aboutsummaryrefslogtreecommitdiffstats
path: root/src/classes/com/sun/opengl/utils/Texture.java
diff options
context:
space:
mode:
authorKenneth Russel <[email protected]>2006-01-13 07:29:23 +0000
committerKenneth Russel <[email protected]>2006-01-13 07:29:23 +0000
commit16e23f079b1e5fdc15b64bf1593cbda8e8dcffc0 (patch)
tree8cf430f395f2a2691d152c9a61ca212d7a6c1f55 /src/classes/com/sun/opengl/utils/Texture.java
parent688ffdc8cc190c51c3e7355a4893e3e475efa29f (diff)
Renamed com.sun.opengl.utils to com.sun.opengl.util. Moved
TextureIO-related classes to com.sun.opengl.util.texture and TextureProvider, TextureWriter and format-specific readers to com.sun.opengl.util.texture.spi. Renamed BufferUtils to BufferUtil. Added ImageUtil and FileUtil. Cleaned up javadoc. Updated demos. Cleaned up some imports. git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@538 232f8b59-042b-4e1e-8c03-345bb8c30851
Diffstat (limited to 'src/classes/com/sun/opengl/utils/Texture.java')
-rwxr-xr-xsrc/classes/com/sun/opengl/utils/Texture.java536
1 files changed, 0 insertions, 536 deletions
diff --git a/src/classes/com/sun/opengl/utils/Texture.java b/src/classes/com/sun/opengl/utils/Texture.java
deleted file mode 100755
index 924161d69..000000000
--- a/src/classes/com/sun/opengl/utils/Texture.java
+++ /dev/null
@@ -1,536 +0,0 @@
-/*
- * Copyright (c) 2005 Sun Microsystems, Inc. All Rights Reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are
- * met:
- *
- * - Redistribution of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- *
- * - Redistribution in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- *
- * Neither the name of Sun Microsystems, Inc. or the names of
- * contributors may be used to endorse or promote products derived from
- * this software without specific prior written permission.
- *
- * This software is provided "AS IS," without a warranty of any kind. ALL
- * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES,
- * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A
- * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN
- * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR
- * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR
- * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR
- * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR
- * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE
- * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY,
- * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF
- * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
- *
- * You acknowledge that this software is not designed or intended for use
- * in the design, construction, operation or maintenance of any nuclear
- * facility.
- */
-
-package com.sun.opengl.utils;
-
-import java.nio.*;
-
-import javax.media.opengl.*;
-import javax.media.opengl.glu.*;
-import com.sun.opengl.impl.*;
-
-/**
- * Represents an OpenGL texture object. Contains convenience routines
- * for enabling/disabling OpenGL texture state, binding this texture,
- * and computing texture coordinates for both the entire image as well
- * as a sub-image.
- *
- * <br> REMIND: document GL_TEXTURE_2D/GL_TEXTURE_RECTANGLE_ARB issues...
- * <br> REMIND: translucent images will have premultiplied comps by default...
- *
- * @author Chris Campbell
- * @author Kenneth Russell
- */
-public class Texture {
- /** The GL target type. */
- private int target;
- /** The GL texture ID. */
- private int texID;
- /** The width of the texture. */
- private int texWidth;
- /** The height of the texture. */
- private int texHeight;
- /** The width of the image. */
- private int imgWidth;
- /** The height of the image. */
- private int imgHeight;
- /** Indicates whether the TextureData requires a vertical flip of
- the texture coords. */
- private boolean mustFlipVertically;
-
- /** The texture coordinates corresponding to the entire image. */
- private TextureCoords coords;
-
- private static final boolean DEBUG = Debug.debug("Texture");
-
- // For now make Texture constructor package-private to limit the
- // number of public APIs we commit to
- Texture(TextureData data) throws GLException {
- GL gl = GLU.getCurrentGL();
- texID = createTextureID(gl);
-
- updateImage(data);
- }
-
- // Constructor for use when creating e.g. cube maps, where there is
- // no initial texture data
- Texture(int target) throws GLException {
- GL gl = GLU.getCurrentGL();
- texID = createTextureID(gl);
- this.target = target;
- }
-
- /**
- * Enables this texture's target (e.g., GL_TEXTURE_2D) in the
- * current GL context's state.
