diff options
author | Sven Gothel <[email protected]> | 2008-06-21 02:33:51 +0000 |
---|---|---|
committer | Sven Gothel <[email protected]> | 2008-06-21 02:33:51 +0000 |
commit | 006acbb9463af33a8b45aa0b3a298604eba72d82 (patch) | |
tree | 2c71662575a2c098b22c4b19b471bb5c732041c5 /src/classes/com/sun/opengl/impl/windows/wgl/WindowsWGLDrawable.java | |
parent | cbc45e816f4ee81031bffce19a99550681462a24 (diff) |
2nd big refactoring.
Goals are orthogonal components for:
- OS Windowing system
- NEWT, X11, Windows, MacOsX
- GL Windowing GLUE
- EGL, GLX, WGL, CGL
- GL profiles
- core and util packages
- generate all Java components from any platform
All above goals are achieved.
TODO:
- Native compilation fix and test
- Check/Fix Win32, MacOSX and the mobile devices
- ..
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/branches/JOGL_2_SANDBOX@1665 232f8b59-042b-4e1e-8c03-345bb8c30851
Diffstat (limited to 'src/classes/com/sun/opengl/impl/windows/wgl/WindowsWGLDrawable.java')
-rw-r--r-- | src/classes/com/sun/opengl/impl/windows/wgl/WindowsWGLDrawable.java | 662 |
1 files changed, 662 insertions, 0 deletions
diff --git a/src/classes/com/sun/opengl/impl/windows/wgl/WindowsWGLDrawable.java b/src/classes/com/sun/opengl/impl/windows/wgl/WindowsWGLDrawable.java new file mode 100644 index 000000000..1b1805e91 --- /dev/null +++ b/src/classes/com/sun/opengl/impl/windows/wgl/WindowsWGLDrawable.java @@ -0,0 +1,662 @@ +/* + * Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are + * met: + * + * - Redistribution of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * + * - Redistribution in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * + * Neither the name of Sun Microsystems, Inc. or the names of + * contributors may be used to endorse or promote products derived from + * this software without specific prior written permission. + * + * This software is provided "AS IS," without a warranty of any kind. ALL + * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, + * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A + * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN + * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR + * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR + * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR + * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR + * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE + * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, + * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF + * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. + * + * You acknowledge that this software is not designed or intended for use + * in the design, construction, operation or maintenance of any nuclear + * facility. + * + * Sun gratefully acknowledges that this software was originally authored + * and developed by Kenneth Bradley Russell and Christopher John Kline. + */ + +package com.sun.opengl.impl.windows.wgl; + +import javax.media.opengl.*; +import com.sun.opengl.impl.