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authorSven Gothel <[email protected]>2014-07-30 03:06:30 +0200
committerSven Gothel <[email protected]>2014-07-30 03:06:30 +0200
commite5a55ede324ce500f50991d56491758803063a58 (patch)
tree63d0fc31a4c1b05ad46d226f4de0a457b8e32284 /make
parentc8b99d197769eaec53c2def562c0ef3fc0e6a9d2 (diff)
Bug 1038 - Allow skipping detection of certain GLProfiles: Skip 'ARB_create_context' context creation extension via property 'jogl.disable.openglarbcontext'; ...
Only allow the exclusions if platform OS is not OSX: - jogl.disable.openglcore - jogl.disable.openglarbcontext Since on OSX they are known to work reliable and there is not other method if receiving a higher GL profile than core and ARB. This also removes the restrictions on X11 and Windows, where profiles >= GL3 must be created using ARB_create_context. Hence this is allowed now.
Diffstat (limited to 'make')
-rwxr-xr-xmake/scripts/tests-win.bat4
-rwxr-xr-xmake/scripts/tests-x64-dbg.bat3
-rw-r--r--make/scripts/tests.sh3
3 files changed, 7 insertions, 3 deletions
diff --git a/make/scripts/tests-win.bat b/make/scripts/tests-win.bat
index fb3bc3b5c..2fec817cc 100755
--- a/make/scripts/tests-win.bat
+++ b/make/scripts/tests-win.bat
@@ -1,5 +1,5 @@
REM scripts\java-win.bat jogamp.newt.awt.opengl.VersionApplet
-REM scripts\java-win.bat com.jogamp.newt.opengl.GLWindow
+scripts\java-win.bat com.jogamp.newt.opengl.GLWindow
REM scripts\java-win.bat javax.media.opengl.awt.GLCanvas
REM scripts\java-win.bat com.jogamp.opengl.test.junit.jogl.acore.TestMainVersionGLWindowNEWT %*
REM scripts\java-win.bat com.jogamp.oculusvr.OVRVersion %*
@@ -183,7 +183,7 @@ REM scripts\java-win.bat testawt com.jogamp.opengl.test.junit.jogl.caps.TestMult
REM scripts\java-win.bat testnoawt com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES1NEWT %*
REM scripts\java-win.bat testnoawt com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES2NEWT %*
REM scripts\java-win.bat testawt com.jogamp.opengl.test.junit.jogl.caps.TestTranslucencyAWT %*
-scripts\java-win.bat com.jogamp.opengl.test.junit.jogl.caps.TestTranslucencyNEWT %*
+REM scripts\java-win.bat com.jogamp.opengl.test.junit.jogl.caps.TestTranslucencyNEWT %*
REM scripts\java-win.bat com.jogamp.opengl.test.junit.newt.parenting.TestTranslucentChildWindowBug632NEWT %*
REM scripts\java-win.bat com.jogamp.opengl.test.junit.jogl.awt.TestBug461OffscreenSupersamplingSwingAWT
diff --git a/make/scripts/tests-x64-dbg.bat b/make/scripts/tests-x64-dbg.bat
index da5746c45..f18072b4b 100755
--- a/make/scripts/tests-x64-dbg.bat
+++ b/make/scripts/tests-x64-dbg.bat
@@ -26,6 +26,9 @@ REM set D_ARGS="-Djogl.debug=all" "-Dnewt.debug=all" "-Dnativewindow.debug=all"
REM set D_ARGS="-Djogl.debug=all" "-Dnewt.debug=all" "-Dnativewindow.debug=all" "-Djogamp.debug=all" "-Djogl.debug.EGLDrawableFactory.DontQuery"
REM set D_ARGS="-Djogl.debug=all" "-Dnewt.debug=all" "-Dnativewindow.debug=all" "-Djogl.debug.windows.cpu_affinity_mode=0" "-Djogl.debug.GLContext.TraceSwitch" "-Djogl.debug.GLContext"
REM set D_ARGS="-Djogl.debug=all" "-Dnewt.debug=all" "-Dnativewindow.debug=all" "-Djogl.debug.GLContext.TraceSwitch" "-Djogl.debug.GLContext"
+REM set D_ARGS="-Djogl.disable.opengles"
+REM set D_ARGS="-Djogl.disable.openglcore"
+REM set D_ARGS="-Djogl.disable.openglarbcontext"
REM set D_ARGS="-Dnativewindow.debug.GDIUtil" "-Dnativewindow.debug.RegisteredClass"
REM set D_ARGS="-Djogl.debug.GLContext" "-Djogl.debug.FBObject"
REM set D_ARGS="-Djogl.debug.GLDrawable" "-Djogl.debug.EGLDrawableFactory.DontQuery"
diff --git a/make/scripts/tests.sh b/make/scripts/tests.sh
index 55cb3e715..d403a4201 100644
--- a/make/scripts/tests.sh
+++ b/make/scripts/tests.sh
@@ -116,7 +116,8 @@ function jrun() {
#D_ARGS="-Dnativewindow.debug.X11Util.ATI_HAS_NO_XCLOSEDISPLAY_BUG"
#D_ARGS="-Dnativewindow.debug.X11Util.ATI_HAS_NO_MULTITHREADING_BUG"
#D_ARGS="-Djogl.disable.opengles"
- D_ARGS="-Djogl.disable.openglcore"
+ #D_ARGS="-Djogl.disable.openglcore"
+ #D_ARGS="-Djogl.disable.openglarbcontext"
#D_ARGS="-Djogl.debug.DebugGL -Dnewt.debug.Window"
#D_ARGS="-Djogl.debug.DebugGL -Djogl.debug.FBObject"
#D_ARGS="-Djogl.debug.FBObject -Djogl.debug.TraceGL -Djogl.debug.GLBufferStateTracker"