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authorSven Gothel <[email protected]>2019-09-05 05:38:25 +0200
committerSven Gothel <[email protected]>2019-09-05 05:38:25 +0200
commit90760ac8eebe7431ac7392e4ebf3f9009e63cd72 (patch)
tree6e903a56a3fc168e9c682e787fbd3cc239c990e1 /make/stub_includes
parentb90fcb88cf208dad27402256e4f08659b17ba567 (diff)
Bug 1390: Fix GLPixelBuffer.GLPixelAttributes::convert(GL, int, boolean) failure on unsupported GL data format/type
GLPixelBuffer.GLPixelAttributes::convert(GL, int, boolean) failed on unsupported GL data format/type On Mesa/AMD for GLPBuffer chosen GLCaps used rgba 10/10/10/2 and the GLContext set default values: GL_IMPLEMENTATION_COLOR_READ_FORMAT: 0x1908 GL_RGBA GL_IMPLEMENTATION_COLOR_READ_TYPE: 0x8368 GL_UNSIGNED_INT_2_10_10_10_REV GLPixelBuffer.GLPixelAttributes::getPixelFormat(int format, int type) currently does not handle the type GL_UNSIGNED_INT_2_10_10_10_REV and hence returned a null PixelFormat. Therefor the ctor GLPixelAttributes failed and threw the exception: "Caught GLException: Could not find PixelFormat for format and/or type: PixelAttributes[fmt 0x1908, type 0x8368, null]" This fix has the GLContext default values pre-validated in the convert(..) method and to use default GL_RGBA and GL_UNSIGNED_BYTE fallback values if not supported. This is most important to be future proof. Later we may shall add these 32bit coding 2+10+10+10 and its reverse.
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