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authorSven Gothel <[email protected]>2012-10-31 15:16:56 +0100
committerSven Gothel <[email protected]>2012-10-31 15:16:56 +0100
commit7dff066bb823dddb5d6e0e7672f5599afa5a43b9 (patch)
tree1981fa4c69ae8c2037ed17af5d2987b8cf6b55b1 /make/stub_includes
parentc2b328ea96b6cb16ca39f13d4bb4d1236c4b8a1d (diff)
Add OSX CALayer OpenGL 3 (core) support: Derive pixelformat from parent (GL3), use GL3.2 compatible shader; Use VBO in general.
Covered by: Auto unit tests: TestOffscreenLayer01GLCanvasAWT, TestOffscreenLayer02NewtCanvasAWT Manual: TestGearsES2AWT '-gl3 -layered'
Diffstat (limited to 'make/stub_includes')
-rw-r--r--make/stub_includes/opengl/macosx-window-system.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/make/stub_includes/opengl/macosx-window-system.h b/make/stub_includes/opengl/macosx-window-system.h
index 64d3d736b..aaa0cc42e 100644
--- a/make/stub_includes/opengl/macosx-window-system.h
+++ b/make/stub_includes/opengl/macosx-window-system.h
@@ -54,11 +54,11 @@ void setContextPBuffer(NSOpenGLContext* ctx, NSOpenGLPixelBuffer* pBuffer);
void setContextTextureImageToPBuffer(NSOpenGLContext* ctx, NSOpenGLPixelBuffer* pBuffer, GLenum colorBuffer);
Bool isNSOpenGLPixelBuffer(uint64_t object);
-NSOpenGLLayer* createNSOpenGLLayer(NSOpenGLContext* ctx, NSOpenGLPixelFormat* fmt, NSOpenGLPixelBuffer* p, uint32_t texID, Bool opaque, int texWidth, int texHeight);
+NSOpenGLLayer* createNSOpenGLLayer(NSOpenGLContext* ctx, int gl3ShaderProgramName, NSOpenGLPixelFormat* fmt, NSOpenGLPixelBuffer* p, uint32_t texID, Bool opaque, int texWidth, int texHeight);
void setNSOpenGLLayerSwapInterval(NSOpenGLLayer* layer, int interval);
void waitUntilNSOpenGLLayerIsReady(NSOpenGLLayer* layer, long to_micros);
-void setNSOpenGLLayerNeedsDisplayFBO(NSOpenGLLayer* layer, uint32_t texID, int texWidth, int texHeight);
-void setNSOpenGLLayerNeedsDisplayPBuffer(NSOpenGLLayer* layer, NSOpenGLPixelBuffer* p, int texWidth, int texHeight);
+void setNSOpenGLLayerNeedsDisplayFBO(NSOpenGLLayer* layer, uint32_t texID);
+void setNSOpenGLLayerNeedsDisplayPBuffer(NSOpenGLLayer* layer, NSOpenGLPixelBuffer* p);
void releaseNSOpenGLLayer(NSOpenGLLayer *glLayer);
void* getProcAddress(const char *procName);