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authorKenneth Russel <[email protected]>2006-02-05 18:09:25 +0000
committerKenneth Russel <[email protected]>2006-02-05 18:09:25 +0000
commitced30725fdaa23c108605104d0d364055e629a63 (patch)
tree05b00a2e9e623854b2e1262d038811d56282f45b /src/classes/com/sun/opengl/impl/GLObjectTracker.java
parente3699308d1478ec35b2cc3fdcef2046a8b1b695f (diff)
Intermediate checkin for FBO support in Java2D/JOGL bridge. Needed to
keep track of server-side OpenGL objects, like textures and display lists, created by the end user to preserve the illusion of independent contexts even though they will all share textures and display lists with the Java2D OpenGL context in order to access its FBO. Added GLObjectTracker class to track creation and destruction of these objects and to support cleanup when the last referring context has been destroyed. Modified GLContextShareSet to create and install GLObjectTrackers when necessary and GLContext to ref and unref tracker appropriately. Changed GlueGen's JavaPrologue and JavaEpilogue directives (and their documentation) to perform argument name substitution. Wrote documentation section on argument name substitution and specified behavior for primitive arrays (converts to string "array_name, array_name_offset" in substitution). Rephrased GlueGen's RangeCheck directives in terms of JavaPrologue directives and deleted old specialized code. Fixed bug in handling of VBO support in GLConfiguration when JavaPrologue was present for affected functions. Added JavaPrologue and JavaEpilogue directives to all existing OpenGL routines creating server-side objects (though it's possible some were missed) to call GLObjectTracker when necessary. Added RangeCheck directives for these routines as well. Worked around bug in JOGL demos where shutdownDemo() was being called more than once. git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@584 232f8b59-042b-4e1e-8c03-345bb8c30851
Diffstat (limited to 'src/classes/com/sun/opengl/impl/GLObjectTracker.java')
-rwxr-xr-xsrc/classes/com/sun/opengl/impl/GLObjectTracker.java730
1 files changed, 730 insertions, 0 deletions
diff --git a/src/classes/com/sun/opengl/impl/GLObjectTracker.java b/src/classes/com/sun/opengl/impl/GLObjectTracker.java
new file mode 100755
index 000000000..663a7df70
--- /dev/null
+++ b/src/classes/com/sun/opengl/impl/GLObjectTracker.java
@@ -0,0 +1,730 @@
+/*
+ * Copyright (c) 2006 Sun Microsystems, Inc. All Rights Reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ *
+ * - Redistribution of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ *
+ * - Redistribution in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * Neither the name of Sun Microsystems, Inc. or the names of
+ * contributors may be used to endorse or promote products derived from
+ * this software without specific prior written permission.
+ *
+ * This software is provided "AS IS," without a warranty of any kind. ALL
+ * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES,
+ * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A
+ * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN
+ * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR
+ * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR
+ * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR
+ * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR
+ * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE
+ * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY,
+ * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF
+ * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
+ *
+ * You acknowledge that this software is not designed or intended for use
+ * in the design, construction, operation or maintenance of any nuclear
+ * facility.
+ *
+ * Sun gratefully acknowledges that this software was originally authored
+ * and developed by Kenneth Bradley Russell and Christopher John Kline.
+ */
+
+package com.sun.opengl.impl;
+
+import java.nio.*;
+import javax.media.opengl.*;
+
+/**
+ * Tracks the creation of server-side OpenGL objects which can be
+ * shared between contexts. Ordinarily, when an OpenGL context is
+ * deleted and no other contexts are sharing server-side objects with
+ * it, all of the server-side objects are automatically deleted by the
+ * OpenGL implementation. It is not necessary for the end user to
+ * explicitly delete these objects. However, when the Java2D/OpenGL
+ * pipeline is active and frame buffer objects are being used for
+ * rendering, it is necessary for all OpenGL contexts created by JOGL
+ * to share server-side objects with the Java2D OpenGL context. This
+ * means that these objects "leak" into the namespace used by Java2D.
