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authorSven Gothel <[email protected]>2014-03-05 00:14:47 +0100
committerSven Gothel <[email protected]>2014-03-05 00:14:47 +0100
commitfe3daea00da48c90a4e0c90cf37514a3ab7093d6 (patch)
treed1265ae31e9a58ca47e2bab8f64e6b476f120bc9 /make/stub_includes/win32
parent8bab15934fe63e44084294e315492420e07a902b (diff)
Bug 801: Refine 'blend' usage and modes (API-doc and demo-code)
- RegionRenderer: Make 'blend' setup pluggable via new GLCallbacks - 'GLCallback's for enable/disable, passed via 'create' method. Add 'defaultBlendEnable' and 'defaultBlendDisable', replacing previos fixed calls. - GLRegion.draw(..) added API-doc notes about: - Decorating call with RegionRenderer.enable(..) - glClearColor impact and blending - VBORegion2P*: Remove fixed glClearColor(..) call
Diffstat (limited to 'make/stub_includes/win32')
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