diff options
author | Kenneth Russel <[email protected]> | 2004-11-18 23:17:23 +0000 |
---|---|---|
committer | Kenneth Russel <[email protected]> | 2004-11-18 23:17:23 +0000 |
commit | e088362d49d9c64fa3c862d7a3cd6f07485985eb (patch) | |
tree | ac193b82a54769c5c28dd7fc808c25ec0e5e8bc8 /make | |
parent | 0f4826aff7b84698df7c465782c81102a6160a30 (diff) |
Partial fix for Issue 42: Problems invoking GLU functions
Incorporated the LWJGL team's port of the GLU quadric and projection
routines to be able to eliminate calls to the native GLU library for
these cases, which was problematic on certain Linux distributions.
Still need to port at least some of the mipmap routines and the NURBS
tesselator.
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@172 232f8b59-042b-4e1e-8c03-345bb8c30851
Diffstat (limited to 'make')
-rw-r--r-- | make/glu-common.cfg | 27 | ||||
-rw-r--r-- | make/glu-impl-common-CustomJavaCode.java | 126 | ||||
-rw-r--r-- | make/glu-impl-win32-GLU13Hacks.cfg | 4 |
3 files changed, 151 insertions, 6 deletions
diff --git a/make/glu-common.cfg b/make/glu-common.cfg index b7057a978..65919e410 100644 --- a/make/glu-common.cfg +++ b/make/glu-common.cfg @@ -151,5 +151,28 @@ Ignore GLUtesselator # Ignore gluQuadricCallback.* - - +# Manually implement the GLU quadric functionality to mostly conform +# to the C APIs +Ignore GLUquadric +ManuallyImplement gluCylinder +ManuallyImplement gluDeleteQuadric +ManuallyImplement gluDisk +ManuallyImplement gluNewQuadric +ManuallyImplement gluPartialDisk +ManuallyImplement gluQuadricDrawStyle +ManuallyImplement gluQuadricNormals +ManuallyImplement gluQuadricOrientation +ManuallyImplement gluQuadricTexture +ManuallyImplement gluSphere + +# Ignore a few of the projection/unprojection APIs altogether because +# their signatures aren't specified correctly in the header file +Ignore gluProject +Ignore gluUnProject +Ignore gluUnProject4 + +# Manually implement the rest of the projection / unprojection APIs +ManuallyImplement gluOrtho2D +ManuallyImplement gluPerspective +ManuallyImplement gluLookAt +ManuallyImplement gluPickMatrix diff --git a/make/glu-impl-common-CustomJavaCode.java b/make/glu-impl-common-CustomJavaCode.java index 3332bd375..854030351 100644 --- a/make/glu-impl-common-CustomJavaCode.java +++ b/make/glu-impl-common-CustomJavaCode.java @@ -5,12 +5,23 @@ public boolean isFunctionAvailable(String gluFunctionName) } private GLUProcAddressTable gluProcAddressTable; +private GL gl; public GLUImpl(GLUProcAddressTable gluProcAddressTable) { this.gluProcAddressTable = gluProcAddressTable; + this.project = new Project(); } +// Used for pure-Java port of GLU +public void setGL(GL gl) { + this.gl = gl; +} + +//---------------------------------------------------------------------- +// Tesselator functionality +// + public GLUtesselator gluNewTess() { return GLUtesselatorImpl.gluNewTess(); } @@ -79,3 +90,118 @@ public void gluEndPolygon(GLUtesselator tesselator) { GLUtesselatorImpl tess = (GLUtesselatorImpl) tesselator; tess.gluEndPolygon(); } + +//---------------------------------------------------------------------- +// Quadric functionality +// + +/** Interface to C language function: <br> <code> void gluCylinder(GLUquadric * quad, GLdouble base, GLdouble top, GLdouble height, GLint slices, GLint stacks); </code> */ +public void gluCylinder(GLUquadric quad, double base, double top, double height, int slices, int stacks) { + ((GLUquadricImpl) quad).drawCylinder(gl, (float) base, (float) top, (float) height, slices, stacks); +} + +/** Interface to C language function: <br> <code> void gluDeleteQuadric(GLUquadric * quad); </code> */ +public void gluDeleteQuadric(GLUquadric