diff options
author | Sven Gothel <[email protected]> | 2014-05-21 08:53:54 +0200 |
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committer | Sven Gothel <[email protected]> | 2014-05-21 08:53:54 +0200 |
commit | f9a00b91dcd146c72a50237b62270f33bd0da98e (patch) | |
tree | f4387da868608cea5066ce3a8cb9039a16b529de /make | |
parent | 0ffba122ea5c4b8cc247234ca9f48ccfcce833cd (diff) |
Bug 742 HiDPI: [Core API Change] Distinguish window-units and pixel-units; Add HiDPI for AWT GLCanvas w/ OSX CALayer
Core API Change:
To support HiDPI thoroughly in JOGL (NativeWindow, JOGL, NEWT)
we need to separate window- and pixel units.
NativeWindow and NativeSurface now have distinguished
access methods for window units and pixel units.
NativeWindow: Using window units
- getWindowWidth() * NEW Method *
- getWindowHeight() * NEW Method *
- getX(), getY(), ...
NativeSurface: Using pixel units
- getWidth() -> getSurfaceWidth() * RENAMED *
- getHeight() -> getSurfaceHeight() * RENAMED *
GLDrawable: Using pixel units
- getWidth() -> getSurfaceWidth() * RENAMED, aligned w/ NativeSurface *
- getHeight() -> getSurfaceHeight() * RENAMED, aligned w/ NativeSurface *
Above changes also removes API collision w/ other windowing TK,
e.g. AWT's getWidth()/getHeight() in GLCanvas
and the same method names in GLDrawable before this change.
+++
Now preliminary 'working':
- AWT GLCanvas
- AWT GLJPanel
Tested manually on OSX w/ and w/o HiDPI Retina:
java com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2AWT -manual -noanim -time 1000000
java com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2GLJPanelAWT -manual -noanim -time 1000000
+++
TODO:
- NEWT
- Change Window.setSize(..) to use pixel units ?
- OSX HiDPI support
- Testing ..
- API refinement
Diffstat (limited to 'make')
-rw-r--r-- | make/config/jogl/cgl-macosx-CustomJavaCode.java | 6 | ||||
-rw-r--r-- | make/scripts/tests.sh | 3 | ||||
-rw-r--r-- | make/stub_includes/opengl/macosx-window-system.h | 3 |
3 files changed, 8 insertions, 4 deletions
diff --git a/make/config/jogl/cgl-macosx-CustomJavaCode.java b/make/config/jogl/cgl-macosx-CustomJavaCode.java index ab1d44b64..fc3ce1c57 100644 --- a/make/config/jogl/cgl-macosx-CustomJavaCode.java +++ b/make/config/jogl/cgl-macosx-CustomJavaCode.java @@ -11,8 +11,10 @@ * </p> */ public static long createNSOpenGLLayer(final long ctx, final int gl3ShaderProgramName, final long fmt, final long p, - final int texID, final boolean opaque, final int texWidth, final int texHeight) { - return createNSOpenGLLayerImpl(ctx, gl3ShaderProgramName, fmt, p, texID, opaque, texWidth, texHeight); + final int texID, final boolean opaque, + final int texWidth, final int texHeight, + final int winWidth, final int winHeight) { + return createNSOpenGLLayerImpl(ctx, gl3ShaderProgramName, fmt, p, texID, opaque, texWidth, texHeight, winWidth, winHeight); } /** diff --git a/make/scripts/tests.sh b/make/scripts/tests.sh index 6fbad332f..13f5b08ea 100644 --- a/make/scripts/tests.sh +++ b/make/scripts/tests.sh @@ -216,8 +216,9 @@ function jrun() { #D_ARGS="-Dnewt.debug.Window -Dnewt.debug.Window.MouseEvent -Dnewt.debug.Window.KeyEvent" #D_ARGS="-Dnewt.debug.Window" #D_ARGS="-Xprof" + #D_ARGS="-Dnativewindow.debug=all -Djogl.debug=all -Dnewt.debug=all" D_ARGS="-Djogl.debug.GLCanvas -Djogl.debug.Java2D -Djogl.debug.GLJPanel" - #D_ARGS="-Djogl.debug.GLCanvas -Djogl.debug.Java2D -Djogl.debug.GLJPanel -Djogl.gljpanel.nohidpi" + #D_ARGS="-Djogl.debug.GLCanvas -Djogl.debug.Java2D -Djogl.debug.GLJPanel -Dnativewindow.awt.nohidpi" #D_ARGS="-Djogl.debug.GLCanvas -Djogl.debug.Java2D -Djogl.debug.GLJPanel -Djogl.debug.GLJPanel.Viewport" #D_ARGS="-Djogl.debug.GLCanvas -Djogl.debug.Java2D -Djogl.debug.GLJPanel -Djogl.gljpanel.noglsl" #D_ARGS="-Djogl.debug.GLCanvas -Djogl.debug.Java2D -Djogl.debug.GLJPanel -Djogl.gljpanel.noglsl -Djogl.gljpanel.awtverticalflip" diff --git a/make/stub_includes/opengl/macosx-window-system.h b/make/stub_includes/opengl/macosx-window-system.h index 2bfe86aa4..96643fca3 100644 --- a/make/stub_includes/opengl/macosx-window-system.h +++ b/make/stub_includes/opengl/macosx-window-system.h @@ -56,7 +56,8 @@ void setContextPBuffer(NSOpenGLContext* ctx, NSOpenGLPixelBuffer* pBuffer); void setContextTextureImageToPBuffer(NSOpenGLContext* ctx, NSOpenGLPixelBuffer* pBuffer, GLenum colorBuffer); Bool isNSOpenGLPixelBuffer(uint64_t object); -NSOpenGLLayer* createNSOpenGLLayer(NSOpenGLContext* ctx, int gl3ShaderProgramName, NSOpenGLPixelFormat* fmt, NSOpenGLPixelBuffer* p, uint32_t texID, Bool opaque, int texWidth, int texHeight); +NSOpenGLLayer* createNSOpenGLLayer(NSOpenGLContext* ctx, int gl3ShaderProgramName, NSOpenGLPixelFormat* fmt, NSOpenGLPixelBuffer* p, uint32_t texID, Bool opaque, + int texWidth, int texHeight, int winWidth, int winHeight); void setNSOpenGLLayerEnabled(NSOpenGLLayer* layer, Bool enable); void setNSOpenGLLayerSwapInterval(NSOpenGLLayer* layer, int interval); void waitUntilNSOpenGLLayerIsReady(NSOpenGLLayer* layer, long to_micros); |