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authorKenneth Russel <[email protected]>2003-07-14 05:34:51 +0000
committerKenneth Russel <[email protected]>2003-07-14 05:34:51 +0000
commit32350278dd07c95bec7e8adcf19ca1601dd6c6b4 (patch)
tree1e33a3c50e9c5173a2f8b08270e0cb4a1b692192 /make
parent4f936be964c9e8613a5e43e1d88490ff7f550ec9 (diff)
Added Ant build support, contributed by Rob Grzywinski and Artur
Biesiadowski. Modified their original build.xml to understand dependencies between build phases (to avoid full rebuilds each time) and to invoke the C compiler without requiring an external Makefile. At this point the old Makefile/Makefile2 pair is obsolete and will be deleted shortly, as soon as the Ant build has been tested on Linux and Mac OS X. Additionally, Cygwin is no longer needed for the build; the documentation will be updated to reflect this. Refactored some of the stub_includes files to be common between platforms, yielding a build process cleanup. Fixed bugs in Javadocs. git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@19 232f8b59-042b-4e1e-8c03-345bb8c30851
Diffstat (limited to 'make')
-rw-r--r--make/Makefile27
-rw-r--r--make/build-gluegen.xml174
-rw-r--r--make/build-staticglgen.xml91
-rw-r--r--make/build.xml1038
-rw-r--r--make/cg-common.cfg1
-rw-r--r--make/host.properties49
-rw-r--r--make/stub_includes/common/cg.c26
-rw-r--r--make/stub_includes/common/gl-impl.c23
-rw-r--r--make/stub_includes/common/gl.c7
-rw-r--r--make/stub_includes/common/glu-impl.c3
-rw-r--r--make/stub_includes/common/glu.c2
-rw-r--r--make/validate-properties.xml65
12 files changed, 1479 insertions, 7 deletions
diff --git a/make/Makefile2 b/make/Makefile2
index 0c8f540ec..4fa84b2b0 100644
--- a/make/Makefile2
+++ b/make/Makefile2
@@ -301,7 +301,6 @@ DEFINES:=$(DEFINES)
INCLUDES=-I$(JOGL_STUB_INCLUDES_DIR_OPENGL) -I"$(JAVA_INCLUDE_PATH)" -I"$(JAVA_INCLUDE_PATH_PD)"
CFLAGS=$(OPTFLAGS) $(DEBUGFLAGS)
OBJ_FILE_EXT=o
-C_BUILD_OBJ_CMD=$(CC) -Dmacosx -c $(CFLAGS) $(INCLUDES) $(DEFINES) $< -o $@
DSO_PREFIX_PD=lib
DSO_EXTENSION_PD=jnilib
endif # macosx
@@ -353,7 +352,6 @@ INCLUDES=-I$(JOGL_STUB_INCLUDES_DIR_OPENGL) -I"$(JAVA_INCLUDE_PATH)" -I"$(JAVA_I
# -I$(INCLUDE_PATH_ROOT_PD)
CFLAGS=$(OPTFLAGS) $(DEBUGFLAGS)
OBJ_FILE_EXT=o
-C_BUILD_OBJ_CMD=$(CC) -c $(CFLAGS) $(INCLUDES) $(DEFINES) $< -o $@
DSO_PREFIX_PD=lib
DSO_EXTENSION_PD=so
endif # x11
@@ -458,8 +456,6 @@ JOGL_GENERATED_CFILES_MACOSX = \
# JOGL_CFG Name of the gl.cfg file
# JOGL_IMPL_CFG Name of the gl-impl.cfg file
# JOGL_JAWT_CFG Name of the jawt.cfg file
-# JOGL_WINDOW_SYSTEM_CFG Name of the e.g., gl-wgl-win32.cfg file which provides
-# WGL, GLX, etc. extensions to GL
# JOGL_WINDOW_SYSTEM_CFG Name of the e.g., wingdi.cfg file which provides internal
# access to core routines in WGL, glX, etc.
# JOGL_GENERATED_CFILES_PD Names of platform-dependent .c files
@@ -481,7 +477,6 @@ JOGL_CFG=gl-win32.cfg
JOGL_IMPL_CFG=gl-impl-win32.cfg
JOGL_GLU_CFG=glu.cfg
JOGL_GLU_IMPL_CFG=glu-impl-win32.cfg
-JOGL_WINDOW_SYSTEM_CFG=gl-wgl-win32.cfg
JOGL_JAWT_CFG=jawt-win32.cfg
JOGL_WINDOW_SYSTEM_CFG=wingdi-win32.cfg
JOGL_GENERATED_CFILES_PD=$(JOGL_GENERATED_CFILES_WINDOWS)
@@ -507,7 +502,6 @@ JOGL_CFG=gl-x11.cfg
JOGL_IMPL_CFG=gl-impl-x11.cfg
JOGL_GLU_CFG=glu.cfg
JOGL_GLU_IMPL_CFG=glu-impl-x11.cfg
-JOGL_WINDOW_SYSTEM_CFG=gl-glx-x11.cfg
JOGL_JAWT_CFG=jawt-x11.cfg
JOGL_WINDOW_SYSTEM_CFG=glx-x11.cfg
JOGL_GENERATED_CFILES_PD=$(JOGL_GENERATED_CFILES_X11)
@@ -533,7 +527,6 @@ JOGL_CFG=gl-macosx.cfg
JOGL_IMPL_CFG=gl-impl-macosx.cfg
JOGL_GLU_CFG=glu.cfg
JOGL_GLU_IMPL_CFG=glu-impl-macosx.cfg
-JOGL_WINDOW_SYSTEM_CFG=gl-cgl-macosx.cfg
JOGL_JAWT_CFG=jawt-macosx.cfg
JOGL_WINDOW_SYSTEM_CFG=cgl-macosx.cfg
JOGL_GENERATED_CFILES_PD=$(JOGL_GENERATED_CFILES_MACOSX)
diff --git a/make/build-gluegen.xml b/make/build-gluegen.xml
new file mode 100644
index 000000000..f0236811b
--- /dev/null
+++ b/make/build-gluegen.xml
@@ -0,0 +1,174 @@
+<?xml version="1.0" encoding="UTF-8"?>
+<!--
+ - Ant build for JOGL's GlueGen and corresponding ANT task. This build
+ - should not be called directly. It is invoked from the main "build.xml"
+ - file and relies on the properties set therein.
+ -
+ - The optional.jar that contains the optional ANT tasks must be in the ANT
+ - classpath (typically the ant/lib directory).
+ -
+ - This build has been tested with ANT 1.5.3 and JOGL 1.1.1.1.
+ -
+ - Public targets:
+ - all: clean and build GlueGen and GlueGen Ant task
+ - clean: clean all built
+ -->
+<project name="JOGL.GlueGen" default="all">
+ <!-- ================================================================== -->
+ <!--
+ - Declare all paths and user defined variables.
+ -->
+ <target name="declare" description="Declare properties">
+
+ <!-- Create the classpath for ANTLR. This requires the user-defined
+ - "antlr.jar" property. -->
+ <path id="antlr.classpath">
+ <pathelement location="${antlr.jar}" />
+ </path>
+
+ <!-- The location of the GlueGen source and the C grammar files. -->
+ <property name="gluegen" value="${src}/net/java/games/gluegen" />
+ <property name="c.grammar" value="${gluegen}/cgram" />
+
+ <!-- The resulting location of the generated Java files from the
+ - C grammar via ANTLR. -->
+ <property name="gluegen.build" value="${src.generated.java}/net/java/games/gluegen" />
+ <property name="generated.java.from.grammar" value="${gluegen.build}/cgram" />
+
+ </target>
+
+ <!-- ================================================================== -->
+ <!--
+ - Build GlueGen.
+ -->
+ <target name="build.gluegen" depends="declare">
+ <!-- Generate the Java files from the C grammar using ANTLR. -->
+ <antcall target="generate.c.grammar">
+ <param name="target" value="${c.grammar}/StdCParser.g" />
+ <param name="output.dir" value="${generated.java.from.grammar}" />
+ </antcall>
+ <antcall target="generate.c.grammar.glib">
+ <param name="target" value="${c.grammar}/GnuCParser.g" />
+ <param name="glib" value="${c.grammar}/StdCParser.g" />
+ <param name="output.dir" value="${generated.java.from.grammar}" />
+ </antcall>
+ <antcall target="generate.c.grammar">
+ <param name="target" value="${c.grammar}/GnuCTreeParser.g" />
+ <param name="output.dir" value="${generated.java.from.grammar}" />
+ </antcall>
+ <antcall target="generate.c.grammar.glib">
+ <param name="target" value="${c.grammar}/GnuCEmitter.g" />
+ <param name="glib" value="${c.grammar}/GnuCTreeParser.g" />
+ <param name="output.dir" value="${generated.java.from.grammar}" />
+ </antcall>
+ <antcall target="generate.c.grammar.glib">
+ <param name="target" value="${c.grammar}/HeaderParser.g" />
+ <param name="glib" value="${c.grammar}/GnuCTreeParser.g" />
+ <param name="output.dir" value="${generated.java.from.grammar}" />
+ </antcall>
+
+ <!-- Ensure that the output classes directory exists. -->
+ <mkdir dir="${classes}" />
+
+ <!-- Build GlueGen using the generated Java files along with the
+ - original source.
+ - NOTE: GlueGenTask is NOT built at this time. It is done in
+ - a separate task. -->
+ <javac destdir="${classes}" includes="**/gluegen/**" excludes="**/GlueGenTask.java"
+ source="1.4">
+ <src path="${src}" />
+ <src path="${src.generated.java}" />
+ <classpath refid="antlr.classpath" />
+ </javac>
+
+ <!-- Inform the user that GlueGen has been successfully built. -->
+ <echo message="" />
+ <echo message="GlueGen has been built successfully." />
+ </target>
+
+ <!--
+ - Using ANTLR generate the specified Java files.
+ -
+ - @param target the grammar file to process
+ - @param output.dir the directory to write the generated files to. If
+ - the directory does not exist, it will be created.
