diff options
author | Sven Gothel <[email protected]> | 2012-02-14 06:39:35 +0100 |
---|---|---|
committer | Sven Gothel <[email protected]> | 2012-02-14 06:39:35 +0100 |
commit | 354af5b403220b0d94d2d73e067c80d87ec3fc6d (patch) | |
tree | 94d03a718b8a069642cb9b1e4d426a18de3d2548 /make/stub_includes | |
parent | 413026e5f9277dc9271543d76d3094c299322c70 (diff) |
OpenGL 4.2 functional support (GL header sync)
Note: EXT_shader_image_load_store is dropped to favor ARB_shader_image_load_store
Since no new (4.2) extension still does not require >= 3.1
all extensions are visible within the common profile GL2GL3.
Please review!
Diffstat (limited to 'make/stub_includes')
-rw-r--r-- | make/stub_includes/opengl/GL/glext.h | 523 | ||||
-rw-r--r-- | make/stub_includes/opengl/GL3/gl3.h | 385 | ||||
-rw-r--r-- | make/stub_includes/opengl/GL3/gl3ext.h | 125 |
3 files changed, 999 insertions, 34 deletions
diff --git a/make/stub_includes/opengl/GL/glext.h b/make/stub_includes/opengl/GL/glext.h index 846394048..e5de74646 100644 --- a/make/stub_includes/opengl/GL/glext.h +++ b/make/stub_includes/opengl/GL/glext.h @@ -6,7 +6,7 @@ extern "C" { #endif /* -** Copyright (c) 2007-2010 The Khronos Group Inc. +** Copyright (c) 2007-2012 The Khronos Group Inc. ** ** Permission is hereby granted, free of charge, to any person obtaining a ** copy of this software and/or associated documentation files (the @@ -29,9 +29,9 @@ extern "C" { */ /* Header file version number, required by OpenGL ABI for Linux */ -/* glext.h last updated $Date: 2010-08-03 01:30:25 -0700 (Tue, 03 Aug 2010) $ */ +/* glext.h last updated $Date: 2012-01-26 02:44:56 -0800 (Thu, 26 Jan 2012) $ */ /* Current version at http://www.opengl.org/registry/ */ -#define GL_GLEXT_VERSION 64 +#define GL_GLEXT_VERSION 75 /* Function declaration macros - to move into glplatform.h */ #if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__) @@ -516,8 +516,8 @@ extern "C" { #define GL_MINOR_VERSION 0x821C #define GL_NUM_EXTENSIONS 0x821D #define GL_CONTEXT_FLAGS 0x821E -#define GL_DEPTH_BUFFER 0x8223 -#define GL_STENCIL_BUFFER 0x8224 +#define GL_DEPTH_BUFFER 0x8223 // n/a in spec, but other header files +#define GL_STENCIL_BUFFER 0x8224 // n/a in spec, but other header files #define GL_COMPRESSED_RED 0x8225 #define GL_COMPRESSED_RG 0x8226 #define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x0001 @@ -740,6 +740,8 @@ extern "C" { #endif #ifndef GL_VERSION_3_1 +/* #define GL_SAMPLER_2D_RECT 0x8B63 - we use subsumed GL_ARB_texture_rectangle */ +/* #define GL_SAMPLER_2D_RECT_SHADOW 0x8B64 - we use subsumed GL_ARB_texture_rectangle */ #define GL_SAMPLER_BUFFER 0x8DC2 #define GL_INT_SAMPLER_2D_RECT 0x8DCD #define GL_INT_SAMPLER_BUFFER 0x8DD0 @@ -1018,6 +1020,124 @@ extern "C" { /* reuse GL_UNDEFINED_VERTEX */ #endif +#ifndef GL_VERSION_4_2 +/* Reuse tokens from ARB_base_instance (none) */ +/* Reuse tokens from ARB_shading_language_420pack (none) */ +/* Reuse tokens from ARB_transform_feedback_instanced (none) */ +/* Reuse tokens from ARB_compressed_texture_pixel_storage */ +/* reuse GL_UNPACK_COMPRESSED_BLOCK_WIDTH */ +/* reuse GL_UNPACK_COMPRESSED_BLOCK_HEIGHT */ +/* reuse GL_UNPACK_COMPRESSED_BLOCK_DEPTH */ +/* reuse GL_UNPACK_COMPRESSED_BLOCK_SIZE */ +/* reuse GL_PACK_COMPRESSED_BLOCK_WIDTH */ +/* reuse GL_PACK_COMPRESSED_BLOCK_HEIGHT */ +/* reuse GL_PACK_COMPRESSED_BLOCK_DEPTH */ +/* reuse GL_PACK_COMPRESSED_BLOCK_SIZE */ +/* Reuse tokens from ARB_conservative_depth (none) */ +/* Reuse tokens from ARB_internalformat_query */ +/* reuse GL_NUM_SAMPLE_COUNTS */ +/* Reuse tokens from ARB_map_buffer_alignment */ +/* reuse GL_MIN_MAP_BUFFER_ALIGNMENT */ +/* Reuse tokens from ARB_shader_atomic_counters */ +/* reuse GL_ATOMIC_COUNTER_BUFFER */ +/* reuse GL_ATOMIC_COUNTER_BUFFER_BINDING */ +/* reuse GL_ATOMIC_COUNTER_BUFFER_START */ +/* reuse GL_ATOMIC_COUNTER_BUFFER_SIZE */ +/* reuse GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE */ +/* reuse GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS */ +/* reuse GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES */ +/* reuse GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER */ +/* reuse GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER */ +/* reuse GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER */ +/* reuse GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER */ +/* reuse GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER */ +/* reuse GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS */ +/* reuse GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS */ +/* reuse GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS */ +/* reuse GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS */ +/* reuse GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS */ +/* reuse GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS */ +/* reuse GL_MAX_VERTEX_ATOMIC_COUNTERS */ +/* reuse GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS */ +/* reuse GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS */ +/* reuse GL_MAX_GEOMETRY_ATOMIC_COUNTERS */ +/* reuse GL_MAX_FRAGMENT_ATOMIC_COUNTERS */ +/* reuse GL_MAX_COMBINED_ATOMIC_COUNTERS */ +/* reuse GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE */ +/* reuse GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS */ +/* reuse GL_ACTIVE_ATOMIC_COUNTER_BUFFERS */ +/* reuse GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX */ +/* reuse GL_UNSIGNED_INT_ATOMIC_COUNTER */ +/* Reuse tokens from ARB_shader_image_load_store */ +/* reuse GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT */ +/* reuse GL_ELEMENT_ARRAY_BARRIER_BIT */ +/* reuse GL_UNIFORM_BARRIER_BIT */ +/* reuse GL_TEXTURE_FETCH_BARRIER_BIT */ +/* reuse GL_SHADER_IMAGE_ACCESS_BARRIER_BIT */ +/* reuse GL_COMMAND_BARRIER_BIT */ +/* reuse GL_PIXEL_BUFFER_BARRIER_BIT */ +/* reuse GL_TEXTURE_UPDATE_BARRIER_BIT */ +/* reuse GL_BUFFER_UPDATE_BARRIER_BIT */ +/* reuse GL_FRAMEBUFFER_BARRIER_BIT */ +/* reuse GL_TRANSFORM_FEEDBACK_BARRIER_BIT */ +/* reuse GL_ATOMIC_COUNTER_BARRIER_BIT */ +/* reuse GL_ALL_BARRIER_BITS */ +/* reuse GL_MAX_IMAGE_UNITS */ +/* reuse GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS */ +/* reuse GL_IMAGE_BINDING_NAME */ +/* reuse GL_IMAGE_BINDING_LEVEL */ +/* reuse GL_IMAGE_BINDING_LAYERED */ +/* reuse GL_IMAGE_BINDING_LAYER */ +/* reuse GL_IMAGE_BINDING_ACCESS */ +/* reuse GL_IMAGE_1D */ +/* reuse GL_IMAGE_2D */ +/* reuse GL_IMAGE_3D */ +/* reuse GL_IMAGE_2D_RECT */ +/* reuse GL_IMAGE_CUBE */ +/* reuse GL_IMAGE_BUFFER */ +/* reuse GL_IMAGE_1D_ARRAY */ +/* reuse GL_IMAGE_2D_ARRAY */ +/* reuse GL_IMAGE_CUBE_MAP_ARRAY */ +/* reuse GL_IMAGE_2D_MULTISAMPLE */ +/* reuse GL_IMAGE_2D_MULTISAMPLE_ARRAY */ +/* reuse GL_INT_IMAGE_1D */ +/* reuse GL_INT_IMAGE_2D */ +/* reuse GL_INT_IMAGE_3D */ +/* reuse GL_INT_IMAGE_2D_RECT */ +/* reuse GL_INT_IMAGE_CUBE */ +/* reuse GL_INT_IMAGE_BUFFER */ +/* reuse GL_INT_IMAGE_1D_ARRAY */ +/* reuse GL_INT_IMAGE_2D_ARRAY */ +/* reuse GL_INT_IMAGE_CUBE_MAP_ARRAY */ +/* reuse GL_INT_IMAGE_2D_MULTISAMPLE */ +/* reuse GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY */ +/* reuse GL_UNSIGNED_INT_IMAGE_1D */ +/* reuse GL_UNSIGNED_INT_IMAGE_2D */ +/* reuse GL_UNSIGNED_INT_IMAGE_3D */ +/* reuse GL_UNSIGNED_INT_IMAGE_2D_RECT */ +/* reuse GL_UNSIGNED_INT_IMAGE_CUBE */ +/* reuse GL_UNSIGNED_INT_IMAGE_BUFFER */ +/* reuse GL_UNSIGNED_INT_IMAGE_1D_ARRAY */ +/* reuse