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authorSven Gothel <[email protected]>2013-11-10 07:19:04 +0100
committerSven Gothel <[email protected]>2013-11-10 07:19:04 +0100
commitf3ef5de2b2d183f44c0e8e2001aaf7b88dfa27a1 (patch)
treee5dfecb0c1396af290f5ee9848a49d802eb8e771 /make
parent733cc83bf15815102c8d745d5f912855354f818b (diff)
Simplify Animator* Synchronization: Remove barrier 'stateSync' and favor simple 'synchronized' on Animator for field-get, which is already used in most methods
Utilizing a 2nd synchronization object 'stateSync' besides the main sync object, Animator itself, is hard to maintain. It's performance advantages for querying states ae questionable and may even introduce bugs. Use synchronization on Animator instance for all field read/write access. Fix unsynchronized write access of 'animThread' in Animator.MainLoop.run().
Diffstat (limited to 'make')
-rw-r--r--make/scripts/tests.sh5
1 files changed, 2 insertions, 3 deletions
diff --git a/make/scripts/tests.sh b/make/scripts/tests.sh
index 1f4ca9fc7..468672325 100644
--- a/make/scripts/tests.sh
+++ b/make/scripts/tests.sh
@@ -462,11 +462,10 @@ function testawtswt() {
#testnoawt com.jogamp.opengl.test.junit.jogl.acore.TestNEWTCloseX11DisplayBug565 $*
#testawt com.jogamp.opengl.test.junit.jogl.acore.TestAWTCloseX11DisplayBug565 $*
-#testnoawt com.jogamp.opengl.test.junit.jogl.acore.anim.TestAnimatorGLWindow01NEWT $*
+testnoawt com.jogamp.opengl.test.junit.jogl.acore.anim.TestAnimatorGLWindow01NEWT $*
#testawt com.jogamp.opengl.test.junit.jogl.acore.anim.TestAnimatorGLJPanel01AWT $*
-#testawt com.jogamp.opengl.test.junit.jogl.acore.anim.TestAnimatorGLCanvas01AWT $*
#testawt com.jogamp.opengl.test.junit.jogl.acore.anim.TestAWTCardLayoutAnimatorStartStopBug532 $*
-testawt com.jogamp.opengl.test.junit.jogl.acore.anim.Bug898AnimatorFromEDTAWT $*
+#testawt com.jogamp.opengl.test.junit.jogl.acore.anim.Bug898AnimatorFromEDTAWT $*
#
# NEWT