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authorKenneth Russel <[email protected]>2006-01-06 08:17:17 +0000
committerKenneth Russel <[email protected]>2006-01-06 08:17:17 +0000
commit605053cfa6696ebf5850f62480e37f960a91d127 (patch)
tree9bf432ee06fa824b606fee0d83868a17f073bf5e /src/classes/com/sun/opengl/utils/Texture.java
parent39f0a9938af2d6219d4a29c89dbde60f515e2695 (diff)
Incorporated TextureIO texture loader (and, eventually, writer) and
associated classes for being able to easily read in and display textures with OpenGL. Collaboration with Chris Campbell from the Java2D team. Supports multiple file formats both through ImageIO as well as custom texture loaders for DDS, SGI and TGA files. Writing of textures back to disk is not yet implemented. Reading of mipmaps from files which support it as well as autogeneration of mipmaps are not yet well supported and usage of mipmap arguments in the API still need to be rethought. Added TestTexture demo to jogl-demos workspace to show simple usage. git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@519 232f8b59-042b-4e1e-8c03-345bb8c30851
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diff --git a/src/classes/com/sun/opengl/utils/Texture.java b/src/classes/com/sun/opengl/utils/Texture.java
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+/*
+ * Copyright (c) 2005 Sun Microsystems, Inc. All Rights Reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ *
+ * - Redistribution of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ *
+ * - Redistribution in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * Neither the name of Sun Microsystems, Inc. or the names of
+ * contributors may be used to endorse or promote products derived from
+ * this software without specific prior written permission.
+ *
+ * This software is provided "AS IS," without a warranty of any kind. ALL
+ * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES,
+ * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A
+ * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN
+ * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR
+ * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR
+ * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR
+ * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR
+ * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE
+ * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY,
+ * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF
+ * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
+ *
+ * You acknowledge that this software is not designed or intended for use
+ * in the design, construction, operation or maintenance of any nuclear
+ * facility.
+ */
+
+package com.sun.opengl.utils;
+
+import java.awt.geom.*;
+
+import javax.media.opengl.*;
+import com.sun.opengl.impl.*;
+
+/**
+ * Represents an OpenGL texture object. Contains convenience routines
+ * for enabling/disabling OpenGL texture state, binding this texture,
+ * and computing texture coordinates for both the entire image as well
+ * as a sub-image.
+ *
+ * <br> REMIND: document GL_TEXTURE_2D/GL_TEXTURE_RECTANGLE_ARB issues...
+ * <br> REMIND: translucent images will have premultiplied comps by default...
+ *
+ * @author Chris Campbell
+ * @author Kenneth Russell
+ */
+public class Texture {
+ /** The GL target type. */
+ private int target;
+ /** The GL texture ID. */
+ private int texID;
+ /** The width of the texture. */
+ private int texWidth;
+ /** The height of the texture. */
+ private int texHeight;
+ /** The width of the image. */
+ private int imgWidth;
+ /** The height of the image. */
+ private int imgHeight;
+ /** Indicates whether the TextureData requires a vertical flip of
+ the texture coords. */
+ private boolean mustFlipVertically;
+
+ /** The texture coordinate corresponding to the lower left corner
+ of the texture when properly oriented. */
+ private Point2D lowerLeftTexCoord = new Point2D.Float();