+ * In order to prevent memory leaks and to present the same
+ * programming model to the end user, it is necessary to track the
+ * creation and destruction of all of these server-side OpenGL objects
+ * and to explicitly release them when all of the JOGL-created
+ * contexts which can see them have been released. <P>
+ *
+ * The {@link #ref ref} and {@link #unref unref} methods should be
+ * used during the creation and destruction of OpenGL contexts by JOGL
+ * in order to update the liveness of the objects being tracked. The
+ * various other methods should be called by the OpenGL binding in the
+ * various named methods.
+ */
+
+public class GLObjectTracker {
+ private static final boolean DEBUG = Debug.debug("GLObjectTracker");
+
+ //----------------------------------------------------------------------
+ // Adders
+ //
+
+ // glGenBuffers
+ public synchronized void addBuffers(int n, IntBuffer ids) {
+ add(getList(BUFFERS), n, ids);
+ }
+
+ // glGenBuffers
+ public synchronized void addBuffers(int n, int[] ids, int ids_offset) {
+ add(getList(BUFFERS), n, ids, ids_offset);
+ }
+
+ // glGenBuffersARB
+ public synchronized void addBuffersARB(int n, IntBuffer ids) {
+ add(getList(BUFFERS_ARB), n, ids);
+ }
+
+ // glGenBuffersARB
+ public synchronized void addBuffersARB(int n, int[] ids, int ids_offset) {
+ add(getList(BUFFERS_ARB), n, ids, ids_offset);
+ }
+
+ // glGenFencesAPPLE
+ public synchronized void addFencesAPPLE(int n, IntBuffer ids) {
+ add(getList(FENCES_APPLE), n, ids);
+ }
+
+ // glGenFencesAPPLE
+ public synchronized void addFencesAPPLE(int n, int[] ids, int ids_offset) {
+ add(getList(FENCES_APPLE), n, ids, ids_offset);
+ }
+
+ // glGenFencesNV
+ public synchronized void addFencesNV(int n, IntBuffer ids) {
+ add(getList(FENCES_NV), n, ids);
+ }
+
+ // glGenFencesNV
+ public synchronized void addFencesNV(int n, int[] ids, int ids_offset) {
+ add(getList(FENCES_NV), n, ids, ids_offset);
+ }
+
+ // glGenFragmentShadersATI
+ public synchronized void addFragmentShadersATI(int start, int n) {
+ add(getList(FRAGMENT_SHADERS_ATI), start, n);
+ }
+
+ // glGenFramebuffersEXT
+ public synchronized void addFramebuffersEXT(int n, IntBuffer ids) {
+ add(getList(FRAMEBUFFERS_EXT), n, ids);
+ }
+
+ // glGenFramebuffersEXT
+ public synchronized void addFramebuffersEXT(int n, int[] ids, int ids_offset) {
+ add(getList(FRAMEBUFFERS_EXT), n, ids, ids_offset);
+ }
+
+ // glGenLists
+ public synchronized void addLists(int start, int n) {
+ add(getList(LISTS), start, n);
+ }
+
+ // glGenOcclusionQueriesNV
+ public synchronized void addOcclusionQueriesNV(int n, IntBuffer ids) {
+ add(getList(OCCLUSION_QUERIES_NV), n, ids);
+ }
+
+ // glGenOcclusionQueriesNV
+ public synchronized void addOcclusionQueriesNV(int n, int[] ids, int ids_offset) {
+ add(getList(OCCLUSION_QUERIES_NV), n, ids, ids_offset);
+ }
+
+ // glCreateProgram
+ public synchronized void addProgramObject(int obj) {
+ add(getList(PROGRAM_OBJECTS), obj, 1);
+ }
+
+ // glCreateProgramObjectARB
+ public synchronized void addProgramObjectARB(int obj) {
