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authorSven Gothel <[email protected]>2014-07-28 15:29:59 +0200
committerSven Gothel <[email protected]>2014-07-28 15:29:59 +0200
commite96882ae569c681e1b28da6701bf547f6dd9eda8 (patch)
tree52b087b7020af25d03e32c13b8b84e09c41337b4 /oculusvr-sdk
parent876a168f6757454e8a02543b53e32b89e54282bd (diff)
Bug 1037 - FBObject/GLFBODrawable: Do not assume using a TextureAttachment for a Colorbuffer, also make DEPTH optional.
API Change +++ In certain cases a TextureAttachment for the FBO's color buffer is not desired, either for performance reasons where texture functionality is not required or to avoid texture restrictions like size, etc. +++ GLFBODrawable shall use TextureAttachment for the FBO's color buffer and a DEPTH buffer per default. However, the user shall be allowed to use a plain ColorAttachment (renderbuffer) and also no DEPTH buffer. +++ FBObject Details: - Colorbuffer interface exposes Attachment details like format, size, etc as well as it's implementation specifics, isTextureAttachment() and getTextureAttachment() allowing a clean cast and type query. - Allow ColorAttachment to be used for non MSAA - Make TextureAttachment optional for method 'use(GL, TextureAttachment)' - Only validate size against MAX_TEXTURESIZE if using a TextureAttachment - API Change: - rename: getColorAttachmentCount() -> getColorbufferCount() - add: getTextureAttachmentCount() - change 'TextureAttachment getSamplingSink()' -> 'Colorbuffer getSamplingSink()'
Diffstat (limited to 'oculusvr-sdk')
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