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authorKenneth Russel <[email protected]>2007-02-27 23:11:44 +0000
committerKenneth Russel <[email protected]>2007-02-27 23:11:44 +0000
commitb0ce4e37b8638b8941e8adae4fde1c0cb9a19a22 (patch)
tree94cc41ade48ee49e96317bf7a96f8c6dd0a27916 /src/classes/com/sun
parent852c2ae4d31ccab56dce74b431fcd1df02be309c (diff)
Made disabling of the depth test optional in TextRenderer and
TextureRenderer's orthographic rendering methods based on feedback from Dave Collins from NASA World Wind project git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@1160 232f8b59-042b-4e1e-8c03-345bb8c30851
Diffstat (limited to 'src/classes/com/sun')
-rwxr-xr-xsrc/classes/com/sun/opengl/util/j2d/TextRenderer.java38
-rwxr-xr-xsrc/classes/com/sun/opengl/util/j2d/TextureRenderer.java37
2 files changed, 63 insertions, 12 deletions
diff --git a/src/classes/com/sun/opengl/util/j2d/TextRenderer.java b/src/classes/com/sun/opengl/util/j2d/TextRenderer.java
index a14918583..e07935690 100755
--- a/src/classes/com/sun/opengl/util/j2d/TextRenderer.java
+++ b/src/classes/com/sun/opengl/util/j2d/TextRenderer.java
@@ -168,6 +168,7 @@ public class TextRenderer {
private boolean isOrthoMode;
private int beginRenderingWidth;
private int beginRenderingHeight;
+ private boolean beginRenderingDepthTestDisabled;
// For resetting the color after disposal of the old backing store
private boolean haveCachedColor;
private float cachedR;
@@ -336,14 +337,36 @@ public class TextRenderer {
coordinate. Binds and enables the internal OpenGL texture
object, sets the texture environment mode to GL_MODULATE, and
changes the current color to the last color set with this
- TextRenderer via {@link #setColor setColor}.
+ TextRenderer via {@link #setColor setColor}. This method
+ disables the depth test and is equivalent to
+ beginRendering(width, height, true).
@param width the width of the current on-screen OpenGL drawable
@param height the height of the current on-screen OpenGL drawable
@throws GLException If an OpenGL context is not current when this method is called
*/
public void beginRendering(int width, int height) throws GLException {
- beginRendering(true, width, height);
+ beginRendering(width, height, true);
+ }
+
+ /** Begins rendering with this {@link TextRenderer TextRenderer}
+ into the current OpenGL drawable, pushing the projection and
+ modelview matrices and some state bits and setting up a
+ two-dimensional orthographic projection with (0, 0) as the
+ lower-left coordinate and (width, height) as the upper-right
+ coordinate. Binds and enables the internal OpenGL texture
+ object, sets the texture environment mode to GL_MODULATE, and
+ changes the current color to the last color set with this
+ TextRenderer via {@link #setColor setColor}. Disables the depth
+ test if the disableDepthTest argument is true.
+
+ @param width the width of the current on-screen OpenGL drawable
+ @param height the height of the current on-screen OpenGL drawable
+ @param disableDepthTest whether to disable the depth test
+ @throws GLException If an OpenGL context is not current when this method is called
+ */
+ public void beginRendering(int width, int height, boolean disableDepthTest) throws GLException {
+ beginRendering(true, width, height, disableDepthTest);
}
/** Begins rendering of 2D text in 3D with this {@link TextRenderer
@@ -359,7 +382,7 @@ public class TextRenderer {
@throws GLException If an OpenGL context is not current when this method is called
*/
public void begin3DRendering() throws GLException {
- beginRendering(false, 0, 0);
+ beginRendering(false, 0, 0, false);
}
/** Changes the current color of this TextRenderer to the supplied
@@ -574,7 +597,7 @@ public class TextRenderer {
return cachedGraphics;
}
- private void beginRendering(boolean ortho, int width, int height) {
+ private void beginRendering(boolean ortho, int width, int height, boolean disableDepthTestForOrtho) {
if (DEBUG && !debugged) {
debug();
}
@@ -583,8 +606,9 @@ public class TextRenderer {
isOrthoMode = ortho;
beginRenderingWidth = width;
beginRenderingHeight = height;