+
+ /** The texture coordinate corresponding to the upper right corner
+ of the texture when properly oriented. */
+ private Point2D upperRightTexCoord = new Point2D.Float();
+
+ private static final boolean DEBUG = Debug.debug("Texture");
+
+ // For now make Texture constructor package-private to limit the
+ // number of public APIs we commit to
+ Texture(TextureData data) throws GLException {
+ GL gl = getCurrentGL();
+
+ imgWidth = data.getWidth();
+ imgHeight = data.getHeight();
+ mustFlipVertically = data.getMustFlipVertically();
+
+ if ((isPowerOfTwo(imgWidth) && isPowerOfTwo(imgHeight)) ||
+ gl.isExtensionAvailable("GL_ARB_texture_non_power_of_two")) {
+ if (DEBUG) {
+ if (isPowerOfTwo(imgWidth) && isPowerOfTwo(imgHeight)) {
+ System.err.println("Power-of-two texture");
+ } else {
+ System.err.println("Using GL_ARB_texture_non_power_of_two");
+ }
+ }
+
+ texWidth = imgWidth;
+ texHeight = imgHeight;
+ target = GL.GL_TEXTURE_2D;
+ } else if (gl.isExtensionAvailable("GL_ARB_texture_rectangle")) {
+ if (DEBUG) {
+ System.err.println("Using GL_ARB_texture_rectangle");
+ }
+
+ texWidth = imgWidth;
+ texHeight = imgHeight;
+ target = GL.GL_TEXTURE_RECTANGLE_ARB;
+ } else {
+ if (DEBUG) {
+ System.err.println("Expanding texture to power-of-two dimensions");
+ }
+
+ if (data.getBorder() != 0) {
+ throw new RuntimeException("Scaling up a non-power-of-two texture which has a border won't work");
+ }
+ texWidth = nextPowerOfTwo(imgWidth);
+ texHeight = nextPowerOfTwo(imgHeight);
+ target = GL.GL_TEXTURE_2D;
+ }
+
+ // REMIND: let the user specify these, optionally
+ int minFilter = GL.GL_LINEAR;
+ int magFilter = GL.GL_LINEAR;
+ int wrapMode = GL.GL_CLAMP_TO_EDGE;
+
+ texID = createTextureID(gl);
+ setImageSize(imgWidth, imgHeight);
+ gl.glBindTexture(target, texID);
+ gl.glTexImage2D(target, 0, data.getInternalFormat(),
+ texWidth, texHeight, data.getBorder(),
+ data.getPixelFormat(), data.getPixelType(), null);
+
+ // REMIND: figure out what to do for GL_TEXTURE_RECTANGLE_ARB
+ if (target == GL.GL_TEXTURE_2D) {
+ gl.glTexParameteri(target, GL.GL_TEXTURE_MIN_FILTER, minFilter);
+ gl.glTexParameteri(target, GL.GL_TEXTURE_MAG_FILTER, magFilter);
+ gl.glTexParameteri(target, GL.GL_TEXTURE_WRAP_S, wrapMode);
+ gl.glTexParameteri(target, GL.GL_TEXTURE_WRAP_T, wrapMode);
+ }
+
+ updateSubImage(data, 0, 0);
+ }
+
+ /**
+ * Enables this texture's target (e.g., GL_TEXTURE_2D) in the
+ * current GL context's state.
+ *
+ * @throws GLException if no OpenGL context was current or if any
+ * OpenGL-related errors occurred
+ */
+ public void enable() throws GLException {
+ getCurrentGL().glEnable(target);
+ }
+
+ /**
+ * Disables this texture's target (e.g., GL_TEXTURE_2D) in the
+ * current GL context's state.
+ *
+ * @throws GLException if no OpenGL context was current or if any
+ * OpenGL-related errors occurred
+ */
+ public void disable() throws GLException {
+ getCurrentGL().glDisable(target);
+ }
+
+ /**
+ * Binds this texture to the current GL context.
+ *
+ * @throws GLException if no OpenGL context was current or if any
+ * OpenGL-related errors occurred
+ */
+ public void bind() throws GLException {
+ getCurrentGL().glBindTexture(target, texID);
+ }
+
+ /**
+ * Disposes the native resources used by this texture object.
+ *
+ * @throws GLException if no OpenGL context was current or if any
+ * OpenGL-related errors occurred
+ */
+ public void dispose() throws GLException {
+ getCurrentGL().glDeleteTextures(1, new int[] {texID}, 0);
+ }
+
+ /**
+ * Returns the OpenGL "target" of this texture.
+ *
+ * @return the OpenGL target of this texture
+ * @see javax.media.opengl.GL#GL_TEXTURE_2D
+ * @see javax.media.opengl.GL#GL_TEXTURE_RECTANGLE_ARB
+ */
+ public int getTarget() {
+ return target;
+ }
+
+ /**
+ * Returns the width of the texture. Note that the texture width will
+ * be greater than or equal to the width of the image contained within.