+ add(getList(PROGRAM_AND_SHADER_OBJECTS_ARB), obj, 1);
+ }
+
+ // glGenProgramsARB
+ public synchronized void addProgramsARB(int n, IntBuffer ids) {
+ add(getList(PROGRAMS_ARB), n, ids);
+ }
+
+ // glGenProgramsARB
+ public synchronized void addProgramsARB(int n, int[] ids, int ids_offset) {
+ add(getList(PROGRAMS_ARB), n, ids, ids_offset);
+ }
+
+ // glGenProgramsNV
+ public synchronized void addProgramsNV(int n, IntBuffer ids) {
+ add(getList(PROGRAMS_NV), n, ids);
+ }
+
+ // glGenProgramsNV
+ public synchronized void addProgramsNV(int n, int[] ids, int ids_offset) {
+ add(getList(PROGRAMS_NV), n, ids, ids_offset);
+ }
+
+ // glGenQueries
+ public synchronized void addQueries(int n, IntBuffer ids) {
+ add(getList(QUERIES), n, ids);
+ }
+
+ // glGenQueries
+ public synchronized void addQueries(int n, int[] ids, int ids_offset) {
+ add(getList(QUERIES), n, ids, ids_offset);
+ }
+
+ // glGenQueriesARB
+ public synchronized void addQueriesARB(int n, IntBuffer ids) {
+ add(getList(QUERIES_ARB), n, ids);
+ }
+
+ // glGenQueriesARB
+ public synchronized void addQueriesARB(int n, int[] ids, int ids_offset) {
+ add(getList(QUERIES_ARB), n, ids, ids_offset);
+ }
+
+ // glGenRenderbuffersEXT
+ public synchronized void addRenderbuffersEXT(int n, IntBuffer ids) {
+ add(getList(RENDERBUFFERS_EXT), n, ids);
+ }
+
+ // glGenRenderbuffersEXT
+ public synchronized void addRenderbuffersEXT(int n, int[] ids, int ids_offset) {
+ add(getList(RENDERBUFFERS_EXT), n, ids, ids_offset);
+ }
+
+ // glCreateShader
+ public synchronized void addShaderObject(int obj) {
+ add(getList(SHADER_OBJECTS), obj, 1);
+ }
+
+ // glCreateShaderObjectARB
+ public synchronized void addShaderObjectARB(int obj) {
+ add(getList(PROGRAM_AND_SHADER_OBJECTS_ARB), obj, 1);
+ }
+
+ // glGenTextures
+ public synchronized void addTextures(int n, IntBuffer ids) {
+ add(getList(TEXTURES), n, ids);
+ }
+
+ // glGenTextures
+ public synchronized void addTextures(int n, int[] ids, int ids_offset) {
+ add(getList(TEXTURES), n, ids, ids_offset);
+ }
+
+ // glGenVertexArraysAPPLE
+ public synchronized void addVertexArraysAPPLE(int n, IntBuffer ids) {
+ add(getList(VERTEX_ARRAYS_APPLE), n, ids);
+ }
+
+ // glGenVertexArraysAPPLE
+ public synchronized void addVertexArraysAPPLE(int n, int[] ids, int ids_offset) {
+ add(getList(VERTEX_ARRAYS_APPLE), n, ids, ids_offset);
+ }
+
+ // glGenVertexShadersEXT
+ public synchronized void addVertexShadersEXT(int start, int n) {
+ add(getList(VERTEX_SHADERS_EXT), start, n);
+ }
+
+ //----------------------------------------------------------------------
+ // Removers
+ //
+
+ // glDeleteBuffers
+ public synchronized void removeBuffers(int n, IntBuffer ids) {
+ remove(getList(BUFFERS), n, ids);
+ }
+
+ // glDeleteBuffers
+ public synchronized void removeBuffers(int n, int[] ids, int ids_offset) {
+ remove(getList(BUFFERS), n, ids, ids_offset);
+ }
+
+ // glDeleteBuffersARB
+ public synchronized void removeBuffersARB(int n, IntBuffer ids) {
+ remove(getList(BUFFERS_ARB), n, ids);