GL_UNSIGNED_INT_IMAGE_2D_ARRAY */ +/* reuse GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY */ +/* reuse GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE */ +/* reuse GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY */ +/* reuse GL_MAX_IMAGE_SAMPLES */ +/* reuse GL_IMAGE_BINDING_FORMAT */ +/* reuse GL_IMAGE_FORMAT_COMPATIBILITY_TYPE */ +/* reuse GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE */ +/* reuse GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS */ +/* reuse GL_MAX_VERTEX_IMAGE_UNIFORMS */ +/* reuse GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS */ +/* reuse GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS */ +/* reuse GL_MAX_GEOMETRY_IMAGE_UNIFORMS */ +/* reuse GL_MAX_FRAGMENT_IMAGE_UNIFORMS */ +/* reuse GL_MAX_COMBINED_IMAGE_UNIFORMS */ +/* Reuse tokens from ARB_shading_language_packing (none) */ +/* Reuse tokens from ARB_texture_storage */ +/* reuse GL_TEXTURE_IMMUTABLE_FORMAT */ +#endif + #ifndef GL_ARB_multitexture #define GL_TEXTURE0_ARB 0x84C0 #define GL_TEXTURE1_ARB 0x84C1 @@ -1633,12 +1753,8 @@ extern "C" { #define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB 0x8DDF #define GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB 0x8DE0 #define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB 0x8DE1 -#ifndef GL_MAX_VARYING_COMPONENTS -#define GL_MAX_VARYING_COMPONENTS 0x8B4B -#endif -#ifndef GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER -#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 -#endif +/* reuse GL_MAX_VARYING_COMPONENTS */ +/* reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER */ #endif #ifndef GL_ARB_half_float_vertex @@ -1735,7 +1851,7 @@ extern "C" { #define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44 #define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45 #define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46 -/* #define GL_INVALID_INDEX 0xFFFFFFFFu - manual, due to fixed uint32_t size. GlueGen would create int64_t */ +/* #define GL_INVALID_INDEX 0xFFFFFFFFu - manual, due to fixed uint32_t size. GlueGen would create int64_t */ #endif #ifndef GL_ARB_compatibility @@ -1838,7 +1954,6 @@ extern "C" { #ifndef GL_ARB_texture_gather #define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5E #define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5F -#define GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB 0x8F9F #endif #ifndef GL_ARB_texture_query_lod @@ -2033,7 +2148,7 @@ extern "C" { #define GL_GEOMETRY_SHADER_BIT 0x00000004 #define GL_TESS_CONTROL_SHADER_BIT 0x00000008 #define GL_TESS_EVALUATION_SHADER_BIT 0x00000010 -#define GL_ALL_SHADER_BITS 0xFFFFFFFF +/* #define GL_ALL_SHADER_BITS 0xFFFFFFFF - manual, due to fixed uint32_t size. GlueGen would create int64_t */ #define GL_PROGRAM_SEPARABLE 0x8258 #define GL_ACTIVE_PROGRAM 0x8259 #define GL_PROGRAM_PIPELINE_BINDING 0x825A @@ -2118,6 +2233,143 @@ extern "C" { #ifndef GL_ARB_shader_stencil_export #endif +#ifndef GL_ARB_base_instance +#endif + +#ifndef GL_ARB_shading_language_420pack +#endif + +#ifndef GL_ARB_transform_feedback_instanced +#endif + +#ifndef GL_ARB_compressed_texture_pixel_storage +#define GL_UNPACK_COMPRESSED_BLOCK_WIDTH 0x9127 +#define GL_UNPACK_COMPRESSED_BLOCK_HEIGHT 0x9128 +#define GL_UNPACK_COMPRESSED_BLOCK_DEPTH 0x9129 +#define GL_UNPACK_COMPRESSED_BLOCK_SIZE 0x912A +#define GL_PACK_COMPRESSED_BLOCK_WIDTH 0x912B +#define GL_PACK_COMPRESSED_BLOCK_HEIGHT 0x912C +#define GL_PACK_COMPRESSED_BLOCK_DEPTH 0x912D +#define GL_PACK_COMPRESSED_BLOCK_SIZE 0x912E +#endif + +#ifndef GL_ARB_conservative_depth +#endif + +#ifndef GL_ARB_internalformat_query +#define GL_NUM_SAMPLE_COUNTS 0x9380 +#endif + +#ifndef GL_ARB_map_buffer_alignment +#define GL_MIN_MAP_BUFFER_ALIGNMENT 0x90BC +#endif + +#ifndef GL_ARB_shader_atomic_counters +#define GL_ATOMIC_COUNTER_BUFFER 0x92C0 +#define GL_ATOMIC_COUNTER_BUFFER_BINDING 0x92C1 +#define GL_ATOMIC_COUNTER_BUFFER_START 0x92C2 +#define GL_ATOMIC_COUNTER_BUFFER_SIZE 0x92C3 +#define GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE 0x92C4 +#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS 0x92C5 +#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES 0x92C6 +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER 0x92C7 +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER 0x92C8 +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER 0x92C9 +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER 0x92CA +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER 0x92CB +#define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS 0x92CC +#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS 0x92CD +#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS 0x92CE +#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS 0x92CF +#define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS 0x92D0 +#define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS 0x92D1 +#define GL_MAX_VERTEX_ATOMIC_COUNTERS 0x92D2 +#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS 0x92D3 +#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS 0x92D4 +#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS 0x92D5 +#define GL_MAX_FRAGMENT_ATOMIC_COUNTERS 0x92D6 +#define GL_MAX_COMBINED_ATOMIC_COUNTERS 0x92D7 +#define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE 0x92D8 +#define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS 0x92DC +#define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS 0x92D9 +#define GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX 0x92DA +#define GL_UNSIGNED_INT_ATOMIC_COUNTER 0x92DB +#endif + +#ifndef GL_ARB_shader_image_load_store +#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001 +#define GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002 +#define GL_UNIFORM_BARRIER_BIT 0x00000004 +#define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008 +#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020 +#define GL_COMMAND_BARRIER_BIT 0x00000040 +#define GL_PIXEL_BUFFER_BARRIER_BIT 0x00000080 +#define GL_TEXTURE_UPDATE_BARRIER_BIT 0x00000100 +#define GL_BUFFER_UPDATE_BARRIER_BIT 0x00000200 +#define GL_FRAMEBUFFER_BARRIER_BIT 0x00000400 +#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800 +#define GL_ATOMIC_COUNTER_BARRIER_BIT 0x00001000 +/* #define GL_ALL_BARRIER_BITS 0xFFFFFFFF - manual, due to fixed uint32_t size. GlueGen would create int64_t */ +#define GL_MAX_IMAGE_UNITS 0x8F38 +#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS 0x8F39 +#define GL_IMAGE_BINDING_NAME 0x8F3A +#define GL_IMAGE_BINDING_LEVEL 0x8F3B +#define GL_IMAGE_BINDING_LAYERED 0x8F3C +#define GL_IMAGE_BINDING_LAYER 0x8F3D +#define GL_IMAGE_BINDING_ACCESS 0x8F3E +#define GL_IMAGE_1D 0x904C +#define GL_IMAGE_2D 0x904D +#define GL_IMAGE_3D 0x904E +#define GL_IMAGE_2D_RECT 0x904F +#define GL_IMAGE_CUBE 0x9050 +#define GL_IMAGE_BUFFER 0x9051 +#define GL_IMAGE_1D_ARRAY 0x9052 +#define GL_IMAGE_2D_ARRAY 0x9053 +#define GL_IMAGE_CUBE_MAP_ARRAY 0x9054 +#define GL_IMAGE_2D_MULTISAMPLE 0x9055 +#define GL_IMAGE_2D_MULTISAMPLE_ARRAY 0x9056 +#define GL_INT_IMAGE_1D 0x9057 +#define GL_INT_IMAGE_2D 0x9058 +#define GL_INT_IMAGE_3D 0x9059 +#define GL_INT_IMAGE_2D_RECT 0x905A +#define GL_INT_IMAGE_CUBE 0x905B +#define GL_INT_IMAGE_BUFFER 0x905C +#define GL_INT_IMAGE_1D_ARRAY 0x905D +#define GL_INT_IMAGE_2D_ARRAY 0x905E +#define GL_INT_IMAGE_CUBE_MAP_ARRAY 0x905F +#define