+ -->
+ <target name="generate.c.grammar" depends="declare">
+ <!-- Ensure that the output directory exists.
+ - NOTE: this will ignore silently if the directory already exists. -->
+ <mkdir dir="${output.dir}" />
+
+ <!-- Generate the Java files -->
+ <antlr target="${target}" outputdirectory="${output.dir}">
+ <classpath refid="antlr.classpath" />
+ </antlr>
+ </target>
+
+ <!--
+ - Using ANTLR generate the specified Java files with an overridden
+ - grammar file.
+ -
+ - @param target the grammar file to process
+ - @param glib the overridding grammar file
+ - @param output.dir the directory to write the generated files to. If
+ - the directory does not exist, it will be created.
+ -->
+ <target name="generate.c.grammar.glib" depends="declare">
+ <!-- Ensure that the output directory exists.
+ - NOTE: this will ignore silently if the directory already exists. -->
+ <mkdir dir="${output.dir}" />
+
+ <!-- Generate the Java files -->
+ <antlr target="${target}" glib="${glib}" outputdirectory="${output.dir}">
+ <classpath refid="antlr.classpath" />
+ </antlr>
+ </target>
+
+ <!-- ================================================================== -->
+ <!--
+ - Build the GlueGen ANT task.
+ -->
+ <target name="build.gluegen.task" depends="declare">
+ <!-- Ensure that the output classes directory exists. -->
+ <mkdir dir="${classes}" />
+
+ <!-- Build the GlueGen ANT task.
+ - NOTE: ONLY the GlueGenTask is built at this time. GlueGen
+ - itself is built in a separate task. -->
+ <javac destdir="${classes}" includes="**/GlueGenTask.java" source="1.4">
+ <src path="${src}" />
+ <classpath refid="antlr.classpath" />
+ </javac>
+
+ <!-- Inform the user that the GlueGen ANT task has been successfully
+ built. -->
+ <echo message="" />
+ <echo message="GlueGen ANT task has been built successfully." />
+ </target>
+
+ <!-- ================================================================== -->
+ <!--
+ - Clean up all that is built.
+ - NOTE: this is a bit heavy-handed as it may delete more than just
+ - what is built with this build.
+ -->
+ <target name="clean" depends="declare">
+ <delete includeEmptyDirs="true" quiet="true">
+ <fileset dir="${src.generated.java}" />
+ <fileset dir="${classes}" />
+ </delete>
+ </target>
+
+ <!-- ================================================================== -->
+ <!--
+ - Build GlueGen and the GlueGen ANT task.
+ -->
+ <target name="all" depends="declare">
+ <!-- Build GlueGen -->
+ <antcall target="build.gluegen" />
+
+ <!-- Build the GlueGen ANT task -->
+ <antcall target="build.gluegen.task" />
+ </target>
+
+</project> \ No newline at end of file
diff --git a/make/build-staticglgen.xml b/make/build-staticglgen.xml
new file mode 100644
index 000000000..d054abbb0
--- /dev/null
+++ b/make/build-staticglgen.xml
@@ -0,0 +1,91 @@
+<?xml version="1.0" encoding="UTF-8"?>
+<!--
+ - Ant build for JOGL's BuildStaticGLInfo and corresponding ANT task. This
+ - build should not be called directly. It is invoked from the main
+ - "build.xml" file and relies on the properties set therein.
+ -
+ - This build has been tested with ANT 1.5.3 and JOGL 1.1.1.1.
+ -
+ - Public targets:
+ - all: clean and build BuildStaticGLInfo and StaticGLGen Ant task
+ - clean: clean all built
+ -->
+<project name="JOGL.BuildStaticGLInfo" default="all">
+ <!-- ================================================================== -->
+ <!--
+ - Declare all paths and user defined variables.
+ -->
+ <target name="declare" description="Declare properties">
+ <!-- The location of the BuildStaticGLInfo source. -->
+ <property name="static.gl.src" value="${src}/net/java/games/gluegen/opengl" />
+ </target>
+
+ <!-- ================================================================== -->
+ <!--
+ - Build BuildStaticGLInfo.
+ -->
+ <target name="build.static.gl" depends="declare">
+ <!-- Ensure that the output classes directory exists. -->
+ <mkdir dir="${classes}" />
+
+ <!-- Compile BuildStaticGLInfo -->
+ <javac srcdir="${src}" destdir="${classes}" includes="**/BuildStaticGLInfo.java" source="1.4">
+ <classpath refid="antlr.classpath" />
+ </javac>
+
+ <!-- Inform the user that BuildStaticGLInfo has been successfully built. -->
+ <echo message="" />
+ <echo message="BuildStaticGLInfo has been built successfully." />
+ </target>
+
+ <!-- ================================================================== -->
+ <!--
+ - Build the StaticGLGen ANT task.
+ -->
+ <target name="build.static.gl.task" depends="declare">
+ <!-- Ensure that the output classes directory exists. -->
+ <mkdir dir="${classes}" />
+
+ <!-- Build the BuildStaticGLInfo ANT task.
+ - NOTE: ONLY the StaticGLGen is built at this time. BuildStaticGLInfo
+ - itself is built in a separate task. -->
+ <javac destdir="${classes}" includes="**/StaticGLGenTask.java" source="1.4">
+ <src path="${src}" />
+ <classpath refid="classpath" />
+ </javac>
+
+ <!-- Inform the user that the BuildStaticGLInfo ANT task has been
+ - successfully built. -->
+ <echo message="" />
+ <echo message="StaticGLGen ANT task has been built successfully." />
+ </target>
+
+ <!-- ================================================================== -->
+ <!--
+ - Clean up all that is built.
+ - NOTE: this is a bit heavy-handed as it may delete more than just
+ - what is built with this build.
+ -->
+ <target name="clean" depends="declare">
+ <!-- Create the directory before attempting to delete it. Deleting
+ - non-existant dirs will cause an error. -->
+ <mkdir dir="${classes}" />
+
+ <delete includeEmptyDirs="true">
+ <fileset dir="${classes}" />
+ </delete>
+ </target>
+
+ <!-- ================================================================== -->
+ <!--
+ - Build BuildStaticGLInfo and the BuildStaticGLInfo ANT task.
+ -->
+ <target name="all" depends="declare">
+ <!-- Build BuildStaticGLInfo -->
+ <antcall target="build.static.gl" />
+
+ <!-- Build the BuildStaticGLInfo ANT task -->
+ <antcall target="build.static.gl.task" />
+ </target>
+
+</project> \ No newline at end of file
diff --git a/make/build.xml b/make/build.xml
new file mode 100644
index 000000000..3b225737e
--- /dev/null
+++ b/make/build.xml
@@ -0,0 +1,1038 @@
+<?xml version="1.0" encoding="UTF-8"?>
+<!--
+ - Ant build for JOGL. This build has been tested with ANT 1.5.3. The
+ - optional.jar that contains the optional ANT tasks must be in the ANT
+ - classpath (typically the ant/lib directory).
+ -
+ - A clean download of JOGL is required for this build.
+ -
+ - This build has no dependence on environment variables; the needed
+ - ones (e.g. java.home, ANT_HOME) are all set by the Ant wrapper shell
+ - script, by the virtual machine, or elsewhere. However, on all platforms,
+ - the C compiler and linker should be in the path. All other paths that
+ - need to be set are in host.properties.
+ -
+ - NOTE: because the GlueGen config files have their own relative paths
+ - which cannot be overridden by GlueGen, GlueGen MUST be run from
+ - the "make" directory. This also means that this build.xml MUST
+ - be run from the "make" directory.
+ -
+ - All targets do the following:
+ - Build the ancillary Ant tasks.
+ - Generate the Java and C files.
+ - Compile all sources.
+ - Create the jogl.jar and platform library.
+ - Public targets:
+ - linux
+ - macosx
+ - solaris
+ - win32.vc6
+ - win32.vc7
+ - win32.mingw: build everything (jar, DSOs) for the current platform
+ - clean: clean all built
+ - javadoc: create the standard developer Javadoc
+ - javadoc.dev.win32:
+ - javadoc.dev.x11:
+ - javadoc.dev.macosx: create the internal developer Javadoc. This includes the
+ - Java and C file generators. Note that it is only supported
+ - to create the Javadoc for the platform on which you are
+ - currently running.
+ -
+ - Optional properties:
+ - -Djogl.cg=1 when combined with the build or javadoc targets will cause
+ - the experimental binding to NVidia's Cg language to be built.
+ -
+ - Thanks to Rob Grzywinski and Artur Biesiadowski for the bulk of the
+ - ANT build, including the GlueGen and StaticGLInfo tasks, the building of
+ - the Java generated sources, the first and second phase Java compiles, and
+ - the building of the jar file.
+ -->
+<project name="JOGL" basedir="." default="all">
+
+ <!-- ================================================================== -->
+ <!--
+ - Base initialization.
+ -->
+ <target name="base.init">
+ <!-- Set the project root directory to be up one directory. -->
+ <property name="project.root" value=".." />
+
+ <!-- Set the configuration and build files to this directory. -->
+ <property name="make" value="." />
+ </target>
+
+
+ <!-- ================================================================== -->
+ <!--
+ - Load user properties which override build defaults.
+ -->
+ <target name="load.user.properties" depends="base.init">
+ <!-- Load the user specified properties file that defines various host
+ - specific paths. The user will be notified if this is does not
+ - exist. -->
+ <property name="user.properties.file" value="${make}/host.properties" />
+ <property file="${user.properties.file}" />
+ <echo message="Loaded ${user.properties.file}." />
+ <echo message="antlr.jar=${antlr.jar}" />
+ </target>
+
+ <!-- ================================================================== -->
+ <!--
+ - Set up java.home.dir appropriately on all platforms.
+ -->
+ <target name="setup.java.home.dir.nonmacosx" depends="load.user.properties" unless="java.home.dir">
+ <property name="java.home.dir" value="${java.home}/.." />
+ </target>
+ <target name="setup.java.home.dir.macosx" depends="load.user.properties" unless="java.home.dir">
+ <property name="java.home.dir" value="/System/Library/Frameworks/JavaVM.framework/Home" />
+ </target>
+
+
+ <!-- ================================================================== -->
+ <!--
+ - Declare all paths and user defined variables.