+ *
+ * @return the width of the texture
+ */
+ public int getWidth() {
+ return texWidth;
+ }
+
+ /**
+ * Returns the height of the texture. Note that the texture height will
+ * be greater than or equal to the height of the image contained within.
+ *
+ * @return the height of the texture
+ */
+ public int getHeight() {
+ return texHeight;
+ }
+
+ /**
+ * Returns the width of the image contained within this texture.
+ *
+ * @return the width of the image
+ */
+ public int getImageWidth() {
+ return imgWidth;
+ }
+
+ /**
+ * Returns the height of the image contained within this texture.
+ *
+ * @return the height of the image
+ */
+ public int getImageHeight() {
+ return imgHeight;
+ }
+
+ /**
+ * Returns the texture coordinate corresponding to the lower-left
+ * point of this texture when oriented properly. If the TextureData
+ * indicated that the texture coordinates must be flipped
+ * vertically, the returned Point will take that into account.
+ *
+ * @return the texture coordinate of the lower-left point of the
+ * texture
+ */
+ public Point2D getImageLowerLeftTexCoord() {
+ return (Point2D) lowerLeftTexCoord.clone();
+ }
+
+ /**
+ * Returns the texture coordinate corresponding to the upper-right
+ * point of this texture when oriented properly. If the TextureData
+ * indicated that the texture coordinates must be flipped
+ * vertically, the returned Point will take that into account.
+ *
+ * @return the texture coordinates of the upper-right point of the
+ * texture
+ */
+ public Point2D getImageUpperRightTexCoord() {
+ return (Point2D) upperRightTexCoord.clone();
+ }
+
+
+ /**
+ * Returns the texture coordinate corresponding to the lower-left
+ * point of the specified sub-image of this texture when oriented
+ * properly. If the TextureData indicated that the texture
+ * coordinates must be flipped vertically, the returned Point will
+ * take that into account.
+ *
+ * @return the texture coordinate of the lower-left point of the
+ * texture
+ */
+ public Point2D getSubImageLowerLeftTexCoord(int x1, int y1, int x2, int y2) {
+ if (target == GL.GL_TEXTURE_RECTANGLE_ARB) {
+ if (mustFlipVertically) {
+ return new Point2D.Float(x1, texHeight - y1);
+ } else {
+ return new Point2D.Float(x1, y1);
+ }
+ } else {
+ float tx = (float)x1 / (float)texWidth;
+ float ty = (float)y1 / (float)texHeight;
+
+ if (mustFlipVertically) {
+ return new Point2D.Float(tx, 1.0f - ty);
+ } else {
+ return new Point2D.Float(tx, ty);
+ }
+ }
+ }
+
+ /**
+ * Returns the texture coordinate corresponding to the upper-right
+ * point of the specified sub-image of this texture when oriented
+ * properly. If the TextureData indicated that the texture
+ * coordinates must be flipped vertically, the returned Point will
+ * take that into account.
+ *
+ * @return the texture coordinate of the upper-right point of the
+ * texture
+ */
+ public Point2D getSubImageUpperRightTexCoord(int x1, int y1, int x2, int y2) {
+ if (target == GL.GL_TEXTURE_RECTANGLE_ARB) {
+ if (mustFlipVertically) {
+ return new Point2D.Float(x2, texHeight - y2);
+ } else {
+ return new Point2D.Float(x2, y2);
+ }
+ } else {
+ float tx = (float)x2 / (float)texWidth;
+ float ty = (float)y2 / (float)texHeight;
+
+ if (mustFlipVertically) {
+ return new Point2D.Float(tx, 1.0f - ty);
+ } else {
+ return new Point2D.Float(tx, ty);
+ }
+ }
+ }
+
+ /**
+ * Updates a subregion of the content area of this texture using the
+ * data in the given image.