- *
- * @throws GLException if no OpenGL context was current or if any
- * OpenGL-related errors occurred
- */
- public void enable() throws GLException {
- GLU.getCurrentGL().glEnable(target);
- }
-
- /**
- * Disables this texture's target (e.g., GL_TEXTURE_2D) in the
- * current GL context's state.
- *
- * @throws GLException if no OpenGL context was current or if any
- * OpenGL-related errors occurred
- */
- public void disable() throws GLException {
- GLU.getCurrentGL().glDisable(target);
- }
-
- /**
- * Binds this texture to the current GL context.
- *
- * @throws GLException if no OpenGL context was current or if any
- * OpenGL-related errors occurred
- */
- public void bind() throws GLException {
- GLU.getCurrentGL().glBindTexture(target, texID);
- }
-
- /**
- * Disposes the native resources used by this texture object.
- *
- * @throws GLException if no OpenGL context was current or if any
- * OpenGL-related errors occurred
- */
- public void dispose() throws GLException {
- GLU.getCurrentGL().glDeleteTextures(1, new int[] {texID}, 0);
- texID = 0;
- }
-
- /**
- * Returns the OpenGL "target" of this texture.
- *
- * @return the OpenGL target of this texture
- * @see javax.media.opengl.GL#GL_TEXTURE_2D
- * @see javax.media.opengl.GL#GL_TEXTURE_RECTANGLE_ARB
- */
- public int getTarget() {
- return target;
- }
-
- /**
- * Returns the width of the texture. Note that the texture width will
- * be greater than or equal to the width of the image contained within.
- *
- * @return the width of the texture
- */
- public int getWidth() {
- return texWidth;
- }
-
- /**
- * Returns the height of the texture. Note that the texture height will
- * be greater than or equal to the height of the image contained within.
- *
- * @return the height of the texture
- */
- public int getHeight() {
- return texHeight;
- }
-
- /**
- * Returns the width of the image contained within this texture.
- *
- * @return the width of the image
- */
- public int getImageWidth() {
- return imgWidth;
- }
-
- /**
- * Returns the height of the image contained within this texture.
- *
- * @return the height of the image
- */
- public int getImageHeight() {
- return imgHeight;
- }
-
- /**
- * Returns the set of texture coordinates corresponding to the
- * entire image. If the TextureData indicated that the texture
- * coordinates must be flipped vertically, the returned
- * TextureCoords will take that into account.
- *
- * @return the texture coordinates corresponding to the entire image
- */
- public TextureCoords getImageTexCoords() {
- return coords;
- }
-
- /**
- * Returns the set of texture coordinates corresponding to the
- * specified sub-image. The (x1, y1) and (x2, y2) points are
- * specified in terms of pixels starting from the lower-left of the
- * image. (x1, y1) should specify the lower-left corner of the
- * sub-image and (x2, y2) the upper-right corner of the sub-image.
- * If the TextureData indicated that the texture coordinates must be
- * flipped vertically, the returned TextureCoords will take that
- * into account; this should not be handled by the end user in the
- * specification of the y1 and y2 coordinates.
