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authorSven Gothel <[email protected]>2019-07-08 05:10:02 +0200
committerSven Gothel <[email protected]>2019-07-08 05:10:02 +0200
commit0f97d9292cc7ff97f61f68b69c5a375cc023a5af (patch)
tree9e669aff05ec49482db63e0f5fe608e8744f153a /make
parentd488ff097fc329a3185c6c64a8a6908e1f9f63d6 (diff)
NEWT iOS: Support Multi-Touch Events, PixelScale, ..
Note: Two subsequent commit will add some required change in the native UIWindow/UIView creation methods to actually make the NEWT view being displayed ;-) The demo 'com.jogamp.opengl.demos.ios.Hello' demonstrated a standard NEWT application running on iOS. Previous NativeWindow wrap-around demo is preserved in 'com.jogamp.opengl.demos.ios.Hello1'. Tested on ipad 11'inch arm64 and x86_64 simulation: - Using GearsES2 demo - PixelScale 1f, 2f and 0f - last two using max pixel scale - Touch w/ GearsES2 works: -- 1 finger rotate -- 2 finger drag -- 2 finger pinch-zoom gesture detection
Diffstat (limited to 'make')
-rw-r--r--make/build-newt.xml2
1 files changed, 2 insertions, 0 deletions
diff --git a/make/build-newt.xml b/make/build-newt.xml
index 1f10e6746..6c475be81 100644
--- a/make/build-newt.xml
+++ b/make/build-newt.xml
@@ -734,6 +734,8 @@
<includepath path="${src.generated.c}/X11" if="isX11"/>
<includepath path="${src.generated.c}/MacOSX" if="isOSX"/>
<includepath path="${src.generated.c}/iOS" if="isIOS"/>
+ <includepath path="${src}/nativewindow/native" if="isIOS"/>
+ <includepath path="${src}/nativewindow/native/ios" if="isIOS"/>
<includepath path="${src.generated.c}/Windows" if="isWindows"/>
<includepath path="${src.generated.c}/KD" if="setup.addNativeKD" />
<includepath path="${src.generated.c}/IntelGDL" if="setup.addNativeIntelGDL" />