diff options
author | Sven Gothel <[email protected]> | 2014-04-02 04:41:48 +0200 |
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committer | Sven Gothel <[email protected]> | 2014-04-02 04:41:48 +0200 |
commit | e8a5a1cbb988670ca206ab1ac633e19a91bfa478 (patch) | |
tree | 5b9f17a06ad350150375a2a0e38daa3d6dd11251 /make | |
parent | 6f5686696b1e9085a759774056c7be9887a9e34f (diff) |
Bug 801: WIP 2/2 - Add color attribute; Switch Shader instead of branching in shader; Update attributes and uniforms manually, drop ShaderState;
- Due to shader-switching,
'renderModes' are now local to Region, e.g. UIShape etc
- Remove RegionRenderer.renderModes
- VBORegion2P*:
- Use simple 2x float matrix for orthogonal P+Mv
- Cleanup shader
Diffstat (limited to 'make')
-rw-r--r-- | make/scripts/tests.sh | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/make/scripts/tests.sh b/make/scripts/tests.sh index 228be78c9..1d1a78e86 100644 --- a/make/scripts/tests.sh +++ b/make/scripts/tests.sh @@ -229,8 +229,7 @@ function jrun() { #D_ARGS="-Dnativewindow.osx.calayer.bugfree" #D_ARGS="-Dnativewindow.debug.ToolkitLock" #D_ARGS="-Djogl.debug.graph.curve" - #D_ARGS="-Djogl.debug.graph.curve -Djogl.debug.GLSLCode -Djogl.debug.GLSLState" - D_ARGS="-Djogl.debug.GLContext" + #D_ARGS="-Djogl.debug.graph.curve -Djogl.debug.GLSLCode" #D_ARGS="-Djogl.debug.graph.curve -Djogl.debug.graph.curve.Instance -Djogl.debug.GLSLCode" #D_ARGS="-Djogl.debug.GLSLCode -Djogl.debug.graph.curve.triangulation.LINE_AA -Djogl.debug.graph.curve.Triangulation -Djogl.debug.graph.font.Renderer" #D_ARGS="-Djogl.debug.graph.font.Renderer" |