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authorKenneth Russel <[email protected]>2007-01-04 05:38:42 +0000
committerKenneth Russel <[email protected]>2007-01-04 05:38:42 +0000
commit10c76681d1507fa527b59cb28bcde5d1c6a4fe18 (patch)
tree022d2a464953178f3d36b7249a9e40ba6f36be0e /src/classes/com/sun/opengl/util/j2d/Overlay.java
parent34f3b9eaf1e117c3a61fca577be58dc608b99dd9 (diff)
Moved J2DTextureRenderer and J2DOverlay into their own sub-package and
dropped the prefixes on the suggestion of Chris Campbell. No other changes to these classes. Added com.sun.opengl.util.j2d to the javadoc generation. Updated demos. git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@1066 232f8b59-042b-4e1e-8c03-345bb8c30851
Diffstat (limited to 'src/classes/com/sun/opengl/util/j2d/Overlay.java')
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diff --git a/src/classes/com/sun/opengl/util/j2d/Overlay.java b/src/classes/com/sun/opengl/util/j2d/Overlay.java
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+++ b/src/classes/com/sun/opengl/util/j2d/Overlay.java
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+/*
+ * Copyright (c) 2006 Sun Microsystems, Inc. All Rights Reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ *
+ * - Redistribution of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ *
+ * - Redistribution in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * Neither the name of Sun Microsystems, Inc. or the names of
+ * contributors may be used to endorse or promote products derived from
+ * this software without specific prior written permission.
+ *
+ * This software is provided "AS IS," without a warranty of any kind. ALL
+ * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES,
+ * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A
+ * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN
+ * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR
+ * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR
+ * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR
+ * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR
+ * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE
+ * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY,
+ * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF
+ * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
+ *
+ * You acknowledge that this software is not designed or intended for use
+ * in the design, construction, operation or maintenance of any nuclear
+ * facility.
+ *
+ * Sun gratefully acknowledges that this software was originally authored
+ * and developed by Kenneth Bradley Russell and Christopher John Kline.
+ */
+
+package com.sun.opengl.util.j2d;
+
+import java.awt.Graphics2D;
+
+import javax.media.opengl.*;
+import com.sun.opengl.util.texture.*;
+
+/** Provides a Java 2D overlay on top of an arbitrary GLDrawable,
+ making it easier to do things like draw text and images on top of
+ an OpenGL scene while still maintaining reasonably good
+ efficiency. For correct operation, the drawable should be
+ allocated with alpha bits enabled, as the Overlay uses alpha
+ blending to make portions of itself transparent. */
+
+public class Overlay {
+ private GLDrawable drawable;
+ private TextureRenderer renderer;
+ private boolean contentsLost;
+
+ /** Creates a new Java 2D overlay on top of the specified
+ GLDrawable. */
+ public Overlay(GLDrawable drawable) {
+ this.drawable = drawable;
+ }
+
+ /** Creates a {@link java.awt.Graphics2D Graphics2D} instance for
+ rendering into the overlay. The returned object should be
+ disposed of using the normal {@link java.awt.Graphics#dispose()
+ Graphics.dispose()} method once it is no longer being used.
+
+ @return a new {@link java.awt.Graphics2D Graphics2D} object for
+ rendering into the backing store of this renderer
+ */
+ public Graphics2D createGraphics() {
+ // Validate the size of the renderer against the current size of
+ // the drawable
+ validateRenderer();
+ return renderer.createGraphics();
+ }
+
+ /** Indicates whether the Java 2D contents of the overlay were lost
+ since the last time {@link #createGraphics} was called. This
+ method should be called immediately after calling {@link
+ #createGraphics} to see whether the entire contents of the
+ overlay need to be redrawn or just the region the application is
+ interested in updating.
+
+ @return whether the contents of the overlay were lost since the
+ last render
+ */
+ public boolean contentsLost() {
+ return contentsLost;
+ }
+
+ /** Synchronizes the contents of the Java 2D rendering down to the
+ OpenGL texture.
