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authorSven Gothel <[email protected]>2013-12-19 12:59:05 +0100
committerSven Gothel <[email protected]>2013-12-19 12:59:05 +0100
commit0f1ddc82329835b903e31e301fcf134d1d7337be (patch)
tree13009c126828523cf3758fafa0253078ded94c93 /make
parente217858a83f947ffdd7e4ce3395073584e57108a (diff)
Bug 924: More robost Fullscreen Exit
- 'tempInvisible' shall be also performed for top windows, solves Unity-WM background refresh issue - Rename local field 'fullscreen' -> '_fullscreen' to avoid confusion - Proper insets handling: Set 'WindowImpl.this.fullscreen = _fullscreen' only before reconfiguring, otherwise wrong position maybe used due to wrong insets value. Tested w/ WMs: KWin + Unity
Diffstat (limited to 'make')
-rw-r--r--make/scripts/tests.sh7
1 files changed, 4 insertions, 3 deletions
diff --git a/make/scripts/tests.sh b/make/scripts/tests.sh
index 746985d83..b680d2b25 100644
--- a/make/scripts/tests.sh
+++ b/make/scripts/tests.sh
@@ -93,6 +93,7 @@ function jrun() {
#D_ARGS="-Djogl.debug=all -Dnativewindow.debug=all"
#D_ARGS="-Djogamp.debug=all -Dnativewindow.debug=all -Djogl.debug=all -Dnewt.debug=all"
#D_ARGS="-Dnativewindow.debug=all -Djogl.debug=all -Dnewt.debug=all"
+ D_ARGS="-Dnativewindow.debug=all -Dnewt.debug=all"
#D_ARGS="-Djogl.debug=all -Dnativewindow.debug=all -Dnewt.debug=all -Djogamp.debug.Lock"
#D_ARGS="-Dnativewindow.debug.X11Util.ATI_HAS_NO_XCLOSEDISPLAY_BUG"
@@ -192,7 +193,7 @@ function jrun() {
#D_ARGS="-Dnewt.debug.EDT"
#D_ARGS="-Dnewt.debug.Window -Dnewt.debug.Display -Dnewt.debug.EDT -Djogl.debug.GLContext"
#D_ARGS="-Dnewt.debug.Window -Djogl.debug.Animator -Dnewt.debug.Screen"
- D_ARGS="-Dnativewindow.debug.JAWT -Dnewt.debug.Window"
+ #D_ARGS="-Dnativewindow.debug.JAWT -Dnewt.debug.Window"
#D_ARGS="-Dnewt.debug.Window.KeyEvent"
#D_ARGS="-Dnewt.debug.Window.MouseEvent"
#D_ARGS="-Dnewt.debug.Window.MouseEvent -Dnewt.debug.Window.KeyEvent"
@@ -320,7 +321,7 @@ function testawtswt() {
#testawt com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2AWT $*
#testawt com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2GLJPanelAWT $*
#testawt com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2GLJPanelsAWT $*
-#testawt com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestGearsES2NewtCanvasAWT $*
+testawt com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestGearsES2NewtCanvasAWT $*
#testawt com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestLandscapeES2NewtCanvasAWT $*
#testnoawt com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestGearsES2NEWT $*
#testnoawt com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile00NEWT $*
@@ -506,7 +507,7 @@ function testawtswt() {
#testawt com.jogamp.opengl.test.junit.jogl.awt.TestBug816OSXCALayerPos03bB849AWT $*
#testawt com.jogamp.opengl.test.junit.jogl.awt.TestBug816OSXCALayerPos03cB849AWT $*
##testawt com.jogamp.opengl.test.junit.jogl.awt.TestBug816JTabbedPanelVisibilityB849B878AWT $*
-testawt com.jogamp.opengl.test.junit.jogl.awt.TestBug816GLCanvasFrameHoppingB849B889AWT $*
+#testawt com.jogamp.opengl.test.junit.jogl.awt.TestBug816GLCanvasFrameHoppingB849B889AWT $*
#testawt com.jogamp.opengl.test.junit.jogl.awt.TestBug816OSXCALayerPos04aAWT $*
#testawt com.jogamp.opengl.test.junit.jogl.awt.TestBug816OSXCALayerPos04bAWT $*
#testawt com.jogamp.opengl.test.junit.jogl.awt.TestBug675BeansInDesignTimeAWT $*