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authorSven Gothel <[email protected]>2014-01-21 18:51:16 +0100
committerSven Gothel <[email protected]>2014-01-21 18:51:16 +0100
commit343deff48d81b0abf58c275d9e0aced12a911802 (patch)
tree42425be7def0fa9af9b25ca879c37e5f7f70c7ad /nativewindow.iml
parent09fc7aa5539731bb0fba835caee61f6eb837ecff (diff)
Bug 942: GLBufferObjectTracker Enhancement [2/2]: Add mapped buffer capabilities to GLArrayDataServer and add unit tests
GLArrayDataServer: - Add create*Mapped(..) variants for GPU mapped buffer usage w/o client buffers. - Fix API documentation (arguments) - Fix 'addGLSLSubArray(..)' - properly compute and pass 'subStrideB' in bytes to GLArrayDataWrapper ctor. - Add 'mapStorage(..)' and 'unmapStorage(..)' allowing to map the GPU buffer. GLArrayDataWrapper: - Fix getElementCount(): Consider stride in bytes and consider 'mappedElementCount' - getSizeInBytes(): Consider 'mappedElementCount' Tests: - Use new GLBase methods, e.g. getBoundBuffer(..) instead of glGetBoundBuffer(..) - TestMapBufferRead01NEWT: Validate GLBufferStorage (i.e. GLBufferObjectTracker) - Add RedSquareMappedES2 using GPU mapped buffer - Test w/ TestRedSquareES2NEWT, cmd-line 'mappedBuffers' - GearsES1 and GearsES2: Add GPU buffer mapping mode for all test cases - Add buffer validation mode, i.e. test whether GLBufferObjectTracker works properly. - Test w/ TestGearsES2NEWT, cmd-line 'mappedBuffers' - TestSharedContextVBOES2NEWT0, TestSharedContextVBOES2NEWT3: - Add GPU mapped buffers tests to validate GLBufferObjectTracker code path with shared GLContext across multiple threads.
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