- *
- * @return the texture coordinates corresponding to the specified sub-image
- */
- public TextureCoords getSubImageTexCoords(int x1, int y1, int x2, int y2) {
- if (target == GL.GL_TEXTURE_RECTANGLE_ARB) {
- if (mustFlipVertically) {
- return new TextureCoords(x1, texHeight - y1, x2, texHeight - y2);
- } else {
- return new TextureCoords(x1, y1, x2, y2);
- }
- } else {
- float tx1 = (float)x1 / (float)texWidth;
- float ty1 = (float)y1 / (float)texHeight;
- float tx2 = (float)x2 / (float)texWidth;
- float ty2 = (float)y2 / (float)texHeight;
- if (mustFlipVertically) {
- return new TextureCoords(tx1, 1.0f - ty1, tx2, 1.0f - ty2);
- } else {
- return new TextureCoords(tx1, ty1, tx2, ty2);
- }
- }
- }
-
- /**
- * Updates the entire content area of this texture using the data in
- * the given image.
- *
- * @throws GLException if no OpenGL context was current or if any
- * OpenGL-related errors occurred
- */
- public void updateImage(TextureData data) throws GLException {
- updateImage(data, 0);
- }
-
- /**
- * Indicates whether this texture's texture coordinates must be
- * flipped vertically in order to properly display the texture. This
- * is handled automatically by {@link #getImageTexCoords} and {@link
- * #getSubImageTexCoords}, but applications may generate or
- * otherwise produce texture coordinates which must be corrected.
- */
- public boolean getMustFlipVertically() {
- return mustFlipVertically;
- }
-
- /**
- * Updates the content area of the specified target of this texture
- * using the data in the given image. In general this is intended
- * for construction of cube maps.
- *
- * @throws GLException if no OpenGL context was current or if any
- * OpenGL-related errors occurred
- */
- public void updateImage(TextureData data, int target) throws GLException {
- GL gl = GLU.getCurrentGL();
-
- imgWidth = data.getWidth();
- imgHeight = data.getHeight();
- mustFlipVertically = data.getMustFlipVertically();
-
- int newTarget = 0;
-
- if (data.getMipmap()) {
- // GLU always scales the texture's dimensions to be powers of
- // two. It also doesn't really matter exactly what the texture
- // width and height are because the texture coords are always
- // between 0.0 and 1.0.
- imgWidth = nextPowerOfTwo(imgWidth);
- imgHeight = nextPowerOfTwo(imgHeight);
- texWidth = imgWidth;
- texHeight = imgHeight;
- newTarget = GL.GL_TEXTURE_2D;
- } else if ((isPowerOfTwo(imgWidth) && isPowerOfTwo(imgHeight)) ||
- gl.isExtensionAvailable("GL_ARB_texture_non_power_of_two")) {
- if (DEBUG) {
- if (isPowerOfTwo(imgWidth) && isPowerOfTwo(imgHeight)) {
- System.err.println("Power-of-two texture");
- } else {
- System.err.println("Using GL_ARB_texture_non_power_of_two");
- }
- }
-
- texWidth = imgWidth;
- texHeight = imgHeight;
- newTarget = GL.GL_TEXTURE_2D;
- } else if (gl.isExtensionAvailable("GL_ARB_texture_rectangle")) {
- if (DEBUG) {
- System.err.println("Using GL_ARB_texture_rectangle");
- }
-
- texWidth = imgWidth;
- texHeight = imgHeight;
- newTarget = GL.GL_TEXTURE_RECTANGLE_ARB;
- } else {
- if (DEBUG) {
- System.err.println("Expanding texture to power-of-two dimensions");
- }
-
- if (data.getBorder() != 0) {
- throw new RuntimeException("Scaling up a non-power-of-two texture which has a border won't work");
- }
- texWidth = nextPowerOfTwo(imgWidth);
- texHeight = nextPowerOfTwo(imgHeight);
- newTarget = GL.GL_TEXTURE_2D;
- }
-
- setImageSize(imgWidth, imgHeight);
-
- if (target != 0) {
