diff options
author | Kenneth Russel <[email protected]> | 2009-06-15 22:52:34 +0000 |
---|---|---|
committer | Kenneth Russel <[email protected]> | 2009-06-15 22:52:34 +0000 |
commit | 506b634b780dcd23aa61015c2ceba3e687196abf (patch) | |
tree | 897649a36cc769351704a050828f8e0e994c5686 /src/classes/javax/media/opengl | |
parent | 04c0c10bfee764dbd0301ae83a0fae695dcb5b23 (diff) |
Deleted obsolete source code in preparation for copying JOGL_2_SANDBOX
on to trunk
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@1958 232f8b59-042b-4e1e-8c03-345bb8c30851
Diffstat (limited to 'src/classes/javax/media/opengl')
23 files changed, 0 insertions, 4520 deletions
diff --git a/src/classes/javax/media/opengl/AWTGraphicsConfiguration.java b/src/classes/javax/media/opengl/AWTGraphicsConfiguration.java deleted file mode 100644 index 25647fc62..000000000 --- a/src/classes/javax/media/opengl/AWTGraphicsConfiguration.java +++ /dev/null @@ -1,57 +0,0 @@ -/* - * Copyright (c) 2005 Sun Microsystems, Inc. All Rights Reserved. - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions are - * met: - * - * - Redistribution of source code must retain the above copyright - * notice, this list of conditions and the following disclaimer. - * - * - Redistribution in binary form must reproduce the above copyright - * notice, this list of conditions and the following disclaimer in the - * documentation and/or other materials provided with the distribution. - * - * Neither the name of Sun Microsystems, Inc. or the names of - * contributors may be used to endorse or promote products derived from - * this software without specific prior written permission. - * - * This software is provided "AS IS," without a warranty of any kind. ALL - * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, - * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A - * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN - * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR - * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR - * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR - * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR - * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE - * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, - * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF - * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. - * - * You acknowledge that this software is not designed or intended for use - * in the design, construction, operation or maintenance of any nuclear - * facility. - * - * Sun gratefully acknowledges that this software was originally authored - * and developed by Kenneth Bradley Russell and Christopher John Kline. - */ - -package javax.media.opengl; - -import java.awt.GraphicsConfiguration; - -/** A wrapper for an AWT GraphicsConfiguration allowing it to be - handled in a toolkit-independent manner. */ - -public class AWTGraphicsConfiguration implements AbstractGraphicsConfiguration { - private GraphicsConfiguration config; - - public AWTGraphicsConfiguration(GraphicsConfiguration config) { - this.config = config; - } - - public GraphicsConfiguration getGraphicsConfiguration() { - return config; - } -} diff --git a/src/classes/javax/media/opengl/AWTGraphicsDevice.java b/src/classes/javax/media/opengl/AWTGraphicsDevice.java deleted file mode 100644 index 98c7ef2bf..000000000 --- a/src/classes/javax/media/opengl/AWTGraphicsDevice.java +++ /dev/null @@ -1,57 +0,0 @@ -/* - * Copyright (c) 2005 Sun Microsystems, Inc. All Rights Reserved. - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions are - * met: - * - * - Redistribution of source code must retain the above copyright - * notice, this list of conditions and the following disclaimer. - * - * - Redistribution in binary form must reproduce the above copyright - * notice, this list of conditions and the following disclaimer in the - * documentation and/or other materials provided with the distribution. - * - * Neither the name of Sun Microsystems, Inc. or the names of - * contributors may be used to endorse or promote products derived from - * this software without specific prior written permission. - * - * This software is provided "AS IS," without a warranty of any kind. ALL - * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, - * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A - * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN - * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR - * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR - * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR - * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR - * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE - * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, - * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF - * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. - * - * You acknowledge that this software is not designed or intended for use - * in the design, construction, operation or maintenance of any nuclear - * facility. - * - * Sun gratefully acknowledges that this software was originally authored - * and developed by Kenneth Bradley Russell and Christopher John Kline. - */ - -package javax.media.opengl; - -import java.awt.GraphicsDevice; - -/** A wrapper for an AWT GraphicsDevice allowing it to be - handled in a toolkit-independent manner. */ - -public class AWTGraphicsDevice implements AbstractGraphicsDevice { - private GraphicsDevice device; - - public AWTGraphicsDevice(GraphicsDevice device) { - this.device = device; - } - - public GraphicsDevice getGraphicsDevice() { - return device; - } -} diff --git a/src/classes/javax/media/opengl/AbstractGraphicsConfiguration.java b/src/classes/javax/media/opengl/AbstractGraphicsConfiguration.java deleted file mode 100644 index 18149fb68..000000000 --- a/src/classes/javax/media/opengl/AbstractGraphicsConfiguration.java +++ /dev/null @@ -1,46 +0,0 @@ -/* - * Copyright (c) 2005 Sun Microsystems, Inc. All Rights Reserved. - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions are - * met: - * - * - Redistribution of source code must retain the above copyright - * notice, this list of conditions and the following disclaimer. - * - * - Redistribution in binary form must reproduce the above copyright - * notice, this list of conditions and the following disclaimer in the - * documentation and/or other materials provided with the distribution. - * - * Neither the name of Sun Microsystems, Inc. or the names of - * contributors may be used to endorse or promote products derived from - * this software without specific prior written permission. - * - * This software is provided "AS IS," without