+ -->
+ <target name="declare" description="Declare properties" depends="base.init">
+ <!-- Shorthand for file.separator -->
+ <property name="sep" value="${file.separator}" />
+
+ <!-- The location and name of the configuration ANT file that will
+ - validate to ensure that all user-define variables are set. -->
+ <property name="validate.user.properties" value="${make}/validate-properties.xml" />
+
+ <!-- The GlueGen and BuildStaticGLInfo build files. -->
+ <property name="gluegen.build.xml" value="${make}/build-gluegen.xml" />
+ <property name="static.gl.build.xml" value="${make}/build-staticglgen.xml" />
+
+ <!-- Names of directories relative to the project root.
+ Some of these are used in FileMappers later for dependence information
+ and need exact string matching, which is why they use file.separator
+ instead of "/". -->
+ <property name="rootrel.src" value="src" />
+ <property name="rootrel.src.c" value="${rootrel.src}${sep}native${sep}jogl" />
+ <property name="rootrel.build" value="build" />
+ <property name="rootrel.src.generated" value="${rootrel.build}${sep}gensrc" />
+ <property name="rootrel.generated.java" value="${rootrel.src.generated}${sep}classes" />
+ <property name="rootrel.generated.c.jogl" value="${rootrel.src.generated}${sep}native${sep}jogl" />
+ <property name="rootrel.generated.c.cg" value="${rootrel.src.generated}${sep}native${sep}jogl_cg" />
+ <property name="rootrel.obj" value="${rootrel.build}${sep}obj" />
+ <property name="rootrel.obj.jogl" value="${rootrel.obj}${sep}jogl" />
+ <property name="rootrel.obj.cg" value="${rootrel.obj}${sep}jogl_cg" />
+
+ <!-- The source directories. -->
+ <property name="src" value="${project.root}/${rootrel.src}" />
+ <property name="src.c" value="${project.root}/${rootrel.src.c}" />
+ <property name="build" value="${project.root}/${rootrel.build}" />
+
+ <!-- The generated source directories. -->
+ <property name="src.generated" value="${build}/gensrc" />
+ <property name="src.generated.java" value="${src.generated}/classes" />
+ <property name="src.generated.java.cg" value="${src.generated}/classes/net/java/games/cg" />
+ <property name="src.generated.c" value="${src.generated}/native/jogl" />
+ <property name="src.generated.c.cg" value="${src.generated}/native/jogl_cg" />
+ <!-- The composable pipeline source files -->
+ <property name="src.generated.java.pipeline"
+ value="net/java/games/jogl/DebugGL.java,net/java/games/jogl/TraceGL.java" />
+
+ <!-- The compiler output directories. -->
+ <property name="classes" value="${build}/classes" />
+ <property name="obj" value="${project.root}/${rootrel.obj}" />
+ <property name="obj.jogl" value="${project.root}/${rootrel.obj.jogl}" />
+ <property name="obj.cg" value="${project.root}/${rootrel.obj.cg}" />
+
+ <!-- The GL headers from which Java files are generated -->
+ <property name="config" value="${project.root}/make" />
+ <property name="stub.includes" value="${config}/stub_includes" />
+ <property name="stub.includes.dir" value="stub_includes" /> <!-- NOTE: this MUST be relative for FileSet -->
+ <property name="stub.includes.x11" value="${stub.includes}/x11" />
+ <property name="stub.includes.opengl" value="${stub.includes}/opengl" />
+ <property name="stub.includes.common" value="${stub.includes}/common" />
+ <dirset id="stub.includes.fileset.all" dir=".">
+ <include name="${stub.includes.dir}/opengl/**" />
+ <include name="${stub.includes.dir}/macosx/**" />
+ <include name="${stub.includes.dir}/win32/**" />
+ <include name="${stub.includes.dir}/x11/**" />
+ </dirset>
+ <fileset id="stub.includes.dependencies.fileset" dir=".">
+ <include name="${stub.includes.dir}/opengl/**" />
+ <include name="${stub.includes.dir}/macosx/**" />
+ <include name="${stub.includes.dir}/win32/**" />
+ <include name="${stub.includes.dir}/x11/**" />
+ <include name="*.cfg" />
+ <exclude name="cg-common.cfg" />
+ </fileset>
+ <dirset id="stub.includes.cg.fileset.all" dir=".">
+ <include name="${stub.includes.dir}/opengl/**" />
+ <include name="${stub.includes.dir}/cg/**" />
+ <include name="${stub.includes.dir}/macosx/**" />
+ <include name="${stub.includes.dir}/win32/**" />
+ <include name="${stub.includes.dir}/x11/**" />
+ </dirset>
+ <fileset id="stub.includes.cg.dependencies.fileset" dir=".">
+ <include name="${stub.includes.dir}/cg/**" />
+ <include name="cg-common.cfg" />
+ </fileset>
+
+ <property name="java.includes.dir" value="${java.home.dir}/include" /> <!-- NOTE: this MUST be relative for FileSet -->
+ <property name="java.includes.dir.win32" value="${java.includes.dir}/win32" />
+ <property name="java.includes.dir.linux" value="${java.includes.dir}/linux" />
+ <property name="java.includes.dir.solaris" value="${java.includes.dir}/solaris" />
+ <property name="java.includes.dir.macosx" value="/System/Library/Frameworks/JavaVM.framework/Versions/CurrentJDK/Headers" />
+ <property name="java.lib.dir.win32" value="${java.home.dir}/lib" />
+ <property name="java.lib.dir.linux" value="${java.home.dir}/lib/i386" />
+ <property name="java.lib.dir.solaris" value="${java.home.dir}/${os.arch}" />
+ <property name="java.lib.dir.macosx" value="/System/Library/Frameworks/JavaVM.framework/Libraries" />
+ <property name="gl.headers" value="${stub.includes.dir}/opengl/**/*.h" /> <!-- NOTE: this MUST be relative for FileSet --> <!-- CHECK: this may need to be pruned for each platform -->
+
+ <!-- Java files to exclude based on platform (relative to "src") -->
+ <property name="java.excludes.win32" value="net/java/games/jogl/impl/x11/**, net/java/games/jogl/impl/macosx/**" />
+ <property name="java.excludes.x11" value="net/java/games/jogl/impl/windows/**, net/java/games/jogl/impl/macosx/**" />
+ <property name="java.excludes.macosx" value="net/java/games/jogl/impl/x11/**, net/java/games/jogl/impl/windows/**" />
+
+ <!-- Create the classpath for that includes ANTLR and any already
+ - compiled classes. This requires the user-defined "antlr.jar"
+ - property. -->
+ <path id="antlr.classpath">
+ <pathelement path="${classpath}" />
+ <pathelement path="${classes}" />
+ <pathelement location="${antlr.jar}" />
+ </path>
+
+ <!-- The ANT specific Makefile for building the native sources. -->
+ <property name="makefile" value="${config}/MakefileAnt" />
+
+ <!-- The resulting jogl.jar. -->
+ <property name="jogl.jar" value="${build}/jogl.jar" />
+
+ <!-- The javadoc dirs. -->
+ <property name="javadoc" value="${project.root}/javadoc_public" />
+ <property name="javadoc.dev" value="${project.root}/javadoc_jogl_dev" />
+ <property name="javadoc.link" value="http://java.sun.com/j2se/1.4.2/docs/api/" />
+ <property name="javadoc.packagenames" value="net.java.games.jogl,net.java.games.gluegen.runtime,net.java.games.jogl.util" />
+ <property name="javadoc.dev.packagenames.win32" value="net.java.games.jogl.impl.windows" />
+ <property name="javadoc.dev.packagenames.x11" value="net.java.games.jogl.impl.x11" />
+ <property name="javadoc.dev.packagenames.macosx" value="net.java.games.jogl.impl.macosx" />
+ <property name="javadoc.dev.packagenames" value="net.java.games.jogl,net.java.games.jogl.impl,net.java.games.jogl.util,net.java.games.gluegen.*" />
+
+ </target>
+
+ <!-- ================================================================== -->
+ <!--
+ - Platform specific declares.
