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authorSven Gothel <[email protected]>2011-04-05 01:44:07 +0200
committerSven Gothel <[email protected]>2011-04-05 01:44:07 +0200
commit8297ef88b927e07b41760ab3e9de05bc49fd4695 (patch)
treefa04678a48b061c6a5355623fbba4012ff5a1be5 /nbproject/project.xml
parent2f2879256fe999c5019bd800f564e9cb2a83a0b6 (diff)
Fix: shaderProgram.program(); glBindAttribLocation() call; dispose/disposeImpl sequence;
Use shaderProgram.program() instead of shaderProgram.id() - the id() is just a unique sequence name. Call glBindAttribLocation() after program object init and before linkage. Chain call disposeImpl() properly to fix destruction sequence: TextRendererImpl01 -> TextRenderer -> GlyphString -> Region RegionRendererImpl01 -> RegionRenderer -> Region
Diffstat (limited to 'nbproject/project.xml')
0 files changed, 0 insertions, 0 deletions