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author | Sven Gothel <[email protected]> | 2009-06-18 13:36:23 +0000 |
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committer | Sven Gothel <[email protected]> | 2009-06-18 13:36:23 +0000 |
commit | c4328086d4523ea063c0b88cc1cbd935ee70fdfa (patch) | |
tree | c344aad90ee523480ac41e14c06b2982e8e6b0e5 /make | |
parent | a589761892ea2eb42a672951fcfe6e72786ac79b (diff) |
- Removed useless GLX synchronized hacks in X11GLXGraphicsConfiguration
- Multithreading / Locking ..
It turns out that there exist platforms with a
buggy thread safe OpenGL/GLX/.. implementation.
E.g. Linux x86_64, NV 185.18.14 where 1/6 attempts
of the test case
java -Djava.awt.headless=true demos.es2.RedSquare -GL2 -GL2 -GL2 -GL2
will result in:
C [libGL.so.1+0x5c08a] glXGetFBConfigAttrib+0x40a
[error occurred during error reporting (printing native stack), id 0xb]
Java frames: (J=compiled Java code, j=interpreted, Vv=VM code)
j com.sun.opengl.impl.x11.glx.GLX.glXGetFBConfigAttrib1(JJILjava/lang/Object;I)I+0
j com.sun.opengl.impl.x11.glx.GLX.glXGetFBConfigAttrib(JJI[II)I+67
j com.sun.opengl.impl.x11.glx.X11GLXGraphicsConfiguration.glXGetFBConfig(JJI[II)I+24
In these cases, you can set the system property
nativewindow.locking=true
to always use the generic reentrance capable
LockingNativeWindowFactory implementation as a last resort.
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@1992 232f8b59-042b-4e1e-8c03-345bb8c30851
Diffstat (limited to 'make')
0 files changed, 0 insertions, 0 deletions