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authorSven Gothel <[email protected]>2008-07-21 06:39:36 +0000
committerSven Gothel <[email protected]>2008-07-21 06:39:36 +0000
commit48e16d7085da1a283c22b01498c687882bede073 (patch)
treee89ba31b25668f1098f1086bdae79345469784ad /src/classes/com/sun/javafx/newt/GLWindow.java
parent6a1ad07ce8563a9ebd4e1d5be970621ffe1a7daf (diff)
Add event handling method to modify the GL context switch due to performance issues (experimental)
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/branches/JOGL_2_SANDBOX@1732 232f8b59-042b-4e1e-8c03-345bb8c30851
Diffstat (limited to 'src/classes/com/sun/javafx/newt/GLWindow.java')
-rw-r--r--src/classes/com/sun/javafx/newt/GLWindow.java58
1 files changed, 52 insertions, 6 deletions
diff --git a/src/classes/com/sun/javafx/newt/GLWindow.java b/src/classes/com/sun/javafx/newt/GLWindow.java
index f4fa2c117..1922e3d5c 100644
--- a/src/classes/com/sun/javafx/newt/GLWindow.java
+++ b/src/classes/com/sun/javafx/newt/GLWindow.java
@@ -45,6 +45,27 @@ import com.sun.opengl.impl.GLDrawableHelper;
* etc.).
*/
public class GLWindow extends Window implements GLAutoDrawable {
+ /**
+ * Event handling mode: EVENT_HANDLER_GL_NONE.
+ * No GL context is current, while calling the EventListener.
+ * This might be inconvenient, but don't impact the performance.
+ *
+ * @see com.sun.javafx.newt.GLWindow#setEventHandlerMode(int)
+ */
+ public static final int EVENT_HANDLER_GL_NONE = 0;
+
+ /**
+ * Event handling mode: EVENT_HANDLER_GL_CURRENT.
+ * The GL context is made current, while calling the EventListener.
+ * This might be convenient, but impacts the performance
+ * due to context switches.
+ *
+ * This is the default setting!
+ *
+ * @see com.sun.javafx.newt.GLWindow#setEventHandlerMode(int)
+ */
+ public static final int EVENT_HANDLER_GL_CURRENT = (1 << 0);
+
private Window window;
/** Constructor. Do not call this directly -- use {@link
@@ -128,9 +149,37 @@ public class GLWindow extends Window implements GLAutoDrawable {
return window.getDisplayHeight();
}
+ /**
+ * Sets the event handling mode.
+ *
+ * @see com.sun.javafx.newt.GLWindow#EVENT_HANDLER_GL_NONE
+ * @see com.sun.javafx.newt.GLWindow#EVENT_HANDLER_GL_CURRENT
+ */
+ public void setEventHandlerMode(int mode) {
+ eventHandlerMode = mode;
+ }
+
+ public int getEventHandlerMode() {
+ return eventHandlerMode;
+ }
+
public void pumpMessages(int eventMask) {
- pumpMessagesWithEventMaskAction.eventMask = eventMask;
- pumpMessagesImpl(pumpMessagesWithEventMaskAction);
+ if( 0 == (eventHandlerMode & EVENT_HANDLER_GL_CURRENT) ) {
+ window.pumpMessages(eventMask);
+ } else {
+ pumpMessagesWithEventMaskAction.eventMask = eventMask;
+ pumpMessagesImpl(pumpMessagesWithEventMaskAction);
+ }
+ }
+
+ public void pumpMessages() {
+ if( 0 == (eventHandlerMode & EVENT_HANDLER_GL_CURRENT) ) {
+ System.err.println("pump direct");
+ window.pumpMessages();
+ } else {
+ System.err.println("pump indirect with GL");
+ pumpMessagesImpl(pumpMessagesAction);
+ }
}
class PumpMessagesWithEventMaskAction implements Runnable {
@@ -142,10 +191,6 @@ public class GLWindow extends Window implements GLAutoDrawable {
}
private PumpMessagesWithEventMaskAction pumpMessagesWithEventMaskAction = new PumpMessagesWithEventMaskAction();
- public void pumpMessages() {
- pumpMessagesImpl(pumpMessagesAction);
- }
-
class PumpMessagesAction implements Runnable {
public void run() {
window.pumpMessages();
@@ -257,6 +302,7 @@ public class GLWindow extends Window implements GLAutoDrawable {
// OpenGL-related methods and state
//
+ private int eventHandlerMode = EVENT_HANDLER_GL_CURRENT;
private GLDrawableFactory factory;
private GLCapabilities caps;
private GLDrawable drawable;