GL_INT_IMAGE_2D_MULTISAMPLE 0x9060 +#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x9061 +#define GL_UNSIGNED_INT_IMAGE_1D 0x9062 +#define GL_UNSIGNED_INT_IMAGE_2D 0x9063 +#define GL_UNSIGNED_INT_IMAGE_3D 0x9064 +#define GL_UNSIGNED_INT_IMAGE_2D_RECT 0x9065 +#define GL_UNSIGNED_INT_IMAGE_CUBE 0x9066 +#define GL_UNSIGNED_INT_IMAGE_BUFFER 0x9067 +#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY 0x9068 +#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY 0x9069 +#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY 0x906A +#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE 0x906B +#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x906C +#define GL_MAX_IMAGE_SAMPLES 0x906D +#define GL_IMAGE_BINDING_FORMAT 0x906E +#define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE 0x90C7 +#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE 0x90C8 +#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS 0x90C9 +#define GL_MAX_VERTEX_IMAGE_UNIFORMS 0x90CA +#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS 0x90CB +#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS 0x90CC +#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS 0x90CD +#define GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE +#define GL_MAX_COMBINED_IMAGE_UNIFORMS 0x90CF +#endif + +#ifndef GL_ARB_shading_language_packing +#endif + +#ifndef GL_ARB_texture_storage +#define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F +#endif + #ifndef GL_EXT_abgr #define GL_ABGR_EXT 0x8000 #endif @@ -4879,7 +5131,7 @@ extern "C" { #define GL_FRAMEBUFFER_BARRIER_BIT_EXT 0x00000400 #define GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT 0x00000800 #define GL_ATOMIC_COUNTER_BARRIER_BIT_EXT 0x00001000 -#define GL_ALL_BARRIER_BITS_EXT 0xFFFFFFFF +/* #define GL_ALL_BARRIER_BITS_EXT 0xFFFFFFFF - manual, due to fixed uint32_t size. GlueGen would create int64_t */ #endif #ifndef GL_EXT_vertex_attrib_64bit @@ -4903,6 +5155,8 @@ extern "C" { #define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5B #define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5C #define GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV 0x8E5D +#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV 0x8E5E +#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV 0x8E5F #define GL_MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV 0x8F44 #define GL_MAX_PROGRAM_SUBROUTINE_NUM_NV 0x8F45 #endif @@ -4997,6 +5251,54 @@ extern "C" { #ifndef GL_AMD_transform_feedback3_lines_triangles #endif +#ifndef GL_AMD_depth_clamp_separate +#define GL_DEPTH_CLAMP_NEAR_AMD 0x901E +#define GL_DEPTH_CLAMP_FAR_AMD 0x901F +#endif + +#ifndef GL_EXT_texture_sRGB_decode +#define GL_TEXTURE_SRGB_DECODE_EXT 0x8A48 +#define GL_DECODE_EXT 0x8A49 +#define GL_SKIP_DECODE_EXT 0x8A4A +#endif + +#ifndef GL_NV_texture_multisample +#define GL_TEXTURE_COVERAGE_SAMPLES_NV 0x9045 +#define GL_TEXTURE_COLOR_SAMPLES_NV 0x9046 +#endif + +#ifndef GL_AMD_blend_minmax_factor +#define GL_FACTOR_MIN_AMD 0x901C +#define GL_FACTOR_MAX_AMD 0x901D +#endif + +#ifndef GL_AMD_sample_positions +#define GL_SUBSAMPLE_DISTANCE_AMD 0x883F +#endif + +#ifndef GL_EXT_x11_sync_object +#define GL_SYNC_X11_FENCE_EXT 0x90E1 +#endif + +#ifndef GL_AMD_multi_draw_indirect +#endif + +#ifndef GL_EXT_framebuffer_multisample_blit_scaled +#define GL_SCALED_RESOLVE_FASTEST_EXT 0x90BA +#define GL_SCALED_RESOLVE_NICEST_EXT 0x90BB +#endif + +#ifndef GL_AMD_pinned_memory +#define GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD 0x9160 +#endif + +#ifndef GL_AMD_stencil_operation_extended +#define GL_SET_AMD 0x874A +#define GL_REPLACE_VALUE_AMD 0x874B +#define GL_STENCIL_OP_VALUE_AMD 0x874C +#define GL_STENCIL_BACK_OP_VALUE_AMD 0x874D +#endif + /*************************************************************/ @@ -5036,7 +5338,7 @@ typedef unsigned short GLhalfNV; #include "gl-64bit-types.h" #ifndef GL_ARB_cl_event -/* These incomplete types let us declare types compatible with OpenCL's cl_context and cl_event +/* These incomplete types let us declare types compatible with OpenCL's cl_context and cl_event struct _cl_context; struct _cl_event; */ @@ -5796,7 +6098,7 @@ typedef void (APIENTRYP PFNGLVERTEXATTRIBDIVISORPROC) (GLuint index, GLuint divi #ifndef GL_VERSION_4_1 #define GL_VERSION_4_1 1 -/* OpenGL 4.1 also reuses entry points from these extensions: */ +/* OpenGL 4.1 reuses entry points from these extensions: */ /* ARB_ES2_compatibility */ /* ARB_get_program_binary */ /* ARB_separate_shader_objects */ @@ -5805,6 +6107,22 @@ typedef void (APIENTRYP PFNGLVERTEXATTRIBDIVISORPROC) (GLuint index, GLuint divi /* ARB_viewport_array */ #endif +#ifndef GL_VERSION_4_2 +#define GL_VERSION_4_2 1 +/* OpenGL 4.2 reuses entry points from these extensions: */ +/* ARB_base_instance */ +/* ARB_shading_language_420pack (no entry points) */ +/* ARB_transform_feedback_instanced */ +/* ARB_compressed_texture_pixel_storage (no entry points) */ +/* ARB_conservative_depth (no entry points) */ +/* ARB_internalformat_query */ +/* ARB_map_buffer_alignment (no entry points) */ +/* ARB_shader_atomic_counters */ +/* ARB_shader_image_load_store */ +/* ARB_shading_language_packing (no entry points) */ +/* ARB_texture_storage */ +#endif + #ifndef GL_ARB_multitexture #define GL_ARB_multitexture 1 #ifdef GL_GLEXT_PROTOTYPES @@ -6730,6 +7048,10 @@ typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIUIVPROC) (GLuint sampler, GLenum pname, GLuint *params); #endif +#ifndef GL_ARB_shader_bit_encoding +#define GL_ARB_shader_bit_encoding 1 +#endif + #ifndef GL_ARB_texture_rgb10_a2ui #define GL_ARB_texture_rgb10_a2ui 1 #endif @@ -7238,6 +7560,92 @@ typedef void (APIENTRYP PFNGLGETNUNIFORMDVARBPROC) (GLuint program, GLint locati #define GL_ARB_shader_stencil_export 1 #endif +#ifndef GL_ARB_base_instance +#define GL_ARB_base_instance 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawArraysInstancedBaseInstance (GLenum mode, GLint first, GLsizei count, GLsizei primcount, GLuint baseinstance); +GLAPI void APIENTRY glDrawElementsInstancedBaseInstance (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount, GLuint baseinstance); +GLAPI void APIENTRY glDrawElementsInstancedBaseVertexBaseInstance (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount, GLint basevertex, GLuint baseinstance); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount, GLuint baseinstance); +typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount, GLuint baseinstance); +typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount, GLint basevertex, GLuint baseinstance); +#endif + +#ifndef GL_ARB_shading_language_420pack +#define GL_ARB_shading_language_420pack 1 +#endif + +#ifndef GL_ARB_transform_feedback_instanced +#define GL_ARB_transform_feedback_instanced 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawTransformFeedbackInstanced (GLenum mode, GLuint id, GLsizei primcount); +GLAPI void APIENTRY glDrawTransformFeedbackStreamInstanced (GLenum mode, GLuint id, GLuint stream, GLsizei primcount); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC) (GLenum mode, GLuint id, GLsizei primcount); +typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC) (GLenum mode, GLuint id, GLuint stream, GLsizei primcount); +#endif + +#ifndef GL_ARB_compressed_texture_pixel_storage +#define GL_ARB_compressed_texture_pixel_storage 1 +#endif + +#ifndef GL_ARB_conservative_depth +#define