+
+ @param x the x coordinate (in Java 2D coordinates -- relative to
+ upper left) of the region to update
+ @param y the y coordinate (in Java 2D coordinates -- relative to
+ upper left) of the region to update
+ @param width the width of the region to update
+ @param height the height of the region to update
+
+ @throws GLException If an OpenGL context is not current when this method is called
+ */
+ public void sync(int x, int y, int width, int height) throws GLException {
+ renderer.sync(x, y, width, height);
+ }
+
+ /** Draws the entire contents of the overlay on top of the OpenGL
+ drawable. This is a convenience method which encapsulates all
+ portions of the rendering process; if this method is used,
+ {@link #beginRendering}, {@link #endRendering}, etc. should not
+ be used. This method should be called while the OpenGL context
+ for the drawable is current, and after your OpenGL scene has
+ been rendered.
+
+ @throws GLException If an OpenGL context is not current when this method is called
+ */
+ public void drawAll() throws GLException {
+ beginRendering();
+ draw(0, 0, drawable.getWidth(), drawable.getHeight());
+ endRendering();
+ }
+
+ /** Begins the OpenGL rendering process for the overlay. This is
+ separated out so advanced applications can render independent
+ pieces of the overlay to different portions of the drawable.
+
+ @throws GLException If an OpenGL context is not current when this method is called
+ */
+ public void beginRendering() throws GLException {
+ renderer.beginOrthoRendering(drawable.getWidth(), drawable.getHeight());
+ }
+
+ /** Ends the OpenGL rendering process for the overlay. This is
+ separated out so advanced applications can render independent
+ pieces of the overlay to different portions of the drawable.
+
+ @throws GLException If an OpenGL context is not current when this method is called
+ */
+ public void endRendering() throws GLException {
+ renderer.endOrthoRendering();
+ }
+
+ /** Draws the specified sub-rectangle of the overlay on top of the
+ OpenGL drawable. {@link #beginRendering} and {@link
+ #endRendering} must be used in conjunction with this method to
+ achieve proper rendering results. This method should be called
+ while the OpenGL context for the drawable is current, and after
+ your OpenGL scene has been rendered.
+
+ @param x the lower-left x coordinate (relative to the lower left
+ of the overlay) of the rectangle to draw
+ @param y the lower-left y coordinate (relative to the lower left
+ of the overlay) of the rectangle to draw
+ @param width the width of the rectangle to draw
+ @param height the height of the rectangle to draw
+
+ @throws GLException If an OpenGL context is not current when this method is called
+ */
+ public void draw(int x, int y, int width, int height) throws GLException {
+ draw(x, y, x, y, width, height);
+ }
+
+ /** Draws the specified sub-rectangle of the overlay at the
+ specified x and y coordinate on top of the OpenGL drawable.
+ {@link #beginRendering} and {@link #endRendering} must be used
+ in conjunction with this method to achieve proper rendering
+ results. This method should be called while the OpenGL context
+ for the drawable is current, and after your OpenGL scene has
+ been rendered.
+
+ @param screenx the on-screen x coordinate at which to draw the rectangle
+ @param screeny the on-screen y coordinate (relative to lower left) at
+ which to draw the rectangle
+ @param overlayx the x coordinate of the pixel in the overlay of
+ the lower left portion of the rectangle to draw
+ @param overlayy the y coordinate of the pixel in the overlay
+ (relative to lower left) of the lower left portion of the
+ rectangle to draw
+ @param width the width of the rectangle to draw
+ @param height the height of the rectangle to draw
+
+ @throws GLException If an OpenGL context is not current when this method is called
+ */
+ public void draw(int screenx, int screeny,
+ int overlayx, int overlayy,
+ int width, int height) throws GLException {
+ renderer.drawOrthoRect(screenx, screeny,
+ overlayx, overlayy,
+ width, height);
+ }
+
+ //----------------------------------------------------------------------
+ // Internals only below this point
+ //
+
+ private void validateRenderer() {
+ if (renderer == null) {
+ renderer = new TextureRenderer(drawable.getWidth(),
+ drawable.getHeight(),
+ true);
+ contentsLost = true;
+ } else if (renderer.getWidth() != drawable.getWidth() ||
+ renderer.getHeight() != drawable.getHeight()) {
+ renderer.setSize(drawable.getWidth(), drawable.getHeight());
+ contentsLost = true;
+ } else {
+ contentsLost = false;
+ }
+ }
+}