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authorKenneth Russel <[email protected]>2006-12-05 22:04:23 +0000
committerKenneth Russel <[email protected]>2006-12-05 22:04:23 +0000
commit498e74a03fd77b9e012df2778bdfc0111d1f7cb2 (patch)
treef4c101fed83b5d1aafb81e48a1399ba726027c3b /src/classes/com/sun/opengl/util/texture
parent661359c412ed2923f37a4076b43cbf0f0cfd241c (diff)
Texture documentation improvements suggested by Chris Campbell and James Gosling
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@1016 232f8b59-042b-4e1e-8c03-345bb8c30851
Diffstat (limited to 'src/classes/com/sun/opengl/util/texture')
-rwxr-xr-xsrc/classes/com/sun/opengl/util/texture/Texture.java61
1 files changed, 54 insertions, 7 deletions
diff --git a/src/classes/com/sun/opengl/util/texture/Texture.java b/src/classes/com/sun/opengl/util/texture/Texture.java
index 8cd4980bf..d3d9ac224 100755
--- a/src/classes/com/sun/opengl/util/texture/Texture.java
+++ b/src/classes/com/sun/opengl/util/texture/Texture.java
@@ -72,6 +72,20 @@ import com.sun.opengl.impl.*;
* texture wrapping is important, it is recommended to use only
* pow2-sized images with the Texture class.
*
+ * <p><a name="perftips"><b>Performance Tips</b></a>
+ * <br> For best performance, try to avoid calling {@link #enable} /
+ * {@link #bind} / {@link #disable} any more than necessary. For
+ * example, applications using many Texture objects in the same scene
+ * may want to reduce the number of calls to both {@link #enable} and
+ * {@link #disable}. To do this it is necessary to call {@link
+ * #getTarget} to make sure the OpenGL texture target is the same for
+ * all of the Texture objects in use; non-power-of-two textures using
+ * the GL_ARB_texture_rectangle extension use a different target than
+ * power-of-two textures using the GL_TEXTURE_2D target. Note that
+ * when switching between textures it is necessary to call {@link
+ * #bind}, but when drawing many triangles all using the same texture,
+ * for best performance only one call to {@link #bind} should be made.
+ *
* <p><a name="premult"><b>Alpha premultiplication and blending</b></a>
* <br> The mathematically correct way to perform blending in OpenGL
* (with the SrcOver "source over destination" mode, or any other
@@ -144,7 +158,14 @@ public class Texture {
/**
* Enables this texture's target (e.g., GL_TEXTURE_2D) in the
- * current GL context's state.
+ * current GL context's state. This method is a shorthand equivalent
+ * of the following OpenGL code:
+<pre>
+ gl.glEnable(texture.getTarget());
+</pre>
+ *
+ * See the <a href="#perftips">performance tips</a> above for hints
+ * on how to maximize performance when using many Texture objects.
*
* @throws GLException if no OpenGL context was current or if any
* OpenGL-related errors occurred
@@ -155,7 +176,14 @@ public class Texture {
/**
* Disables this texture's target (e.g., GL_TEXTURE_2D) in the
- * current GL context's state.
+ * current GL context's state. This method is a shorthand equivalent
+ * of the following OpenGL code:
+<pre>
+ gl.glDisable(texture.getTarget());
+</pre>
+ *
+ * See the <a href="#perftips">performance tips</a> above for hints
+ * on how to maximize performance when using many Texture objects.
*
* @throws GLException if no OpenGL context was current or if any
* OpenGL-related errors occurred
@@ -165,7 +193,14 @@ public class Texture {
}
/**
- * Binds this texture to the current GL context.
+ * Binds this texture to the current GL context. This method is a
+ * shorthand equivalent of the following OpenGL code:
+<pre>
+ gl.glBindTexture(texture.getTarget(), texture.getTextureObject());
+</pre>
+ *
+ * See the <a href="#perftips">performance tips</a> above for hints
+ * on how to maximize performance when using many Texture objects.
*
* @throws GLException if no OpenGL context was current or if any
* OpenGL-related errors occurred
@@ -197,8 +232,9 @@ public class Texture {
}
/**
- * Returns the width of the texture. Note that the texture width will
- * be greater than or equal to the width of the image contained within.
+ * Returns the width of the allocated OpenGL texture in pixels.
+ * Note that the texture width will be greater than or equal to the
+ * width of the image contained within.
*
* @return the width of the texture
*/
@@ -207,8 +243,9 @@ public class Texture {
}
/**
- * Returns the height of the texture. Note that the texture height will
- * be greater than or equal to the height of the image contained within.
+ * Returns the height of the allocated OpenGL texture in pixels.
+ * Note that the texture height will be greater than or equal to the
+ * height of the image contained within.
*
* @return the height of the texture
*/
@@ -218,6 +255,11 @@ public class Texture {
/**
* Returns the width of the image contained within this texture.
+ * Note that for non-power-of-two textures in particular this may
+ * not be equal to the result of {@link #getWidth}. It is
+ * recommended that applications call {@link #getImageTexCoords} and
+ * {@link #getSubImageTexCoords} rather than using this API
+ * directly.
*
* @return the width of the image
*/
@@ -227,6 +269,11 @@ public class Texture {
/**
* Returns the height of the image contained within this texture.
+ * Note that for non-power-of-two textures in particular this may
+ * not be equal to the result of {@link #getHeight}. It is
+ * recommended that applications call {@link #getImageTexCoords} and
+ * {@link #getSubImageTexCoords} rather than using this API
+ * directly.
*
* @return the height of the image
*/