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authorSven Gothel <[email protected]>2012-06-30 05:14:34 +0200
committerSven Gothel <[email protected]>2012-06-30 05:14:34 +0200
commit9a7c8896fe38ebcd42ed5238b09a7a36d46db9dc (patch)
treed3ffa573aaa3a6d9e3f4232a960e17581b5e19ee /make
parentc50fca1b5df9ec3b76fada4dd5dd307bdece531a (diff)
Fix Bug #589 (JAWT Offscreen-Layer resize) and Offscreen-Layer setSwapInterval() deadlock; Reuse JAWT instance; Cleanup
- Fixes - OSXUtil.CreateCALayer*(..): Pass layer target size (if known). This fixes Bug #589 - MacOSXWindowSystemInterface-pbuffer.m: - ALL: displayLink NULL check - setSwapInterval(..): lock only for variable setting, could deadlock when start/stop CVDisplayLink - JAWTWindow.destroy(): use 'surfaceLock' instead of 'synchronized' - Cleanup / Performance - JAWTWindow.lockSurface(): Reuse JAWT instance - MacOSXJAWTWindow: AttachJAWTSurfaceLayer0(..) -> SetJAWTRootSurfaceLayer0(..) Reflects semantic better. - DEBUG - JAWTWindow.updateBounds(..) notify of bounds change
Diffstat (limited to 'make')
-rwxr-xr-xmake/scripts/tests.sh4
1 files changed, 2 insertions, 2 deletions
diff --git a/make/scripts/tests.sh b/make/scripts/tests.sh
index 646ff2249..55fbc5378 100755
--- a/make/scripts/tests.sh
+++ b/make/scripts/tests.sh
@@ -271,7 +271,7 @@ function testawtswt() {
#testawt com.jogamp.opengl.test.junit.jogl.awt.TestAWT02WindowClosing
#testawt com.jogamp.opengl.test.junit.jogl.awt.text.TestAWTTextRendererUseVertexArrayBug464
#testawt com.jogamp.opengl.test.junit.jogl.demos.gl2.awt.TestGearsAWT $*
-#testawt com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2AWT $*
+testawt com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2AWT $*
#testawt com.jogamp.opengl.test.junit.jogl.demos.gl2.awt.TestGearsAWTAnalyzeBug455 $*
#testawt com.jogamp.opengl.test.junit.jogl.demos.gl2.awt.TestGearsGLJPanelAWT $*
#testawt com.jogamp.opengl.test.junit.jogl.demos.gl2.awt.TestGearsGLJPanelAWTBug450 $*
@@ -332,7 +332,7 @@ function testawtswt() {
#testnoawt com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileNEWT $*
#testawt com.jogamp.opengl.test.junit.jogl.util.texture.TestGLReadBufferUtilTextureIOWrite01AWT $*
#testnoawt com.jogamp.opengl.test.junit.jogl.util.texture.TestGLReadBufferUtilTextureIOWrite01NEWT $*
-testawt com.jogamp.opengl.test.junit.jogl.util.texture.TestGLReadBufferUtilTextureIOWrite02AWT $*
+#testawt com.jogamp.opengl.test.junit.jogl.util.texture.TestGLReadBufferUtilTextureIOWrite02AWT $*
#testnoawt com.jogamp.opengl.test.junit.jogl.util.texture.TestGLReadBufferUtilTextureIOWrite02NEWT $*
#testnoawt com.jogamp.opengl.test.junit.jogl.util.texture.TestTextureSequence01NEWT $*
#testawt com.jogamp.opengl.test.junit.jogl.util.texture.TestTextureSequence01AWT $*