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authorSven Gothel <[email protected]>2008-06-21 03:51:04 +0000
committerSven Gothel <[email protected]>2008-06-21 03:51:04 +0000
commitc0ca33d644b92f105382adaa4b068d58769008f5 (patch)
tree72a2b0c89e069de4b0486a31c06a980601d6351c /src/classes/com/sun/opengl/impl/GLObjectTracker.java
parent26b7878c3b47f76e55195a8682fd7dce04d83ea8 (diff)
finishing 2nd refactoring
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/branches/JOGL_2_SANDBOX@1671 232f8b59-042b-4e1e-8c03-345bb8c30851
Diffstat (limited to 'src/classes/com/sun/opengl/impl/GLObjectTracker.java')
-rwxr-xr-xsrc/classes/com/sun/opengl/impl/GLObjectTracker.java833
1 files changed, 0 insertions, 833 deletions
diff --git a/src/classes/com/sun/opengl/impl/GLObjectTracker.java b/src/classes/com/sun/opengl/impl/GLObjectTracker.java
deleted file mode 100755
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--- a/src/classes/com/sun/opengl/impl/GLObjectTracker.java
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@@ -1,833 +0,0 @@
-/*
- * Copyright (c) 2006 Sun Microsystems, Inc. All Rights Reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are
- * met:
- *
- * - Redistribution of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- *
- * - Redistribution in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- *
- * Neither the name of Sun Microsystems, Inc. or the names of
- * contributors may be used to endorse or promote products derived from
- * this software without specific prior written permission.
- *
- * This software is provided "AS IS," without a warranty of any kind. ALL
- * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES,
- * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A
- * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN
- * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR
- * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR
- * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR
- * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR
- * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE
- * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY,
- * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF
- * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
- *
- * You acknowledge that this software is not designed or intended for use
- * in the design, construction, operation or maintenance of any nuclear
- * facility.
- *
- * Sun gratefully acknowledges that this software was originally authored
- * and developed by Kenneth Bradley Russell and Christopher John Kline.
- */
-
-package com.sun.opengl.impl;
-
-import java.nio.*;
-import javax.media.opengl.*;
-
-/**
- * Tracks the creation of server-side OpenGL objects which can be
- * shared between contexts. Ordinarily, when an OpenGL context is
- * deleted and no other contexts are sharing server-side objects with
- * it, all of the server-side objects are automatically deleted by the
- * OpenGL implementation. It is not necessary for the end user to
- * explicitly delete these objects. However, when the Java2D/OpenGL
- * pipeline is active and frame buffer objects are being used for
- * rendering, it is necessary for all OpenGL contexts created by JOGL
- * to share server-side objects with the Java2D OpenGL context. This
- * means that these objects "leak" into the namespace used by Java2D.
- * In order to prevent memory leaks and to present the same
- * programming model to the end user, it is necessary to track the
- * creation and destruction of all of these server-side OpenGL objects
- * and to explicitly release them when all of the JOGL-created
- * contexts which can see them have been released. <P>
- *
- * The {@link #ref ref} and {@link #unref unref} methods should be
- * used during the creation and destruction of OpenGL contexts by JOGL
- * in order to update the liveness of the objects being tracked. The
- * various other methods should be called by the OpenGL binding in the
- * various named methods.