+ }
+
+ // glDeleteBuffersARB
+ public synchronized void removeBuffersARB(int n, int[] ids, int ids_offset) {
+ remove(getList(BUFFERS_ARB), n, ids, ids_offset);
+ }
+
+ // glDeleteFencesAPPLE
+ public synchronized void removeFencesAPPLE(int n, IntBuffer ids) {
+ remove(getList(FENCES_APPLE), n, ids);
+ }
+
+ // glDeleteFencesAPPLE
+ public synchronized void removeFencesAPPLE(int n, int[] ids, int ids_offset) {
+ remove(getList(FENCES_APPLE), n, ids, ids_offset);
+ }
+
+ // glDeleteFencesNV
+ public synchronized void removeFencesNV(int n, IntBuffer ids) {
+ remove(getList(FENCES_NV), n, ids);
+ }
+
+ // glDeleteFencesNV
+ public synchronized void removeFencesNV(int n, int[] ids, int ids_offset) {
+ remove(getList(FENCES_NV), n, ids, ids_offset);
+ }
+
+ // glDeleteFragmentShaderATI
+ public synchronized void removeFragmentShaderATI(int obj) {
+ remove(getList(FRAGMENT_SHADERS_ATI), obj, 1);
+ }
+
+ // glDeleteFramebuffersEXT
+ public synchronized void removeFramebuffersEXT(int n, IntBuffer ids) {
+ remove(getList(FRAMEBUFFERS_EXT), n, ids);
+ }
+
+ // glDeleteFramebuffersEXT
+ public synchronized void removeFramebuffersEXT(int n, int[] ids, int ids_offset) {
+ remove(getList(FRAMEBUFFERS_EXT), n, ids, ids_offset);
+ }
+
+ // glDeleteLists
+ public synchronized void removeLists(int start, int n) {
+ remove(getList(LISTS), start, n);
+ }
+
+ // glDeleteOcclusionQueriesNV
+ public synchronized void removeOcclusionQueriesNV(int n, IntBuffer ids) {
+ remove(getList(OCCLUSION_QUERIES_NV), n, ids);
+ }
+
+ // glDeleteOcclusionQueriesNV
+ public synchronized void removeOcclusionQueriesNV(int n, int[] ids, int ids_offset) {
+ remove(getList(OCCLUSION_QUERIES_NV), n, ids, ids_offset);
+ }
+
+ // glDeleteProgram
+ public synchronized void removeProgramObject(int obj) {
+ remove(getList(PROGRAM_OBJECTS), obj, 1);
+ }
+
+ // glDeleteObjectARB
+ public synchronized void removeProgramOrShaderObjectARB(int obj) {
+ remove(getList(PROGRAM_AND_SHADER_OBJECTS_ARB), obj, 1);
+ }
+
+ // glDeleteProgramsARB
+ public synchronized void removeProgramsARB(int n, IntBuffer ids) {
+ remove(getList(PROGRAMS_ARB), n, ids);
+ }
+
+ // glDeleteProgramsARB
+ public synchronized void removeProgramsARB(int n, int[] ids, int ids_offset) {
+ remove(getList(PROGRAMS_ARB), n, ids, ids_offset);
+ }
+
+ // glDeleteProgramsNV
+ public synchronized void removeProgramsNV(int n, IntBuffer ids) {
+ remove(getList(PROGRAMS_NV), n, ids);
+ }
+
+ // glDeleteProgramsNV
+ public synchronized void removeProgramsNV(int n, int[] ids, int ids_offset) {
+ remove(getList(PROGRAMS_NV), n, ids, ids_offset);
+ }
+
+ // glDeleteQueries
+ public synchronized void removeQueries(int n, IntBuffer ids) {
+ remove(getList(QUERIES), n, ids);
+ }
+
+ // glDeleteQueries
+ public synchronized void removeQueries(int n, int[] ids, int ids_offset) {
+ remove(getList(QUERIES), n, ids, ids_offset);
+ }
+
+ // glDeleteQueriesARB
+ public synchronized void removeQueriesARB(int n, IntBuffer ids) {
+ remove(getList(QUERIES_ARB), n, ids);
+ }
+