+ *
+ * @param data the image data to be uploaded to this texture
+ * @param x the x offset (in pixels) relative to the lower-left corner
+ * of this texture
+ * @param y the y offset (in pixels) relative to the lower-left corner
+ * of this texture
+ *
+ * @throws GLException if no OpenGL context was current or if any
+ * OpenGL-related errors occurred
+ */
+ public void updateSubImage(TextureData data, int x, int y) throws GLException {
+ GL gl = getCurrentGL();
+ bind();
+ if (data.isDataCompressed()) {
+ // FIXME: should test availability of appropriate texture
+ // compression extension here
+ gl.glCompressedTexSubImage2D(target, data.getMipmapLevel(),
+ x, y, data.getWidth(), data.getHeight(),
+ data.getInternalFormat(), data.getBuffer().remaining(),
+ data.getBuffer());
+ } else {
+ int[] align = new int[1];
+ gl.glGetIntegerv(GL.GL_UNPACK_ALIGNMENT, align, 0); // save alignment
+ gl.glPixelStorei(GL.GL_UNPACK_ALIGNMENT, data.getAlignment());
+
+ gl.glTexSubImage2D(target, data.getMipmapLevel(),
+ x, y, data.getWidth(), data.getHeight(),
+ data.getPixelFormat(), data.getPixelType(),
+ data.getBuffer());
+ gl.glPixelStorei(GL.GL_UNPACK_ALIGNMENT, align[0]); // restore align
+ }
+ }
+
+ //----------------------------------------------------------------------
+ // Internals only below this point
+ //
+
+ /**
+ * Returns the current GL object. Throws GLException if no OpenGL
+ * context was current.
+ */
+ private static GL getCurrentGL() throws GLException {
+ GLContext context = GLContext.getCurrent();
+ if (context == null) {
+ throw new GLException("No OpenGL context current on current thread");
+ }
+ return context.getGL();
+ }
+
+ /**
+ * Returns true if the given value is a power of two.
+ *
+ * @return true if the given value is a power of two, false otherwise
+ */
+ private static boolean isPowerOfTwo(int val) {
+ return ((val & (val - 1)) == 0);
+ }
+
+ /**
+ * Returns the nearest power of two that is larger than the given value.
+ * If the given value is already a power of two, this method will simply
+ * return that value.
+ *
+ * @param val the value
+ * @return the next power of two
+ */
+ private static int nextPowerOfTwo(int val) {
+ int ret = 1;
+ while (ret < val) {
+ ret <<= 1;
+ }
+ return ret;
+ }
+
+ /**
+ * Updates the actual image dimensions; usually only called from
+ * <code>updateImage</code>.
+ */
+ private void setImageSize(int width, int height) {
+ imgWidth = width;
+ imgHeight = height;
+ if (target == GL.GL_TEXTURE_RECTANGLE_ARB) {
+ if (mustFlipVertically) {
+ lowerLeftTexCoord = new Point2D.Float(0, imgHeight);
+ upperRightTexCoord = new Point2D.Float(imgWidth, 0);
+ } else {
+ lowerLeftTexCoord = new Point2D.Float(0, 0);
+ upperRightTexCoord = new Point2D.Float(imgWidth, imgHeight);
+ }
+ } else {
+ if (mustFlipVertically) {
+ lowerLeftTexCoord = new Point2D.Float(0, (float) imgHeight / (float) texHeight);
+ upperRightTexCoord = new Point2D.Float((float) imgWidth / (float) texWidth, 0);
+ } else {
+ lowerLeftTexCoord = new Point2D.Float(0, 0);
+ upperRightTexCoord = new Point2D.Float((float) imgWidth / (float) texWidth,
+ (float) imgHeight / (float) texHeight);
+ }
+ }
+ }
+
+ /**
+ * Creates a new texture ID.
+ *
+ * @param gl the GL object associated with the current OpenGL context
+ * @return a new texture ID
+ */
+ private static int createTextureID(GL gl) {
+ int[] tmp = new int[1];
+ gl.glGenTextures(1, tmp, 0);
+ return tmp[0];
+ }
+}