GL_ARB_conservative_depth 1 +#endif + +#ifndef GL_ARB_internalformat_query +#define GL_ARB_internalformat_query 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGetInternalformativ (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLGETINTERNALFORMATIVPROC) (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params); +#endif + +#ifndef GL_ARB_map_buffer_alignment +#define GL_ARB_map_buffer_alignment 1 +#endif + +#ifndef GL_ARB_shader_atomic_counters +#define GL_ARB_shader_atomic_counters 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGetActiveAtomicCounterBufferiv (GLuint program, GLuint bufferIndex, GLenum pname, GLint *params); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC) (GLuint program, GLuint bufferIndex, GLenum pname, GLint *params); +#endif + +#ifndef GL_ARB_shader_image_load_store +#define GL_ARB_shader_image_load_store 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBindImageTexture (GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format); +GLAPI void APIENTRY glMemoryBarrier (GLbitfield barriers); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLBINDIMAGETEXTUREPROC) (GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format); +typedef void (APIENTRYP PFNGLMEMORYBARRIERPROC) (GLbitfield barriers); +#endif + +#ifndef GL_ARB_shading_language_packing +#define GL_ARB_shading_language_packing 1 +#endif + +#ifndef GL_ARB_texture_storage +#define GL_ARB_texture_storage 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexStorage1D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); +GLAPI void APIENTRY glTexStorage2D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI void APIENTRY glTexStorage3D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +GLAPI void APIENTRY glTextureStorage1DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); +GLAPI void APIENTRY glTextureStorage2DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI void APIENTRY glTextureStorage3DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLTEXSTORAGE1DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); +typedef void (APIENTRYP PFNGLTEXSTORAGE2DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLTEXSTORAGE3DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +typedef void (APIENTRYP PFNGLTEXTURESTORAGE1DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); +typedef void (APIENTRYP PFNGLTEXTURESTORAGE2DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLTEXTURESTORAGE3DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +#endif + #ifndef GL_EXT_abgr #define GL_EXT_abgr 1 #endif @@ -8685,8 +9093,8 @@ GLAPI void APIENTRY glProgramParameter4dNV (GLenum target, GLuint index, GLdoubl GLAPI void APIENTRY glProgramParameter4dvNV (GLenum target, GLuint index, const GLdouble *v); GLAPI void APIENTRY glProgramParameter4fNV (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); GLAPI void APIENTRY glProgramParameter4fvNV (GLenum target, GLuint index, const GLfloat *v); -GLAPI void APIENTRY glProgramParameters4dvNV (GLenum target, GLuint index, GLuint count, const GLdouble *v); -GLAPI void APIENTRY glProgramParameters4fvNV (GLenum target, GLuint index, GLuint count, const GLfloat *v); +GLAPI void APIENTRY glProgramParameters4dvNV (GLenum target, GLuint index, GLsizei count, const GLdouble *v); +GLAPI void APIENTRY glProgramParameters4fvNV (GLenum target, GLuint index, GLsizei count, const GLfloat *v); GLAPI void APIENTRY glRequestResidentProgramsNV (GLsizei n, const GLuint *programs); GLAPI void APIENTRY glTrackMatrixNV (GLenum target, GLuint address, GLenum matrix, GLenum transform); GLAPI void APIENTRY glVertexAttribPointerNV (GLuint index, GLint fsize, GLenum type, GLsizei stride, const GLvoid *pointer); @@ -8750,8 +9158,8 @@ typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4DNVPROC) (GLenum target, GLuint in typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4DVNVPROC) (GLenum target, GLuint index, const GLdouble *v); typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4FNVPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4FVNVPROC) (GLenum target, GLuint index, const GLfloat *v); -typedef void (APIENTRYP PFNGLPROGRAMPARAMETERS4DVNVPROC) (GLenum target, GLuint index, GLuint count, const GLdouble *v); -typedef void (APIENTRYP PFNGLPROGRAMPARAMETERS4FVNVPROC) (GLenum target, GLuint index, GLuint count, const GLfloat *v); +typedef void (APIENTRYP PFNGLPROGRAMPARAMETERS4DVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLdouble *v); +typedef void (APIENTRYP PFNGLPROGRAMPARAMETERS4FVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLfloat *v); typedef void (APIENTRYP PFNGLREQUESTRESIDENTPROGRAMSNVPROC) (GLsizei n, const GLuint *programs); typedef void (APIENTRYP PFNGLTRACKMATRIXNVPROC) (GLenum target, GLuint address, GLenum matrix, GLenum transform); typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERNVPROC) (GLuint index, GLint fsize, GLenum type, GLsizei stride, const GLvoid *pointer); @@ -10940,6 +11348,79 @@ typedef void (APIENTRYP PFNGLVDPAUUNMAPSURFACESNVPROC) (GLsizei numSurface, cons #define GL_AMD_transform_feedback3_lines_triangles 1 #endif +#ifndef GL_AMD_depth_clamp_separate +#define GL_AMD_depth_clamp_separate 1 +#endif + +#ifndef GL_EXT_texture_sRGB_decode +#define GL_EXT_texture_sRGB_decode 1 +#endif + +#ifndef GL_NV_texture_multisample +#define GL_NV_texture_multisample 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexImage2DMultisampleCoverageNV (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); +GLAPI void APIENTRY glTexImage3DMultisampleCoverageNV (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); +GLAPI void APIENTRY glTextureImage2DMultisampleNV (GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); +GLAPI void APIENTRY glTextureImage3DMultisampleNV (GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); +GLAPI void APIENTRY glTextureImage2DMultisampleCoverageNV (GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); +GLAPI void APIENTRY glTextureImage3DMultisampleCoverageNV (GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC) (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); +typedef void (APIENTRYP PFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC) (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); +typedef void (APIENTRYP PFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC) (GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); +typedef void (APIENTRYP PFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC) (GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); +typedef void (APIENTRYP PFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC) (GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); +typedef void (APIENTRYP PFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC) (GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); +#endif + +#ifndef GL_AMD_blend_minmax_factor +#define GL_AMD_blend_minmax_factor 1 +#endif + +#ifndef GL_AMD_sample_positions +#define GL_AMD_sample_positions 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSetMultisamplefvAMD (GLenum pname, GLuint index, const GLfloat *val); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLSETMULTISAMPLEFVAMDPROC) (GLenum pname, GLuint index, const GLfloat *val); +#endif + +#ifndef GL_EXT_x11_sync_object +#define GL_EXT_x11_sync_object 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLsync APIENTRY glImportSyncEXT (GLenum