*; + +public abstract class WindowsWGLDrawable extends GLDrawableImpl { + protected static final boolean DEBUG = Debug.debug("WindowsWGLDrawable"); + + protected GLCapabilitiesChooser chooser; + protected boolean pixelFormatChosen; + + // Workaround for problems on Intel 82855 cards + private int setPixelFormatFailCount; + private static final int MAX_SET_PIXEL_FORMAT_FAIL_COUNT = 5; + + protected static final int MAX_PFORMATS = 256; + protected static final int MAX_ATTRIBS = 256; + + public WindowsWGLDrawable(GLDrawableFactory factory, NativeWindow comp, boolean realized, + GLCapabilities capabilities, + GLCapabilitiesChooser chooser) { + super(factory, comp, realized); + setChosenGLCapabilities(capabilities); + this.chooser = chooser; + } + + public int lockSurface() throws GLException { + int ret = super.lockSurface(); + if(NativeWindow.LOCK_SURFACE_NOT_READY == ret) { + return ret; + } + if (!pixelFormatChosen) { + try { + choosePixelFormat(true); + setPixelFormatFailCount = 0; + } catch (RuntimeException e) { + // Workaround for problems seen on Intel 82855 cards in particular + // Make it look like the lockSurface() call didn't succeed + unlockSurface(); + if (e instanceof GLException) { + if (++setPixelFormatFailCount == MAX_SET_PIXEL_FORMAT_FAIL_COUNT) { + setPixelFormatFailCount = 0; + throw e; + } + return NativeWindow.LOCK_SURFACE_NOT_READY; + } else { + // Probably a user error in the GLCapabilitiesChooser or similar. + // Don't propagate non-GLExceptions out because calling code + // expects to catch only that exception type + throw new GLException(e); + } + } + } + return ret; + } + + + protected void choosePixelFormat(boolean onscreen) { + PIXELFORMATDESCRIPTOR pfd = null; + int pixelFormat = 0; + GLCapabilities chosenCaps = null; + GLCapabilities capabilities = getCapabilities(); + long hdc = getNativeWindow().getWindowHandle(); + if (onscreen) { + if ((pixelFormat = WGL.GetPixelFormat(hdc)) != 0) { + // The Java2D/OpenGL pipeline probably already set a pixel + // format for this canvas. + if (DEBUG) { + System.err.println("NOTE: pixel format already chosen (by Java2D/OpenGL pipeline?) for window: " + + WGL.GetPixelFormat(hdc)); + } + pfd = newPixelFormatDescriptor(); + if (WGL.DescribePixelFormat(hdc, pixelFormat, pfd.size(), pfd) == 0) { + // FIXME: should this just be a warning? Not really critical... + throw new GLException("Unable to describe pixel format " + pixelFormat + + " of window set by Java2D/OpenGL pipeline"); + } + setChosenGLCapabilities(pfd2GLCapabilities(pfd)); + pixelFormatChosen = true; + return; + } + + GLCapabilities[] availableCaps = null; + int numFormats = 0; + pfd = newPixelFormatDescriptor(); + // Produce a recommended pixel format selection for the GLCapabilitiesChooser. + // Use wglChoosePixelFormatARB if user requested multisampling and if we have it available + WindowsWGLDrawable dummyDrawable = null; + GLContextImpl dummyContext = null; + WGLExt dummyWGLExt = null; + if (capabilities.getSampleBuffers()) { + dummyDrawable = new WindowsDummyWGLDrawable(getFactory()); + dummyContext = (GLContextImpl) dummyDrawable.createContext(null); + if (dummyContext != null) { + dummyContext.makeCurrent(); + dummyWGLExt = (WGLExt) dummyContext.getPlatformGLExtensions(); + } + } + int recommendedPixelFormat = -1; + boolean haveWGLChoosePixelFormatARB = false; + boolean haveWGLARBMultisample = false; + boolean gotAvailableCaps = false; + if (dummyWGLExt != null) { + try { + haveWGLChoosePixelFormatARB = dummyWGLExt.isExtensionAvailable("WGL_ARB_pixel_format"); + if (haveWGLChoosePixelFormatARB) { + haveWGLARBMultisample = dummyWGLExt.isExtensionAvailable("WGL_ARB_multisample"); + + int[] iattributes = new int [2 * MAX_ATTRIBS]; + int[] iresults = new int [2 * MAX_ATTRIBS]; + float[] fattributes = new float[1]; + + if (glCapabilities2iattributes(capabilities, + iattributes, + dummyWGLExt, + false, + null)) { + int[] pformats = new int[MAX_PFORMATS]; + int[] numFormatsTmp = new int[1]; + if (dummyWGLExt.wglChoosePixelFormatARB(hdc, + iattributes, 0, + fattributes, 0, + MAX_PFORMATS, + pformats, 0, + numFormatsTmp, 0)) { + numFormats = numFormatsTmp[0]; + if (numFormats > 0) { + // Remove one-basing of pixel format (added on later) + recommendedPixelFormat = pformats[0] - 1; + if (DEBUG) { + System.err.println(getThreadName() + ": Used wglChoosePixelFormatARB to recommend pixel format " + recommendedPixelFormat); + } + } + } else { + if (DEBUG) { + System.err.println(getThreadName() + ": wglChoosePixelFormatARB failed: " + WGL.GetLastError() ); + Thread.dumpStack(); + } + } + if (DEBUG) { + if (recommendedPixelFormat < 0) { + System.err.print(getThreadName() + ": wglChoosePixelFormatARB didn't recommend a pixel format"); + if (capabilities.getSampleBuffers()) { + System.err.print(" for multisampled GLCapabilities"); + } + System.err.println(); + } + } + + // Produce a list of GLCapabilities to give to the + // GLCapabilitiesChooser. + // Use wglGetPixelFormatAttribivARB instead of + // DescribePixelFormat to get higher-precision information + // about the pixel format (should make the GLCapabilities + // more precise as well...i.e., remove the + // "HardwareAccelerated" bit, which is basically + // meaningless, and put in whether it can render to a + // window, to a pbuffer, or to a pixmap) + int niattribs = 0; + iattributes[0] = WGLExt.WGL_NUMBER_PIXEL_FORMATS_ARB; + if (dummyWGLExt.wglGetPixelFormatAttribivARB(hdc, 0, 0, 1, iattributes, 0, iresults, 0)) { + numFormats = iresults[0]; + + if (DEBUG) { + System.err.println("wglGetPixelFormatAttribivARB reported WGL_NUMBER_PIXEL_FORMATS_ARB = " + numFormats); + } + + // Should we be filtering out the pixel formats which aren't + // applicable, as we are doing here? + // We don't have enough information in the GLCapabilities to + // represent those that aren't... + iattributes[niattribs++] = WGLExt.WGL_DRAW_TO_WINDOW_ARB; + iattributes[niattribs++] = WGLExt.WGL_ACCELERATION_ARB; + iattributes[niattribs++] = WGLExt.WGL_SUPPORT_OPENGL_ARB; + iattributes[niattribs++] = WGLExt.WGL_DEPTH_BITS_ARB; + iattributes[niattribs++] = WGLExt.WGL_STENCIL_BITS_ARB; + iattributes[niattribs++] = WGLExt.WGL_DOUBLE_BUFFER_ARB; + iattributes[niattribs++] = WGLExt.WGL_STEREO_ARB; + iattributes[niattribs++] = WGLExt.WGL_PIXEL_TYPE_ARB; + iattributes[niattribs++] = WGLExt.WGL_RED_BITS_ARB; + iattributes[niattribs++] = WGLExt.WGL_GREEN_BITS_ARB; + iattributes[niattribs++] = WGLExt.WGL_BLUE_BITS_ARB; + iattributes[niattribs++] = WGLExt.WGL_ALPHA_BITS_ARB; + iattributes[niattribs++] = WGLExt.WGL_ACCUM_RED_BITS_ARB; + iattributes[niattribs++] = WGLExt.WGL_ACCUM_GREEN_BITS_ARB; + iattributes[niattribs++] = WGLExt.WGL_ACCUM_BLUE_BITS_ARB; + iattributes[niattribs++] = WGLExt.WGL_ACCUM_ALPHA_BITS_ARB; + if (haveWGLARBMultisample) { + iattributes[niattribs++] = WGLExt.WGL_SAMPLE_BUFFERS_ARB; + iattributes[niattribs++] = WGLExt.WGL_SAMPLES_ARB; + } + + availableCaps = new GLCapabilities[numFormats]; + for (int i = 0; i < numFormats; i++) { + if (!dummyWGLExt.wglGetPixelFormatAttribivARB(hdc, i+1, 0, niattribs, iattributes, 0, iresults, 0)) { + throw new GLException("Error getting pixel format attributes for pixel format " + (i + 1) + " of device context"); + } + availableCaps[i] = iattributes2GLCapabilities(iattributes, niattribs, iresults, true); + } + gotAvailableCaps = true; + } else { + long lastErr = WGL.GetLastError(); + // Intel Extreme graphics fails with a zero error code + if (lastErr != 0) { + throw new GLException("Unable