a warranty of any kind. ALL - * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, - * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A - * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN - * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR - * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR - * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR - * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR - * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE - * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, - * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF - * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. - * - * You acknowledge that this software is not designed or intended for use - * in the design, construction, operation or maintenance of any nuclear - * facility. - * - * Sun gratefully acknowledges that this software was originally authored - * and developed by Kenneth Bradley Russell and Christopher John Kline. - */ - -package javax.media.opengl; - -/** A marker interface describing a graphics configuration, visual, or - pixel format in a toolkit-independent manner. */ - -public interface AbstractGraphicsConfiguration { -} diff --git a/src/classes/javax/media/opengl/AbstractGraphicsDevice.java b/src/classes/javax/media/opengl/AbstractGraphicsDevice.java deleted file mode 100644 index 52ad9b796..000000000 --- a/src/classes/javax/media/opengl/AbstractGraphicsDevice.java +++ /dev/null @@ -1,46 +0,0 @@ -/* - * Copyright (c) 2005 Sun Microsystems, Inc. All Rights Reserved. - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions are - * met: - * - * - Redistribution of source code must retain the above copyright - * notice, this list of conditions and the following disclaimer. - * - * - Redistribution in binary form must reproduce the above copyright - * notice, this list of conditions and the following disclaimer in the - * documentation and/or other materials provided with the distribution. - * - * Neither the name of Sun Microsystems, Inc. or the names of - * contributors may be used to endorse or promote products derived from - * this software without specific prior written permission. - * - * This software is provided "AS IS," without a warranty of any kind. ALL - * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, - * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A - * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN - * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR - * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR - * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR - * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR - * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE - * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, - * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF - * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. - * - * You acknowledge that this software is not designed or intended for use - * in the design, construction, operation or maintenance of any nuclear - * facility. - * - * Sun gratefully acknowledges that this software was originally authored - * and developed by Kenneth Bradley Russell and Christopher John Kline. - */ - -package javax.media.opengl; - -/** A marker interface describing a graphics device in a - toolkit-independent manner. */ - -public interface AbstractGraphicsDevice { -} diff --git a/src/classes/javax/media/opengl/ComponentEvents.java b/src/classes/javax/media/opengl/ComponentEvents.java deleted file mode 100644 index bfbbb957b..000000000 --- a/src/classes/javax/media/opengl/ComponentEvents.java +++ /dev/null @@ -1,74 +0,0 @@ -/* - * Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved. - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions are - * met: - * - * - Redistribution of source code must retain the above copyright - * notice, this list of conditions and the following disclaimer. - * - * - Redistribution in binary form must reproduce the above copyright - * notice, this list of conditions and the following disclaimer in the - * documentation and/or other materials provided with the distribution. - * - * Neither the name of Sun Microsystems, Inc. or the names of - * contributors may be used to endorse or promote products derived from - * this software without specific prior written permission. - * - * This software is provided "AS IS," without a warranty of any kind. ALL - * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, - * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A - * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN - * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR - * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR - * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR - * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR - * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE - * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, - * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF - * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. - * - * You acknowledge that this software is not designed or intended for use - * in the design, construction, operation or maintenance of any nuclear - * facility. - * - * Sun gratefully acknowledges that this software was originally authored - * and developed by Kenneth Bradley Russell and Christopher John Kline. - */ - -package javax.media.opengl; - -import java.awt.event.*; -import java.beans.PropertyChangeListener; - -/** Factors out the listener manipulation for the events supported by - all of the {@link GLDrawable} implementations. Provided to reduce - clutter in the documentation for GLDrawable. */ - -public interface ComponentEvents { - public void addComponentListener(ComponentListener l); - public void removeComponentListener(ComponentListener l); - public void addFocusListener(FocusListener l); - public void removeFocusListener(FocusListener l); - public void addHierarchyBoundsListener(HierarchyBoundsListener l); - public void removeHierarchyBoundsListener(HierarchyBoundsListener l); - public void addHierarchyListener(HierarchyListener l); - public void removeHierarchyListener(HierarchyListener l); - public void addInputMethodListener(InputMethodListener l); - public void removeInputMethodListener(InputMethodListener l); - public void addKeyListener(KeyListener l); - public void removeKeyListener(KeyListener l); - public void addMouseListener(MouseListener l); - public void removeMouseListener(MouseListener l); - public void addMouseMotionListener(MouseMotionListener l); - public void removeMouseMotionListener(MouseMotionListener l); - public void