+ // glDeleteQueriesARB
+ public synchronized void removeQueriesARB(int n, int[] ids, int ids_offset) {
+ remove(getList(QUERIES_ARB), n, ids, ids_offset);
+ }
+
+ // glDeleteRenderbuffersEXT
+ public synchronized void removeRenderbuffersEXT(int n, IntBuffer ids) {
+ remove(getList(RENDERBUFFERS_EXT), n, ids);
+ }
+
+ // glDeleteRenderbuffersEXT
+ public synchronized void removeRenderbuffersEXT(int n, int[] ids, int ids_offset) {
+ remove(getList(RENDERBUFFERS_EXT), n, ids, ids_offset);
+ }
+
+ // glDeleteShader
+ public synchronized void removeShaderObject(int obj) {
+ remove(getList(SHADER_OBJECTS), obj, 1);
+ }
+
+ // glDeleteTextures
+ public synchronized void removeTextures(int n, IntBuffer ids) {
+ remove(getList(TEXTURES), n, ids);
+ }
+
+ // glDeleteTextures
+ public synchronized void removeTextures(int n, int[] ids, int ids_offset) {
+ remove(getList(TEXTURES), n, ids, ids_offset);
+ }
+
+ // glDeleteVertexArraysAPPLE
+ public synchronized void removeVertexArraysAPPLE(int n, IntBuffer ids) {
+ remove(getList(VERTEX_ARRAYS_APPLE), n, ids);
+ }
+
+ // glDeleteVertexArraysAPPLE
+ public synchronized void removeVertexArraysAPPLE(int n, int[] ids, int ids_offset) {
+ remove(getList(VERTEX_ARRAYS_APPLE), n, ids, ids_offset);
+ }
+
+ // glDeleteVertexShaderEXT
+ public synchronized void removeVertexShaderEXT(int obj) {
+ remove(getList(VERTEX_SHADERS_EXT), obj, 1);
+ }
+
+ public synchronized void ref() {
+ ++refCount;
+ }
+
+ public synchronized void unref(GL gl) {
+ if (--refCount == 0) {
+ for (int i = 0; i < lists.length; i++) {
+ ObjectList list = lists[i];
+ if (list != null) {
+ list.delete(gl);
+ lists[i] = null;
+ }
+ }
+ }
+ }
+
+ //----------------------------------------------------------------------
+ // Internals only below this point
+ //
+
+ // Kinds of sharable server-side OpenGL objects this class tracks
+ private static final int BUFFERS = 0;
+ private static final int BUFFERS_ARB = 1;
+ private static final int FENCES_APPLE = 2;
+ private static final int FENCES_NV = 3;
+ private static final int FRAGMENT_SHADERS_ATI = 4;
+ private static final int FRAMEBUFFERS_EXT = 5;
+ private static final int LISTS = 6;
+ private static final int OCCLUSION_QUERIES_NV = 7;
+ private static final int PROGRAM_AND_SHADER_OBJECTS_ARB = 8;
+ private static final int PROGRAM_OBJECTS = 9;
+ private static final int PROGRAMS_ARB = 10;
+ private static final int PROGRAMS_NV = 11;
+ private static final int QUERIES = 12;
+ private static final int QUERIES_ARB = 13;
+ private static final int RENDERBUFFERS_EXT = 14;
+ private static final int SHADER_OBJECTS = 15;
+ private static final int TEXTURES = 16;
+ private static final int VERTEX_ARRAYS_APPLE = 17;
+ private static final int VERTEX_SHADERS_EXT = 18;
+ private static final int NUM_OBJECT_TYPES = 19;
+
+ static abstract class Deleter {
+ public abstract void delete(GL gl, int obj);
+ }
+
+ static class ObjectList {
+ private static final int MIN_CAPACITY = 4;
+
+ private int size;
+ private int capacity;
+ private int[] data;
