diff options
author | Kenneth Russel <[email protected]> | 2005-10-24 19:21:03 +0000 |
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committer | Kenneth Russel <[email protected]> | 2005-10-24 19:21:03 +0000 |
commit | d6f9dbc493df725d3d574403549de142c5e1222a (patch) | |
tree | 8eb152b0627f8d1897a27c5204d6ce2efb4963e4 /src/classes/javax/media/opengl/GLAutoDrawable.java | |
parent | 42843c3290d64c41c9c8a18b93f5ad3c00d35ddc (diff) |
Merged JSR-231 branch on to the main JOGL trunk. The main trunk now
contains the evolving JSR-231 Reference Implementation and the JSR-231
branch is permanently closed.
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@401 232f8b59-042b-4e1e-8c03-345bb8c30851
Diffstat (limited to 'src/classes/javax/media/opengl/GLAutoDrawable.java')
-rw-r--r-- | src/classes/javax/media/opengl/GLAutoDrawable.java | 117 |
1 files changed, 117 insertions, 0 deletions
diff --git a/src/classes/javax/media/opengl/GLAutoDrawable.java b/src/classes/javax/media/opengl/GLAutoDrawable.java new file mode 100644 index 000000000..18adfde54 --- /dev/null +++ b/src/classes/javax/media/opengl/GLAutoDrawable.java @@ -0,0 +1,117 @@ +/* + * Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are + * met: + * + * - Redistribution of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * + * - Redistribution in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * + * Neither the name of Sun Microsystems, Inc. or the names of + * contributors may be used to endorse or promote products derived from + * this software without specific prior written permission. + * + * This software is provided "AS IS," without a warranty of any kind. ALL + * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, + * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A + * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN + * MIDROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR + * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR + * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR + * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR + * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE + * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, + * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF + * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. + * + * You acknowledge that this software is not designed or intended for use + * in the design, construction, operation or maintenance of any nuclear + * facility. + * + * Sun gratefully acknowledges that this software was originally authored + * and developed by Kenneth Bradley Russell and Christopher John Kline. + */ + +package javax.media.opengl; + +import javax.media.opengl.glu.*; + +/** A higher-level abstraction than {@link GLDrawable} which supplies + an event based mechanism ({@link GLEventListener}) for performing + OpenGL rendering. A GLAutoDrawable automatically creates a primary + rendering context which is associated with the GLAutoDrawable for + the lifetime of the object. This context has the {@link + GLContext#setSynchronized synchronized} property enabled so that + calls to {@link GLContext#makeCurrent makeCurrent} will block if + the context is current on another thread. This allows the internal + GLContext for the GLAutoDrawable to be used both by the event + based rendering mechanism as well by end users directly. */ + +public interface GLAutoDrawable extends GLDrawable, ComponentEvents { + /** + * Returns the context associated with this drawable. The returned + * context will be synchronized. + */ + public GLContext getContext(); + + /** Adds a {@link GLEventListener} to this drawable. If multiple + listeners are added to a given drawable, they are notified of + events in an arbitrary order. */ + public void addGLEventListener(GLEventListener listener); + + /** Removes a {@link GLEventListener} from this drawable. Note that + if this is done from within a particular drawable's {@link + GLEventListener} handler (reshape, display, etc.) that it is not + guaranteed that all other listeners will be evaluated properly + during this update cycle. */ + public void removeGLEventListener(GLEventListener listener); + + /** Causes OpenGL rendering to be performed for this GLAutoDrawable + by calling {@link GLEventListener#display display} for all + registered {@link GLEventListener}s. Called automatically by the + window system toolkit upon receiving a repaint() request. this + routine may be called manually for better control over the + rendering process. It is legal to call another GLAutoDrawable's + display method from within the {@link GLEventListener#display + display} callback. */ + public void display(); + + /** Schedules a repaint of the component at some point in the + future. */ + public void repaint(); + + /** Enables or disables automatic buffer swapping for this drawable. + By default this property is set to true; when true, after all + GLEventListeners have been called for a display() event, the + front and back buffers are swapped, displaying the results of + the render. When disabled, the user is responsible for calling + {@link #swapBuffers} manually. */ + public void setAutoSwapBufferMode(boolean onOrOff); + + /** Indicates whether automatic buffer swapping is enabled for this + drawable. See {@link #setAutoSwapBufferMode}. */ + public boolean getAutoSwapBufferMode(); + + /** Returns the {@link GL} pipeline object this GLAutoDrawable uses. + If this method is called outside of the {@link + GLEventListener}'s callback methods (init, display, etc.) it may + return null. Users should not rely on the identity of the + returned GL object; for example, users should not maintain a + hash table with the GL object as the key. Additionally, the GL + object should not be cached in client code, but should be + re-fetched from the GLAutoDrawable at the beginning of each call + to init, display, etc. */ + public GL getGL(); + + /** Sets the {@link GL} pipeline object this GLAutoDrawable uses. + This should only be called from within the GLEventListener's + callback methods, and usually only from within the init() + method, in order to install a composable pipeline. See the JOGL + demos for examples. */ + public void setGL(GL gl); +} |