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authorSven Gothel <[email protected]>2014-05-21 08:53:54 +0200
committerSven Gothel <[email protected]>2014-05-21 08:53:54 +0200
commitf9a00b91dcd146c72a50237b62270f33bd0da98e (patch)
treef4387da868608cea5066ce3a8cb9039a16b529de /make
parent0ffba122ea5c4b8cc247234ca9f48ccfcce833cd (diff)
Bug 742 HiDPI: [Core API Change] Distinguish window-units and pixel-units; Add HiDPI for AWT GLCanvas w/ OSX CALayer
Core API Change: To support HiDPI thoroughly in JOGL (NativeWindow, JOGL, NEWT) we need to separate window- and pixel units. NativeWindow and NativeSurface now have distinguished access methods for window units and pixel units. NativeWindow: Using window units - getWindowWidth() * NEW Method * - getWindowHeight() * NEW Method * - getX(), getY(), ... NativeSurface: Using pixel units - getWidth() -> getSurfaceWidth() * RENAMED * - getHeight() -> getSurfaceHeight() * RENAMED * GLDrawable: Using pixel units - getWidth() -> getSurfaceWidth() * RENAMED, aligned w/ NativeSurface * - getHeight() -> getSurfaceHeight() * RENAMED, aligned w/ NativeSurface * Above changes also removes API collision w/ other windowing TK, e.g. AWT's getWidth()/getHeight() in GLCanvas and the same method names in GLDrawable before this change. +++ Now preliminary 'working': - AWT GLCanvas - AWT GLJPanel Tested manually on OSX w/ and w/o HiDPI Retina: java com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2AWT -manual -noanim -time 1000000 java com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2GLJPanelAWT -manual -noanim -time 1000000 +++ TODO: - NEWT - Change Window.setSize(..) to use pixel units ? - OSX HiDPI support - Testing .. - API refinement
Diffstat (limited to 'make')
-rw-r--r--make/config/jogl/cgl-macosx-CustomJavaCode.java6
-rw-r--r--make/scripts/tests.sh3
-rw-r--r--make/stub_includes/opengl/macosx-window-system.h3
3 files changed, 8 insertions, 4 deletions
diff --git a/make/config/jogl/cgl-macosx-CustomJavaCode.java b/make/config/jogl/cgl-macosx-CustomJavaCode.java
index ab1d44b64..fc3ce1c57 100644
--- a/make/config/jogl/cgl-macosx-CustomJavaCode.java
+++ b/make/config/jogl/cgl-macosx-CustomJavaCode.java
@@ -11,8 +11,10 @@
* </p>
*/
public static long createNSOpenGLLayer(final long ctx, final int gl3ShaderProgramName, final long fmt, final long p,
- final int texID, final boolean opaque, final int texWidth, final int texHeight) {
- return createNSOpenGLLayerImpl(ctx, gl3ShaderProgramName, fmt, p, texID, opaque, texWidth, texHeight);
+ final int texID, final boolean opaque,
+ final int texWidth, final int texHeight,
+ final int winWidth, final int winHeight) {
+ return createNSOpenGLLayerImpl(ctx, gl3ShaderProgramName, fmt, p, texID, opaque, texWidth, texHeight, winWidth, winHeight);
}
/**
diff --git a/make/scripts/tests.sh b/make/scripts/tests.sh
index 6fbad332f..13f5b08ea 100644
--- a/make/scripts/tests.sh
+++ b/make/scripts/tests.sh
@@ -216,8 +216,9 @@ function jrun() {
#D_ARGS="-Dnewt.debug.Window -Dnewt.debug.Window.MouseEvent -Dnewt.debug.Window.KeyEvent"
#D_ARGS="-Dnewt.debug.Window"
#D_ARGS="-Xprof"
+ #D_ARGS="-Dnativewindow.debug=all -Djogl.debug=all -Dnewt.debug=all"
D_ARGS="-Djogl.debug.GLCanvas -Djogl.debug.Java2D -Djogl.debug.GLJPanel"
- #D_ARGS="-Djogl.debug.GLCanvas -Djogl.debug.Java2D -Djogl.debug.GLJPanel -Djogl.gljpanel.nohidpi"
+ #D_ARGS="-Djogl.debug.GLCanvas -Djogl.debug.Java2D -Djogl.debug.GLJPanel -Dnativewindow.awt.nohidpi"
#D_ARGS="-Djogl.debug.GLCanvas -Djogl.debug.Java2D -Djogl.debug.GLJPanel -Djogl.debug.GLJPanel.Viewport"
#D_ARGS="-Djogl.debug.GLCanvas -Djogl.debug.Java2D -Djogl.debug.GLJPanel -Djogl.gljpanel.noglsl"
#D_ARGS="-Djogl.debug.GLCanvas -Djogl.debug.Java2D -Djogl.debug.GLJPanel -Djogl.gljpanel.noglsl -Djogl.gljpanel.awtverticalflip"
diff --git a/make/stub_includes/opengl/macosx-window-system.h b/make/stub_includes/opengl/macosx-window-system.h
index 2bfe86aa4..96643fca3 100644
--- a/make/stub_includes/opengl/macosx-window-system.h
+++ b/make/stub_includes/opengl/macosx-window-system.h
@@ -56,7 +56,8 @@ void setContextPBuffer(NSOpenGLContext* ctx, NSOpenGLPixelBuffer* pBuffer);
void setContextTextureImageToPBuffer(NSOpenGLContext* ctx, NSOpenGLPixelBuffer* pBuffer, GLenum colorBuffer);
Bool isNSOpenGLPixelBuffer(uint64_t object);
-NSOpenGLLayer* createNSOpenGLLayer(NSOpenGLContext* ctx, int gl3ShaderProgramName, NSOpenGLPixelFormat* fmt, NSOpenGLPixelBuffer* p, uint32_t texID, Bool opaque, int texWidth, int texHeight);
+NSOpenGLLayer* createNSOpenGLLayer(NSOpenGLContext* ctx, int gl3ShaderProgramName, NSOpenGLPixelFormat* fmt, NSOpenGLPixelBuffer* p, uint32_t texID, Bool opaque,
+ int texWidth, int texHeight, int winWidth, int winHeight);
void setNSOpenGLLayerEnabled(NSOpenGLLayer* layer, Bool enable);
void setNSOpenGLLayerSwapInterval(NSOpenGLLayer* layer, int interval);
void waitUntilNSOpenGLLayerIsReady(NSOpenGLLayer* layer, long to_micros);