+ private Deleter deleter;
+ private String name;
+
+ public ObjectList(Deleter deleter) {
+ this.deleter = deleter;
+ capacity = MIN_CAPACITY;
+ data = new int[capacity];
+ }
+
+ public void add(int obj) {
+ if (size == capacity) {
+ int newCapacity = 2 * capacity;
+ int[] newData = new int[newCapacity];
+ System.arraycopy(data, 0, newData, 0, size);
+ data = newData;
+ capacity = newCapacity;
+ }
+
+ data[size++] = obj;
+ }
+
+ public boolean remove(int value) {
+ for (int i = 0; i < size; i++) {
+ if (data[i] == value) {
+ if (i < size - 1) {
+ System.arraycopy(data, i+1, data, i, size - i - 1);
+ }
+ --size;
+ if ((size < capacity / 4) &&
+ (capacity > MIN_CAPACITY)) {
+ int newCapacity = capacity / 4;
+ if (newCapacity < MIN_CAPACITY) {
+ newCapacity = MIN_CAPACITY;
+ }
+ int[] newData = new int[newCapacity];
+ System.arraycopy(data, 0, newData, 0, size);
+ data = newData;
+ capacity = newCapacity;
+ }
+ return true;
+ }
+ }
+ return false;
+ }
+
+ public void setName(String name) {
+ if (DEBUG) {
+ this.name = name;
+ }
+ }
+
+ public void delete(GL gl) {
+ for (int i = 0; i < size; i++) {
+ if (DEBUG) {
+ System.err.println("Deleting server-side OpenGL object " + data[i] +
+ ((name != null) ? (" (" + name + ")") : ""));
+ }
+ deleter.delete(gl, data[i]);
+ }
+ size = 0;
+ }
+ }
+
+ private ObjectList[] lists = new ObjectList[NUM_OBJECT_TYPES];
+ private int refCount;
+
+ private void add(ObjectList list, int n, IntBuffer ids) {
+ int pos = ids.position();
+ for (int i = 0; i < n; i++) {
+ list.add(ids.get(pos + i));
+ }
+ }
+
+ private void add(ObjectList list, int n, int[] ids, int ids_offset) {
+ for (int i = 0; i < n; i++) {
+ list.add(ids[i + ids_offset]);
+ }
+ }
+
+ private void add(ObjectList list, int start, int n) {
+ for (int i = 0; i < n; i++) {
+ list.add(start + i);
+ }
+ }
+
+ private void remove(ObjectList list, int n, IntBuffer ids) {
+ int pos = ids.position();
+ for (int i = 0; i < n; i++) {
+ list.remove(ids.get(pos + i));
+ }
+ }
+
+ private void remove(ObjectList list, int n, int[] ids, int ids_offset) {
+ for (int i = 0; i < n; i++) {
+ list.remove(ids[i + ids_offset]);
+ }
+ }
+
+ private void remove(ObjectList list, int start, int n) {
+ for (int i = 0; i < n; i++) {
+ list.remove(start + i);
+ }
+ }
+
+ private ObjectList getList(int which) {
+ ObjectList list = lists[which];
+ if (list == null) {
+ Deleter deleter = null;
+ String name = null;
+ // Figure out which deleter we need
+ switch (which) {
+ case BUFFERS:
+ deleter = new Deleter() {
+ public void delete(GL gl, int obj) {
+ gl.glDeleteBuffers(1, new int[] { obj }, 0);
+ }
+ };
+ name = "buffer";
+ break;
+ case BUFFERS_ARB:
+ deleter = new Deleter() {
+ public void delete(GL gl, int obj) {
+ gl.glDeleteBuffersARB(1, new int[] { obj }, 0);
+ }
+ };
+ name = "ARB buffer";
+ break;
+ case FENCES_APPLE:
+ deleter = new Deleter() {
+ public void delete(GL gl, int obj) {
+ gl.glDeleteFencesAPPLE(1, new int[] { obj }, 0);
+ }
+ };
+ name = "APPLE fence";
+ break;
+ case FENCES_NV:
+ deleter = new Deleter() {
+ public void delete(GL gl, int obj) {
+ gl.glDeleteFencesNV(1, new int[] { obj }, 0);
+ }
+ };
+ name = "NV fence";
+ break;
+ case FRAGMENT_SHADERS_ATI:
+ deleter = new Deleter() {
+ public void delete(GL gl, int obj) {
+ gl.glDeleteFragmentShaderATI(obj);
+ }
+ };
+ name = "ATI fragment shader";
+ break;
+ case FRAMEBUFFERS_EXT:
+ deleter = new Deleter() {
+ public void delete(GL gl, int obj) {
+ gl.glDeleteFramebuffersEXT(1, new int[] { obj }, 0);
+ }
+ };
+ name = "EXT framebuffer";
+ break;
+ case LISTS:
+ deleter = new Deleter() {
+ public void delete(GL gl, int obj) {
+ gl.glDeleteLists(obj, 1);
+ }
+ };
+ name = "display list";
+ break;
+ case OCCLUSION_QUERIES_NV:
+ deleter = new Deleter() {
+ public void delete(GL gl, int obj) {
+ gl.glDeleteOcclusionQueriesNV(1, new int[] { obj }, 0);
+ }
+ };
+ name = "NV occlusion query";
+ break;
+ case PROGRAM_AND_SHADER_OBJECTS_ARB:
+ deleter = new Deleter() {
+ public void delete(GL gl, int obj) {
+ gl.glDeleteObjectARB(obj);
+ }
+ };
+ name = "ARB program or shader object";
+ break;
+ case PROGRAM_OBJECTS:
+ deleter = new Deleter() {
+ public void delete(GL gl, int obj) {
+ gl.glDeleteProgram(obj);
+ }
+ };
+ name = "program object";
+ break;
+ case PROGRAMS_ARB:
+ deleter = new Deleter() {
+ public void delete(GL gl, int obj) {
+ gl.glDeleteProgramsARB(1, new int[] { obj }, 0);
+ }
+ };
+ name = "ARB program object";
+ break;
+ case PROGRAMS_NV:
+ deleter = new Deleter() {
+ public void delete(GL gl, int obj) {
+ gl.glDeleteProgramsNV(1, new int[] { obj }, 0);
+ }
+ };
+ name = "NV program";
+ break;
+ case QUERIES:
+ deleter = new Deleter() {
+ public void delete(GL gl, int obj) {
+ gl.glDeleteQueries(1, new int[] { obj }, 0);
+ }
+ };
+ name = "query";
+ break;
+ case QUERIES_ARB:
+ deleter = new Deleter() {
+ public void delete(GL gl, int obj) {
+ gl.glDeleteQueriesARB(1, new int[] { obj }, 0);
+ }
+ };
+ name = "ARB query";
+ break;
+ case RENDERBUFFERS_EXT:
+ deleter = new Deleter() {
+ public void delete(GL gl, int obj) {
+ gl.glDeleteRenderbuffersEXT(1, new int[] { obj }, 0);
+ }
+ };
+ name = "EXT renderbuffer";
+ break;
+ case SHADER_OBJECTS:
+ deleter = new Deleter() {
+ public void delete(GL gl, int obj) {
+ gl.glDeleteShader(obj);
+ }
+ };
+ name = "shader object";
+ break;
+ case TEXTURES:
+ deleter = new Deleter() {
+ public void delete(GL gl, int obj) {
+ gl.glDeleteTextures(1, new int[] { obj }, 0);
+ }
+ };
+ name = "texture";
+ break;
+ case VERTEX_ARRAYS_APPLE:
+ deleter = new Deleter() {
+ public void delete(GL gl, int obj) {
+ gl.glDeleteVertexArraysAPPLE(1, new int[] { obj }, 0);
+ }
+ };
+ name = "APPLE vertex array";
+ break;
+ case VERTEX_SHADERS_EXT:
+ deleter = new Deleter() {
+ public void delete(GL gl, int obj) {
+ gl.glDeleteVertexShaderEXT(obj);
+ }
+ };
+ name = "EXT vertex shader";
+ break;
+ default:
+ throw new InternalError("Unexpected OpenGL object type " + which);
+ }
+
+ list = new ObjectList(deleter);
+ list.setName(name);
+ lists[which] = list;
+ }
+ return list;
+ }
+}