+ -->
+ <target name="declare.win32" depends="init">
+ <!-- Set platform configuration files. -->
+ <property name="gl.cfg" value="${config}/gl-win32.cfg" />
+ <property name="gl.impl.cfg" value="${config}/gl-impl-win32.cfg" />
+ <property name="glu.cfg" value="${config}/glu.cfg" />
+ <property name="glu.impl.cfg" value="${config}/glu-impl-win32.cfg" />
+ <property name="jawt.cfg" value="${config}/jawt-win32.cfg" />
+ <property name="window.cfg" value="${config}/wingdi-win32.cfg" />
+
+ <!-- Set platform directories. -->
+ <property name="stub.includes.platform" value="${stub.includes}/win32" />
+ <property name="java.includes.dir.platform" value="${java.includes.dir.win32}" />
+ <property name="java.lib.dir.platform" value="${java.lib.dir.win32}" />
+ <property name="java.excludes.platform" value="${java.excludes.win32}" />
+ <dirset id="stub.includes.fileset.platform" dir=".">
+ <include name="${stub.includes.dir}/win32/**" />
+ </dirset>
+
+ <!-- Set Javadoc properties. -->
+ <property name="javadoc.dev.packagenames.platform" value="${javadoc.dev.packagenames.win32}" />
+ </target>
+
+ <target name="declare.win32.vc.common">
+ <property name="c.compiler" value="cl.exe" />
+ <property name="c.compiler.flags" value="${c.compiler.optflags} /nologo /TC /c" />
+ <property name="c.compiler.obj.suffix" value="obj" />
+ <property name="c.compiler.jogl.outputfile.expr" value="/Fo${rootrel.obj.jogl}/*.${c.compiler.obj.suffix}" />
+ <property name="c.compiler.includes" value="/I&quot;make/stub_includes/opengl&quot; /I&quot;${c.compiler.include.root}/PlatformSDK/Include&quot; /I&quot;${c.compiler.include.root}/include&quot; /I&quot;${java.includes.dir}&quot; /I&quot;${java.includes.dir.platform}&quot; /I&quot;make/stub_includes/cg&quot;" />
+ <property name="c.linker" value="link.exe" />
+ <property name="c.linker.flags" value="/DLL /LIBPATH:&quot;${c.linker.lib.root}/PlatformSDK/lib&quot; /LIBPATH:&quot;${c.linker.lib.root}/lib&quot; /LIBPATH:&quot;${java.lib.dir.platform}&quot; /INCREMENTAL:NO /NOLOGO /MACHINE:IX86 /OPT:REF /OPT:ICF /SUBSYSTEM:WINDOWS" />
+ <property name="c.linker.jogl.libs" value="opengl32.lib glu32.lib jawt.lib gdi32.lib kernel32.lib" />
+ <property name="rootrel.c.linker.jogl.dso" value="${rootrel.obj}/jogl.dll" />
+ <property name="c.linker.jogl.dso" value="${project.root}/${rootrel.c.linker.jogl.dso}" />
+ <property name="c.linker.jogl.flags" value="/OUT:&quot;${c.linker.jogl.dso}&quot;" />
+ <!-- Cg declarations -->
+ <property name="c.compiler.cg.outputfile.expr" value="/Fo${rootrel.obj.cg}/*.${c.compiler.obj.suffix}" />
+ <property name="c.linker.cg.libs" value="opengl32.lib cg.lib cgGL.lib /LIBPATH:&quot;${windows.cg.lib}&quot;" />
+ <property name="rootrel.c.linker.cg.dso" value="${rootrel.obj}/jogl_cg.dll" />
+ <property name="c.linker.cg.dso" value="${project.root}/${rootrel.c.linker.cg.dso}" />
+ <property name="c.linker.cg.flags" value="/OUT:&quot;${c.linker.cg.dso}&quot;" />
+ </target>
+
+ <target name="declare.win32.vc6.debug" if="debug">
+ <!-- FIXME: put in debug flags -->
+ <property name="c.compiler.optflags" value="/MD /W3 /O2 /Ob1 /GF /Gy" />
+ </target>
+ <target name="declare.win32.vc6.optimized" unless="debug">
+ <property name="c.compiler.optflags" value="/MD /W3 /O2 /Ob1 /GF /Gy" />
+ </target>
+
+ <target name="declare.win32.vc6.pre" depends="declare.win32,declare.win32.vc6.debug,declare.win32.vc6.optimized">
+ <property name="c.compiler.include.root" value="${vc6.root}" />
+ <property name="c.linker.lib.root" value="${vc6.root}" />
+ </target>
+
+ <target name="declare.win32.vc6" depends="declare.win32.vc6.pre, declare.win32.vc.common" />
+
+ <target name="declare.win32.vc7.debug" if="debug">
+ <property name="c.compiler.optflags" value="/MDd /Yd /GS /RTCs /RTCu /RTCc /W3 /Od /GF /EHsc /Zi /GS /Gy /Wp64 /Zi /D &quot;_DEBUG&quot;" />
+ </target>
+ <target name="declare.win32.vc7.optimized" unless="debug">
+ <property name="c.compiler.optflags" value="/MD /W3 /O2 /Ob1 /GF /EHsc /GS /Gy /Wp64 /D &quot;NDEBUG&quot;" />
+ </target>
+
+ <target name="declare.win32.vc7.pre" depends="declare.win32,declare.win32.vc7.debug,declare.win32.vc7.optimized">
+ <property name="c.compiler.include.root" value="${vc7.root}" />
+ <property name="c.linker.lib.root" value="${vc7.root}" />
+ </target>
+
+ <target name="declare.win32.vc7" depends="declare.win32.vc7.pre, declare.win32.vc.common" />
+
+ <target name="declare.win32.mingw" depends="declare.win32">
+ <property name="c.compiler" value="gcc.exe" />
+ <property name="c.compiler.optflags" value="-O3" />
+ <property name="c.compiler.flags" value="${c.compiler.optflags} -c -DBUILD_DLL -D_WINGDI_ -D_STRICT_ANSI -D_JNI_IMPLEMENTATION_ -o" />
+ <property name="c.compiler.obj.suffix" value="o" />
+ <property name="c.compiler.jogl.outputfile.expr" value="${rootrel.obj.jogl}/*.${c.compiler.obj.suffix}" />
+ <property name="c.compiler.includes" value="-I&quot;make/stub_includes/opengl&quot; -I&quot;${java.includes.dir}&quot; -I&quot;${java.includes.dir.platform}&quot; -I&quot;make/stub_includes/cg&quot;" />
+ <property name="c.linker" value="gcc.exe" />
+ <property name="c.linker.flags" value="-shared" />
+ <property name="c.linker.jogl.libs" value="-Wl,--kill-at -L&quot;${java.lib.dir.platform}&quot; -lopengl32 -lglu32 -ljawt -lgdi32" />
+ <property name="rootrel.c.linker.jogl.dso" value="${rootrel.obj}/jogl.dll" />
+ <property name="c.linker.jogl.dso" value="${project.root}/${rootrel.c.linker.jogl.dso}" />
+ <property name="c.linker.jogl.flags" value="-o ${c.linker.jogl.dso}" />
+ <!-- Cg declarations -->
+ <property name="c.compiler.cg.outputfile.expr" value="${rootrel.obj.cg}/*.${c.compiler.obj.suffix}" />
+ <property name="c.linker.cg.libs" value="-Wl,--kill-at -L&quot;${windows.cg.lib}&quot; -lopengl32 -lcg -lcgGL" />
+ <property name="rootrel.c.linker.cg.dso" value="${rootrel.obj}/jogl_cg.dll" />
+ <property name="c.linker.cg.dso" value="${project.root}/${rootrel.c.linker.cg.dso}" />
+ <property name="c.linker.cg.flags" value="-o ${c.linker.cg.dso}" />
+ </target>
+
+ <target name="declare.x11" depends="init">
+ <!-- Set platform configuration files. -->
+ <property name="gl.cfg" value="${config}/gl-x11.cfg" />
+ <property name="gl.impl.cfg" value="${config}/gl-impl-x11.cfg" />
+ <property name="glu.cfg" value="${config}/glu.cfg" />
+ <property name="glu.impl.cfg" value="${config}/glu-impl-x11.cfg" />
+ <property name="jawt.cfg" value="${config}/jawt-x11.cfg" />
+ <property name="window.cfg" value="${config}/glx-x11.cfg" />
+
+ <!-- Set platform directories. -->
+ <property name="stub.includes.platform" value="${stub.includes.x11}" />
+ <property name="java.excludes.platform" value="${java.excludes.x11}" />
+ <dirset id="stub.includes.fileset.platform" dir=".">
+ <include name="${stub.includes.dir}/opengl/**" />
+ <include name="${stub.includes.dir}/x11/**" />
+ </dirset>
+
+ <!-- Set Javadoc properties. -->
+ <property name="javadoc.dev.packagenames.platform" value="${javadoc.dev.packagenames.x11}" />
+ </target>
+
+ <target name="declare.linux" depends="declare.x11">
+ <property name="java.includes.dir.platform" value="${java.includes.dir.linux}" />
+ <property name="java.lib.dir.platform" value="${java.lib.dir.linux}" />
+
+ <!-- Set up gcc -->
+ <property name="c.compiler" value="gcc" />
+ <property name="c.compiler.optflags" value="-O2" />
+ <property name="c.compiler.flags" value="${c.compiler.optflags} -c -o" />
+ <property name="c.compiler.obj.suffix" value="o" />
+ <property name="c.compiler.jogl.outputfile.expr" value="${rootrel.obj.jogl}/*.${c.compiler.obj.suffix}" />
+ <property name="c.compiler.includes" value="-I&quot;make/stub_includes/opengl&quot; -I&quot;${java.includes.dir}&quot; -I&quot;${java.includes.dir.platform}&quot; -I&quot;make/stub_includes/cg&quot;" />
+ <property name="c.linker" value="gcc" />
+ <property name="c.linker.flags" value="-shared" />
+ <property name="c.linker.jogl.libs" value="-L&quot;${java.lib.dir.platform}&quot; -ljawt -lGL -lGLU" />
+ <property name="rootrel.c.linker.jogl.dso" value="${rootrel.obj}/libjogl.so" />
+ <property name="c.linker.jogl.dso" value="${project.root}/${rootrel.c.linker.jogl.dso}" />
+ <property name="c.linker.jogl.flags" value="-o ${c.linker.jogl.dso}" />
+ <!-- Cg declarations -->
+ <property name="c.compiler.cg.outputfile.expr" value="${rootrel.obj.cg}/*.${c.compiler.obj.suffix}" />
+ <property name="c.linker.cg.libs" value="-L&quot;${x11.cg.lib}&quot; -lcg -lcgGL -lGL" />
+ <property name="rootrel.c.linker.cg.dso" value="${rootrel.obj}/libjogl_cg.so" />
+ <property name="c.linker.cg.dso" value="${project.root}/${rootrel.c.linker.cg.dso}" />
+ <property name="c.linker.cg.flags" value="-o ${c.linker.cg.dso}" />
+ </target>
+
+ <target name="declare.solaris" depends="declare.x11">
+ <property name="java.includes.dir.platform" value="${java.includes.dir.solaris}" />
+ <property name="java.lib.dir.platform" value="${java.lib.dir.solaris}" />
+
+ <!-- Set up Solaris CC -->
+ <property name="c.compiler" value="cc" />
+ <property name="c.compiler.optflags" value="-xO0 -KPIC" />
+ <property name="c.compiler.flags" value="${c.compiler.optflags} -c -o" />
+ <property name="c.compiler.obj.suffix" value="o" />
+ <property name="c.compiler.jogl.outputfile.expr" value="${rootrel.obj.jogl}/*.${c.compiler.obj.suffix}" />
+ <property name="c.compiler.includes" value="-I&quot;make/stub_includes/opengl&quot; -I&quot;${java.includes.dir}&quot; -I&quot;${java.includes.dir.platform}&quot;" />
+ <property name="c.linker" value="cc" />
+ <property name="c.linker.flags" value="-G" />
+ <property name="c.linker.jogl.libs" value="-L&quot;${java.lib.dir.platform}&quot; -ljawt -lGL -lGLU" />
+ <property name="rootrel.c.linker.jogl.dso" value="${rootrel.obj}/libjogl.so" />
+ <property name="c.linker.jogl.dso" value="${project.root}/${rootrel.c.linker.jogl.dso}" />
+ <property name="c.linker.jogl.flags" value="-o ${c.linker.jogl.dso}" />
