diff options
author | Sven Gothel <[email protected]> | 2014-03-22 06:23:50 +0100 |
---|---|---|
committer | Sven Gothel <[email protected]> | 2014-03-22 06:23:50 +0100 |
commit | b4817d053d7af20dae33774e430bf79a3d3c6fcd (patch) | |
tree | 1e7cd3d713e3c1f8442f00be8d161a63de34f601 /make | |
parent | 523d1dae2431fdd56d39d3ea06220cfed412a0b5 (diff) |
Bug 801: Revise Graph VBAA (Add border dropping MSAA; Test diff. AA modes incl. FXAA2) ; Test exp. LineAA ; Misc Changes
- Revise VBAA
- Add border to FBO dropping MSAA
- This automatically gives AA for edges on FBO boundary
- Correcting ceil-diff, use object-diff instead of win-diff (diff := ceil(a)-a, w/ float a)
- Reorg shader - using includes to test diff. AA modes:
- [poles, wholeedge] * [equalweight, propweight]
- fxaa2
- Exp. LineAA (disabled)
- Test ROESSLER-2012-OGLES for detected rectangles only
- Test boundary line detection
See screenshots: <http://jogamp.org/files/screenshots/graphui/20140322/>
Diffstat (limited to 'make')
-rw-r--r-- | make/scripts/tests.sh | 14 |
1 files changed, 6 insertions, 8 deletions
diff --git a/make/scripts/tests.sh b/make/scripts/tests.sh index f108a4581..6025f6d22 100644 --- a/make/scripts/tests.sh +++ b/make/scripts/tests.sh @@ -229,7 +229,9 @@ function jrun() { #D_ARGS="-Dnativewindow.osx.calayer.bugfree" #D_ARGS="-Dnativewindow.debug.ToolkitLock" #D_ARGS="-Djogl.debug.graph.curve" - #D_ARGS="-Djogl.debug.graph.curve -Djogl.debug.graph.curve.instance" + #D_ARGS="-Djogl.debug.graph.curve -Djogl.debug.graph.curve.Instance -Djogl.debug.graph.font.Renderer -Djogl.debug.GLSLCode" + #D_ARGS="-Djogl.debug.GLSLCode -Djogl.debug.graph.curve.triangulation.LINE_AA -Djogl.debug.graph.curve.Triangulation -Djogl.debug.graph.font.Renderer" + #D_ARGS="-Djogl.debug.GLSLCode -Djogl.debug.graph.curve.vbaa.resizeLowerBoundary=0" #D_ARGS="-Djogl.debug.graph.curve.instance" #D_ARGS="-Djogl.debug.graph.curve -Djogl.debug.GLSLCode -Djogl.debug.TraceGL" #D_ARGS="-Djogl.debug.graph.curve -Djogl.debug.GLSLState" @@ -739,13 +741,9 @@ function testawtswt() { #testnoawt com.jogamp.opengl.test.junit.graph.TestTextRendererNEWTPerf01 $* #testnoawt com.jogamp.opengl.test.junit.graph.TestTextRendererNEWT10 $* #testnoawt com.jogamp.opengl.test.junit.graph.demos.ui.UINewtDemo01 $* -#testnoawt com.jogamp.opengl.test.junit.graph.demos.GPUTextNewtDemo01 $* -#testnoawt com.jogamp.opengl.test.junit.graph.demos.GPUTextNewtDemo02 $* -#testnoawt com.jogamp.opengl.test.junit.graph.demos.GPUTextNewtDemo03 $* -#testnoawt com.jogamp.opengl.test.junit.graph.demos.GPURegionNewtDemo01 $* -#testnoawt com.jogamp.opengl.test.junit.graph.demos.GPURegionNewtDemo02 $* -#testnoawt com.jogamp.opengl.test.junit.graph.demos.GPUUISceneNewtDemo01 $* -testnoawt com.jogamp.opengl.test.junit.graph.demos.GPUUISceneNewtDemo02 $* +#testnoawt com.jogamp.opengl.test.junit.graph.demos.GPUTextNewtDemo $* +#testnoawt com.jogamp.opengl.test.junit.graph.demos.GPURegionNewtDemo $* +testnoawt com.jogamp.opengl.test.junit.graph.demos.GPUUISceneNewtDemo $* #testnoawt com.jogamp.opengl.test.junit.jogl.demos.es2.av.MovieCube $* #testnoawt com.jogamp.opengl.test.junit.jogl.demos.es2.av.MovieSimple $* |