addMouseWheelListener(MouseWheelListener l); - public void removeMouseWheelListener(MouseWheelListener l); - public void addPropertyChangeListener(PropertyChangeListener listener); - public void removePropertyChangeListener(PropertyChangeListener listener); - public void addPropertyChangeListener(String propertyName, - PropertyChangeListener listener); - public void removePropertyChangeListener(String propertyName, - PropertyChangeListener listener); -} diff --git a/src/classes/javax/media/opengl/DefaultGLCapabilitiesChooser.java b/src/classes/javax/media/opengl/DefaultGLCapabilitiesChooser.java deleted file mode 100644 index 5147ab8b7..000000000 --- a/src/classes/javax/media/opengl/DefaultGLCapabilitiesChooser.java +++ /dev/null @@ -1,235 +0,0 @@ -/* - * Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved. - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions are - * met: - * - * - Redistribution of source code must retain the above copyright - * notice, this list of conditions and the following disclaimer. - * - * - Redistribution in binary form must reproduce the above copyright - * notice, this list of conditions and the following disclaimer in the - * documentation and/or other materials provided with the distribution. - * - * Neither the name of Sun Microsystems, Inc. or the names of - * contributors may be used to endorse or promote products derived from - * this software without specific prior written permission. - * - * This software is provided "AS IS," without a warranty of any kind. ALL - * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, - * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A - * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN - * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR - * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR - * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR - * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR - * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE - * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, - * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF - * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. - * - * You acknowledge that this software is not designed or intended for use - * in the design, construction, operation or maintenance of any nuclear - * facility. - * - * Sun gratefully acknowledges that this software was originally authored - * and developed by Kenneth Bradley Russell and Christopher John Kline. - */ - -package javax.media.opengl; - -import com.sun.opengl.impl.Debug; - -/** <P> The default implementation of the {@link - GLCapabilitiesChooser} interface, which provides consistent visual - selection behavior across platforms. The precise algorithm is - deliberately left loosely specified. Some properties are: </P> - - <UL> - - <LI> As long as there is at least one available non-null - GLCapabilities which matches the "stereo" option, will return a - valid index. - - <LI> Attempts to match as closely as possible the given - GLCapabilities, but will select one with fewer capabilities (i.e., - lower color depth) if necessary. - - <LI> Prefers hardware-accelerated visuals to - non-hardware-accelerated. - - <LI> If there is no exact match, prefers a more-capable visual to - a less-capable one. - - <LI> If there is more than one exact match, chooses an arbitrary - one. - - <LI> May select the opposite of a double- or single-buffered - visual (based on the user's request) in dire situations. - - <LI> Color depth (including alpha) mismatches are weighted higher - than depth buffer mismatches, which are in turn weighted higher - than accumulation buffer (including alpha) and stencil buffer - depth mismatches. - - <LI> If a valid windowSystemRecommendedChoice parameter is - supplied, chooses that instead of using the cross-platform code. - - </UL> -*/ - -public class DefaultGLCapabilitiesChooser implements GLCapabilitiesChooser { - private static final boolean DEBUG = Debug.debug("DefaultGLCapabilitiesChooser"); - - public int chooseCapabilities(GLCapabilities desired, - GLCapabilities[] available, - int windowSystemRecommendedChoice) { - if (DEBUG) { - System.err.println("Desired: " + desired); - for (int i = 0; i < available.length; i++) { - System.err.println("Available " + i + ": " + available[i]); - } - System.err.println("Window system's recommended choice: " + windowSystemRecommendedChoice); - } - - if (windowSystemRecommendedChoice >= 0 && - windowSystemRecommendedChoice < available.length && - available[windowSystemRecommendedChoice] != null) { - if (DEBUG) { - System.err.println("Choosing window system's recommended choice of " + windowSystemRecommendedChoice); - System.err.println(available[windowSystemRecommendedChoice]); - } - return windowSystemRecommendedChoice; - } - - // Create score array - int[] scores = new int[available.length]; - int NO_SCORE = -9999999; - int DOUBLE_BUFFER_MISMATCH_PENALTY = 1000; - int STENCIL_MISMATCH_PENALTY = 500; - // Pseudo attempt to keep equal rank penalties scale-equivalent - // (e.g., stencil mismatch is 3 * accum because there are 3 accum - // components) - int COLOR_MISMATCH_PENALTY_SCALE = 36; - int DEPTH_MISMATCH_PENALTY_SCALE = 6; - int ACCUM_MISMATCH_PENALTY_SCALE = 1; - int STENCIL_MISMATCH_PENALTY_SCALE = 3; - for (int i = 0; i < scores.length; i++) { - scores[i] = NO_SCORE; - } - // Compute score for each - for (int i = 0; i < scores.length; i++) { - GLCapabilities cur = available[i]; - if (cur == null) { - continue; - } - if (desired.getStereo() != cur.getStereo()) { - continue; - } - int score = 0; - // Compute difference in color depth - // (Note that this decides the direction of all other penalties) - score += (COLOR_MISMATCH_PENALTY_SCALE * - ((cur.getRedBits() + cur.getGreenBits() + cur.getBlueBits() + cur.getAlphaBits()) - - (desired.getRedBits() + desired.getGreenBits() + desired.getBlueBits() + desired.getAlphaBits()))); - // Compute difference in depth buffer depth - score += (DEPTH_MISMATCH_PENALTY_SCALE * sign(score) * - Math.abs(cur.getDepthBits() - desired.getDepthBits())); - // Compute difference in accumulation buffer depth - score += (ACCUM_MISMATCH_PENALTY_SCALE * sign(score) * - Math.abs((cur.getAccumRedBits() + cur.getAccumGreenBits() + cur.getAccumBlueBits() + cur.getAccumAlphaBits()) - - (desired.getAccumRedBits() + desired.getAccumGreenBits() + desired.getAccumBlueBits() + desired.getAccumAlphaBits()))); - // Compute difference in stencil bits - score += STENCIL_MISMATCH_PENALTY_SCALE * sign(score) * (cur.getStencilBits() - desired.getStencilBits()); - if (cur.getDoubleBuffered() != desired.getDoubleBuffered()) { - score += sign(score) * DOUBLE_BUFFER_MISMATCH_PENALTY; - } - if ((desired.getStencilBits() > 0) && (cur.getStencilBits() == 0)) { - score += sign(score) * STENCIL_MISMATCH_PENALTY; - } - scores[i] = score; - } - // Now prefer hardware-accelerated visuals by pushing scores of - // non-hardware-accelerated visuals out - boolean gotHW = false; - int maxAbsoluteHWScore = 0; - for (int i = 0; i < scores.length; i++) { - int score = scores[i]; - if (score == NO_SCORE) { - continue; - } - GLCapabilities cur = available[i]; - if (cur.getHardwareAccelerated()) { - int absScore = Math.abs(score); - if (!gotHW || - (absScore > maxAbsoluteHWScore)) { - gotHW = true; - maxAbsoluteHWScore = absScore; - } - } - } - if (gotHW) { - for (int i = 0; i < scores.length; i++) { - int score = scores[i]; - if (score == NO_SCORE) { - continue; - } - GLCapabilities cur = available[i]; - if (!cur.getHardwareAccelerated()) { - if (score <= 0) { - score -= maxAbsoluteHWScore; - } else if (score > 0) { - score += maxAbsoluteHWScore; - } - scores[i] = score; - } - } - } - - if (DEBUG) { - System.err.print("Scores: ["); - for (int i = 0; i < available.length; i++) { - if (i > 0) { - System.err.print(","); - } - System.err.print(" " + scores[i]); - } - System.err.println(" ]"); - } - - // Ready to select. Choose score closest to 0. - int scoreClosestToZero = NO_SCORE; - int chosenIndex = -1; - for (int i = 0; i < scores.length; i++) { - int score = scores[i]; - if (score == NO_SCORE) { - continue; - } - // Don't substitute a positive score for a smaller negative score - if ((scoreClosestToZero == NO_SCORE) || - (Math.abs(score) < Math.abs(scoreClosestToZero) && - ((sign(scoreClosestToZero) < 0) || (sign(score) > 0)))) { - scoreClosestToZero = score; - chosenIndex = i; - } - } - if (chosenIndex < 0) { - throw new GLException("Unable to select one of the provided GLCapabilities"); - } - if (DEBUG) { - System.err.println("Chosen index: " + chosenIndex); - System.err.println("Chosen capabilities:"); - System.err.println(available[chosenIndex]); - } - - return chosenIndex; - } - - private static int sign(int score) { - if (score < 0) { - return -1; - } - return 1; - } -} diff --git a/src/classes/javax/media/opengl/GLAutoDrawable.java b/src/classes/javax/media/opengl/GLAutoDrawable.java deleted file mode 100644 index 5f3115da8..000000000 --- a/src/classes/javax/media/opengl/GLAutoDrawable.java +++ /dev/null @@ -1,117 +0,0 @@ -/* - * Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved. - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions are - * met: - * - * - Redistribution of source code must retain the above copyright - * notice, this list of conditions and the following disclaimer. - * - * - Redistribution in binary form must reproduce the above copyright - * notice, this list of conditions and the following disclaimer in the - * documentation and/or other materials provided with the distribution. - * - * Neither the name of Sun Microsystems, Inc. or the names of - * contributors may be used to endorse or promote products derived from - * this software without specific prior written permission. - * - * This software is provided "AS IS," without a warranty of any kind. ALL - * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, - * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A - * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN - * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR - * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR - * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR - * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR - * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE - * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, - * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF - * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. - * - * You acknowledge that this software is not designed or intended for use - * in the design, construction, operation or maintenance of any nuclear - * facility. - * - * Sun gratefully acknowledges that this software was originally authored - * and developed by Kenneth Bradley Russell and Christopher John Kline. - */ - -package javax.media.opengl; - -import javax.media.opengl.glu.*; - -/** A higher-level abstraction than {@link GLDrawable} which supplies - an event based mechanism ({@link GLEventListener}) for performing - OpenGL rendering. A GLAutoDrawable automatically creates a primary - rendering context which is associated with the GLAutoDrawable for - the lifetime of the object. This context has the {@link - GLContext#setSynchronized synchronized} property enabled so that - calls to {@link GLContext#makeCurrent makeCurrent} will block if - the context is current on another thread. This allows the internal - GLContext for the GLAutoDrawable to be used both by the event - based rendering mechanism as well by end users directly. */ - -public interface GLAutoDrawable extends GLDrawable, ComponentEvents { - /** - * Returns the context associated with this drawable. The returned - * context will be synchronized. - */ - public GLContext getContext(); - - /** Adds a {@link GLEventListener} to this drawable. If multiple - listeners are added to a given drawable, they are notified of - events in an arbitrary order. */ - public void addGLEventListener(GLEventListener listener); - - /** Removes a {@link GLEventListener} from this drawable. Note that - if this is done from within a particular drawable's {@link - GLEventListener} handler (reshape, display, etc.) that it is not - guaranteed that all other listeners will be evaluated properly - during this update cycle. */ - public void removeGLEventListener(GLEventListener listener); - - /** Causes OpenGL rendering to be performed for this GLAutoDrawable - by calling {@link GLEventListener#display display} for all - registered {@link GLEventListener}s. Called automatically by the - window system toolkit upon receiving a repaint() request. this - routine may be called manually for better control over the - rendering process. It is legal to call another GLAutoDrawable's - display method from within the {@link GLEventListener#display - display} callback. */ - public void display(); - - /** Schedules a repaint of the component at some point in the - future. */ - public void repaint(); - - /** Enables or disables automatic buffer swapping for this drawable. - By default this property is set to true; when true, after all - GLEventListeners have been called for a display() event, the - front and back buffers are swapped, displaying the results of - the render. When disabled, the user is responsible for calling - {@link #swapBuffers} manually. */ - public void