- */
-
-public class GLObjectTracker {
- private static final boolean DEBUG = Debug.debug("GLObjectTracker");
-
- //----------------------------------------------------------------------
- // Adders
- //
-
- // glGenBuffers
- public synchronized void addBuffers(int n, IntBuffer ids) {
- add(getList(BUFFERS), n, ids);
- }
-
- // glGenBuffers
- public synchronized void addBuffers(int n, int[] ids, int ids_offset) {
- add(getList(BUFFERS), n, ids, ids_offset);
- }
-
- // glGenBuffersARB
- public synchronized void addBuffersARB(int n, IntBuffer ids) {
- add(getList(BUFFERS_ARB), n, ids);
- }
-
- // glGenBuffersARB
- public synchronized void addBuffersARB(int n, int[] ids, int ids_offset) {
- add(getList(BUFFERS_ARB), n, ids, ids_offset);
- }
-
- // glGenFencesAPPLE
- public synchronized void addFencesAPPLE(int n, IntBuffer ids) {
- add(getList(FENCES_APPLE), n, ids);
- }
-
- // glGenFencesAPPLE
- public synchronized void addFencesAPPLE(int n, int[] ids, int ids_offset) {
- add(getList(FENCES_APPLE), n, ids, ids_offset);
- }
-
- // glGenFencesNV
- public synchronized void addFencesNV(int n, IntBuffer ids) {
- add(getList(FENCES_NV), n, ids);
- }
-
- // glGenFencesNV
- public synchronized void addFencesNV(int n, int[] ids, int ids_offset) {
- add(getList(FENCES_NV), n, ids, ids_offset);
- }
-
- // glGenFragmentShadersATI
- public synchronized void addFragmentShadersATI(int start, int n) {
- add(getList(FRAGMENT_SHADERS_ATI), start, n);
- }
-
- // glGenFramebuffersEXT
- public synchronized void addFramebuffersEXT(int n, IntBuffer ids) {
- add(getList(FRAMEBUFFERS_EXT), n, ids);
- }
-
- // glGenFramebuffersEXT
- public synchronized void addFramebuffersEXT(int n, int[] ids, int ids_offset) {
- add(getList(FRAMEBUFFERS_EXT), n, ids, ids_offset);
- }
-
- // glGenLists
- public synchronized void addLists(int start, int n) {
- add(getList(LISTS), start, n);
- }
-
- // glGenOcclusionQueriesNV
- public synchronized void addOcclusionQueriesNV(int n, IntBuffer ids) {
- add(getList(OCCLUSION_QUERIES_NV), n, ids);
- }
-
- // glGenOcclusionQueriesNV
- public synchronized void addOcclusionQueriesNV(int n, int[] ids, int ids_offset) {
- add(getList(OCCLUSION_QUERIES_NV), n, ids, ids_offset);
- }
-
- // glCreateProgram
- public synchronized void addProgramObject(int obj) {
- add(getList(PROGRAM_OBJECTS), obj, 1);
- }
-
- // glCreateProgramObjectARB
- public synchronized void addProgramObjectARB(int obj) {
- add(getList(PROGRAM_AND_SHADER_OBJECTS_ARB), obj, 1);
- }
-
- // glGenProgramsARB
- public synchronized void addProgramsARB(int n, IntBuffer ids) {
- add(getList(PROGRAMS_ARB), n, ids);
- }
-
- // glGenProgramsARB
- public synchronized void addProgramsARB(int n, int[] ids, int ids_offset) {
- add(getList(PROGRAMS_ARB), n, ids, ids_offset);
- }
-
- // glGenProgramsNV
- public synchronized void addProgramsNV(int n, IntBuffer ids) {
- add(getList(PROGRAMS_NV), n, ids);
- }
-
- // glGenProgramsNV
- public synchronized void addProgramsNV(int n, int[] ids, int ids_offset) {
- add(getList(PROGRAMS_NV), n, ids, ids_offset);
- }
-
- // glGenQueries
- public synchronized void addQueries(int n, IntBuffer ids) {
- add(getList(QUERIES), n, ids);
- }
-
- // glGenQueries
- public synchronized void addQueries(int n, int[] ids, int ids_offset) {
- add(getList(QUERIES), n, ids, ids_offset);
- }
-
- // glGenQueriesARB
- public synchronized void addQueriesARB(int n, IntBuffer ids) {