+ </target>
+
+ <target name="declare.macosx" depends="init">
+ <!-- Set platform configuration files. -->
+ <property name="gl.cfg" value="${config}/gl-macosx.cfg" />
+ <property name="gl.impl.cfg" value="${config}/gl-impl-macosx.cfg" />
+ <property name="glu.cfg" value="${config}/glu.cfg" />
+ <property name="glu.impl.cfg" value="${config}/glu-impl-macosx.cfg" />
+ <property name="jawt.cfg" value="${config}/jawt-macosx.cfg" />
+ <property name="window.cfg" value="${config}/glx-macosx.cfg" />
+ <property name="is.macosx" value="true" />
+
+ <!-- Set platform directories. -->
+ <property name="stub.includes.platform" value="${stub.includes}/macosx" />
+ <property name="java.includes.dir.platform" value="${java.includes.dir.macosx}" />
+ <property name="java.lib.dir.platform" value="${java.lib.dir.macosx}" />
+ <property name="java.excludes.platform" value="${java.excludes.macosx}" />
+ <dirset id="stub.includes.fileset.platform" dir=".">
+ <include name="${stub.includes.dir}/macosx/**" />
+ </dirset>
+
+ <!-- Set Javadoc properties. -->
+ <property name="javadoc.dev.packagenames.platform" value="${javadoc.dev.packagenames.macosx}" />
+
+ <!-- Set up gcc -->
+ <property name="c.compiler" value="gcc" />
+ <property name="c.compiler.optflags" value="-O2 -Dmacosx" />
+ <property name="c.compiler.flags" value="${c.compiler.optflags} -c -o" />
+ <property name="c.compiler.obj.suffix" value="o" />
+ <property name="c.compiler.jogl.outputfile.expr" value="${rootrel.obj.jogl}/*.${c.compiler.obj.suffix}" />
+ <property name="c.compiler.includes" value="-I&quot;make/stub_includes/opengl&quot; -I&quot;${java.includes.dir}&quot; -I&quot;${java.includes.dir.platform}&quot; -I&quot;make/stub_includes/cg&quot;" />
+ <property name="c.linker" value="gcc" />
+ <property name="c.linker.flags" value="-bundle" />
+ <property name="c.linker.jogl.libs" value="-framework Cocoa -framework OpenGL -ljawt" />
+ <property name="rootrel.c.linker.jogl.dso" value="${rootrel.obj}/libjogl.jnilib" />
+ <property name="c.linker.jogl.dso" value="${project.root}/${rootrel.c.linker.jogl.dso}" />
+ <property name="c.linker.jogl.flags" value="-o ${c.linker.jogl.dso}" />
+ <!-- Cg declarations -->
+ <property name="c.compiler.cg.outputfile.expr" value="${rootrel.obj.cg}/*.${c.compiler.obj.suffix}" />
+ <property name="c.linker.cg.libs" value="-framework OpenGL -lcg -lcgGL" />
+ <property name="rootrel.c.linker.cg.dso" value="${rootrel.obj}/libjogl_cg.jnilib" />
+ <property name="c.linker.cg.dso" value="${project.root}/${rootrel.c.linker.cg.dso}" />
+ <property name="c.linker.cg.flags" value="-o ${c.linker.cg.dso}" />
+ </target>
+
+ <!-- ================================================================== -->
+ <!--
+ - Initialize all parameters required for the build and create any
+ - required directories.
+ -->
+ <target name="init" depends="declare">
+ <!-- Call the external config validator script to make sure the config is ok and consistent -->
+ <ant antfile="${validate.user.properties}" inheritall="true"/>
+
+ <!-- Create the required output directories. -->
+ <mkdir dir="${src.generated.java}" />
+ <mkdir dir="${src.generated.c}" />
+ <mkdir dir="${classes}" />
+ <mkdir dir="${obj}" />
+ <mkdir dir="${obj.jogl}" />
+ <mkdir dir="${obj.cg}" />
+ </target>
+
+ <!-- ================================================================== -->
+ <!-- GlueGen and BuildStaticGLInfo creation, task setup and Java file generation -->
+ <!--
+ - Build GlueGen
+ -->
+ <target name="build.gluegen" depends="init">
+ <!-- Run the GlueGen build to ensure that the GlueGen ANT task
+ - has been built. -->
+ <ant antfile="${gluegen.build.xml}" target="all" inheritAll="true" />
+
+ </target>
+
+ <!--
+ - Build BuildStaticGLInfo
+ -->
+ <target name="build.static.gl" depends="init">
+ <!-- Run the BuildStaticGLInfo build to ensure that the BuildStaticGLInfo
+ - ANT task has been built. -->
+ <ant antfile="${static.gl.build.xml}" target="all" inheritAll="true" />
+
+ </target>
+
+ <!--
+ - Check to see whether we need to rebuild the generated sources.
+ -->
+
+ <target name="java.generate.check">
+ <!-- Blow away all target files if any dependencies are violated
+ (the uptodate task doesn't allow arbitrary source and target filesets but should) -->
+ <dependset>
+ <srcfileset refid="stub.includes.dependencies.fileset" />
+ <targetfileset dir=".">
+ <include name="${src.generated.java}/**/*.java" />
+ <include name="${src.generated.c}/**/*.c" />
+ </targetfileset>
+ </dependset>
+
+ <!-- Now check for the presence of one well-known file -->
+ <uptodate property="java.generate.skip">
+ <srcfiles refid="stub.includes.dependencies.fileset" />
+ <mapper type="merge" to="${src.generated.java}/net/java/games/jogl/GL.java" />
+ </uptodate>
+ </target>
+
+ <!--
+ - Setup the generating ANT tasks and use it to generate the Java files
+ - from the C GL headers. This involves setting the taskdef and creating
+ - the classpath reference id then running the task on each header.
+ -->
+ <target name="java.generate" depends="build.gluegen, build.static.gl, java.generate.check" unless="java.generate.skip">
+ <!-- Create the classpath for the ANT tasks. This requires
+ - the user-defined "antlr.jar" property (as GlueGen depends on
+ - ANTLR at runtime).-->
+ <path id="gen.classpath">
+ <pathelement path="${classpath}" />
+ <pathelement location="${classes}" />
+ <pathelement location="${antlr.jar}" />
+ </path>
+
+ <!-- Add the GlueGen and BuildStaticGLInfo tasks to ANT -->
+ <taskdef name="gluegen" classname="net.java.games.gluegen.ant.GlueGenTask"
+ classpathref="gen.classpath" />
+ <taskdef name="staticglgen" classname="net.java.games.gluegen.ant.StaticGLGenTask"
+ classpathref="gen.classpath" />
+
+ <!-- Use the GlueGen and BuildStaticGLInfo tasks to generate the
+ - Java files -->
+
+ <!-- Generate GL interface class -->
+ <gluegen src="${stub.includes.common}/gl.c"
+ config="${gl.cfg}"
+ includeRefid="stub.includes.fileset.all"
+ emitter="net.java.games.gluegen.opengl.GLEmitter">
+ <classpath refid="gen.classpath" />
+ </gluegen>
+
+ <!-- Generate GL implementation class -->
+ <gluegen src="${stub.includes.common}/gl-impl.c"
+ config="${gl.impl.cfg}"
+ includeRefid="stub.includes.fileset.all"
+ emitter="net.java.games.gluegen.opengl.GLEmitter">
+ <classpath refid="gen.classpath" />
+ </gluegen>
+
+ <!-- Generate WGL interface class -->
+ <gluegen src="${stub.includes.dir}/win32/gl-impl.c"
+ config="${config}/gl-wgl-win32.cfg"
+ includeRefid="stub.includes.fileset.all"
+ emitter="net.java.games.gluegen.opengl.GLEmitter">
+ <classpath refid="gen.classpath" />
+ </gluegen>
+
+ <!-- Generate GLX interface class -->
+ <gluegen src="${stub.includes.dir}/x11/gl-impl.c"
+ config="${config}/gl-glx-x11.cfg"
+ includeRefid="stub.includes.fileset.all"
+ emitter="net.java.games.gluegen.opengl.GLEmitter">
+ <classpath refid="gen.classpath" />
+ </gluegen>
+
+ <!-- Generate CGL interface class -->
+ <gluegen src="${stub.includes.dir}/macosx/gl-impl.c"
+ config="${config}/gl-cgl-macosx.cfg"
+ includeRefid="stub.includes.fileset.all"
+ emitter="net.java.games.gluegen.opengl.GLEmitter">
+ <classpath refid="gen.classpath" />
+ </gluegen>
+
+ <!-- Generate JAWT class -->
+ <!-- NOTE: the "literalInclude" in this GlueGen call is simply to
+ - get around the fact that neither FileSet nor DirSet can
+ - handle different drives in an effective manner. -->
+ <gluegen src="${java.includes.dir.platform}/jawt_md.h"
+ config="${jawt.cfg}"
+ literalInclude="${java.includes.dir}"
+ includeRefid="stub.includes.fileset.platform"
+ emitter="net.java.games.gluegen.JavaEmitter">
+ <classpath refid="gen.classpath" />
+ </gluegen>
+
+ <!-- Generate WGL/GLX/CGL implementation class -->
+ <gluegen src="${stub.includes.platform}/window-system.c"
+ config="${window.cfg}"
+ includeRefid="stub.includes.fileset.platform"
+ emitter="net.java.games.gluegen.JavaEmitter">
+ <classpath refid="gen.classpath" />
+ </gluegen>
+
+ <!-- Generate StaticGLInfo class -->
+ <staticglgen package="net.java.games.jogl.impl"
+ headers="${gl.headers}"
+ outputdir="${src.generated.java}/net/java/games/jogl/impl">
+ <classpath refid="gen.classpath" />
+ </staticglgen>
+
+ <!-- Generate GLU interface class -->
+ <gluegen src="${stub.includes.common}/glu.c"
+ config="${glu.cfg}"
+ includeRefid="stub.includes.fileset.all"
+ emitter="net.java.games.gluegen.opengl.GLEmitter">
+ <classpath refid="gen.classpath" />
+ </gluegen>
+
+ <!-- Generate GLU implementation class -->
+ <gluegen src="${stub.includes.common}/glu-impl.c"
+ config="${glu.impl.cfg}"
+ includeRefid="stub.includes.fileset.all"
+ emitter="net.java.games.gluegen.opengl.GLEmitter">
+ <classpath refid="gen.classpath" />
+ </gluegen>
+
+ <!-- Inform the user that the generators have successfully created
+ - the necessary Java files -->
+ <echo message="" />
+ <echo message="GlueGen and BuildStaticGLInfo have successfully generated files." />
+
+ </target>
+
+ <target name="java.generate.cg.check">
+ <!-- Blow away all target files if any dependencies are violated
+ (the uptodate task doesn't allow arbitrary source and target filesets but should) -->
+ <dependset>
+ <srcfileset refid="stub.includes.cg.dependencies.fileset" />
+ <targetfileset dir=".">
+ <include name="${src.generated.java.cg}/**/*.java" />
+ <include name="${src.generated.c.cg}/**/*.c" />
+ </targetfileset>
+ </dependset>
+
+ <!-- Now check for the presence of one well-known file -->
+ <uptodate property="java.generate.cg.skip">
+ <srcfiles refid="stub.includes.cg.dependencies.fileset" />
+ <mapper type="merge" to="${src.generated.java}/net/java/games/cg/CgGL.java" />
+ </uptodate>
+ </target>
+
+ <!--
+ - Setup the generating ANT tasks and use it to generate the Java files
+ - from the C GL headers. This involves setting the taskdef and creating
+ - the classpath reference id then running the task on each header.
