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authorSven Gothel <[email protected]>2011-11-09 00:14:01 +0100
committerSven Gothel <[email protected]>2011-11-09 00:14:01 +0100
commit1055ce051fd7bd3c88724888cf8f46c75535a249 (patch)
treec93785b2d2eff1363b8eba17398f57534c55c9a5 /make
parent835b88a4ec0a01edf23d2af2cc1d22a7550bdf9b (diff)
OS X Layered View: Part2 Java/Native MacOSXCGLContext / MacOSXPbufferCGLContext
Undo 368cbf4462d7f3635c1ef4497424c360b5ccc203: - "use SurfaceUpdateListener() to notify layer", simply use MacOSXCGLContext's swap impl. MacOSXCGLContext: - NSOpenGLImpl.create(): - issues createNSOpenGLLayer() using tex-size (maybe POT) as args - attaches the NSOpenGLLayer to the JAWT layered surface host - NSOpenGLImpl.setSwapInterval() propagates interval to our NSOpenGLLayer impl. - NSOpenGLImpl.swapBuffer() (layer case): - waits for v-sync if enabled (v-sync), or until native 'draw' is finished (tearing) using our pthread/ NSOpenGLLayer synchronization. The latter uses CADisplayLink or CVDisplayLinkRef for v-sync synchronization. - flushes our local ctx - triggers our NSOpenGLLayer to 'draw' - MacOSXPbufferCGLContext create() sets the texture size independently of pbuffer size (POT/NPOT)
Diffstat (limited to 'make')
-rw-r--r--make/stub_includes/opengl/macosx-window-system.h4
1 files changed, 3 insertions, 1 deletions
diff --git a/make/stub_includes/opengl/macosx-window-system.h b/make/stub_includes/opengl/macosx-window-system.h
index 959b44d8d..347de6299 100644
--- a/make/stub_includes/opengl/macosx-window-system.h
+++ b/make/stub_includes/opengl/macosx-window-system.h
@@ -53,7 +53,9 @@ void setContextPBuffer(NSOpenGLContext* ctx, NSOpenGLPixelBuffer* pBuffer);
void setContextTextureImageToPBuffer(NSOpenGLContext* ctx, NSOpenGLPixelBuffer* pBuffer, GLenum colorBuffer);
// NSOpenGLLayer* createNSOpenGLLayer(NSOpenGLContext* ctx, NSOpenGLPixelFormat* fmt, NSView* view, Bool opaque);
-NSOpenGLLayer* createNSOpenGLLayer(NSOpenGLContext* ctx, NSOpenGLPixelFormat* fmt, NSOpenGLPixelBuffer* pbuffer, Bool opaque, int width, int height);
+NSOpenGLLayer* createNSOpenGLLayer(NSOpenGLContext* ctx, NSOpenGLPixelFormat* fmt, NSOpenGLPixelBuffer* pbuffer, Bool opaque, int texWidth, int texHeight);
+void setNSOpenGLLayerSwapInterval(NSOpenGLLayer* layer, int interval);
+void waitUntilNSOpenGLLayerIsReady(NSOpenGLLayer* layer, long to_ms);
void setNSOpenGLLayerNeedsDisplay(NSOpenGLLayer* glLayer);
void releaseNSOpenGLLayer(NSOpenGLLayer *glLayer);