- add(getList(QUERIES_ARB), n, ids);
- }
-
- // glGenQueriesARB
- public synchronized void addQueriesARB(int n, int[] ids, int ids_offset) {
- add(getList(QUERIES_ARB), n, ids, ids_offset);
- }
-
- // glGenRenderbuffersEXT
- public synchronized void addRenderbuffersEXT(int n, IntBuffer ids) {
- add(getList(RENDERBUFFERS_EXT), n, ids);
- }
-
- // glGenRenderbuffersEXT
- public synchronized void addRenderbuffersEXT(int n, int[] ids, int ids_offset) {
- add(getList(RENDERBUFFERS_EXT), n, ids, ids_offset);
- }
-
- // glCreateShader
- public synchronized void addShaderObject(int obj) {
- add(getList(SHADER_OBJECTS), obj, 1);
- }
-
- // glCreateShaderObjectARB
- public synchronized void addShaderObjectARB(int obj) {
- add(getList(PROGRAM_AND_SHADER_OBJECTS_ARB), obj, 1);
- }
-
- // glGenTextures
- public synchronized void addTextures(int n, IntBuffer ids) {
- add(getList(TEXTURES), n, ids);
- }
-
- // glGenTextures
- public synchronized void addTextures(int n, int[] ids, int ids_offset) {
- add(getList(TEXTURES), n, ids, ids_offset);
- }
-
- // glGenVertexArraysAPPLE
- public synchronized void addVertexArraysAPPLE(int n, IntBuffer ids) {
- add(getList(VERTEX_ARRAYS_APPLE), n, ids);
- }
-
- // glGenVertexArraysAPPLE
- public synchronized void addVertexArraysAPPLE(int n, int[] ids, int ids_offset) {
- add(getList(VERTEX_ARRAYS_APPLE), n, ids, ids_offset);
- }
-
- // glGenVertexShadersEXT
- public synchronized void addVertexShadersEXT(int start, int n) {
- add(getList(VERTEX_SHADERS_EXT), start, n);
- }
-
- //----------------------------------------------------------------------
- // Removers
- //
-
- // glDeleteBuffers
- public synchronized void removeBuffers(int n, IntBuffer ids) {
- remove(getList(BUFFERS), n, ids);
- }
-
- // glDeleteBuffers
- public synchronized void removeBuffers(int n, int[] ids, int ids_offset) {
- remove(getList(BUFFERS), n, ids, ids_offset);
- }
-
- // glDeleteBuffersARB
- public synchronized void removeBuffersARB(int n, IntBuffer ids) {
- remove(getList(BUFFERS_ARB), n, ids);
- }
-
- // glDeleteBuffersARB
- public synchronized void removeBuffersARB(int n, int[] ids, int ids_offset) {
- remove(getList(BUFFERS_ARB), n, ids, ids_offset);
- }
-
- // glDeleteFencesAPPLE
- public synchronized void removeFencesAPPLE(int n, IntBuffer ids) {
- remove(getList(FENCES_APPLE), n, ids);
- }
-
- // glDeleteFencesAPPLE
- public synchronized void removeFencesAPPLE(int n, int[] ids, int ids_offset) {
- remove(getList(FENCES_APPLE), n, ids, ids_offset);
- }
-
- // glDeleteFencesNV
- public synchronized void removeFencesNV(int n, IntBuffer ids) {
- remove(getList(FENCES_NV), n, ids);
- }
-
- // glDeleteFencesNV
- public synchronized void removeFencesNV(int n, int[] ids, int ids_offset) {
- remove(getList(FENCES_NV), n, ids, ids_offset);
- }
-
- // glDeleteFragmentShaderATI
- public synchronized void removeFragmentShaderATI(int obj) {
- remove(getList(FRAGMENT_SHADERS_ATI), obj, 1);
- }
-
- // glDeleteFramebuffersEXT
- public synchronized void removeFramebuffersEXT(int n, IntBuffer ids) {
- remove(getList(FRAMEBUFFERS_EXT), n, ids);
- }
-
- // glDeleteFramebuffersEXT
- public synchronized void removeFramebuffersEXT(int n, int[] ids, int ids_offset) {
- remove(getList(FRAMEBUFFERS_EXT), n, ids, ids_offset);
- }
-
- // glDeleteLists
- public synchronized void removeLists(int start, int n) {
- remove(getList(LISTS), start, n);