external_sync_type, GLintptr external_sync, GLbitfield flags); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef GLsync (APIENTRYP PFNGLIMPORTSYNCEXTPROC) (GLenum external_sync_type, GLintptr external_sync, GLbitfield flags); +#endif + +#ifndef GL_AMD_multi_draw_indirect +#define GL_AMD_multi_draw_indirect 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMultiDrawArraysIndirectAMD (GLenum mode, const GLvoid *indirect, GLsizei primcount, GLsizei stride); +GLAPI void APIENTRY glMultiDrawElementsIndirectAMD (GLenum mode, GLenum type, const GLvoid *indirect, GLsizei primcount, GLsizei stride); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC) (GLenum mode, const GLvoid *indirect, GLsizei primcount, GLsizei stride); +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC) (GLenum mode, GLenum type, const GLvoid *indirect, GLsizei primcount, GLsizei stride); +#endif + +#ifndef GL_EXT_framebuffer_multisample_blit_scaled +#define GL_EXT_framebuffer_multisample_blit_scaled 1 +#endif + +#ifndef GL_AMD_pinned_memory +#define GL_AMD_pinned_memory 1 +#endif + +#ifndef GL_AMD_stencil_operation_extended +#define GL_AMD_stencil_operation_extended 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glStencilOpValueAMD (GLenum face, GLuint value); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLSTENCILOPVALUEAMDPROC) (GLenum face, GLuint value); +#endif + + #ifndef GL_EXT_Cg_shader #define GL_CG_VERTEX_SHADER_EXT 0x890E #define GL_CG_FRAGMENT_SHADER_EXT 0x890F diff --git a/make/stub_includes/opengl/GL3/gl3.h b/make/stub_includes/opengl/GL3/gl3.h index a4109badf..daa0c25b3 100644 --- a/make/stub_includes/opengl/GL3/gl3.h +++ b/make/stub_includes/opengl/GL3/gl3.h @@ -6,7 +6,7 @@ extern "C" { #endif /* -** Copyright (c) 2007-2010 The Khronos Group Inc. +** Copyright (c) 2007-2012 The Khronos Group Inc. ** ** Permission is hereby granted, free of charge, to any person obtaining a ** copy of this software and/or associated documentation files (the @@ -36,15 +36,15 @@ extern "C" { * will probably change slightly as we make sure exactly the right set * of interfaces is included. * - * gl3.h last updated on $Date: 2010-08-03 01:30:25 -0700 (Tue, 03 Aug 2010) $ + * gl3.h last updated on $Date: 2012-01-26 02:57:23 -0800 (Thu, 26 Jan 2012) $ * - * RELEASE NOTES - 2010/03/11 + * RELEASE NOTES - 2012/01/26 * * gl3.h should be placed under a directory 'GL3' and included as * '<GL3/gl3.h>'. * - * gl3.h only includes interfaces supported in a OpenGL 3.1 (without - * GL_ARB_compatibility) or OpenGL 3.2, 3.3, 4.0, or 4.1 core profile + * gl3.h is supposed to only include APIs in a OpenGL 3.1 (without + * GL_ARB_compatibility) or OpenGL 3.2-4.2 (inclusive) core profile * implementation, as well as interfaces for newer ARB extensions which * can be supported by the core profile. It does not, and never will * include functionality removed from the core profile, such as @@ -90,6 +90,7 @@ typedef int GLsizei; typedef unsigned char GLubyte; typedef unsigned short GLushort; typedef unsigned int GLuint; +typedef unsigned short GLhalf; typedef float GLfloat; typedef float GLclampf; typedef double GLdouble; @@ -607,8 +608,8 @@ typedef void GLvoid; #define GL_MINOR_VERSION 0x821C #define GL_NUM_EXTENSIONS 0x821D #define GL_CONTEXT_FLAGS 0x821E -#define GL_DEPTH_BUFFER 0x8223 -#define GL_STENCIL_BUFFER 0x8224 +#define GL_DEPTH_BUFFER 0x8223 // n/a in spec, but other header files +#define GL_STENCIL_BUFFER 0x8224 // n/a in spec, but other header files #define GL_COMPRESSED_RED 0x8225 #define GL_COMPRESSED_RG 0x8226 #define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x0001 @@ -822,6 +823,8 @@ typedef void GLvoid; #endif #ifndef GL_VERSION_3_1 +/* #define GL_SAMPLER_2D_RECT 0x8B63 - we use subsumed GL_ARB_texture_rectangle */ +/* #define GL_SAMPLER_2D_RECT_SHADOW 0x8B64 - we use subsumed GL_ARB_texture_rectangle */ #define GL_SAMPLER_BUFFER 0x8DC2 #define GL_INT_SAMPLER_2D_RECT 0x8DCD #define GL_INT_SAMPLER_BUFFER 0x8DD0 @@ -1112,6 +1115,124 @@ typedef void GLvoid; /* reuse GL_UNDEFINED_VERTEX */ #endif +#ifndef GL_VERSION_4_2 +/* Reuse tokens from ARB_base_instance (none) */ +/* Reuse tokens from ARB_shading_language_420pack (none) */ +/* Reuse tokens from ARB_transform_feedback_instanced (none) */ +/* Reuse tokens from ARB_compressed_texture_pixel_storage */ +/* reuse GL_UNPACK_COMPRESSED_BLOCK_WIDTH */ +/* reuse GL_UNPACK_COMPRESSED_BLOCK_HEIGHT */ +/* reuse GL_UNPACK_COMPRESSED_BLOCK_DEPTH */ +/* reuse GL_UNPACK_COMPRESSED_BLOCK_SIZE */ +/* reuse GL_PACK_COMPRESSED_BLOCK_WIDTH */ +/* reuse GL_PACK_COMPRESSED_BLOCK_HEIGHT */ +/* reuse GL_PACK_COMPRESSED_BLOCK_DEPTH */ +/* reuse GL_PACK_COMPRESSED_BLOCK_SIZE */ +/* Reuse tokens from ARB_conservative_depth (none) */ +/* Reuse tokens from ARB_internalformat_query */ +/* reuse GL_NUM_SAMPLE_COUNTS */ +/* Reuse tokens from ARB_map_buffer_alignment */ +/* reuse GL_MIN_MAP_BUFFER_ALIGNMENT */ +/* Reuse tokens from ARB_shader_atomic_counters */ +/* reuse GL_ATOMIC_COUNTER_BUFFER */ +/* reuse GL_ATOMIC_COUNTER_BUFFER_BINDING */ +/* reuse GL_ATOMIC_COUNTER_BUFFER_START */ +/* reuse GL_ATOMIC_COUNTER_BUFFER_SIZE */ +/* reuse GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE */ +/* reuse GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS */ +/* reuse GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES */ +/* reuse GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER */ +/* reuse GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER */ +/* reuse GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER */ +/* reuse GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER */ +/* reuse GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER */ +/* reuse GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS */ +/* reuse GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS */ +/* reuse GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS */ +/* reuse GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS */ +/* reuse GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS */ +/* reuse GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS */ +/* reuse GL_MAX_VERTEX_ATOMIC_COUNTERS */ +/* reuse GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS */ +/* reuse GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS */ +/* reuse GL_MAX_GEOMETRY_ATOMIC_COUNTERS */ +/* reuse GL_MAX_FRAGMENT_ATOMIC_COUNTERS */ +/* reuse GL_MAX_COMBINED_ATOMIC_COUNTERS */ +/* reuse GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE */ +/* reuse GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS */ +/* reuse GL_ACTIVE_ATOMIC_COUNTER_BUFFERS */ +/* reuse GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX */ +/* reuse GL_UNSIGNED_INT_ATOMIC_COUNTER */ +/* Reuse tokens from ARB_shader_image_load_store */ +/* reuse GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT */ +/* reuse GL_ELEMENT_ARRAY_BARRIER_BIT */ +/* reuse GL_UNIFORM_BARRIER_BIT */ +/* reuse GL_TEXTURE_FETCH_BARRIER_BIT */ +/* reuse GL_SHADER_IMAGE_ACCESS_BARRIER_BIT */ +/* reuse GL_COMMAND_BARRIER_BIT */ +/* reuse GL_PIXEL_BUFFER_BARRIER_BIT */ +/* reuse GL_TEXTURE_UPDATE_BARRIER_BIT */ +/* reuse GL_BUFFER_UPDATE_BARRIER_BIT */ +/* reuse GL_FRAMEBUFFER_BARRIER_BIT */ +/* reuse GL_TRANSFORM_FEEDBACK_BARRIER_BIT */ +/* reuse GL_ATOMIC_COUNTER_BARRIER_BIT */ +/* reuse GL_ALL_BARRIER_BITS */ +/* reuse GL_MAX_IMAGE_UNITS */ +/* reuse GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS */ +/* reuse GL_IMAGE_BINDING_NAME */ +/* reuse GL_IMAGE_BINDING_LEVEL */ +/* reuse GL_IMAGE_BINDING_LAYERED */ +/* reuse GL_IMAGE_BINDING_LAYER */ +/* reuse GL_IMAGE_BINDING_ACCESS */ +/* reuse GL_IMAGE_1D */ +/* reuse GL_IMAGE_2D */ +/* reuse GL_IMAGE_3D */ +/* reuse GL_IMAGE_2D_RECT */ +/* reuse GL_IMAGE_CUBE */ +/* reuse GL_IMAGE_BUFFER */ +/* reuse GL_IMAGE_1D_ARRAY */ +/* reuse GL_IMAGE_2D_ARRAY */ +/* reuse GL_IMAGE_CUBE_MAP_ARRAY */ +/* reuse GL_IMAGE_2D_MULTISAMPLE */ +/* reuse GL_IMAGE_2D_MULTISAMPLE_ARRAY */ +/* reuse GL_INT_IMAGE_1D */ +/* reuse GL_INT_IMAGE_2D */ +/* reuse GL_INT_IMAGE_3D */ +/* reuse GL_INT_IMAGE_2D_RECT */ +/* reuse GL_INT_IMAGE_CUBE */ +/* reuse GL_INT_IMAGE_BUFFER */ +/* reuse GL_INT_IMAGE_1D_ARRAY */ +/* reuse GL_INT_IMAGE_2D_ARRAY */ +/* reuse GL_INT_IMAGE_CUBE_MAP_ARRAY */ +/* reuse GL_INT_IMAGE_2D_MULTISAMPLE */ +/* reuse GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY */ +/* reuse GL_UNSIGNED_INT_IMAGE_1D */ +/* reuse GL_UNSIGNED_INT_IMAGE_2D */ +/* reuse GL_UNSIGNED_INT_IMAGE_3D */ +/* reuse GL_UNSIGNED_INT_IMAGE_2D_RECT */ +/* reuse GL_UNSIGNED_INT_IMAGE_CUBE */ +/* reuse GL_UNSIGNED_INT_IMAGE_BUFFER */ +/* reuse GL_UNSIGNED_INT_IMAGE_1D_ARRAY */ +/* reuse GL_UNSIGNED_INT_IMAGE_2D_ARRAY */ +/* reuse GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY */ +/* reuse GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE */ +/* reuse GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY */ +/* reuse GL_MAX_IMAGE_SAMPLES */ +/* reuse GL_IMAGE_BINDING_FORMAT */ +/* reuse GL_IMAGE_FORMAT_COMPATIBILITY_TYPE */ +/* reuse GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE */ +/* reuse GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS */ +/* reuse GL_MAX_VERTEX_IMAGE_UNIFORMS */ +/* reuse GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS */ +/* reuse GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS */ +/* reuse GL_MAX_GEOMETRY_IMAGE_UNIFORMS */ +/* reuse GL_MAX_FRAGMENT_IMAGE_UNIFORMS */ +/* reuse GL_MAX_COMBINED_IMAGE_UNIFORMS */ +/* Reuse tokens from ARB_shading_language_packing (none) */ +/* Reuse tokens from ARB_texture_storage */ +/* reuse GL_TEXTURE_IMMUTABLE_FORMAT */ +#endif + #ifndef GL_ARB_depth_buffer_float #define GL_DEPTH_COMPONENT32F 0x8CAC #define GL_DEPTH32F_STENCIL8 0x8CAD @@ -1284,7 +1405,7 @@ typedef void GLvoid; #define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44 #define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45 #define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46 -/* #define GL_INVALID_INDEX 0xFFFFFFFFu - manual, due to fixed uint32_t size. GlueGen would create int64_t */ +/* #define GL_INVALID_INDEX 0xFFFFFFFFu - manual, due to fixed uint32_t size. GlueGen would create int64_t */ #endif #ifndef GL_ARB_copy_buffer @@ -1380,7 +1501,6 @@ typedef void GLvoid; #ifndef GL_ARB_texture_gather #define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5E #define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5F -#define GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB 0x8F9F #endif #ifndef GL_ARB_texture_query_lod @@ -1575,7 +1695,7 @@ typedef void GLvoid; #define GL_GEOMETRY_SHADER_BIT 0x00000004 #define GL_TESS_CONTROL_SHADER_BIT 0x00000008 #define GL_TESS_EVALUATION_SHADER_BIT 0x00000010 -#define GL_ALL_SHADER_BITS 0xFFFFFFFF +/* #define GL_ALL_SHADER_BITS 0xFFFFFFFF - manual, due to fixed uint32_t size. GlueGen would create int64_t */ #define GL_PROGRAM_SEPARABLE 0x8258 #define GL_ACTIVE_PROGRAM 0x8259 #define GL_PROGRAM_PIPELINE_BINDING 0x825A @@ -1660,6 +1780,143 @@ typedef void GLvoid; #ifndef GL_ARB_shader_stencil_export #endif +#ifndef GL_ARB_base_instance +#endif + +#ifndef GL_ARB_shading_language_420pack +#endif + +#ifndef GL_ARB_transform_feedback_instanced +#endif + +#ifndef GL_ARB_compressed_texture_pixel_storage +#define GL_UNPACK_COMPRESSED_BLOCK_WIDTH 0x9127 +#define GL_UNPACK_COMPRESSED_BLOCK_HEIGHT 0x9128 +#define GL_UNPACK_COMPRESSED_BLOCK_DEPTH 0x9129 +#define GL_UNPACK_COMPRESSED_BLOCK_SIZE 0x912A +#define GL_PACK_COMPRESSED_BLOCK_WIDTH 0x912B +#define GL_PACK_COMPRESSED_BLOCK_HEIGHT 0x912C +#define GL_PACK_COMPRESSED_BLOCK_DEPTH 0x912D +#define GL_PACK_COMPRESSED_BLOCK_SIZE 0x912E +#endif + +#ifndef GL_ARB_conservative_depth +#endif + +#ifndef GL_ARB_internalformat_query +#define GL_NUM_SAMPLE_COUNTS 0x9380 +#endif + +#ifndef GL_ARB_map_buffer_alignment +#define GL_MIN_MAP_BUFFER_ALIGNMENT 0x90BC +#endif + +#ifndef GL_ARB_shader_atomic_counters +#define GL_ATOMIC_COUNTER_BUFFER 0x92C0 +#define GL_ATOMIC_COUNTER_BUFFER_BINDING 0x92C1 +#define GL_ATOMIC_COUNTER_BUFFER_START 0x92C2 +#define GL_ATOMIC_COUNTER_BUFFER_SIZE 0x92C3 +#define GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE 0x92C4 +#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS 0x92C5 +#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES 0x92C6 +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER 0x92C7 +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER 0x92C8 +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER 0x92C9 +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER 0x92CA +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER 0x92CB +#define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS 0x92CC +#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS 0x92CD +#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS 0x92CE +#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS 0x92CF +#define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS 0x92D0 +#define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS 0x92D1 +#define GL_MAX_VERTEX_ATOMIC_COUNTERS 0x92D2 +#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS 0x92D3 +#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS 0x92D4 +#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS 0x92D5 +#define GL_MAX_FRAGMENT_ATOMIC_COUNTERS 0x92D6 +#define GL_MAX_COMBINED_ATOMIC_COUNTERS 0x92D7 +#define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE 0x92D8 +#define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS 0x92DC +#define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS 0x92D9 +#define GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX 0x92DA +#define GL_UNSIGNED_INT_ATOMIC_COUNTER 0x92DB +#endif + +#ifndef GL_ARB_shader_image_load_store +#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001 +#define GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002 +#define GL_UNIFORM_BARRIER_BIT 0x00000004 +#define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008 +#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020 +#define GL_COMMAND_BARRIER_BIT 0x00000040 +#define GL_PIXEL_BUFFER_BARRIER_BIT 0x00000080 +#define GL_TEXTURE_UPDATE_BARRIER_BIT 0x00000100 +#define GL_BUFFER_UPDATE_BARRIER_BIT 0x00000200 +#define GL_FRAMEBUFFER_BARRIER_BIT 0x00000400 +#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800 +#define GL_ATOMIC_COUNTER_BARRIER_BIT 0x00001000 +/* #define GL_ALL_BARRIER_BITS 0xFFFFFFFF - manual, due to fixed uint32_t size. GlueGen would create int64_t */ +#define GL_MAX_IMAGE_UNITS 0x8F38 +#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS 0x8F39 +#define GL_IMAGE_BINDING_NAME 0x8F3A +#define GL_IMAGE_BINDING_LEVEL 0x8F3B +#define GL_IMAGE_BINDING_LAYERED 0x8F3C +#define GL_IMAGE_BINDING_LAYER 0x8F3D +#define GL_IMAGE_BINDING_ACCESS 0x8F3E +#define