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author | Sven Gothel <[email protected]> | 2011-05-08 05:21:50 +0200 |
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committer | Sven Gothel <[email protected]> | 2011-05-08 05:21:50 +0200 |
commit | e122b2f92b2302362569cdc9a67efd5750f46eb1 (patch) | |
tree | 8941dcce577ff5e1378a7322932c4bbfc586373c /nativewindow.iml | |
parent | f88a51cb1c811bba5b5803aee03829b41da308c3 (diff) |
Graph: GLSL fix, Adding renderModes bits instead of dedicated booleans, Region/GLRegion, ..
GLSL fix:
- allowing #version tag
- add uniform textureSize (ES2)
- fix int/float conversion
Region/GLRegion:
- non OpenGL Region and GL related GLRegion split
Region/Renderer renderModes bits (def. in Region)
- user creates a Renderer* impl .. and derive Region*'s from outline,
possibly from a different code path.
- to avoid mode explosion, a bit field is being used for now
- Renderer: remove flushCache(), since non caching impl. is intended,
or caching by an external user transparent object.
Diffstat (limited to 'nativewindow.iml')
0 files changed, 0 insertions, 0 deletions