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author | Sven Gothel <[email protected]> | 2015-03-21 04:31:27 +0100 |
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committer | Sven Gothel <[email protected]> | 2015-03-21 04:31:27 +0100 |
commit | 32fc8f3a64cfeee8936af98ae49f8e7c8dfe982f (patch) | |
tree | 9f4a250b235bcf6c41bd5c98f19c7e2666e45e57 /oculusvr-sdk | |
parent | 2c88b6dfd4eb7e2cd9a50fa48e08ecafc980931a (diff) |
Bug 1116 - Add OculusVR DK2 Support - Part-1 (DK2 on DK1 SDK w/o Eye Tracker)
- DK2's screen on X11 (at least) starts in rotated mode,
detect and apply MonitorDevice rotation via NEWT's OpenGL StereoDeviceUtil
- Move StereoDevice.Config -> StereoDeviceConfig
- Expose generic StereoDevice to public: GenericStereoDeviceConfig + GenericStereoDeviceFactory
- GenericStereoDeviceFactory exposes public GenericStereoDeviceConfig creation
for mono, sbs-stereo and lense-sbs-stereo w/ diff. parameters.
- Pass eye surface/texture size for each eye from device to renderer,
instead of assuming unified values.
- Unify GenericStereoDevice.createRenderer(..) and OVRStereoDevice.createRenderer(..) code
Diffstat (limited to 'oculusvr-sdk')
0 files changed, 0 insertions, 0 deletions