- }
-
- // glDeleteOcclusionQueriesNV
- public synchronized void removeOcclusionQueriesNV(int n, IntBuffer ids) {
- remove(getList(OCCLUSION_QUERIES_NV), n, ids);
- }
-
- // glDeleteOcclusionQueriesNV
- public synchronized void removeOcclusionQueriesNV(int n, int[] ids, int ids_offset) {
- remove(getList(OCCLUSION_QUERIES_NV), n, ids, ids_offset);
- }
-
- // glDeleteProgram
- public synchronized void removeProgramObject(int obj) {
- remove(getList(PROGRAM_OBJECTS), obj, 1);
- }
-
- // glDeleteObjectARB
- public synchronized void removeProgramOrShaderObjectARB(int obj) {
- remove(getList(PROGRAM_AND_SHADER_OBJECTS_ARB), obj, 1);
- }
-
- // glDeleteProgramsARB
- public synchronized void removeProgramsARB(int n, IntBuffer ids) {
- remove(getList(PROGRAMS_ARB), n, ids);
- }
-
- // glDeleteProgramsARB
- public synchronized void removeProgramsARB(int n, int[] ids, int ids_offset) {
- remove(getList(PROGRAMS_ARB), n, ids, ids_offset);
- }
-
- // glDeleteProgramsNV
- public synchronized void removeProgramsNV(int n, IntBuffer ids) {
- remove(getList(PROGRAMS_NV), n, ids);
- }
-
- // glDeleteProgramsNV
- public synchronized void removeProgramsNV(int n, int[] ids, int ids_offset) {
- remove(getList(PROGRAMS_NV), n, ids, ids_offset);
- }
-
- // glDeleteQueries
- public synchronized void removeQueries(int n, IntBuffer ids) {
- remove(getList(QUERIES), n, ids);
- }
-
- // glDeleteQueries
- public synchronized void removeQueries(int n, int[] ids, int ids_offset) {
- remove(getList(QUERIES), n, ids, ids_offset);
- }
-
- // glDeleteQueriesARB
- public synchronized void removeQueriesARB(int n, IntBuffer ids) {
- remove(getList(QUERIES_ARB), n, ids);
- }
-
- // glDeleteQueriesARB
- public synchronized void removeQueriesARB(int n, int[] ids, int ids_offset) {
- remove(getList(QUERIES_ARB), n, ids, ids_offset);
- }
-
- // glDeleteRenderbuffersEXT
- public synchronized void removeRenderbuffersEXT(int n, IntBuffer ids) {
- remove(getList(RENDERBUFFERS_EXT), n, ids);
- }
-
- // glDeleteRenderbuffersEXT
- public synchronized void removeRenderbuffersEXT(int n, int[] ids, int ids_offset) {
- remove(getList(RENDERBUFFERS_EXT), n, ids, ids_offset);
- }
-
- // glDeleteShader
- public synchronized void removeShaderObject(int obj) {
- remove(getList(SHADER_OBJECTS), obj, 1);
- }
-
- // glDeleteTextures
- public synchronized void removeTextures(int n, IntBuffer ids) {
- remove(getList(TEXTURES), n, ids);
- }
-
- // glDeleteTextures
- public synchronized void removeTextures(int n, int[] ids, int ids_offset) {
- remove(getList(TEXTURES), n, ids, ids_offset);
- }
-
- // glDeleteVertexArraysAPPLE
- public synchronized void removeVertexArraysAPPLE(int n, IntBuffer ids) {
- remove(getList(VERTEX_ARRAYS_APPLE), n, ids);
- }
-
- // glDeleteVertexArraysAPPLE
- public synchronized void removeVertexArraysAPPLE(int n, int[] ids, int ids_offset) {
- remove(getList(VERTEX_ARRAYS_APPLE), n, ids, ids_offset);
- }
-
- // glDeleteVertexShaderEXT
- public synchronized void removeVertexShaderEXT(int obj) {
- remove(getList(VERTEX_SHADERS_EXT), obj, 1);
- }
-
- //----------------------------------------------------------------------
- // Reference count maintenance and manual deletion
- //
-
- public synchronized void transferAll(GLObjectTracker other) {
- for (int i = 0; i < lists.length; i++) {
- getList(i).addAll(other.lists[i]);
- if (other.lists[i] != null) {