GL_IMAGE_1D 0x904C +#define GL_IMAGE_2D 0x904D +#define GL_IMAGE_3D 0x904E +#define GL_IMAGE_2D_RECT 0x904F +#define GL_IMAGE_CUBE 0x9050 +#define GL_IMAGE_BUFFER 0x9051 +#define GL_IMAGE_1D_ARRAY 0x9052 +#define GL_IMAGE_2D_ARRAY 0x9053 +#define GL_IMAGE_CUBE_MAP_ARRAY 0x9054 +#define GL_IMAGE_2D_MULTISAMPLE 0x9055 +#define GL_IMAGE_2D_MULTISAMPLE_ARRAY 0x9056 +#define GL_INT_IMAGE_1D 0x9057 +#define GL_INT_IMAGE_2D 0x9058 +#define GL_INT_IMAGE_3D 0x9059 +#define GL_INT_IMAGE_2D_RECT 0x905A +#define GL_INT_IMAGE_CUBE 0x905B +#define GL_INT_IMAGE_BUFFER 0x905C +#define GL_INT_IMAGE_1D_ARRAY 0x905D +#define GL_INT_IMAGE_2D_ARRAY 0x905E +#define GL_INT_IMAGE_CUBE_MAP_ARRAY 0x905F +#define GL_INT_IMAGE_2D_MULTISAMPLE 0x9060 +#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x9061 +#define GL_UNSIGNED_INT_IMAGE_1D 0x9062 +#define GL_UNSIGNED_INT_IMAGE_2D 0x9063 +#define GL_UNSIGNED_INT_IMAGE_3D 0x9064 +#define GL_UNSIGNED_INT_IMAGE_2D_RECT 0x9065 +#define GL_UNSIGNED_INT_IMAGE_CUBE 0x9066 +#define GL_UNSIGNED_INT_IMAGE_BUFFER 0x9067 +#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY 0x9068 +#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY 0x9069 +#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY 0x906A +#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE 0x906B +#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x906C +#define GL_MAX_IMAGE_SAMPLES 0x906D +#define GL_IMAGE_BINDING_FORMAT 0x906E +#define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE 0x90C7 +#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE 0x90C8 +#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS 0x90C9 +#define GL_MAX_VERTEX_IMAGE_UNIFORMS 0x90CA +#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS 0x90CB +#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS 0x90CC +#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS 0x90CD +#define GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE +#define GL_MAX_COMBINED_IMAGE_UNIFORMS 0x90CF +#endif + +#ifndef GL_ARB_shading_language_packing +#endif + +#ifndef GL_ARB_texture_storage +#define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F +#endif + /*************************************************************/ @@ -1699,7 +1956,7 @@ typedef unsigned short GLhalfNV; #include "gl-64bit-types.h" #ifndef GL_ARB_cl_event -/* These incomplete types let us declare types compatible with OpenCL's cl_context and cl_event +/* These incomplete types let us declare types compatible with OpenCL's cl_context and cl_event struct _cl_context; struct _cl_event; */ @@ -2368,6 +2625,22 @@ typedef void (APIENTRYP PFNGLVERTEXATTRIBDIVISORPROC) (GLuint index, GLuint divi /* ARB_viewport_array */ #endif +#ifndef GL_VERSION_4_2 +#define GL_VERSION_4_2 1 +/* OpenGL 4.2 reuses entry points from these extensions: */ +/* ARB_base_instance */ +/* ARB_shading_language_420pack (no entry points) */ +/* ARB_transform_feedback_instanced */ +/* ARB_compressed_texture_pixel_storage (no entry points) */ +/* ARB_conservative_depth (no entry points) */ +/* ARB_internalformat_query */ +/* ARB_map_buffer_alignment (no entry points) */ +/* ARB_shader_atomic_counters */ +/* ARB_shader_image_load_store */ +/* ARB_shading_language_packing (no entry points) */ +/* ARB_texture_storage */ +#endif + #ifndef GL_ARB_depth_buffer_float #define GL_ARB_depth_buffer_float 1 #endif @@ -2666,6 +2939,10 @@ typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIUIVPROC) (GLuint sampler, GLenum pname, GLuint *params); #endif +#ifndef GL_ARB_shader_bit_encoding +#define GL_ARB_shader_bit_encoding 1 +#endif + #ifndef GL_ARB_texture_rgb10_a2ui #define GL_ARB_texture_rgb10_a2ui 1 #endif @@ -3174,6 +3451,92 @@ typedef void (APIENTRYP PFNGLGETNUNIFORMDVARBPROC) (GLuint program, GLint locati #define GL_ARB_shader_stencil_export 1 #endif +#ifndef GL_ARB_base_instance +#define GL_ARB_base_instance 1 +#ifdef GL3_PROTOTYPES +GLAPI void APIENTRY glDrawArraysInstancedBaseInstance (GLenum mode, GLint first, GLsizei count, GLsizei primcount, GLuint baseinstance); +GLAPI void APIENTRY glDrawElementsInstancedBaseInstance (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount, GLuint baseinstance); +GLAPI void APIENTRY glDrawElementsInstancedBaseVertexBaseInstance (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount, GLint basevertex, GLuint baseinstance); +#endif /* GL3_PROTOTYPES */ +typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount, GLuint baseinstance); +typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount, GLuint baseinstance); +typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount, GLint basevertex, GLuint baseinstance); +#endif + +#ifndef GL_ARB_shading_language_420pack +#define GL_ARB_shading_language_420pack 1 +#endif + +#ifndef GL_ARB_transform_feedback_instanced +#define GL_ARB_transform_feedback_instanced 1 +#ifdef GL3_PROTOTYPES +GLAPI void APIENTRY glDrawTransformFeedbackInstanced (GLenum mode, GLuint id, GLsizei primcount); +GLAPI void APIENTRY glDrawTransformFeedbackStreamInstanced (GLenum mode, GLuint id, GLuint stream, GLsizei primcount); +#endif /* GL3_PROTOTYPES */ +typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC) (GLenum mode, GLuint id, GLsizei primcount); +typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC) (GLenum mode, GLuint id, GLuint stream, GLsizei primcount); +#endif + +#ifndef GL_ARB_compressed_texture_pixel_storage +#define GL_ARB_compressed_texture_pixel_storage 1 +#endif + +#ifndef GL_ARB_conservative_depth +#define GL_ARB_conservative_depth 1 +#endif + +#ifndef GL_ARB_internalformat_query +#define GL_ARB_internalformat_query 1 +#ifdef GL3_PROTOTYPES +GLAPI void APIENTRY glGetInternalformativ (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params); +#endif /* GL3_PROTOTYPES */ +typedef void (APIENTRYP PFNGLGETINTERNALFORMATIVPROC) (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params); +#endif + +#ifndef GL_ARB_map_buffer_alignment +#define GL_ARB_map_buffer_alignment 1 +#endif + +#ifndef GL_ARB_shader_atomic_counters +#define GL_ARB_shader_atomic_counters 1 +#ifdef GL3_PROTOTYPES +GLAPI void APIENTRY glGetActiveAtomicCounterBufferiv (GLuint program, GLuint bufferIndex, GLenum pname, GLint *params); +#endif /* GL3_PROTOTYPES */ +typedef void (APIENTRYP PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC) (GLuint program, GLuint bufferIndex, GLenum pname, GLint *params); +#endif + +#ifndef GL_ARB_shader_image_load_store +#define GL_ARB_shader_image_load_store 1 +#ifdef GL3_PROTOTYPES +GLAPI void APIENTRY glBindImageTexture (GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format); +GLAPI void APIENTRY glMemoryBarrier (GLbitfield barriers); +#endif /* GL3_PROTOTYPES */ +typedef void (APIENTRYP PFNGLBINDIMAGETEXTUREPROC) (GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format); +typedef void (APIENTRYP PFNGLMEMORYBARRIERPROC) (GLbitfield barriers); +#endif + +#ifndef GL_ARB_shading_language_packing +#define GL_ARB_shading_language_packing 1 +#endif + +#ifndef GL_ARB_texture_storage +#define GL_ARB_texture_storage 1 +#ifdef GL3_PROTOTYPES +GLAPI void APIENTRY glTexStorage1D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); +GLAPI void APIENTRY glTexStorage2D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI void APIENTRY glTexStorage3D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +GLAPI void APIENTRY