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authorSven Gothel <[email protected]>2012-02-20 18:03:36 +0100
committerSven Gothel <[email protected]>2012-02-20 18:03:36 +0100
commita4c7bf0420e369e71561d2847f2fc444ce5abafa (patch)
treeeaf13946a0ef653fc9de163a911484be10f33379 /make
parent505525c857bc4d62815a69463e263d0c2c847ac1 (diff)
API Change [GLProfile/GLContext]: Add notion of hardware acceleration in GLProfile.get<Profile>() methods.
We need to distinguish between software and hardware accelerated OpenGL profiles to allow choosing the proper profiles [default, GL2ES1, GL2ES2, ..] on platforms where both, software and hardware implementations exist (GL, GLES2, ..). Where no preference is being requested, hardware acceleration is favored: GLProfile.getDefault() GLProfile.getGL2ES1() GLProfile.getGL2ES2() Some method signatures needed to change GLProfile: getMaxProgrammable(AbstractGraphicsDevice device) -> getMaxProgrammable(AbstractGraphicsDevice device, boolean favorHardwareRasterizer) GLProfile adds: isHardwareRasterizer() Determination whether a hardware acceleration is being used or not is extended in GLContextImpl by querying the current context's GL_RENDERER string. If the latter contains 'software' (case insensitive) it is not hardware accelerated. At least this works w/ newer Mesa3D impl, where GLX_SLOW_CONFIG is not set!
Diffstat (limited to 'make')
-rw-r--r--make/build-jogl.xml1
1 files changed, 1 insertions, 0 deletions
diff --git a/make/build-jogl.xml b/make/build-jogl.xml
index 2ddd2296a..3873f3b20 100644
--- a/make/build-jogl.xml
+++ b/make/build-jogl.xml
@@ -1471,6 +1471,7 @@
<target name="c.build.jogl.prepare" depends="c.build.jogl.prepare.openMAX">
<javah destdir="${build.jogl}/gensrc/native/jogl" classpath="${javah.classpath}" class="jogamp.opengl.GLDebugMessageHandler" />
+ <javah destdir="${build.jogl}/gensrc/native/jogl" classpath="${javah.classpath}" class="jogamp.opengl.GLContextImpl" />
<!-- Generate the waveout Mixer header -->
<!-- FIXME: this is temporary until we move this to another workspace -->
<!--javah destdir="${build.jogl}/gensrc/native/jogl" classpath="${javah.classpath}" class="com.jogamp.audio.windows.waveout.Mixer" /-->