+ beginRenderingDepthTestDisabled = disableDepthTestForOrtho;
if (ortho) {
- getBackingStore().beginOrthoRendering(width, height);
+ getBackingStore().beginOrthoRendering(width, height, disableDepthTestForOrtho);
} else {
getBackingStore().begin3DRendering();
}
@@ -815,7 +839,9 @@ public class TextRenderer {
// Re-enter the begin / end pair if necessary
if (inBeginEndPair) {
if (isOrthoMode) {
- ((TextureRenderer) newBackingStore).beginOrthoRendering(beginRenderingWidth, beginRenderingHeight);
+ ((TextureRenderer) newBackingStore).beginOrthoRendering(beginRenderingWidth,
+ beginRenderingHeight,
+ beginRenderingDepthTestDisabled);
} else {
((TextureRenderer) newBackingStore).begin3DRendering();
}
diff --git a/src/classes/com/sun/opengl/util/j2d/TextureRenderer.java b/src/classes/com/sun/opengl/util/j2d/TextureRenderer.java
index 062717d1d..82ebdc5a1 100755
--- a/src/classes/com/sun/opengl/util/j2d/TextureRenderer.java
+++ b/src/classes/com/sun/opengl/util/j2d/TextureRenderer.java
@@ -287,8 +287,9 @@ public class TextureRenderer {
enables the texture in this renderer; and sets up the viewing
matrices for orthographic rendering where the coordinates go
from (0, 0) at the lower left to (width, height) at the upper
- right. {@link #endOrthoRendering} must be used in conjunction
- with this method to restore all OpenGL states.
+ right. Equivalent to beginOrthoRendering(width, height, true).
+ {@link #endOrthoRendering} must be used in conjunction with this
+ method to restore all OpenGL states.
@param width the width of the current on-screen OpenGL drawable
@param height the height of the current on-screen OpenGL drawable
@@ -296,7 +297,29 @@ public class TextureRenderer {
@throws GLException If an OpenGL context is not current when this method is called
*/
public void beginOrthoRendering(int width, int height) throws GLException {
- beginRendering(true, width, height);
+ beginOrthoRendering(width, height, true);
+ }
+
+ /** Convenience method which assists in rendering portions of the
+ OpenGL texture to the screen, if the application intends to draw
+ them as a flat overlay on to the screen. Pushes OpenGL state
+ bits (GL_ENABLE_BIT, GL_DEPTH_BUFFER_BIT and GL_TRANSFORM_BIT);
+ disables the depth test (if the "disableDepthTest" argument is
+ true), back-face culling, and lighting; enables the texture in
+ this renderer; and sets up the viewing matrices for orthographic
+ rendering where the coordinates go from (0, 0) at the lower left
+ to (width, height) at the upper right. {@link
+ #endOrthoRendering} must be used in conjunction with this method
+ to restore all OpenGL states.
+
+ @param width the width of the current on-screen OpenGL drawable
+ @param height the height of the current on-screen OpenGL drawable
+ @param disableDepthTest whether the depth test should be disabled
+
+ @throws GLException If an OpenGL context is not current when this method is called
+ */
+ public void beginOrthoRendering(int width, int height, boolean disableDepthTest) throws GLException {
+ beginRendering(true, width, height, disableDepthTest);
}
/** Convenience method which assists in rendering portions of the
@@ -313,7 +336,7 @@ public class TextureRenderer {
@throws GLException If an OpenGL context is not current when this method is called
*/
public void begin3DRendering() throws GLException {
- beginRendering(false, 0, 0);
+ beginRendering(false, 0, 0, false);
}
/** Changes the color of the polygons, and therefore the drawn
@@ -481,7 +504,7 @@ public class TextureRenderer {
// Internals only below this point
//
- private void beginRendering(boolean ortho, int width, int height) {
+ private void beginRendering(boolean ortho, int width, int height, boolean disableDepthTestForOrtho) {
GL gl = GLU.getCurrentGL();
int attribBits =
GL.GL_ENABLE_BIT | GL.GL_TEXTURE_BIT | GL.GL_COLOR_BUFFER_BIT |
@@ -489,7 +512,9 @@ public class TextureRenderer {
gl.glPushAttrib(attribBits);
gl.glDisable(GL.GL_LIGHTING);
if (ortho) {
- gl.glDisable(GL.GL_DEPTH_TEST);
+ if (disableDepthTestForOrtho) {
+ gl.glDisable(GL.GL_DEPTH_TEST);
+ }
gl.glDisable(GL.GL_CULL_FACE);
gl.glMatrixMode(GL.GL_PROJECTION);
gl.glPushMatrix();