- // Allow user to override auto detection and skip bind step (for
- // cubemap construction)
- newTarget = target;
- if (this.target == 0) {
- throw new GLException("Override of target failed; no target specified yet");
- }
- gl.glBindTexture(this.target, texID);
- } else {
- gl.glBindTexture(newTarget, texID);
- }
-
- // REMIND: let the user specify these, optionally
- int minFilter = (data.getMipmap() ? GL.GL_LINEAR_MIPMAP_LINEAR : GL.GL_LINEAR);
- int magFilter = GL.GL_LINEAR;
- int wrapMode = GL.GL_CLAMP_TO_EDGE;
-
- // REMIND: figure out what to do for GL_TEXTURE_RECTANGLE_ARB
- if (newTarget != GL.GL_TEXTURE_RECTANGLE_ARB) {
- gl.glTexParameteri(newTarget, GL.GL_TEXTURE_MIN_FILTER, minFilter);
- gl.glTexParameteri(newTarget, GL.GL_TEXTURE_MAG_FILTER, magFilter);
- gl.glTexParameteri(newTarget, GL.GL_TEXTURE_WRAP_S, wrapMode);
- gl.glTexParameteri(newTarget, GL.GL_TEXTURE_WRAP_T, wrapMode);
- if (newTarget == GL.GL_TEXTURE_CUBE_MAP) {
- gl.glTexParameteri(newTarget, GL.GL_TEXTURE_WRAP_R, wrapMode);
- }
- }
-
- if (data.getMipmap()) {
- GLU glu = new GLU();
- glu.gluBuild2DMipmaps(newTarget, data.getInternalFormat(),
- data.getWidth(), data.getHeight(),
- data.getPixelFormat(), data.getPixelType(), data.getBuffer());
- } else {
- gl.glTexImage2D(newTarget, 0, data.getInternalFormat(),
- texWidth, texHeight, data.getBorder(),
- data.getPixelFormat(), data.getPixelType(), null);
- Buffer[] mipmapData = data.getMipmapData();
- if (mipmapData != null) {
- for (int i = 0; i < mipmapData.length; i++) {
- updateSubImageImpl(data, newTarget, i, 0, 0);
- }
- } else {
- updateSubImageImpl(data, newTarget, 0, 0, 0);
- }
- }
-
- // Don't overwrite target if we're loading e.g. faces of a cube
- // map
- if ((this.target == 0) ||
- (this.target == GL.GL_TEXTURE_2D) ||
- (this.target == GL.GL_TEXTURE_RECTANGLE_ARB)) {
- this.target = newTarget;
- }
- }
-
- /**
- * Updates a subregion of the content area of this texture using the
- * data in the given image. Only updates the specified mipmap level
- * and does not re-generate mipmaps if they were originally produced
- * or loaded.
- *
- * @param data the image data to be uploaded to this texture
- * @param mipmapLevel the mipmap level of the texture to set. If
- * this is non-zero and the TextureData contains mipmap data, the
- * appropriate mipmap level will be selected.
- * @param x the x offset (in pixels) relative to the lower-left corner
- * of this texture
- * @param y the y offset (in pixels) relative to the lower-left corner
- * of this texture
- *
- * @throws GLException if no OpenGL context was current or if any
- * OpenGL-related errors occurred
- */
- public void updateSubImage(TextureData data, int mipmapLevel, int x, int y) throws GLException {
- updateSubImageImpl(data, target, mipmapLevel, x, y);
- }
-
- /**
- * Sets the OpenGL integer texture parameter for the texture's
- * target. This gives control over parameters such as
- * GL_TEXTURE_WRAP_S and GL_TEXTURE_WRAP_T, which by default are set
- * to GL_CLAMP_TO_EDGE. Causes this texture to be bound to the
- * current texture state.
- *
- * @throws GLException if no OpenGL context was current or if any
- * OpenGL-related errors occurred
- */
- public void setTexParameteri(int parameterName,
- int value) {
- bind();
- GL gl = GLU.getCurrentGL();
- gl.glTexParameteri(target, parameterName, value);
- }
-
- /**
- * Returns the underlying OpenGL texture object for this texture.