+ -->
+ <target name="java.generate.cg" depends="java.generate.cg.check" if="jogl.cg" unless="java.generate.cg.skip">
+ <!-- Create the classpath for the ANT tasks. This requires
+ - the user-defined "antlr.jar" property (as GlueGen depends on
+ - ANTLR at runtime).-->
+ <path id="gen.classpath">
+ <pathelement path="${classpath}" />
+ <pathelement location="${classes}" />
+ <pathelement location="${antlr.jar}" />
+ </path>
+
+ <!-- Add the GlueGen and BuildStaticGLInfo tasks to ANT -->
+ <taskdef name="gluegen" classname="net.java.games.gluegen.ant.GlueGenTask"
+ classpathref="gen.classpath" />
+ <taskdef name="staticglgen" classname="net.java.games.gluegen.ant.StaticGLGenTask"
+ classpathref="gen.classpath" />
+
+ <!-- Generate CgGL interface class -->
+ <gluegen src="${stub.includes.common}/cg.c"
+ config="cg-common.cfg"
+ includeRefid="stub.includes.cg.fileset.all"
+ emitter="net.java.games.gluegen.JavaEmitter">
+ <classpath refid="gen.classpath" />
+ </gluegen>
+ </target>
+
+ <!-- ================================================================== -->
+ <!--
+ - Build and dependency rules for the composable pipeline
+ -->
+ <target name="java.compile.composable.pipeline.check">
+ <!-- Blow away the DebugGL.java and TraceGL.java sources if GL.class has changed
+ (the uptodate element doesn't support arbitrary source and destination files) -->
+ <dependset>
+ <srcfilelist dir="${classes}/net/java/games/jogl" files="GL.class" />
+ <targetfileset dir="${src.generated.java}/net/java/games/jogl"
+ includes="DebugGL.java,TraceGL.java" />
+ </dependset>
+
+ <!-- Now choose one of the two to test to see if we have to regenerate -->
+ <uptodate property="java.compile.composable.pipeline.skip"
+ srcfile="${classes}/net/java/games/jogl/GL.class"
+ targetfile="${src.generated.java}/net/java/games/jogl/DebugGL.java" />
+ </target>
+
+ <target name="java.compile.composable.pipeline" depends="java.compile.composable.pipeline.check" unless="java.compile.composable.pipeline.skip">
+ <java classname="net.java.games.gluegen.opengl.BuildComposablePipeline" fork="yes">
+ <arg value="net.java.games.jogl.GL" />
+ <arg value="${src.generated.java}/net/java/games/jogl" />
+ <classpath refid="antlr.classpath" />
+ </java>
+
+ <!-- Perform the second pass Java compile which compiles the composable pipelines. -->
+ <javac destdir="${classes}" includes="${src.generated.java.pipeline}" source="1.4">
+ <src path="${src}" />
+ <src path="${src.generated.java}" />
+ <classpath refid="antlr.classpath" />
+ </javac>
+ </target>
+
+
+ <!-- ================================================================== -->
+ <!--
+ - Compile the original and generated source. The composable pipelines
+ - will be generated.
+ -->
+ <target name="java.compile" depends="java.generate,java.generate.cg">
+ <!-- Perform the first pass Java compile. -->
+ <javac destdir="${classes}"
+ excludes="${java.excludes.platform}" source="1.4">
+ <src path="${src}" />
+ <src path="${src.generated.java}" />
+ <classpath refid="antlr.classpath" />
+ </javac>
+
+ <!-- Generate and build the composable pipeline Java source. -->
+ <antcall target="java.compile.composable.pipeline" inheritRefs="true" />
+ </target>
+
+ <!-- ================================================================== -->
+ <!--
+ - Compile the native C code for JOGL (and optionally the Cg binding).
+ -->
+
+ <!--
+ - Check dependencies to see whether we need to recompile .c or .m files
+ -->
+ <target name="c.compile.jogl.check.nonmacosx" unless="is.macosx">
+ <condition property="c.compile.jogl.skip">
+ <and>
+ <uptodate id="uptodate.c">
+ <srcfiles dir="${project.root}" includes="${rootrel.src.c}/*.c" />
+ <mapper type="glob" from="${rootrel.src.c}${sep}*.c" to="${rootrel.obj.jogl}${sep}*.${c.compiler.obj.suffix}" />
+ </uptodate>
+ <uptodate id="uptodate.generated.c">
+ <srcfiles dir="${project.root}" includes="${rootrel.generated.c.jogl}/*.c" />
+ <mapper type="glob" from="${rootrel.generated.c.jogl}${sep}*.c" to="${rootrel.obj.jogl}${sep}*.${c.compiler.obj.suffix}" />
+ </uptodate>
+ </and>
+ </condition>
+ </target>
+
+ <target name="c.compile.jogl.check.macosx" if="is.macosx">
+ <condition property="c.compile.jogl.skip">
+ <and>
+ <uptodate refid="uptodate.c" />
+ <uptodate refid="uptodate.generated.c" />
+ <uptodate>
+ <srcfiles dir="${project.root}" includes="${rootrel.src.c}/*.m" />
+ <mapper type="glob" from="${rootrel.src.c}${sep}*.m" to="${rootrel.obj.jogl}${sep}*.${c.compiler.obj.suffix}" />
+ </uptodate>
+ </and>
+ </condition>
+ </target>
+
+ <target name="c.compile.jogl.check" depends="c.compile.jogl.check.nonmacosx,c.compile.jogl.check.macosx">
+ </target>
+
+ <!--
+ - Compile source files
+ -->
+ <target name="c.compile.jogl.macosx.objs" if="is.macosx">
+ <apply executable="${c.compiler}" dest="${rootrel.obj.jogl}" dir="${project.root}" relative="true" failonerror="true">
+ <arg line="${c.compiler.includes}" />
+ <arg line="${c.compiler.flags}" />
+ <fileset dir="${project.root}">
+ <include name="${rootrel.src.c}/*.m"/>
+ </fileset>
+ <targetfile />
+ <srcfile />
+ <mapper type="glob" from="${rootrel.src.c}${sep}*.m" to="${c.compiler.jogl.outputfile.expr}" />
+ </apply>
+ </target>
+
+ <target name="c.compile.jogl" depends="c.compile.jogl.check" unless="c.compile.jogl.skip">
+ <apply executable="${c.compiler}" dest="${rootrel.obj.jogl}" dir="${project.root}" relative="true" failonerror="true">
+ <arg line="${c.compiler.includes}" />
+ <arg line="${c.compiler.flags}" />
+ <fileset dir="${project.root}">
+ <include name="${rootrel.src.c}/*.c"/>
+ </fileset>
+ <targetfile />
+ <srcfile />
+ <mapper type="glob" from="${rootrel.src.c}${sep}*.c" to="${c.compiler.jogl.outputfile.expr}" />
+ </apply>
+ <apply executable="${c.compiler}" dest="${rootrel.obj.jogl}" dir="${project.root}" relative="true" failonerror="true">
+ <arg line="${c.compiler.includes}" />
+ <arg line="${c.compiler.flags}" />
+ <fileset dir="${project.root}">
+ <include name="${rootrel.generated.c.jogl}/*.c"/>
+ </fileset>
+ <targetfile />
+ <srcfile />
+ <mapper type="glob" from="${rootrel.generated.c.jogl}${sep}*.c" to="${c.compiler.jogl.outputfile.expr}" />
+ </apply>
+ <antcall target="c.compile.jogl.macosx.objs" inheritRefs="true" />
+ </target>
+
+
+ <target name="c.compile.cg.check">
+ <uptodate property="c.compile.cg.skip">
+ <srcfiles dir="${project.root}" includes="${rootrel.generated.c.cg}/*.c" />
+ <mapper type="glob" from="${rootrel.generated.c.cg}${sep}*.c" to="${rootrel.obj.cg}${sep}*.${c.compiler.obj.suffix}" />
+ </uptodate>
+ </target>
+
+ <target name="c.compile.cg" depends="c.compile.cg.check" if="jogl.cg" unless="c.compile.cg.skip">
+ <apply executable="${c.compiler}" dest="${rootrel.obj.cg}" dir="${project.root}" relative="true" failonerror="true">
+ <arg line="${c.compiler.includes}" />