to enumerate pixel formats of window using wglGetPixelFormatAttribivARB: error code " + WGL.GetLastError()); + } + } + } + } + } finally { + dummyContext.release(); + dummyContext.destroy(); + dummyDrawable.destroy(); + } + } + + // Fallback path for older cards, in particular Intel Extreme motherboard graphics + if (!gotAvailableCaps) { + if (DEBUG) { + if (!capabilities.getSampleBuffers()) { + System.err.println(getThreadName() + ": Using ChoosePixelFormat because multisampling not requested"); + } else { + System.err.println(getThreadName() + ": Using ChoosePixelFormat because no wglChoosePixelFormatARB"); + } + } + pfd = glCapabilities2PFD(capabilities, onscreen); + // Remove one-basing of pixel format (added on later) + recommendedPixelFormat = WGL.ChoosePixelFormat(hdc, pfd) - 1; + + numFormats = WGL.DescribePixelFormat(hdc, 1, 0, null); + if (numFormats == 0) { + throw new GLException("Unable to enumerate pixel formats of window for GLCapabilitiesChooser"); + } + availableCaps = new GLCapabilities[numFormats]; + for (int i = 0; i < numFormats; i++) { + if (WGL.DescribePixelFormat(hdc, 1 + i, pfd.size(), pfd) == 0) { + throw new GLException("Error describing pixel format " + (1 + i) + " of device context"); + } + availableCaps[i] = pfd2GLCapabilities(pfd); + } + } + + // NOTE: officially, should make a copy of all of these + // GLCapabilities to avoid mutation by the end user during the + // chooseCapabilities call, but for the time being, assume they + // won't be changed + + // Supply information to chooser + pixelFormat = chooser.chooseCapabilities(capabilities, availableCaps, recommendedPixelFormat); + if ((pixelFormat < 0) || (pixelFormat >= numFormats)) { + throw new GLException("Invalid result " + pixelFormat + + " from GLCapabilitiesChooser (should be between 0 and " + + (numFormats - 1) + ")"); + } + if (DEBUG) { + System.err.println(getThreadName() + ": Chosen pixel format (" + pixelFormat + "):"); + System.err.println(availableCaps[pixelFormat]); + } + chosenCaps = availableCaps[pixelFormat]; + pixelFormat += 1; // one-base the index + if (WGL.DescribePixelFormat(hdc, pixelFormat, pfd.size(), pfd) == 0) { + throw new GLException("Error re-describing the chosen pixel format: " + WGL.GetLastError()); + } + } else { + // For now, use ChoosePixelFormat for offscreen surfaces until + // we figure out how to properly choose an offscreen- + // compatible pixel format + pfd = glCapabilities2PFD(capabilities, onscreen); + pixelFormat = WGL.ChoosePixelFormat(hdc, pfd); + } + if (!WGL.SetPixelFormat(hdc, pixelFormat, pfd)) { + long lastError = WGL.GetLastError(); + if (DEBUG) { + System.err.println(getThreadName() + ": SetPixelFormat failed: current context = " + WGL.wglGetCurrentContext() + + ", current DC = " + WGL.wglGetCurrentDC()); + System.err.println(getThreadName() + ": GetPixelFormat(hdc " + toHexString(hdc) + ") returns " + WGL.GetPixelFormat(hdc)); + } + throw new GLException("Unable to set pixel format " + pixelFormat + " for device context " + toHexString(hdc) + ": error code " + lastError); + } + // Reuse the previously-constructed GLCapabilities because it + // turns out that using DescribePixelFormat on some pixel formats + // (which, for example, support full-scene antialiasing) for some + // reason return that they are not OpenGL-capable + if (chosenCaps != null) { + setChosenGLCapabilities(chosenCaps); + } else { + setChosenGLCapabilities(pfd2GLCapabilities(pfd)); + } + pixelFormatChosen = true; + } + + protected