- other.lists[i].clear();
- }
- }
- dirty = true;
- }
-
- public synchronized void ref() {
- ++refCount;
- }
-
- public void unref(GLObjectTracker deletedObjectPool) {
- boolean tryDelete = false;
- synchronized (this) {
- if (--refCount == 0) {
- tryDelete = true;
- }
- }
- if (tryDelete) {
- // See whether we should try to do the work now or whether we
- // have to postpone
- GLContext cur = GLContext.getCurrent();
- if ((cur != null) &&
- (cur instanceof GLContextImpl)) {
- GLContextImpl curImpl = (GLContextImpl) cur;
- if (deletedObjectPool != null &&
- deletedObjectPool == curImpl.getDeletedObjectTracker()) {
- // Should be safe to delete these objects now
- try {
- delete(curImpl.getGL());
- return;
- } catch (GLException e) {
- // Shouldn't happen, but if it does, transfer all objects
- // to the deleted object pool hoping we can later clean
- // them up
- deletedObjectPool.transferAll(this);
- throw(e);
- }
- }
- }
- // If we get here, we couldn't attempt to delete the objects
- // right now; instead try to transfer them to the
- // deletedObjectPool for later cleanup (FIXME: should consider
- // throwing an exception if deletedObjectPool is null, since
- // that shouldn't happen)
- if (DEBUG) {
- String s = null;
- if (cur == null) {
- s = "current context was null";
- } else if (!(cur instanceof GLContextImpl)) {
- s = "current context was not a GLContextImpl";
- } else if (deletedObjectPool == null) {
- s = "no current deletedObjectPool";
- } else if (deletedObjectPool != ((GLContextImpl) cur).getDeletedObjectTracker()) {
- s = "deletedObjectTracker didn't match";
- if (((GLContextImpl) cur).getDeletedObjectTracker() == null) {
- s += " (other was null)";
- }
- } else {
- s = "unknown reason";
- }
- System.err.println("Deferred destruction of server-side OpenGL objects into " + deletedObjectPool + ": " + s);
- }
-
- if (deletedObjectPool != null) {
- deletedObjectPool.transferAll(this);
- }
- }
- }
-
- public void clean(GL gl) {
- if (dirty) {
- try {
- delete(gl);
- dirty = false;
- } catch (GLException e) {
- // FIXME: not sure what to do here; probably a bad idea to be
- // throwing exceptions during an otherwise-successful makeCurrent
- }
- }
- }
-
-
- //----------------------------------------------------------------------
- // Internals only below this point
- //
-
- // Kinds of sharable server-side OpenGL objects this class tracks
- private static final int BUFFERS = 0;
- private static final int BUFFERS_ARB = 1;
- private static final int FENCES_APPLE = 2;
- private static final int FENCES_NV = 3;
- private static final int FRAGMENT_SHADERS_ATI = 4;
- private static final int FRAMEBUFFERS_EXT = 5;
- private static final int LISTS = 6;
- private static final int OCCLUSION_QUERIES_NV = 7;
- private static final int PROGRAM_AND_SHADER_OBJECTS_ARB = 8;
- private static final int PROGRAM_OBJECTS = 9;
- private static final int PROGRAMS_ARB = 10;
- private static final int PROGRAMS_NV = 11;
- private static final int QUERIES = 12;
- private static final int QUERIES_ARB = 13;
- private static final int RENDERBUFFERS_EXT = 14;
- private static final int SHADER_OBJECTS = 15;
- private static final int TEXTURES = 16;
- private static final int VERTEX_ARRAYS_APPLE = 17;
- private static final int VERTEX_SHADERS_EXT = 18;
- private static final int NUM_OBJECT_TYPES = 19;
-
- static abstract class Deleter {
- public abstract void delete(GL gl, int obj);
