summaryrefslogtreecommitdiffstats
path: root/src/classes/com/sun
diff options
context:
space:
mode:
authorKenneth Russel <[email protected]>2006-06-02 00:05:01 +0000
committerKenneth Russel <[email protected]>2006-06-02 00:05:01 +0000
commit3f27df9bec4dbd2dbfef618e10693387c393c143 (patch)
tree753ebf1b0c65b5d6d794f1be4f17083f63bb79e4 /src/classes/com/sun
parentc74ad143b27ddddbdf4854b51837838ddb8c93b3 (diff)
Changed default sense of GLContext optimization flag to false. Now
must explicitly specify -Djogl.GLContext.optimize on the command line to enable it. Added note to the user guide in the section on X11 platforms discussing this. git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@795 232f8b59-042b-4e1e-8c03-345bb8c30851
Diffstat (limited to 'src/classes/com/sun')
-rw-r--r--src/classes/com/sun/opengl/impl/GLContextImpl.java11
1 files changed, 10 insertions, 1 deletions
diff --git a/src/classes/com/sun/opengl/impl/GLContextImpl.java b/src/classes/com/sun/opengl/impl/GLContextImpl.java
index d363cfe80..fcd1e58be 100644
--- a/src/classes/com/sun/opengl/impl/GLContextImpl.java
+++ b/src/classes/com/sun/opengl/impl/GLContextImpl.java
@@ -50,7 +50,16 @@ public abstract class GLContextImpl extends GLContext {
protected static final boolean DEBUG = Debug.debug("GLContextImpl");
protected static final boolean VERBOSE = Debug.verbose();
protected static final boolean NO_FREE = Debug.isPropertyDefined("jogl.GLContext.nofree");
- protected boolean optimizationEnabled = !Debug.isPropertyDefined("jogl.GLContext.noopt");
+ // NOTE: default sense of GLContext optimization disabled in JSR-231
+ // 1.0 beta 5 due to problems on X11 platforms (both Linux and
+ // Solaris) when moving and resizing windows. Apparently GLX tokens
+ // get sent to the X server under the hood (and out from under the
+ // cover of the AWT lock) in these situations. Users requiring
+ // multi-screen X11 applications can manually enable this flag. It
+ // basically had no tangible effect on the Windows or Mac OS X
+ // platforms anyway in particular with the disabling of the
+ // GLWorkerThread which we found to be necessary in 1.0 beta 4.
+ protected boolean optimizationEnabled = Debug.isPropertyDefined("jogl.GLContext.optimize");
// Cache of the functions that are available to be called at the current
// moment in time