glTextureStorage1DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); +GLAPI void APIENTRY glTextureStorage2DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI void APIENTRY glTextureStorage3DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +#endif /* GL3_PROTOTYPES */ +typedef void (APIENTRYP PFNGLTEXSTORAGE1DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); +typedef void (APIENTRYP PFNGLTEXSTORAGE2DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLTEXSTORAGE3DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +typedef void (APIENTRYP PFNGLTEXTURESTORAGE1DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); +typedef void (APIENTRYP PFNGLTEXTURESTORAGE2DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLTEXTURESTORAGE3DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +#endif + #ifndef GL_ARB_texture_buffer_object #define GL_TEXTURE_BUFFER_ARB 0x8C2A #define GL_MAX_TEXTURE_BUFFER_SIZE_ARB 0x8C2B diff --git a/make/stub_includes/opengl/GL3/gl3ext.h b/make/stub_includes/opengl/GL3/gl3ext.h index 6c985da67..fa93130aa 100644 --- a/make/stub_includes/opengl/GL3/gl3ext.h +++ b/make/stub_includes/opengl/GL3/gl3ext.h @@ -54,7 +54,7 @@ /** - * http://www.opengl.org/registry/specs/ARB/geometry_shader4.txt + * 47. http://www.opengl.org/registry/specs/ARB/geometry_shader4.txt */ #ifndef GL_ARB_geometry_shader4 #define GL_LINES_ADJACENCY_ARB 0x000A @@ -97,7 +97,7 @@ typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREFACEARBPROC) (GLenum target, GLen #endif /** - * http://www.opengl.org/registry/specs/AMD/vertex_shader_tessellator.txt + * 363. http://www.opengl.org/registry/specs/AMD/vertex_shader_tessellator.txt */ #ifndef GL_AMD_vertex_shader_tessellator #define GL_SAMPLER_BUFFER_AMD 0x9001 @@ -287,6 +287,7 @@ typedef void (APIENTRYP PFNGLGETINTEGERUI64I_VNVPROC) (GLenum value, GLuint inde #define GL_NV_float_buffer 1 #endif +// #395 #ifndef GL_AMD_debug_output #define GL_MAX_DEBUG_LOGGED_MESSAGES_AMD 0x9144 #define GL_DEBUG_LOGGED_MESSAGES_AMD 0x9145 @@ -319,7 +320,127 @@ typedef void (APIENTRYP PFNGLDEBUGMESSAGECALLBACKAMDPROC) (GLDEBUGPROCAMD callba typedef GLuint (APIENTRYP PFNGLGETDEBUGMESSAGELOGAMDPROC) (GLuint count, GLsizei bufsize, GLenum *categories, GLuint *severities, GLuint *ids, GLsizei *lengths, GLchar *message); #endif +// #401 +#ifndef GL_AMD_depth_clamp_separate +#define GL_DEPTH_CLAMP_NEAR_AMD 0x901E +#define GL_DEPTH_CLAMP_FAR_AMD 0x901F +#endif +#ifndef GL_AMD_depth_clamp_separate +#define GL_AMD_depth_clamp_separate 1 +#endif + +// #402 +#ifndef GL_EXT_texture_sRGB_decode +#define GL_TEXTURE_SRGB_DECODE_EXT 0x8A48 +#define GL_DECODE_EXT 0x8A49 +#define GL_SKIP_DECODE_EXT 0x8A4A +#endif +#ifndef GL_EXT_texture_sRGB_decode +#define GL_EXT_texture_sRGB_decode 1 +#endif + +// #403 +#ifndef GL_NV_texture_multisample +#define GL_TEXTURE_COVERAGE_SAMPLES_NV 0x9045 +#define GL_TEXTURE_COLOR_SAMPLES_NV 0x9046 +#endif +#ifndef GL_NV_texture_multisample +#define GL_NV_texture_multisample 1 +#ifdef GL_GL3EXT_PROTOTYPES +GLAPI void APIENTRY glTexImage2DMultisampleCoverageNV (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); +GLAPI void APIENTRY glTexImage3DMultisampleCoverageNV (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); +GLAPI void APIENTRY glTextureImage2DMultisampleNV (GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); +GLAPI void APIENTRY glTextureImage3DMultisampleNV (GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); +GLAPI void APIENTRY glTextureImage2DMultisampleCoverageNV (GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); +GLAPI void APIENTRY glTextureImage3DMultisampleCoverageNV (GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); +#endif /* GL_GL3EXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC) (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); +typedef void (APIENTRYP PFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC) (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); +typedef void (APIENTRYP PFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC) (GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); +typedef void (APIENTRYP PFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC) (GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); +typedef void (APIENTRYP PFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC) (GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); +typedef void (APIENTRYP PFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC) (GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); +#endif +// #404 +#ifndef GL_AMD_blend_minmax_factor +#define GL_FACTOR_MIN_AMD 0x901C +#define GL_FACTOR_MAX_AMD 0x901D +#endif +#ifndef GL_AMD_blend_minmax_factor +#define GL_AMD_blend_minmax_factor 1 +#endif + +// #405 +#ifndef GL_AMD_sample_positions +#define GL_SUBSAMPLE_DISTANCE_AMD 0x883F +#endif +#ifndef GL_AMD_sample_positions +#define GL_AMD_sample_positions 1 +#ifdef GL_GL3EXT_PROTOTYPES +GLAPI void APIENTRY glSetMultisamplefvAMD (GLenum pname, GLuint index, const GLfloat *val); +#endif /* GL_GL3EXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLSETMULTISAMPLEFVAMDPROC) (GLenum pname, GLuint index, const GLfloat *val); +#endif + +// #406 +#ifndef GL_EXT_x11_sync_object +#define GL_SYNC_X11_FENCE_EXT 0x90E1 +#endif +#ifndef GL_EXT_x11_sync_object +#define GL_EXT_x11_sync_object 1 +#ifdef GL_GL3EXT_PROTOTYPES +GLAPI GLsync APIENTRY glImportSyncEXT (GLenum external_sync_type, GLintptr external_sync, GLbitfield flags); +#endif /* GL_GL3EXT_PROTOTYPES */ +typedef GLsync (APIENTRYP PFNGLIMPORTSYNCEXTPROC) (GLenum external_sync_type, GLintptr external_sync, GLbitfield flags); +#endif + +// #408 +#ifndef GL_AMD_multi_draw_indirect +#endif +#ifndef GL_AMD_multi_draw_indirect +#define GL_AMD_multi_draw_indirect 1 +#ifdef GL_GL3EXT_PROTOTYPES +GLAPI void APIENTRY glMultiDrawArraysIndirectAMD (GLenum mode, const GLvoid *indirect, GLsizei primcount, GLsizei stride); +GLAPI void APIENTRY glMultiDrawElementsIndirectAMD (GLenum mode, GLenum type, const GLvoid *indirect, GLsizei primcount, GLsizei stride); +#endif /* GL_GL3EXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC) (GLenum mode, const GLvoid *indirect, GLsizei primcount, GLsizei stride); +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC) (GLenum mode, GLenum type, const GLvoid *indirect, GLsizei primcount, GLsizei stride); +#endif + +// #409 +#ifndef GL_EXT_framebuffer_multisample_blit_scaled +#define GL_SCALED_RESOLVE_FASTEST_EXT 0x90BA +#define GL_SCALED_RESOLVE_NICEST_EXT 0x90BB +#endif +#ifndef GL_EXT_framebuffer_multisample_blit_scaled +#define GL_EXT_framebuffer_multisample_blit_scaled 1 +#endif + +// #410 GL_NV_path_rendering ? + +// #411 +#ifndef GL_AMD_pinned_memory +#define GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD 0x9160 +#endif +#ifndef GL_AMD_pinned_memory +#define GL_AMD_pinned_memory 1 +#endif + +// #413 +#ifndef GL_AMD_stencil_operation_extended +#define GL_SET_AMD 0x874A +#define GL_REPLACE_VALUE_AMD 0x874B +#define GL_STENCIL_OP_VALUE_AMD 0x874C +#define GL_STENCIL_BACK_OP_VALUE_AMD 0x874D +#endif +#ifndef GL_AMD_stencil_operation_extended +#define GL_AMD_stencil_operation_extended 1 +#ifdef GL_GL3EXT_PROTOTYPES +GLAPI void APIENTRY glStencilOpValueAMD (GLenum face, GLuint value); +#endif /* GL_GL3EXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLSTENCILOPVALUEAMDPROC) (GLenum face, GLuint value); +#endif #endif /* __gl3ext_h_ */ |