quad) { +} + +/** Interface to C language function: <br> <code> void gluDisk(GLUquadric * quad, GLdouble inner, GLdouble outer, GLint slices, GLint loops); </code> */ +public void gluDisk(GLUquadric quad, double inner, double outer, int slices, int loops) { + ((GLUquadricImpl) quad).drawDisk(gl, (float) inner, (float) outer, slices, loops); +} + +/** Interface to C language function: <br> <code> GLUquadric * gluNewQuadric(void); </code> */ +public GLUquadric gluNewQuadric() { + return new GLUquadricImpl(); +} + +/** Interface to C language function: <br> <code> void gluPartialDisk(GLUquadric * quad, GLdouble inner, GLdouble outer, GLint slices, GLint loops, GLdouble start, GLdouble sweep); </code> */ +public void gluPartialDisk(GLUquadric quad, double inner, double outer, int slices, int loops, double start, double sweep) { + ((GLUquadricImpl) quad).drawPartialDisk(gl, (float) inner, (float) outer, slices, loops, (float) start, (float) sweep); +} + +/** Interface to C language function: <br> <code> void gluQuadricDrawStyle(GLUquadric * quad, GLenum draw); </code> */ +public void gluQuadricDrawStyle(GLUquadric quad, int draw) { + ((GLUquadricImpl) quad).setDrawStyle(draw); +} + +/** Interface to C language function: <br> <code> void gluQuadricNormals(GLUquadric * quad, GLenum normal); </code> */ +public void gluQuadricNormals(GLUquadric quad, int normal) { + ((GLUquadricImpl) quad).setNormals(normal); +} + +/** Interface to C language function: <br> <code> void gluQuadricOrientation(GLUquadric * quad, GLenum orientation); </code> */ +public void gluQuadricOrientation(GLUquadric quad, int orientation) { + ((GLUquadricImpl) quad).setOrientation(orientation); +} + +/** Interface to C language function: <br> <code> void gluQuadricTexture(GLUquadric * quad, GLboolean texture); </code> */ +public void gluQuadricTexture(GLUquadric quad, boolean texture) { + ((GLUquadricImpl) quad).setTextureFlag(texture); +} + +/** Interface to C language function: <br> <code> void gluSphere(GLUquadric * quad, GLdouble radius, GLint slices, GLint stacks); </code> */ +public void gluSphere(GLUquadric quad, double radius, int slices, int stacks) { + ((GLUquadricImpl) quad).drawSphere(gl, (float) radius, slices, stacks); +} + +//---------------------------------------------------------------------- +// Projection functionality +// + +private Project project; + +public void gluOrtho2D(double left, double right, double bottom, double top) { + project.gluOrtho2D(gl, left, right, bottom, top); +} + +public void gluPerspective(double fovy, double aspect, double zNear, double zFar) { + project.gluPerspective(gl, fovy, aspect, zNear, zFar); +} + +public void gluLookAt(double eyeX, double eyeY, double eyeZ, double centerX, double centerY, double centerZ, double upX, double upY, double upZ) { + project.gluLookAt(gl, eyeX, eyeY, eyeZ, centerX, centerY, centerZ, upX, upY, upZ); +} + +public boolean gluProject(double objX, double objY, double objZ, double[] model, double[] proj, int[] view, double[] winX, double[] winY, double[] winZ) { + double[] tmp = new double[3]; + boolean res = project.gluProject(objX, objY, objZ, model, proj, view, tmp); + winX[0] = tmp[0]; + winY[0] = tmp[1]; + winZ[0] = tmp[2]; + return res; +} + +public boolean gluProject(double objX, double objY, double objZ, double[] model, double[] proj, int[] view, double[] winPos) { + return project.gluProject(objX, objY, objZ, model, proj, view, winPos); +} + +public boolean gluUnProject(double winX, double winY, double winZ, double[] model, double[] proj, int[] view, double[] objX, double[] objY, double[] objZ) { + double[] tmp = new double[3]; + boolean res = project.gluUnProject(winX, winY, winZ, model, proj, view, tmp); + objX[0] = tmp[0]; + objY[0] = tmp[1]; + objZ[0] = tmp[2]; + return res; +} + +public boolean gluUnProject(double winX, double winY, double winZ, double[] model, double[] proj, int[] view, double[] objPos) { + return project.gluUnProject(winX, winY, winZ, model, proj, view, objPos); +} + +public boolean gluUnProject4(double winX, double winY, double winZ, double clipW, double[] model, double[] proj, int[] view, double nearVal, double farVal, double[] objX, double[] objY, double[] objZ, double[] objW) { + double[] tmp = new double[4]; + boolean res = project.gluUnProject4(winX, winY, winZ, clipW, model, proj, view, nearVal, farVal, tmp); + objX[0] = tmp[0]; + objY[0] = tmp[1]; + objZ[0] = tmp[2]; + objW[0] = tmp[3]; + return res; +} + +public boolean gluUnProject4(double winX, double winY, double winZ, double clipW, double[] model, double[] proj, int[] view, double nearVal, double farVal, double[] objPos) { + return project.gluUnProject4(winX, winY, winZ, clipW, model, proj, view, nearVal, farVal, objPos); +} + +public void gluPickMatrix(double x, double y, double delX, double delY, int[] viewport) { + project.gluPickMatrix(gl, x, y, delX, delY, viewport); +} diff --git a/make/glu-impl-win32-GLU13Hacks.cfg b/make/glu-impl-win32-GLU13Hacks.cfg index 325d2718c..186ee5ca1 100644 --- a/make/glu-impl-win32-GLU13Hacks.cfg +++ b/make/glu-impl-win32-GLU13Hacks.cfg @@ -9,7 +9,6 @@ Ignore gluBuild(1|2|3)DMipmapLevels Ignore gluBuild3DMipmaps Ignore gluCheckExtension -Ignore gluUnProject4 CustomJavaCode GLUImpl /** Entry point to C language function: <br> <code> GLint gluBuild1DMipmapLevels(GLenum target, GLint internalFormat, GLsizei width, GLenum format, GLenum type, GLint level, GLint base, GLint max, void *CustomJavaCode GLUImpl data); </code>CustomJavaCode GLUImpl CustomJavaCode GLUImpl */ CustomJavaCode GLUImpl public int gluBuild1DMipmapLevels(int target, int internalFormat, int width, int format, int type, int level, int base, int max, boolean[] data) { throw new GLException("This GLU 1.3 function is not available on Win32 platforms because Microsoft Windows ships with a GLU 1.2 implementation"); } @@ -121,6 +120,3 @@ CustomJavaCode GLUImpl public int gluBuild3DMipmaps(int target, int internalFor CustomJavaCode GLUImpl /** Entry point to C language function: <br> <code> GLboolean gluCheckExtension(const GLubyte *CustomJavaCode GLUImpl extName, const GLubyte *CustomJavaCode GLUImpl extString); </code>CustomJavaCode GLUImpl CustomJavaCode GLUImpl */ CustomJavaCode GLUImpl public boolean gluCheckExtension(java.lang.String extName, java.lang.String extString) { throw new GLException("This GLU 1.3 function is not available on Win32 platforms because Microsoft Windows ships with a GLU 1.2 implementation"); } - -CustomJavaCode GLUImpl /** Entry point to C language function: <br> <code> GLint gluUnProject4(GLdouble winX, GLdouble winY, GLdouble winZ, GLdouble clipW, const GLdouble *CustomJavaCode GLUImpl model, const GLdouble *CustomJavaCode GLUImpl proj, const GLint *CustomJavaCode GLUImpl view, GLdouble nearVal, GLdouble farVal, GLdouble *CustomJavaCode GLUImpl objX, GLdouble *CustomJavaCode GLUImpl objY, GLdouble *CustomJavaCode GLUImpl objZ, GLdouble *CustomJavaCode GLUImpl objW); </code>CustomJavaCode GLUImpl CustomJavaCode GLUImpl */ -CustomJavaCode GLUImpl public int gluUnProject4(double winX, double winY, double winZ, double clipW, double[] model, double[] proj, int[] view, double nearVal, double farVal, double[] objX, double[] objY, double[] objZ, double[] objW) { throw new GLException("This GLU 1.3 function is not available on Win32 platforms because Microsoft Windows ships with a GLU 1.2 implementation"); } |