static PIXELFORMATDESCRIPTOR glCapabilities2PFD(GLCapabilities caps, boolean onscreen) { + int colorDepth = (caps.getRedBits() + + caps.getGreenBits() + + caps.getBlueBits()); + if (colorDepth < 15) { + throw new GLException("Bit depths < 15 (i.e., non-true-color) not supported"); + } + PIXELFORMATDESCRIPTOR pfd = newPixelFormatDescriptor(); + int pfdFlags = (WGL.PFD_SUPPORT_OPENGL | + WGL.PFD_GENERIC_ACCELERATED); + if (caps.getDoubleBuffered()) { + pfdFlags |= WGL.PFD_DOUBLEBUFFER; + } + if (onscreen) { + pfdFlags |= WGL.PFD_DRAW_TO_WINDOW; + } else { + pfdFlags |= WGL.PFD_DRAW_TO_BITMAP; + } + if (caps.getStereo()) { + pfdFlags |= WGL.PFD_STEREO; + } + pfd.dwFlags(pfdFlags); + pfd.iPixelType((byte) WGL.PFD_TYPE_RGBA); + pfd.cColorBits((byte) colorDepth); + pfd.cRedBits ((byte) caps.getRedBits()); + pfd.cGreenBits((byte) caps.getGreenBits()); + pfd.cBlueBits ((byte) caps.getBlueBits()); + pfd.cAlphaBits((byte) caps.getAlphaBits()); + int accumDepth = (caps.getAccumRedBits() + + caps.getAccumGreenBits() + + caps.getAccumBlueBits()); + pfd.cAccumBits ((byte) accumDepth); + pfd.cAccumRedBits ((byte) caps.getAccumRedBits()); + pfd.cAccumGreenBits((byte) caps.getAccumGreenBits()); + pfd.cAccumBlueBits ((byte) caps.getAccumBlueBits()); + pfd.cAccumAlphaBits((byte) caps.getAccumAlphaBits()); + pfd.cDepthBits((byte) caps.getDepthBits()); + pfd.cStencilBits((byte) caps.getStencilBits()); + pfd.iLayerType((byte) WGL.PFD_MAIN_PLANE); + return pfd; + } + + protected static PIXELFORMATDESCRIPTOR newPixelFormatDescriptor() { + PIXELFORMATDESCRIPTOR pfd = PIXELFORMATDESCRIPTOR.create(); + pfd.nSize((short) pfd.size()); + pfd.nVersion((short) 1); + return pfd; + } + + protected static GLCapabilities pfd2GLCapabilities(PIXELFORMATDESCRIPTOR pfd) { + if ((pfd.dwFlags() & WGL.PFD_SUPPORT_OPENGL) == 0) { + return null; + } + GLCapabilities res = new GLCapabilities(); + res.setRedBits (pfd.cRedBits()); + res.setGreenBits (pfd.cGreenBits()); + res.setBlueBits (pfd.cBlueBits()); + res.setAlphaBits (pfd.cAlphaBits()); + res.setAccumRedBits (pfd.cAccumRedBits()); + res.setAccumGreenBits(pfd.cAccumGreenBits()); + res.setAccumBlueBits (pfd.cAccumBlueBits()); + res.setAccumAlphaBits(pfd.cAccumAlphaBits()); + res.setDepthBits (pfd.cDepthBits()); + res.setStencilBits (pfd.cStencilBits()); + res.setDoubleBuffered((pfd.dwFlags() & WGL.PFD_DOUBLEBUFFER) != 0); + res.setStereo ((pfd.dwFlags() & WGL.PFD_STEREO) != 0); + res.setHardwareAccelerated(((pfd.dwFlags() & WGL.PFD_GENERIC_FORMAT) == 0) || + ((pfd.dwFlags() & WGL.PFD_GENERIC_ACCELERATED) != 0)); + return res; + } + + protected static boolean glCapabilities2iattributes(GLCapabilities capabilities, + int[] iattributes, + WGLExt wglExt, + boolean pbuffer, + int[] floatMode) throws GLException { + if (!wglExt.isExtensionAvailable("WGL_ARB_pixel_format")) { + return false; + } + + int niattribs = 0; + + iattributes[niattribs++] = WGLExt.WGL_SUPPORT_OPENGL_ARB; + iattributes[niattribs++] = GL.GL_TRUE; + if (pbuffer) { + iattributes[niattribs++] = WGLExt.WGL_DRAW_TO_PBUFFER_ARB; + iattributes[niattribs++] = GL.GL_TRUE; + } else { + iattributes[niattribs++] = WGLExt.WGL_DRAW_TO_WINDOW_ARB; + iattributes[niattribs++] = GL.GL_TRUE; + } + + iattributes[niattribs++] = WGLExt.WGL_DOUBLE_BUFFER_ARB; + if (capabilities.getDoubleBuffered()) { + iattributes[niattribs++] = GL.GL_TRUE; + } else { + iattributes[niattribs++] = GL.GL_FALSE; + } + + iattributes[niattribs++] = WGLExt.WGL_STEREO_ARB; + if (capabilities.getStereo()) { + iattributes[niattribs++] = GL.GL_TRUE; + } else { + iattributes[niattribs++] = GL.GL_FALSE; + } + + iattributes[niattribs++] = WGLExt.WGL_DEPTH_BITS_ARB; + iattributes[niattribs++] = capabilities.getDepthBits(); + iattributes[niattribs++] = WGLExt.WGL_RED_BITS_ARB; + iattributes[niattribs++] = capabilities.getRedBits(); + iattributes[niattribs++] = WGLExt.WGL_GREEN_BITS_ARB; + iattributes[niattribs++] = capabilities.getGreenBits(); + iattributes[niattribs++] = WGLExt.WGL_BLUE_BITS_ARB; + iattributes[niattribs++] = capabilities.getBlueBits(); + iattributes[niattribs++] = WGLExt.WGL_ALPHA_BITS_ARB; + iattributes[niattribs++] = capabilities.getAlphaBits(); + iattributes[niattribs++] = WGLExt.WGL_STENCIL_BITS_ARB; + iattributes[niattribs++] = capabilities.getStencilBits(); + if (capabilities.getAccumRedBits() > 0 || + capabilities.getAccumGreenBits() > 0 || + capabilities.getAccumBlueBits() > 0 || + capabilities.getAccumAlphaBits() > 0) { + iattributes[niattribs++] = WGLExt.WGL_ACCUM_BITS_ARB; + iattributes[niattribs++] = (capabilities.getAccumRedBits() + + capabilities.getAccumGreenBits() + + capabilities.getAccumBlueBits() + + capabilities.getAccumAlphaBits()); + iattributes[niattribs++] = WGLExt.WGL_ACCUM_RED_BITS_ARB; + iattributes[niattribs++] = capabilities.getAccumRedBits(); + iattributes[niattribs++] = WGLExt.WGL_ACCUM_GREEN_BITS_ARB; + iattributes[niattribs++] = capabilities.getAccumGreenBits(); + iattributes[niattribs++] = WGLExt.WGL_ACCUM_BLUE_BITS_ARB; + iattributes[niattribs++] = capabilities.getAccumBlueBits(); + iattributes[niattribs++] = WGLExt.WGL_ACCUM_ALPHA_BITS_ARB; + iattributes[niattribs++] = capabilities.getAccumAlphaBits(); + } + + if (wglExt.isExtensionAvailable("WGL_ARB_multisample")) { + if (capabilities.getSampleBuffers()) { + iattributes[niattribs++] = WGLExt.WGL_SAMPLE_BUFFERS_ARB; + iattributes[niattribs++] = GL.GL_TRUE; + iattributes[niattribs++] = WGLExt.WGL_SAMPLES_ARB; + iattributes[niattribs++] = capabilities.getNumSamples(); + } + } + + boolean rtt = capabilities.getPbufferRenderToTexture(); + boolean rect = capabilities.getPbufferRenderToTextureRectangle(); + boolean useFloat = capabilities.getPbufferFloatingPointBuffers(); + boolean ati = false; + if (pbuffer) { + // Check some invariants and set up some state + if (rect && !rtt) { + throw new GLException("Render-to-texture-rectangle requires render-to-texture to be specified"); + } + + if (rect) { + if (!wglExt.isExtensionAvailable("GL_NV_texture_rectangle")) { + throw new GLException("Render-to-texture-rectangle requires GL_NV_texture_rectangle extension"); + } + } + + if (useFloat) { + if (!wglExt.isExtensionAvailable("WGL_ATI_pixel_format_float") && + !wglExt.isExtensionAvailable("WGL_NV_float_buffer")) { + throw new GLException("Floating-point pbuffers not supported by this hardware"); + } + + // Prefer NVidia extension over ATI + if (wglExt.isExtensionAvailable("WGL_NV_float_buffer")) { + ati = false; + floatMode[0] = GLPbuffer.NV_FLOAT; + } else { + ati = true; + floatMode[0] = GLPbuffer.ATI_FLOAT; + } + if (DEBUG) { + System.err.println("Using " + (ati ? "ATI" : "NVidia") + " floating-point extension"); + } + } + + // See whether we need to change the pixel type to support ATI's + // floating-point pbuffers + if (useFloat && ati) { + if (rtt) { + throw new GLException("Render-to-floating-point-texture not supported on ATI hardware"); + } else { + iattributes[niattribs++] = WGLExt.WGL_PIXEL_TYPE_ARB; + iattributes[niattribs++] = WGLExt.WGL_TYPE_RGBA_FLOAT_ATI; + } + } else { + if (!rtt) { + // Currently we don't support non-truecolor visuals in the + // GLCapabilities, so we don't offer the option of making + // color-index pbuffers. + iattributes[niattribs++] = WGLExt.WGL_PIXEL_TYPE_ARB; + iattributes[niattribs++] = WGLExt.WGL_TYPE_RGBA_ARB; + } + } + + if (useFloat && !ati) { + iattributes[niattribs++] = WGLExt.WGL_FLOAT_COMPONENTS_NV; + iattributes[niattribs++] = GL.GL_TRUE; + } + + if (rtt) { + if (useFloat) { + assert(!ati); + if (!rect) { + throw new GLException("Render-to-floating-point-texture only supported on NVidia hardware with render-to-texture-rectangle"); + } + iattributes[niattribs++] = WGLExt.WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGB_NV; + iattributes[niattribs++] = GL.GL_TRUE; + } else { + iattributes[niattribs++] = rect ? WGLExt.WGL_BIND_TO_TEXTURE_RECTANGLE_RGB_NV : WGLExt.WGL_BIND_TO_TEXTURE_RGB_ARB; + iattributes[niattribs++] = GL.GL_TRUE; + } + } + } else { + iattributes[niattribs++] = WGLExt.WGL_PIXEL_TYPE_ARB; + iattributes[niattribs++] = WGLExt.WGL_TYPE_RGBA_ARB; + } + + return true; + } + + protected static GLCapabilities iattributes2GLCapabilities(int[] iattribs, + int niattribs, + int[] iresults, + boolean requireRenderToWindow) { + GLCapabilities res = new GLCapabilities(); + for (int i = 0; i < niattribs; i++) { + int attr = iattribs[i]; + switch (attr) { + case WGLExt.WGL_DRAW_TO_WINDOW_ARB: + if (requireRenderToWindow && iresults[i] != GL.GL_TRUE) + return null; + break; + + case WGLExt.WGL_DRAW_TO_PBUFFER_ARB: + break; + + case WGLExt.WGL_ACCELERATION_ARB: + res.setHardwareAccelerated(iresults[i] == WGLExt.WGL_FULL_ACCELERATION_ARB); + break; + + case WGLExt.WGL_SUPPORT_OPENGL_ARB: + if (iresults[i] != GL.GL_TRUE) + return null; + break; + + case WGLExt.WGL_DEPTH_BITS_ARB: + res.setDepthBits(iresults[i]); + break; + + case WGLExt.WGL_STENCIL_BITS_ARB: + res.setStencilBits(iresults[i]); + break; + + case WGLExt.WGL_DOUBLE_BUFFER_ARB: + res.setDoubleBuffered(iresults[i] == GL.GL_TRUE); + break; + + case WGLExt.WGL_STEREO_ARB: + res.setStereo(iresults[i] == GL.GL_TRUE); + break; + + case WGLExt.WGL_PIXEL_TYPE_ARB: + // Fail softly with unknown results here + if (iresults[i] == WGLExt.WGL_TYPE_RGBA_ARB || + iresults[i] == WGLExt.WGL_TYPE_RGBA_FLOAT_ATI) { + res.setPbufferFloatingPointBuffers(true); + } + break; + + case WGLExt.WGL_FLOAT_COMPONENTS_NV: + if (iresults[i] != 0) { + res.setPbufferFloatingPointBuffers(true); + } + break; + + case WGLExt.WGL_RED_BITS_ARB: + res.setRedBits(iresults[i]); + break; + + case WGLExt.WGL_GREEN_BITS_ARB: + res.setGreenBits(iresults[i]); + break; + + case WGLExt.WGL_BLUE_BITS_ARB: + res.setBlueBits(iresults[i]); + break; + + case WGLExt.WGL_ALPHA_BITS_ARB: + res.setAlphaBits(iresults[i]); + break; + + case WGLExt.WGL_ACCUM_RED_BITS_ARB: + res.setAccumRedBits(iresults[i]); + break; + + case WGLExt.WGL_ACCUM_GREEN_BITS_ARB: + res.setAccumGreenBits(iresults[i]); + break; + + case WGLExt.WGL_ACCUM_BLUE_BITS_ARB: + res.setAccumBlueBits(iresults[i]); + break; + + case WGLExt.WGL_ACCUM_ALPHA_BITS_ARB: + res.setAccumAlphaBits(iresults[i]); + break; + + case WGLExt.WGL_SAMPLE_BUFFERS_ARB: + res.setSampleBuffers(iresults[i] != 0); + break; + + case WGLExt.WGL_SAMPLES_ARB: + res.setNumSamples(iresults[i]); + break; + + default: + throw new GLException("Unknown pixel format attribute " + iattribs[i]); + } + } + return res; + } + + protected static String getThreadName() { + return Thread.currentThread().getName(); + } +} |