setAutoSwapBufferMode(boolean onOrOff); - - /** Indicates whether automatic buffer swapping is enabled for this - drawable. See {@link #setAutoSwapBufferMode}. */ - public boolean getAutoSwapBufferMode(); - - /** Returns the {@link GL} pipeline object this GLAutoDrawable uses. - If this method is called outside of the {@link - GLEventListener}'s callback methods (init, display, etc.) it may - return null. Users should not rely on the identity of the - returned GL object; for example, users should not maintain a - hash table with the GL object as the key. Additionally, the GL - object should not be cached in client code, but should be - re-fetched from the GLAutoDrawable at the beginning of each call - to init, display, etc. */ - public GL getGL(); - - /** Sets the {@link GL} pipeline object this GLAutoDrawable uses. - This should only be called from within the GLEventListener's - callback methods, and usually only from within the init() - method, in order to install a composable pipeline. See the JOGL - demos for examples. */ - public void setGL(GL gl); -} diff --git a/src/classes/javax/media/opengl/GLCanvas.java b/src/classes/javax/media/opengl/GLCanvas.java deleted file mode 100644 index 73b3e51bf..000000000 --- a/src/classes/javax/media/opengl/GLCanvas.java +++ /dev/null @@ -1,530 +0,0 @@ -/* - * Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved. - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions are - * met: - * - * - Redistribution of source code must retain the above copyright - * notice, this list of conditions and the following disclaimer. - * - * - Redistribution in binary form must reproduce the above copyright - * notice, this list of conditions and the following disclaimer in the - * documentation and/or other materials provided with the distribution. - * - * Neither the name of Sun Microsystems, Inc. or the names of - * contributors may be used to endorse or promote products derived from - * this software without specific prior written permission. - * - * This software is provided "AS IS," without a warranty of any kind. ALL - * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, - * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A - * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN - * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR - * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR - * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR - * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR - * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE - * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, - * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF - * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. - * - * You acknowledge that this software is not designed or intended for use - * in the design, construction, operation or maintenance of any nuclear - * facility. - * - * Sun gratefully acknowledges that this software was originally authored - * and developed by Kenneth Bradley Russell and Christopher John Kline. - */ - -package javax.media.opengl; - -import java.awt.Canvas; -import java.awt.Color; -import java.awt.EventQueue; -import java.awt.FontMetrics; -import java.awt.Graphics; -import java.awt.GraphicsConfiguration; -import java.awt.GraphicsDevice; -import java.awt.geom.*; -import java.beans.*; -import java.lang.reflect.*; -import java.security.*; -import com.sun.opengl.impl.*; - -// FIXME: Subclasses need to call resetGLFunctionAvailability() on their -// context whenever the displayChanged() function is called on our -// GLEventListeners - -/** A heavyweight AWT component which provides OpenGL rendering - support. This is the primary implementation of {@link GLDrawable}; - {@link GLJPanel} is provided for compatibility with Swing user - interfaces when adding a heavyweight doesn't work either because - of Z-ordering or LayoutManager problems. */ - -public class GLCanvas extends Canvas implements GLAutoDrawable { - - private static final boolean DEBUG = Debug.debug("GLCanvas"); - - private GLDrawableHelper drawableHelper = new GLDrawableHelper(); - private GLDrawable drawable; - private GLContext context; - private boolean autoSwapBufferMode = true; - private boolean sendReshape = false; - - private GraphicsConfiguration chosen; - private GLCapabilities glCaps; - private GLCapabilitiesChooser glCapChooser; - - /** Creates a new GLCanvas component with a default set of OpenGL - capabilities, using the default OpenGL capabilities selection - mechanism, on the default screen device. */ - public GLCanvas() { - this(null); - } - - /** Creates a new GLCanvas component with the requested set of - OpenGL capabilities, using the default OpenGL capabilities - selection mechanism, on the default screen device. */ - public GLCanvas(GLCapabilities capabilities) { - this(capabilities, null, null, null); - } - - /** Creates a new GLCanvas component. The passed GLCapabilities - specifies the OpenGL capabilities for the component; if null, a - default set of capabilities is used. The GLCapabilitiesChooser - specifies the algorithm for selecting one of the available - GLCapabilities for the component; a DefaultGLCapabilitesChooser - is used if null is passed for this argument. The passed - GLContext specifies an OpenGL context with which to share - textures, display lists and other OpenGL state, and may be null - if sharing is not desired. See the note in the overview - documentation on <a - href="../../../overview-summary.html#SHARING">context - sharing</a>. The passed GraphicsDevice indicates the screen on - which to create the GLCanvas; the GLDrawableFactory uses the - default screen device of the local GraphicsEnvironment if null - is passed for this argument. */ - public GLCanvas(GLCapabilities capabilities, - GLCapabilitiesChooser chooser, - GLContext shareWith, - GraphicsDevice device) { - // The platform-specific GLDrawableFactory will only provide a - // non-null GraphicsConfiguration on platforms where this is - // necessary (currently only X11, as Windows allows the pixel - // format of the window to be set later and Mac OS X seems to - // handle this very differently than all other platforms). On - // other platforms this method returns null; it is the case (at - // least in the Sun AWT implementation) that this will result in - // equivalent behavior to calling the no-arg super() constructor - // for Canvas. - /* - * Workaround for Xinerama, always pass null so we can detect whether - * super.getGraphicsConfiguration() is returning the Canvas' GC (null), - * or an ancestor component's GC (non-null) in the overridden version - * below. - */ - super(); - /* - * Save the