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author | Sven Gothel <[email protected]> | 2019-07-08 05:10:02 +0200 |
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committer | Sven Gothel <[email protected]> | 2019-07-08 05:10:02 +0200 |
commit | 0f97d9292cc7ff97f61f68b69c5a375cc023a5af (patch) | |
tree | 9e669aff05ec49482db63e0f5fe608e8744f153a /make | |
parent | d488ff097fc329a3185c6c64a8a6908e1f9f63d6 (diff) |
NEWT iOS: Support Multi-Touch Events, PixelScale, ..
Note: Two subsequent commit will add some required change in the
native UIWindow/UIView creation methods to actually make the NEWT view being displayed ;-)
The demo 'com.jogamp.opengl.demos.ios.Hello' demonstrated a standard NEWT application
running on iOS.
Previous NativeWindow wrap-around demo is preserved in 'com.jogamp.opengl.demos.ios.Hello1'.
Tested on ipad 11'inch arm64 and x86_64 simulation:
- Using GearsES2 demo
- PixelScale 1f, 2f and 0f - last two using max pixel scale
- Touch w/ GearsES2 works:
-- 1 finger rotate
-- 2 finger drag
-- 2 finger pinch-zoom gesture detection
Diffstat (limited to 'make')
-rw-r--r-- | make/build-newt.xml | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/make/build-newt.xml b/make/build-newt.xml index 1f10e6746..6c475be81 100644 --- a/make/build-newt.xml +++ b/make/build-newt.xml @@ -734,6 +734,8 @@ <includepath path="${src.generated.c}/X11" if="isX11"/> <includepath path="${src.generated.c}/MacOSX" if="isOSX"/> <includepath path="${src.generated.c}/iOS" if="isIOS"/> + <includepath path="${src}/nativewindow/native" if="isIOS"/> + <includepath path="${src}/nativewindow/native/ios" if="isIOS"/> <includepath path="${src.generated.c}/Windows" if="isWindows"/> <includepath path="${src.generated.c}/KD" if="setup.addNativeKD" /> <includepath path="${src.generated.c}/IntelGDL" if="setup.addNativeIntelGDL" /> |