- * Most applications will not need to access this, since it is
- * handled automatically by the bind() and dispose() APIs.
- */
- public int getTextureObject() {
- return texID;
- }
-
- //----------------------------------------------------------------------
- // Internals only below this point
- //
-
- /**
- * Returns true if the given value is a power of two.
- *
- * @return true if the given value is a power of two, false otherwise
- */
- private static boolean isPowerOfTwo(int val) {
- return ((val & (val - 1)) == 0);
- }
-
- /**
- * Returns the nearest power of two that is larger than the given value.
- * If the given value is already a power of two, this method will simply
- * return that value.
- *
- * @param val the value
- * @return the next power of two
- */
- private static int nextPowerOfTwo(int val) {
- int ret = 1;
- while (ret < val) {
- ret <<= 1;
- }
- return ret;
- }
-
- /**
- * Updates the actual image dimensions; usually only called from
- * <code>updateImage</code>.
- */
- private void setImageSize(int width, int height) {
- imgWidth = width;
- imgHeight = height;
- if (target == GL.GL_TEXTURE_RECTANGLE_ARB) {
- if (mustFlipVertically) {
- coords = new TextureCoords(0, imgHeight, imgWidth, 0);
- } else {
- coords = new TextureCoords(0, 0, imgWidth, imgHeight);
- }
- } else {
- if (mustFlipVertically) {
- coords = new TextureCoords(0, (float) imgHeight / (float) texHeight,
- (float) imgWidth / (float) texWidth, 0);
- } else {
- coords = new TextureCoords(0, 0,
- (float) imgWidth / (float) texWidth,
- (float) imgHeight / (float) texHeight);
- }
- }
- }
-
- private void updateSubImageImpl(TextureData data, int newTarget, int mipmapLevel, int x, int y) throws GLException {
- GL gl = GLU.getCurrentGL();
- gl.glBindTexture(newTarget, texID);
- int width = data.getWidth();
- int height = data.getHeight();
- Buffer buffer = data.getBuffer();
- if (data.getMipmapData() != null) {
- // Compute the width and height at the specified mipmap level
- for (int i = 0; i < mipmapLevel; i++) {
- width /= 2;
- height /= 2;
- }
- buffer = data.getMipmapData()[mipmapLevel];
- }
-
- if (data.isDataCompressed()) {
- switch (data.getInternalFormat()) {
- case GL.GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
- case GL.GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
- case GL.GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
- case GL.GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
- if (!gl.isExtensionAvailable("GL_EXT_texture_compression_s3tc") &&
- !gl.isExtensionAvailable("GL_NV_texture_compression_vtc")) {
- throw new GLException("DXTn compressed textures not supported by this graphics card");
- }
- break;
- default:
- // FIXME: should test availability of more texture
- // compression extensions here
- break;
- }
-
- gl.glCompressedTexSubImage2D(newTarget, mipmapLevel,
- x, y, width, height,
- data.getInternalFormat(),
- buffer.remaining(), buffer);
- } else {
- int[] align = new int[1];
- gl.glGetIntegerv(GL.GL_UNPACK_ALIGNMENT, align, 0); // save alignment
- gl.glPixelStorei(GL.GL_UNPACK_ALIGNMENT, data.getAlignment());
-
- gl.glTexSubImage2D(newTarget, mipmapLevel,
- x, y, width, height,
- data.getPixelFormat(), data.getPixelType(),
- buffer);
- gl.glPixelStorei(GL.GL_UNPACK_ALIGNMENT, align[0]); // restore align
- }
- }
-
- /**
- * Creates a new texture ID.
- *
- * @param gl the GL object associated with the current OpenGL context
- * @return a new texture ID
- */
- private static int createTextureID(GL gl) {
- int[] tmp = new int[1];
- gl.glGenTextures(1, tmp, 0);
- return tmp[0];
- }
-}