chosen capabilities for use in getGraphicsConfiguration(). - */ - chosen = chooseGraphicsConfiguration(capabilities, chooser, device); - if (chosen != null) { - /* - * If we are running on a platform that - * must select a GraphicsConfiguration now, - * save these for later use in getGraphicsConfiguration(). - */ - this.glCapChooser = chooser; - this.glCaps = capabilities; - } - if (!Beans.isDesignTime()) { - drawable = GLDrawableFactory.getFactory().getGLDrawable(this, capabilities, chooser); - context = drawable.createContext(shareWith); - context.setSynchronized(true); - } - } - - /** - * Overridden to choose a GraphicsConfiguration on a parent container's - * GraphicsDevice because both devices - */ - public GraphicsConfiguration getGraphicsConfiguration() { - /* - * Workaround for problems with Xinerama and java.awt.Component.checkGD - * when adding to a container on a different graphics device than the - * one that this Canvas is associated with. - * - * GC will be null unless: - * - A native peer has assigned it. This means we have a native - * peer, and are already comitted to a graphics configuration. - * - This canvas has been added to a component hierarchy and has - * an ancestor with a non-null GC, but the native peer has not - * yet been created. This means we can still choose the GC on - * all platforms since the peer hasn't been created. - */ - final GraphicsConfiguration gc = super.getGraphicsConfiguration(); - /* - * chosen is only non-null on platforms where the GLDrawableFactory - * returns a non-null GraphicsConfiguration (in the GLCanvas - * constructor). - * - * if gc is from this Canvas' native peer then it should equal chosen, - * otherwise it is from an ancestor component that this Canvas is being - * added to, and we go into this block. - */ - if (gc != null && chosen != null && !chosen.equals(gc)) { - /* - * Check for compatibility with gc. If they differ by only the - * device then return a new GCconfig with the super-class' GDevice - * (and presumably the same visual ID in Xinerama). - * - */ - if (!chosen.getDevice().getIDstring().equals(gc.getDevice().getIDstring())) { - /* - * Here we select a GraphicsConfiguration on the alternate - * device that is presumably identical to the chosen - * configuration, but on the other device. - * - * Should really check to ensure that we select a configuration - * with the same X visual ID for Xinerama screens, otherwise the - * GLDrawable may have the wrong visual ID (I don't think this - * ever gets updated). May need to add a method to - * X11GLDrawableFactory to do this in a platform specific - * manner. - * - * However, on platforms where we can actually get into this - * block, both devices should have the same visual list, and the - * same configuration should be selected here. - */ - final GraphicsConfiguration compatible = chooseGraphicsConfiguration(glCaps, glCapChooser, gc.getDevice()); - - if (compatible != null) { - /* - * Save the new GC for equals test above, and to return to - * any outside callers of this method. - */ - chosen = compatible; - } - } - - /* - * If a compatible GC was not found in the block above, this will - * return the GC that was selected in the constructor (and might - * cause an exception in Component.checkGD when adding to a - * container, but in this case that would be the desired behavior). - * - */ - return chosen; - } else if (gc == null) { - /* - * The GC is null, which means we have no native peer, and are not - * part of a (realized) component hierarchy. So we return the - * desired visual that was selected in the constructor (possibly - * null). - */ - return chosen; - } - - /* - * Otherwise we have not explicitly selected a GC in the constructor, so - * just return what Canvas would have. - */ - return gc; - } - - public GLContext createContext(GLContext shareWith) { - return drawable.createContext(shareWith); - } - - public void setRealized(boolean realized) { - } - - public void display() { - maybeDoSingleThreadedWorkaround(displayOnEventDispatchThreadAction, - displayAction); - } - - /** Overridden to cause OpenGL rendering to be performed during - repaint cycles. Subclasses which override this method must call - super.paint() in their paint() method in order to function - properly. <P> - - <B>Overrides:</B> - <DL><DD><CODE>paint</CODE> in class <CODE>java.awt.Component</CODE></DD></DL> */ - public void paint(Graphics g) { - if (Beans.isDesignTime()) { - // Make GLCanvas behave better in NetBeans GUI builder - g.setColor(Color.BLACK); - g.fillRect(0, 0, getWidth(), getHeight()); - FontMetrics fm = g.getFontMetrics(); - String name = getName(); - if (name == null) { - name = getClass().getName(); - int idx = name.lastIndexOf('.'); - if (idx >= 0) { - name = name.substring(idx + 1); - } - } - Rectangle2D bounds = fm.getStringBounds(name, g); - g.setColor(Color.WHITE); - g.drawString(name, - (int) ((getWidth() - bounds.getWidth()) / 2), - (int) ((getHeight() + bounds.getHeight()) / 2)); - return; - } - - display(); - } - - /** Overridden to track when this component is added to a container. - Subclasses which override this method must call - super.addNotify() in their addNotify() method in order to - function properly. <P> - - <B>Overrides:</B> - <DL><DD><CODE>addNotify</CODE> in class <CODE>java.awt.Component</CODE></DD></DL> */ - public void addNotify() { - super.addNotify(); - if (!Beans.isDesignTime()) { - disableBackgroundErase(); - drawable.setRealized(true); - } - if (DEBUG) { - System.err.println("GLCanvas.addNotify()"); - } - } - - /** Overridden to track when this component is removed from a - container. Subclasses which override this method must call - super.removeNotify() in their removeNotify() method in order to - function properly. <P> - - <B>Overrides:</B> - <DL><DD><CODE>removeNotify</CODE> in class <CODE>java.awt.Component</CODE></DD></DL> */ - public void removeNotify() { - if (Beans.isDesignTime()) { - super.removeNotify(); - } else { - try { - if (Threading.isSingleThreaded() && - !Threading.isOpenGLThread()) { - // Workaround for termination issues with applets -- - // sun.applet.AppletPanel should probably be performing the - // remove() call on the EDT rather than on its own thread - if (Threading.isAWTMode() && - Thread.holdsLock(getTreeLock())) { - // The user really should not be invoking remove() from this - // thread -- but since he/she is, we can not go over to the - // EDT at this point. Try to destroy the context from here. - destroyAction.run(); - } else { - Threading.invokeOnOpenGLThread(destroyAction); - } - } else { - destroyAction.run(); - } - } finally { - drawable.setRealized(false); - super.removeNotify(); - if (DEBUG) { - System.err.println("GLCanvas.removeNotify()"); - } - } - } - } - - /** Overridden to cause {@link GLDrawableHelper#reshape} to be - called on all registered {@link GLEventListener}s. Subclasses - which override this method must call super.reshape() in - their reshape() method in order to function properly. <P> - - <B>Overrides:</B> - <DL><DD><CODE>reshape</CODE> in class <CODE>java.awt.Component</CODE></DD></DL> */ - public void reshape(int x, int y, int width, int height) { - super.reshape(x, y, width, height); - sendReshape = true; - } - - /** <B>Overrides:</B> - <DL><DD><CODE>update</CODE> in class <CODE>java.awt.Component</CODE></DD></DL> */ - // Overridden from Canvas to prevent the AWT's clearing of the - // canvas from interfering with the OpenGL rendering. - public void update(Graphics g) { - paint(g); - } - - public void addGLEventListener(GLEventListener listener) { - drawableHelper.addGLEventListener(listener); - } - - public void removeGLEventListener(GLEventListener listener) { - drawableHelper.removeGLEventListener(listener); - } - - public GLContext getContext() { - return context; - } - - public GL getGL() { - if (Beans.isDesignTime()) { - return null; - } - - return getContext().getGL(); - } - - public void setGL(GL gl) { - if (!Beans.isDesignTime()) { - getContext().setGL(gl); - } - } - - public void setAutoSwapBufferMode(boolean onOrOff) { - drawableHelper.setAutoSwapBufferMode(onOrOff); - } - - public boolean getAutoSwapBufferMode() { - return drawableHelper.getAutoSwapBufferMode(); - } - - public void swapBuffers() { - maybeDoSingleThreadedWorkaround(swapBuffersOnEventDispatchThreadAction, swapBuffersAction); - } - - public GLCapabilities getChosenGLCapabilities() { - if (drawable == null) - return null; - - return drawable.getChosenGLCapabilities(); - } - - //---------------------------------------------------------------------- - // Internals only below this point - // - - private void maybeDoSingleThreadedWorkaround(Runnable eventDispatchThreadAction, - Runnable invokeGLAction) { - if (Threading.isSingleThreaded() && - !Threading.isOpenGLThread()) { - Threading.invokeOnOpenGLThread(eventDispatchThreadAction); - } else { - drawableHelper.invokeGL(drawable, context, invokeGLAction, initAction); - } - } - - class InitAction implements Runnable { - public void run() { - drawableHelper.init(GLCanvas.this); - } - } - private InitAction initAction = new InitAction(); - - class DisplayAction implements Runnable { - public void run() { - if (sendReshape) { - // Note: we ignore the given x and y within the parent component - // since we are drawing directly into this heavyweight component. - int width = getWidth(); - int height = getHeight(); - getGL().glViewport(0, 0, width, height); - drawableHelper.reshape(GLCanvas.this, 0, 0, width, height); - sendReshape = false; - } - - drawableHelper.display(GLCanvas.this); - } - } - private DisplayAction displayAction = new DisplayAction(); - - class SwapBuffersAction implements Runnable { - public void run() { - drawable.swapBuffers(); - } - } - private SwapBuffersAction swapBuffersAction = new SwapBuffersAction(); - - // Workaround for ATI driver bugs related to multithreading issues - // like simultaneous rendering via Animators to canvases that are - // being resized on the AWT event dispatch thread - class DisplayOnEventDispatchThreadAction implements Runnable { - public void run() { - drawableHelper.invokeGL(drawable, context, displayAction, initAction); - } - } - private DisplayOnEventDispatchThreadAction displayOnEventDispatchThreadAction = - new DisplayOnEventDispatchThreadAction(); - class SwapBuffersOnEventDispatchThreadAction implements Runnable { - public void run() { - drawableHelper.invokeGL(drawable, context, swapBuffersAction, initAction); - } - } - private SwapBuffersOnEventDispatchThreadAction swapBuffersOnEventDispatchThreadAction = - new SwapBuffersOnEventDispatchThreadAction(); - - class DestroyAction implements Runnable { - public void run() { - GLContext current = GLContext.getCurrent(); - if (current == context) { - context.release(); - } - context.destroy(); - } - } - private DestroyAction destroyAction = new DestroyAction(); - - // Disables the AWT's erasing of this Canvas's background on Windows - // in Java SE 6. This internal API is not available in previous - // releases, but the system property - // -Dsun.awt.noerasebackground=true can be specified to get similar - // results globally in previous releases. - private static boolean disableBackgroundEraseInitialized; - private static Method disableBackgroundEraseMethod; - private void disableBackgroundErase() { - if (!disableBackgroundEraseInitialized) { - try { - AccessController.doPrivileged(new PrivilegedAction() { - public Object run() { - try { - disableBackgroundEraseMethod = - getToolkit().getClass().getDeclaredMethod("disableBackgroundErase", - new Class[] { Canvas.class }); - disableBackgroundEraseMethod.setAccessible(true); - } catch (Exception e) { - } - return null; - } - }); - } catch (Exception e) { - } - disableBackgroundEraseInitialized = true; - } - if (disableBackgroundEraseMethod != null) { - try { - disableBackgroundEraseMethod.invoke(getToolkit(), new Object[] { this }); - } catch (Exception e) { - // FIXME: workaround for 6504460 (incorrect backport of 6333613 in 5.0u10) - // throw new GLException(e); - } - } - } - - private static GraphicsConfiguration chooseGraphicsConfiguration(GLCapabilities capabilities, - GLCapabilitiesChooser chooser, - GraphicsDevice device) { - // Make GLCanvas behave better in NetBeans GUI builder - if (Beans.isDesignTime()) { - return null; - } - - AWTGraphicsConfiguration config = (AWTGraphicsConfiguration) - GLDrawableFactory.getFactory().chooseGraphicsConfiguration(capabilities, - chooser, - new AWTGraphicsDevice(device)); - if (config == null) { - return null; - } - - return config.getGraphicsConfiguration(); - } -} diff --git a/src/classes/javax/media/opengl/GLCapabilities.java b/src/classes/javax/media/opengl/GLCapabilities.java deleted file mode 100644 index 0a36fe502..000000000 --- a/src/classes/javax/media/opengl/GLCapabilities.java +++ /dev/null @@ -1,340 +0,0 @@ -/* - * Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved. - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions are - * met: - * - * - Redistribution of source code must retain the above copyright - * notice, this list of conditions and the following disclaimer. - * - * - Redistribution in binary form must reproduce the above copyright - * notice, this list of conditions and the following disclaimer in the - * documentation and/or other materials provided