+ <arg line="${c.compiler.flags}" />
+ <fileset dir="${project.root}">
+ <include name="${rootrel.generated.c.cg}/*.c"/>
+ </fileset>
+ <targetfile />
+ <srcfile />
+ <mapper type="glob" from="${rootrel.generated.c.cg}${sep}*.c" to="${c.compiler.cg.outputfile.expr}" />
+ </apply>
+ </target>
+
+ <!--
+ - Link object files
+ -->
+ <target name="c.link.jogl.check">
+ <!-- Check object files against resulting DSO/DLL -->
+ <uptodate property="c.link.jogl.skip">
+ <srcfiles id="c.link.jogl.obj.fileset" dir="${project.root}" includes="${rootrel.obj.jogl}/*.${c.compiler.obj.suffix}" />
+ <mapper type="merge" to="${rootrel.c.linker.jogl.dso}" />
+ </uptodate>
+ </target>
+
+ <target name="c.link.jogl" depends="c.link.jogl.check" unless="c.link.jogl.skip">
+ <pathconvert pathsep=" " property="c.link.jogl.obj.files" refid="c.link.jogl.obj.fileset" />
+ <exec dir="." executable="${c.linker}" failonerror="true">
+ <arg line="${c.linker.jogl.flags}" />
+ <arg line="${c.linker.flags}" />
+ <arg line="${c.link.jogl.obj.files}" />
+ <arg line="${c.linker.jogl.libs}" />
+ </exec>
+ </target>
+
+ <target name="c.link.cg.check">
+ <!-- Check object files against resulting DSO/DLL -->
+ <uptodate property="c.link.cg.skip">
+ <srcfiles id="c.link.cg.obj.fileset" dir="${project.root}" includes="${rootrel.obj.cg}/*.${c.compiler.obj.suffix}" />
+ <mapper type="merge" to="${rootrel.c.linker.cg.dso}" />
+ </uptodate>
+ </target>
+
+ <target name="c.link.cg" depends="c.link.cg.check" if="jogl.cg" unless="c.link.cg.skip">
+ <pathconvert pathsep=" " property="c.link.cg.obj.files" refid="c.link.cg.obj.fileset" />
+ <exec dir="." executable="${c.linker}" failonerror="true">
+ <arg line="${c.linker.cg.flags}" />
+ <arg line="${c.linker.flags}" />
+ <arg line="${c.link.cg.obj.files}" />
+ <arg line="${c.linker.cg.libs}" />
+ </exec>
+ </target>
+
+ <target name="c.compile.jogl.win32.vc6" depends="declare.win32.vc6">
+ <antcall target="c.compile.jogl" inheritRefs="true" />
+ <antcall target="c.link.jogl" inheritRefs="true" />
+ <antcall target="c.compile.cg" inheritRefs="true" />
+ <antcall target="c.link.cg" inheritRefs="true" />
+ </target>
+
+ <target name="c.compile.jogl.win32.vc7" depends="declare.win32.vc7">
+ <antcall target="c.compile.jogl" inheritRefs="true" />
+ <antcall target="c.link.jogl" inheritRefs="true" />
+ <antcall target="c.compile.cg" inheritRefs="true" />
+ <antcall target="c.link.cg" inheritRefs="true" />
+ </target>
+
+ <target name="c.compile.jogl.win32.mingw" depends="declare.win32.mingw">
+ <antcall target="c.compile.jogl" inheritRefs="true" />
+ <antcall target="c.link.jogl" inheritRefs="true" />
+ <antcall target="c.compile.cg" inheritRefs="true" />
+ <antcall target="c.link.cg" inheritRefs="true" />
+ </target>
+
+ <target name="c.compile.jogl.linux" depends="declare.linux">
+ <antcall target="c.compile.jogl" inheritRefs="true" />
+ <antcall target="c.link.jogl" inheritRefs="true" />
+ <antcall target="c.compile.cg" inheritRefs="true" />
+ <antcall target="c.link.cg" inheritRefs="true" />
+ </target>
+
+ <target name="c.compile.jogl.solaris" depends="declare.solaris">
+ <antcall target="c.compile.jogl" inheritRefs="true" />
+ <antcall target="c.link.jogl" inheritRefs="true" />
+ </target>
+
+ <target name="c.compile.jogl.macosx" depends="declare.macosx">
+ <antcall target="c.compile.jogl" inheritRefs="true" />
+ <antcall target="c.link.jogl" inheritRefs="true" />
+ <antcall target="c.compile.cg" inheritRefs="true" />
+ <antcall target="c.link.cg" inheritRefs="true" />
+ </target>
+
+ <!-- ================================================================== -->
+ <!--
+ - Build the jogl.jar file.
+ -->
+ <target name="jar" depends="java.compile">
+ <!-- Build the jar excluding any build specific classes. -->
+ <jar destfile="${jogl.jar}">
+ <fileset dir="${classes}">
+ <include name="net/java/games/jogl/**" />
+ <include name="net/java/games/gluegen/runtime/**" />
+ <include name="net/java/games/cg/**" />
+ </fileset>
+ </jar>
+
+ </target>
+
+ <!-- ================================================================== -->
+ <!--
+ - Build the Javadocs for the sources.
+ - NOTE: these are not entirely correct as the javadocs targets depend
+ - on the platform specific build targets. To circumvent any
+ - errors, ensure that the source is built first.
+ -->
+ <target name="javadoc.nocg" depends="init" unless="jogl.cg">
+ <!-- Build the general Javadoc -->
+ <javadoc packagenames="${javadoc.packagenames}"
+ sourcepath="${src};${src.generated.java}"
+ destdir="${javadoc}" windowtitle="JOGL API"
+ source="1.4"
+ link="${javadoc.link}" />
+ </target>
+
+ <!-- Same as above but with Cg directories added -->
+ <target name="javadoc.cg" depends="init" if="jogl.cg">
+ <!-- Build the general Javadoc -->
+ <javadoc packagenames="${javadoc.packagenames},net.java.games.cg"
+ sourcepath="${src};${src.generated.java}"
+ destdir="${javadoc}" windowtitle="JOGL API"
+ source="1.4"
+ link="${javadoc.link}" />
+ </target>
+
+ <target name="javadoc" depends="javadoc.nocg,javadoc.cg" />
+
+ <target name="javadoc.dev.nocg" depends="init" unless="jogl.cg">
+ <!-- Build the internal developer Javadoc -->
+ <javadoc packagenames="${javadoc.dev.packagenames},${javadoc.dev.packagenames.platform}"
+ sourcepath="${src};${src.generated.java}"
+ destdir="${javadoc.dev}" windowtitle="JOGL API"
+ source="1.4"
+ link="${javadoc.link}" />
+ </target>
+
+ <!-- Same as above but with Cg directories added -->
+ <target name="javadoc.dev.cg" depends="init" if="jogl.cg">
+ <!-- Build the internal developer Javadoc -->
+ <javadoc packagenames="${javadoc.dev.packagenames},${javadoc.dev.packagenames.platform},net.java.games.cg"
+ sourcepath="${src};${src.generated.java}"
+ destdir="${javadoc.dev}" windowtitle="JOGL API"
+ source="1.4"
+ link="${javadoc.link}" />
+ </target>
+
+ <target name="javadoc.dev.win32" depends="setup.java.home.dir.nonmacosx,declare.win32,javadoc.dev.nocg,javadoc.dev.cg" />
+ <target name="javadoc.dev.x11" depends="setup.java.home.dir.nonmacosx,declare.x11,javadoc.dev.nocg,javadoc.dev.cg" />
+ <target name="javadoc.dev.macosx" depends="setup.java.home.dir.macosx,declare.macosx,javadoc.dev.nocg,javadoc.dev.cg" />
+
+ <!-- ================================================================== -->
+ <!--
+ - Clean up all that is built.
+ -->
+ <target name="clean" depends="declare">
+ <!-- Let GlueGen clean itself up. -->
+ <ant antfile="${gluegen.build.xml}" target="clean" inheritAll="true" />
+
+ <delete includeEmptyDirs="true" quiet="true">
+ <fileset dir="${build}" />
+ <fileset dir="${javadoc}" />
+ <fileset dir="${javadoc.dev}" />
+ </delete>
+
+ </target>
+
+ <!-- ================================================================== -->
+ <!--
+ - Inform the user that one of the platform targets should be used.