- }
-
- static class ObjectList {
- private static final int MIN_CAPACITY = 4;
-
- private int size;
- private int capacity;
- private int[] data;
- private Deleter deleter;
- private String name;
-
- public ObjectList(Deleter deleter) {
- this.deleter = deleter;
- clear();
- }
-
- public void add(int obj) {
- if (size == capacity) {
- int newCapacity = 2 * capacity;
- int[] newData = new int[newCapacity];
- System.arraycopy(data, 0, newData, 0, size);
- data = newData;
- capacity = newCapacity;
- }
-
- data[size++] = obj;
- }
-
- public void addAll(ObjectList other) {
- if (other == null) {
- return;
- }
- for (int i = 0; i < other.size; i++) {
- add(other.data[i]);
- }
- }
-
- public boolean remove(int value) {
- for (int i = 0; i < size; i++) {
- if (data[i] == value) {
- if (i < size - 1) {
- System.arraycopy(data, i+1, data, i, size - i - 1);
- }
- --size;
- if ((size < capacity / 4) &&
- (capacity > MIN_CAPACITY)) {
- int newCapacity = capacity / 4;
- if (newCapacity < MIN_CAPACITY) {
- newCapacity = MIN_CAPACITY;
- }
- int[] newData = new int[newCapacity];
- System.arraycopy(data, 0, newData, 0, size);
- data = newData;
- capacity = newCapacity;
- }
- return true;
- }
- }
- return false;
- }
-
- public void setName(String name) {
- if (DEBUG) {
- this.name = name;
- }
- }
-
- public void delete(GL gl) {
- // Just in case we start throwing exceptions during deletion,
- // make sure we make progress rather than going into an infinite
- // loop
- while (size > 0) {
- int obj = data[size - 1];
- --size;
- if (DEBUG) {
- System.err.println("Deleting server-side OpenGL object " + obj +
- ((name != null) ? (" (" + name + ")") : ""));
- }
- deleter.delete(gl, obj);
- }
- }
-
- public void clear() {
- size = 0;
- capacity = MIN_CAPACITY;
- data = new int[capacity];
- }
- }
-
- private ObjectList[] lists = new ObjectList[NUM_OBJECT_TYPES];
- private int refCount;
- private boolean dirty;
-
- private void add(ObjectList list, int n, IntBuffer ids) {
- int pos = ids.position();
- for (int i = 0; i < n; i++) {
- list.add(ids.get(pos + i));
- }
- }
-
- private void add(ObjectList list, int n, int[] ids, int ids_offset) {
- for (int i = 0; i < n; i++) {
- list.add(ids[i + ids_offset]);
- }
- }
-
- private void add(ObjectList list, int start, int n) {
- for (int i = 0; i < n; i++) {
- list.add(start + i);
- }
- }
-
- private void remove(ObjectList list, int n, IntBuffer ids) {
- int pos = ids.position();
- for (int i = 0; i < n; i++) {
- list.remove(ids.get(pos + i));
- }
- }
-
- private void remove(ObjectList list, int n, int[] ids, int ids_offset) {
- for (int i = 0; i < n; i++) {
- list.remove(ids[i + ids_offset]);
- }
- }
-
- private void remove(ObjectList list, int start, int n) {
- for (int i = 0; i < n; i++) {
- list.remove(start + i);
- }
- }
-
- private ObjectList getList(int which) {
- ObjectList list = lists[which];
- if (list == null) {
- Deleter deleter = null;
- String name = null;
- // Figure out which deleter we need
- switch (which) {
- case BUFFERS:
- deleter = new Deleter() {
- public void delete(GL gl, int obj) {
- gl.glDeleteBuffers(1, new int[] { obj }, 0);
- }
- };
- name = "buffer";
- break;
- case BUFFERS_ARB:
- deleter = new Deleter() {
- public void delete(GL gl, int obj) {
- gl.glDeleteBuffersARB(1, new int[] { obj }, 0);
- }
- };
- name = "ARB buffer";
- break;
- case FENCES_APPLE:
- deleter = new Deleter() {
- public void delete(GL gl, int obj) {
- gl.glDeleteFencesAPPLE(1, new int[] { obj }, 0);
- }
- };
- name = "APPLE fence";
- break;
- case FENCES_NV:
- deleter = new Deleter() {
- public void delete(GL gl, int obj) {
- gl.glDeleteFencesNV(1, new int[] { obj }, 0);
- }
- };
- name = "NV fence";
- break;
- case FRAGMENT_SHADERS_ATI:
- deleter = new Deleter() {
- public void delete(GL gl, int obj) {
- gl.glDeleteFragmentShaderATI(obj);
- }
- };
- name = "ATI fragment shader";
- break;
- case FRAMEBUFFERS_EXT:
- deleter = new Deleter() {
- public void delete(GL gl, int obj) {
- gl.glDeleteFramebuffersEXT(1, new int[] { obj }, 0);
- }
- };
- name = "EXT framebuffer";
- break;
- case LISTS:
- deleter = new Deleter() {
- public void delete(GL gl, int obj) {
- gl.glDeleteLists(obj, 1);
- }
- };
- name = "display list";
- break;
- case OCCLUSION_QUERIES_NV:
- deleter = new Deleter() {
- public void delete(GL gl, int obj) {
- gl.glDeleteOcclusionQueriesNV(1, new int[] { obj }, 0);
- }
- };
- name = "NV occlusion query";
- break;
- case PROGRAM_AND_SHADER_OBJECTS_ARB:
- deleter = new Deleter() {
- public void delete(GL gl, int obj) {
- gl.glDeleteObjectARB(obj);
- }
- };
- name = "ARB program or shader object";
- break;
- case PROGRAM_OBJECTS:
- deleter = new Deleter() {
- public void delete(GL gl, int obj) {
- gl.glDeleteProgram(obj);
- }
- };
- name = "program object";
- break;
- case PROGRAMS_ARB:
- deleter = new Deleter() {
- public void delete(GL gl, int obj) {
- gl.glDeleteProgramsARB(1, new int[] { obj }, 0);
- }
- };
- name = "ARB program object";
- break;
- case PROGRAMS_NV:
- deleter = new Deleter() {
- public void delete(GL gl, int obj) {
- gl.glDeleteProgramsNV(1, new int[] { obj }, 0);
- }
- };
- name = "NV program";
- break;
- case QUERIES:
- deleter = new Deleter() {
- public void delete(GL gl, int obj) {
- gl.glDeleteQueries(1, new int[] { obj }, 0);
- }
- };
- name = "query";
- break;
- case QUERIES_ARB:
- deleter = new Deleter() {
- public void delete(GL gl, int obj) {
- gl.glDeleteQueriesARB(1, new int[] { obj }, 0);
- }
- };
- name = "ARB query";
- break;
- case RENDERBUFFERS_EXT:
- deleter = new Deleter() {
- public void delete(GL gl, int obj) {
- gl.glDeleteRenderbuffersEXT(1, new int[] { obj }, 0);
- }
- };
- name = "EXT renderbuffer";
- break;
- case SHADER_OBJECTS:
- deleter = new Deleter() {
- public void delete(GL gl, int obj) {
- gl.glDeleteShader(obj);
- }
- };
- name = "shader object";
- break;
- case TEXTURES:
- deleter = new Deleter() {
- public void delete(GL gl, int obj) {
- gl.glDeleteTextures(1, new int[] { obj }, 0);
- }
- };
- name = "texture";
- break;
- case VERTEX_ARRAYS_APPLE:
- deleter = new Deleter() {
- public void delete(GL gl, int obj) {
- gl.glDeleteVertexArraysAPPLE(1, new int[] { obj }, 0);
- }
- };
- name = "APPLE vertex array";
- break;
- case VERTEX_SHADERS_EXT:
- deleter = new Deleter() {
- public void delete(GL gl, int obj) {
- gl.glDeleteVertexShaderEXT(obj);
- }
- };
- name = "EXT vertex shader";
- break;
- default:
- throw new InternalError("Unexpected OpenGL object type " + which);
- }
-
- list = new ObjectList(deleter);
- list.setName(name);
- lists[which] = list;
- }
- return list;
- }
-
- private void delete(GL gl) {
- for (int i = 0; i < lists.length; i++) {
- ObjectList list = lists[i];
- if (list != null) {
- list.delete(gl);
- lists[i] = null;
- }
- }
- }
-}