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authorSven Gothel <[email protected]>2015-01-23 22:03:45 +0100
committerSven Gothel <[email protected]>2015-01-23 22:03:45 +0100
commit2120be14c7525ef051d105f9bb02294f78d17d28 (patch)
tree7ee43c5ce7253fa85b75a417ae9279301867e484 /newt.iml
parent474ada7c9fa2c9e47232abfde66353af58ea35f2 (diff)
Bug 1068 - Unify Surfaceless probing; Fix Surfaceless for OSX and Windows (probing, etc)
- Unify surfaceless probing GLDrawableFactoryImpl.probeSurfacelessCtx(..) implements surfaceless probing for all platforms - Fix Surfaceless for OSX (probing, etc) - Handle 'surfaceless' mode in MacOSXCGLContext impl - MacOSXCGLDrawableFactory.getOrCreateSharedResourceImpl adds surfaceless probing - Fix Surfaceless for Windows (probing, etc) - WindowsWGLContext.wglMakeContextCurrent(..) - Split release code into WindowsWGLContext.wglReleaseContext(..) allowing to handle zero HDC. - WindowsWGLGraphicsConfigurationFactory.updateGraphicsConfiguration(..) - Skip HDC -> PFD handling for - WindowsWGLDrawableFactory.createSharedResource adds surfaceless probing
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