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authorSven Gothel <[email protected]>2011-11-06 08:08:28 +0100
committerSven Gothel <[email protected]>2011-11-06 08:08:28 +0100
commit368cbf4462d7f3635c1ef4497424c360b5ccc203 (patch)
treef1e7ac3b0ddfed9677a6e135bee27831d323cad6 /make/stub_includes
parent0038e2d41825c22bdd18a7b86a8229a3fab674a3 (diff)
OS X Layered View: Use pbuffer method (pbuffer w/ dbl buffer)
- attributes +NSOpenGLPFANoRecovery +NSOpenGLPFAAccelerated - use SurfaceUpdateListener() to notify layer - swapBufferImpl() adapt to 0038e2d41825c22bdd18a7b86a8229a3fab674a3 - pbuffer: don't enforce POT tex-size to surface size, but pbuffer only - FIXME: Check POT pbuffer/tex-size for X11/Win32/.. ! -
Diffstat (limited to 'make/stub_includes')
-rw-r--r--make/stub_includes/opengl/macosx-window-system.h7
1 files changed, 4 insertions, 3 deletions
diff --git a/make/stub_includes/opengl/macosx-window-system.h b/make/stub_includes/opengl/macosx-window-system.h
index fe0c0b1bc..959b44d8d 100644
--- a/make/stub_includes/opengl/macosx-window-system.h
+++ b/make/stub_includes/opengl/macosx-window-system.h
@@ -9,8 +9,8 @@
#include <AppKit/NSView.h>
#include <AppKit/NSOpenGL.h>
+#include <AppKit/NSOpenGLView.h>
#include <AppKit/NSOpenGLLayer.h>
-// #include <AppKit/NSOpenGLView.h>
#include <OpenGL/CGLDevice.h>
#include <OpenGL/OpenGL.h>
@@ -50,9 +50,10 @@ void updateContextUnregister(void* updater);
NSOpenGLPixelBuffer* createPBuffer(int renderTarget, int internalFormat, int width, int height);
Bool destroyPBuffer(NSOpenGLPixelBuffer* pBuffer);
void setContextPBuffer(NSOpenGLContext* ctx, NSOpenGLPixelBuffer* pBuffer);
-void setContextTextureImageToPBuffer(NSOpenGLContext* ctx, NSOpenGLPixelBuffer* pBuffer, int colorBuffer);
+void setContextTextureImageToPBuffer(NSOpenGLContext* ctx, NSOpenGLPixelBuffer* pBuffer, GLenum colorBuffer);
-NSOpenGLLayer* createNSOpenGLLayer(NSOpenGLContext* ctx, NSOpenGLPixelFormat* fmt, NSView* view, Bool opaque);
+// NSOpenGLLayer* createNSOpenGLLayer(NSOpenGLContext* ctx, NSOpenGLPixelFormat* fmt, NSView* view, Bool opaque);
+NSOpenGLLayer* createNSOpenGLLayer(NSOpenGLContext* ctx, NSOpenGLPixelFormat* fmt, NSOpenGLPixelBuffer* pbuffer, Bool opaque, int width, int height);
void setNSOpenGLLayerNeedsDisplay(NSOpenGLLayer* glLayer);
void releaseNSOpenGLLayer(NSOpenGLLayer *glLayer);