diff options
author | Sven Gothel <[email protected]> | 2015-10-01 23:58:43 +0200 |
---|---|---|
committer | Sven Gothel <[email protected]> | 2015-10-01 23:58:43 +0200 |
commit | f60bc2eb827a89d5d26d7348761da268306c0623 (patch) | |
tree | 9eedd9b4a58618c41172b7a34b983614df68b68f /make | |
parent | a9b3f6d13b45284e81b91a1e1e31b35c31dd3670 (diff) |
Bug 1205: Revert clear background to support fix for Bug 1232: NEWT Translucency Windows >= 8
Reverting 'clear backrgound' portion of commit f607c0148736fa198fb91b60123824e53366022e.
It has been identified, that Windows does initialize onscreen windows (i.e. w/ white/DESKTOP color).
This is also required for allowing translucent windows,
since clearing the background intefers on Windows >= 8 (undecorated windows).
Diffstat (limited to 'make')
-rw-r--r-- | make/scripts/tests.sh | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/make/scripts/tests.sh b/make/scripts/tests.sh index eef519d78..65d9bf3a0 100644 --- a/make/scripts/tests.sh +++ b/make/scripts/tests.sh @@ -138,7 +138,7 @@ function jrun() { #D_ARGS="-Djogl.debug.GLSLCode -Djogl.debug.TraceGL" #D_ARGS="-Djogl.debug.GLSLCode -Djogl.debug.DebugGL" #D_ARGS="-Djogl.debug.GLContext -Dnativewindow.debug.JAWT -Dnewt.debug.Window" - D_ARGS="-Dnativewindow.debug.JAWT -Djogl.debug.GLCanvas" + #D_ARGS="-Dnativewindow.debug.JAWT -Djogl.debug.GLCanvas" #D_ARGS="-Dnativewindow.debug.JAWT -Djogamp.debug.TaskBase.TraceSource" #D_ARGS="-Dnativewindow.debug.JAWT" #D_ARGS="-Djogl.debug.GLContext.TraceSwitch" @@ -310,7 +310,7 @@ function jrun() { #D_ARGS="-Djogl.debug.AudioSink -Djoal.openal.lib=system" #D_ARGS="-Djogl.debug.AudioSink -Djogl.debug.AudioSink.trace" #D_ARGS="-Djogl.debug.AudioSink -Djogl.debug.GLMediaPlayer" - #D_ARGS="-Djogl.debug.GLMediaPlayer -Djogl.debug.GLMediaPlayer.Native" + D_ARGS="-Djogl.debug.GLMediaPlayer -Djogl.debug.GLMediaPlayer.Native" #D_ARGS="-Djogl.debug.GLMediaPlayer -Djogl.debug.GLSLCode" #D_ARGS="-Djogl.debug.GLMediaPlayer.StreamWorker.delay=25 -Djogl.debug.GLMediaPlayer" #D_ARGS="-Djogl.debug.GLMediaPlayer.Native" @@ -424,7 +424,7 @@ function testawtswt() { # # HiDPI # -#testnoawt com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestGearsES2NEWT $* +testnoawt com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestGearsES2NEWT $* #testnoawt com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestGearsES2SimpleNEWT $* #testawt com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2GLJPanelAWT $* #testawt com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2AWT $* @@ -621,7 +621,7 @@ function testawtswt() { #testnoawt com.jogamp.opengl.test.junit.newt.TestRemoteGLWindows01NEWT $* #testnoawt com.jogamp.opengl.test.junit.newt.TestWindows01NEWT $* -testnoawt com.jogamp.opengl.test.junit.newt.TestWindows02NEWT $* +#testnoawt com.jogamp.opengl.test.junit.newt.TestWindows02NEWT $* #testnoawt com.jogamp.opengl.test.junit.newt.TestWindowClosingProtocol02NEWT $* #testnoawt com.jogamp.opengl.test.junit.newt.TestWindowAndPointerIconNEWT $* #testnoawt com.jogamp.opengl.test.junit.newt.TestGLWindows01NEWT $* |