+ -->
+ <target name="all" depends="init">
+ <fail>
+
+Use a platform specific target: win32.vc6, win32.vc7, win32.mingw, linux, macosx
+ </fail>
+ </target>
+
+ <!--
+ - Win32 with MS VC6
+ -->
+ <target name="win32.vc6" depends="setup.java.home.dir.nonmacosx, declare.win32">
+ <!-- Generate, compile, and build the jar for the Java sources. -->
+ <antcall target="jar" inheritRefs="true" />
+
+ <!-- Compile the native C sources and build the jogl.dll. -->
+ <antcall target="c.compile.jogl.win32.vc6" />
+ </target>
+
+ <!--
+ - Win32 with MS VC7
+ -->
+ <target name="win32.vc7" depends="setup.java.home.dir.nonmacosx, declare.win32">
+ <!-- Generate, compile, and build the jar for the Java sources. -->
+ <antcall target="jar" inheritRefs="true" />
+
+ <!-- Compile the native C sources and build the jogl.dll. -->
+ <antcall target="c.compile.jogl.win32.vc7" />
+ </target>
+
+ <!--
+ - Win32 with mingw32
+ -->
+ <target name="win32.mingw" depends="setup.java.home.dir.nonmacosx, declare.win32">
+ <!-- Generate, compile, and build the jar for the Java sources. -->
+ <antcall target="jar" inheritRefs="true" />
+
+ <!-- Compile the native C sources and build the jogl.dll. -->
+ <antcall target="c.compile.jogl.win32.mingw" />
+ </target>
+
+ <!--
+ - Linux (assuming GCC)
+ -->
+ <target name="linux" depends="setup.java.home.dir.nonmacosx, declare.linux">
+ <!-- Generate, compile, and build the jar for the Java sources. -->
+ <antcall target="jar" inheritRefs="true" />
+
+ <!-- Compile the native C sources and build the jogl lib. -->
+ <antcall target="c.compile.jogl.linux" />
+ </target>
+
+ <!--
+ - Solaris (assuming Solaris CC)
+ -->
+ <target name="solaris" depends="setup.java.home.dir.nonmacosx, declare.linux">
+ <!-- Generate, compile, and build the jar for the Java sources. -->
+ <antcall target="jar" inheritRefs="true" />
+
+ <!-- Compile the native C sources and build the jogl lib. -->
+ <antcall target="c.compile.jogl.solaris" />
+ </target>
+
+ <!--
+ - Mac OSX
+ -->
+ <target name="macosx" depends="setup.java.home.dir.macosx, declare.macosx">
+ <!-- Generate, compile, and build the jar for the Java sources. -->
+ <antcall target="jar" inheritRefs="true" />
+
+ <!-- Compile the native C sources and build the jogl lib. -->
+ <antcall target="c.compile.jogl.macosx" />
+ </target>
+</project>
diff --git a/make/cg-common.cfg b/make/cg-common.cfg
index d866ed860..f83ef37b8 100644
--- a/make/cg-common.cfg
+++ b/make/cg-common.cfg
@@ -56,6 +56,7 @@ RuntimeExceptionType CgException
# generated C code
#
+CustomCCode #include <stdlib.h>
CustomCCode #include <CG/CgGL.h>
ArgumentIsString fooString 0
diff --git a/make/host.properties b/make/host.properties
new file mode 100644
index 000000000..81316c556
--- /dev/null
+++ b/make/host.properties
@@ -0,0 +1,49 @@
+###############################################################################
+#
+# The host specific properties. The build will inform you of required
+# properties.
+###############################################################################
+#
+# java.home.dir is usually inferred from the java.home variable.
+# If it appears the build is failing because of an inability to
+# find e.g. JAWT or JNI headers, override this to point to the
+# root directory of your JDK.
+#
+# java.home.dir=C:/jdk1.4.2
+
+#
+# The required antlr.jar property that is the full path to the antlr.jar
+# including the name of the jar
+#
+antlr.jar=C:/Users/kbr/ANTLR/antlr-2.7.2/antlr.jar
+
+#
+# Force the use of jikes in +E (emacs) mode
+# NOTE: this is optional
+#
+#build.compiler=jikes
+#build.compiler.emacs=true
+
+#
+# If you are building on Windows with Visual C++ 6.0 and have installed
+# the compiler in somewhere other than the default location, modify this
+# to point to the absolute path of the VC98 directory
+#
+vc6.root=C:/Program Files/Microsoft Visual Studio/VC98
+
+#
+# If you are building on Windows with Visual C++ 7.0 and have installed
+# the compiler in somewhere other than the default location, modify this
+# to point to the absolute path of the VC98 directory
+#
+vc7.root=C:/Program Files/Microsoft Visual Studio .NET/Vc7
+
+#
+# If you are building the Cg binding (by specifying -Djogl.cg=1 to the
+# Ant build) and have installed the Cg SDK in somewhere other than the
+# default location, modify the appropriate variable to point to the
+# absolute path of the lib directory
+#
+windows.cg.lib=C:/Program Files/Nvidia Corporation/Cg/lib
+x11.cg.lib=FIXME: install Cg toolkit and enter default path
+macosx.cg.lib=FIXME: install Cg toolkit and enter default path
diff --git a/make/stub_includes/common/cg.c b/make/stub_includes/common/cg.c
new file mode 100644
index 000000000..98c824285
--- /dev/null
+++ b/make/stub_includes/common/cg.c
@@ -0,0 +1,26 @@
+// Define __gl_h_ so that GL/gl.h doesn't get bound as part of CgGL.java
+// because cgGL.h tries to include it
+#define __gl_h_
+
+// Define some types so that cgGL.h has the types it expected to get by
+// including GL/gl.h (which we disabled above)
+typedef unsigned int GLenum;
+typedef unsigned char GLboolean;
+typedef unsigned int GLbitfield;
+typedef void GLvoid;
+typedef signed char GLbyte; /* 1-byte signed */
+typedef short GLshort; /* 2-byte signed */
+typedef int GLint; /* 4-byte signed */
+typedef unsigned char GLubyte; /* 1-byte unsigned */
+typedef unsigned short GLushort; /* 2-byte unsigned */
+typedef unsigned int GLuint; /* 4-byte unsigned */
+typedef int GLsizei; /* 4-byte signed */
+typedef float GLfloat; /* single precision float */
+typedef float GLclampf; /* single precision float in [0,1] */
+typedef double GLdouble; /* double precision float */
+typedef double GLclampd; /* double precision float in [0,1] */
+
+#define CGDLL_API
+#include <CG/cgGL.h>
+
+
diff --git a/make/stub_includes/common/gl-impl.c b/make/stub_includes/common/gl-impl.c
new file mode 100644
index 000000000..53221a21a
--- /dev/null
+++ b/make/stub_includes/common/gl-impl.c
@@ -0,0 +1,23 @@
+#define GLAPI
+
+// Define GL_GLEXT_PROTOTYPES so that the OpenGL extension prototypes in
+// "glext.h" are parsed.
+#define GL_GLEXT_PROTOTYPES
+
+#include <GL/gl.h>
+
+// Define GLX_GLXEXT_PROTOTYPES so that the OpenGL GLX extension prototypes in
+// "glxext.h" are parsed.
+#define GLX_GLXEXT_PROTOTYPES
+#include <X11/Xlib.h>
+#include <X11/Xutil.h>
+#include <GL/glxext.h>
+
+// Bring in the wgl extensions
+#define WGL_WGLEXT_PROTOTYPES
+#define SKIP_WGL_HANDLE_DEFINITIONS
+#include <windows.h>
+#include <GL/wglext.h>
+
+// Bring in the Mac OS X cgl extensions
+#include <GL/cglext.h>
diff --git a/make/stub_includes/common/gl.c b/make/stub_includes/common/gl.c
new file mode 100644
index 000000000..e91ee95f3
--- /dev/null
+++ b/make/stub_includes/common/gl.c
@@ -0,0 +1,7 @@
+#define GLAPI
+
+// Define GL_GLEXT_PROTOTYPES so that the OpenGL extension prototypes in
+// "glext.h" are parsed.
+#define GL_GLEXT_PROTOTYPES
+
+#include <GL/gl.h>
diff --git a/make/stub_includes/common/glu-impl.c b/make/stub_includes/common/glu-impl.c
new file mode 100644
index 000000000..2328639d8
--- /dev/null
+++ b/make/stub_includes/common/glu-impl.c
@@ -0,0 +1,3 @@
+#include <GL/glu.h>
+
+
diff --git a/make/stub_includes/common/glu.c b/make/stub_includes/common/glu.c
new file mode 100644
index 000000000..91020e365
--- /dev/null
+++ b/make/stub_includes/common/glu.c
@@ -0,0 +1,2 @@
+#include <GL/glu.h>
+
diff --git a/make/validate-properties.xml b/make/validate-properties.xml
new file mode 100644
index 000000000..e5ed6889c
--- /dev/null
+++ b/make/validate-properties.xml
@@ -0,0 +1,65 @@
+<?xml version="1.0" encoding="UTF-8"?>
+<!--
+ - A validator for all of the user-defined properties. It will be called
+ - from build.xml in the "init" task.
+ -->
+<project name="Configuration validator" default="validate">
+
+ <!-- ================================================================== -->
+ <!--
+ - Ensure that "antlr.jar" is set.
+ -->
+ <target name="antlr.jar.validate" unless="antlr.jar">
+ <fail>
+
+ **************************************************************
+ ** The property &quot;antlr.jar&quot; was not set in host.properties. **
+ ** Please set &quot;antlr.jar&quot; to the full path of the ANTLR jar **
+ ** including the jar itself. **
+ **************************************************************
+ </fail>
+ </target>
+
+ <!--
+ - Ensure that "java.home.dir" is set.
+ - NOTE: "java.home" is an internal property for ANT that is not
+ - typically set to what the build needs it to be.
+ -->
+ <target name="java.home.dir.validate" unless="java.home.dir">
+ <fail>
+
+ ******************************************************************
+ ** The property &quot;java.home.dir&quot; was not set in host.properties. **
+ ** Please set &quot;java.home.dir&quot; to your JAVA_HOME directory. **
+ ******************************************************************
+ </fail>
+ </target>
+
+ <!--
+ - Make sure that jogl.jar is not on the CLASSPATH; this can cause
+ - builds to fail since if this Java process has the jar file open
+ - we can not overwrite it.
+ -->
+ <target name="test.for.jogl.jar">
+ <available property="jogl.jar.on.class.path" classname="net.java.games.jogl.GL" />
+ </target>
+ <target name="java.class.path.validate" depends="test.for.jogl.jar" if="jogl.jar.on.class.path">
+ <fail>
+
+ ******************************************************************
+ ** Your CLASSPATH environment variable appears to be set (some **
+ ** JOGL classes are currently visible to the build.) This can **
+ ** cause the build to fail. Please unset your CLASSPATH **
+ ** variable and restart the build. **
+ ******************************************************************
+ </fail>
+ </target>
+
+ <!-- ================================================================== -->
+ <!--
+ - Validate the required properties
+ -->
+ <target name="validate" depends="antlr.jar.validate, java.home.dir.validate, java.class.path.validate"
+ description="Validate required properties" />
+
+</project>