, use 'mediump'
- Add ES3 default precision (equal to ES2 default precision)
- requiresDefaultPrecision(): Shall returns 'true' for ES3 as well!
Diffstat (limited to 'make/stub_includes/openmax/OMX_IVCommon.h')
0 files changed, 0 insertions, 0 deletions