with the distribution. - * - * Neither the name of Sun Microsystems, Inc. or the names of - * contributors may be used to endorse or promote products derived from - * this software without specific prior written permission. - * - * This software is provided "AS IS," without a warranty of any kind. ALL - * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, - * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A - * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN - * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR - * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR - * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR - * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR - * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE - * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, - * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF - * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. - * - * You acknowledge that this software is not designed or intended for use - * in the design, construction, operation or maintenance of any nuclear - * facility. - * - * Sun gratefully acknowledges that this software was originally authored - * and developed by Kenneth Bradley Russell and Christopher John Kline. - */ - -package javax.media.opengl; - -/** Specifies a set of OpenGL capabilities that a rendering context - must support, such as color depth and whether stereo is enabled. - It currently contains the minimal number of routines which allow - configuration on all supported window systems. */ - -public class GLCapabilities implements Cloneable { - private boolean doubleBuffered = true; - private boolean stereo = false; - private boolean hardwareAccelerated = true; - private int depthBits = 24; - private int stencilBits = 0; - private int redBits = 8; - private int greenBits = 8; - private int blueBits = 8; - private int alphaBits = 0; - private int accumRedBits = 0; - private int accumGreenBits = 0; - private int accumBlueBits = 0; - private int accumAlphaBits = 0; - // Shift bits from PIXELFORMATDESCRIPTOR not present because they - // are unlikely to be supported on Windows anyway - - // Support for full-scene antialiasing (FSAA) - private boolean sampleBuffers = false; - private int numSamples = 2; - - // Bits for pbuffer creation - private boolean pbufferFloatingPointBuffers; - private boolean pbufferRenderToTexture; - private boolean pbufferRenderToTextureRectangle; - - /** Creates a GLCapabilities object. All attributes are in a default - state. - */ - public GLCapabilities() {} - - public Object clone() { - try { - return super.clone(); - } catch (CloneNotSupportedException e) { - throw new GLException(e); - } - } - - /** Indicates whether double-buffering is enabled. */ - public boolean getDoubleBuffered() { - return doubleBuffered; - } - - /** Enables or disables double buffering. */ - public void setDoubleBuffered(boolean onOrOff) { - doubleBuffered = onOrOff; - } - - /** Indicates whether stereo is enabled. */ - public boolean getStereo() { - return stereo; - } - - /** Enables or disables stereo viewing. */ - public void setStereo(boolean onOrOff) { - stereo = onOrOff; - } - - /** Indicates whether hardware acceleration is enabled. */ - public boolean getHardwareAccelerated() { - return hardwareAccelerated; - } - - /** Enables or disables hardware acceleration. */ - public void setHardwareAccelerated(boolean onOrOff) { - hardwareAccelerated = onOrOff; - } - - /** Returns the number of bits requested for the depth buffer. */ - public int getDepthBits() { - return depthBits; - } - - /** Sets the number of bits requested for the depth buffer. */ - public void setDepthBits(int depthBits) { - this.depthBits = depthBits; - } - - /** Returns the number of bits requested for the stencil buffer. */ - public int getStencilBits() { - return stencilBits; - } - - /** Sets the number of bits requested for the stencil buffer. */ - public void setStencilBits(int stencilBits) { - this.stencilBits = stencilBits; - } - - /** Returns the number of bits requested for the color buffer's red - component. On some systems only the color depth, which is the - sum of the red, green, and blue bits, is considered. */ - public int getRedBits() { - return redBits; - } - - /** Sets the number of bits requested for the color buffer's red - component. On some systems only the color depth, which is the - sum of the red, green, and blue bits, is considered. */ - public void setRedBits(int redBits) { - this.redBits = redBits; - } - - /** Returns the number of bits requested for the color buffer's - green component. On some systems only the color depth, which is - the sum of the red, green, and blue bits, is considered. */ - public int getGreenBits() { - return greenBits; - } - - /** Sets the number of bits requested for the color buffer's green - component. On some systems only the color depth, which is the - sum of the red, green, and blue bits, is considered. */ - public void setGreenBits(int greenBits) { - this.greenBits = greenBits; - } - - /** Returns the number of bits requested for the color buffer's blue - component. On some systems only the color depth, which is the - sum of the red, green, and blue bits, is considered. */ - public int getBlueBits() { - return blueBits; - } - - /** Sets the number of bits requested for the color buffer's blue - component. On some systems only the color depth, which is the - sum of the red, green, and blue bits, is considered. */ - public void setBlueBits(int blueBits) { - this.blueBits = blueBits; - } - - /** Returns the number of bits requested for the color buffer's - alpha component. On some systems only the color depth, which is - the sum of the red, green, and blue bits, is considered. */ - public int getAlphaBits() { - return alphaBits; - } - - /** Sets the number of bits requested for the color buffer's alpha - component. On some systems only the color depth, which is the - sum of the red, green, and blue bits, is considered. */ - public void setAlphaBits(int alphaBits) { - this.alphaBits = alphaBits; - } - - /** Returns the number of bits requested for the accumulation - buffer's red component. On some systems only the accumulation - buffer depth, which is the sum of the red, green, and blue bits, - is considered. */ - public int getAccumRedBits() { - return accumRedBits; - } - - /** Sets the number of bits requested for the accumulation buffer's - red component. On some systems only the accumulation buffer - depth, which is the sum of the red, green, and blue bits, is - considered. */ - public void setAccumRedBits(int accumRedBits) { - this.accumRedBits = accumRedBits; - } - - /** Returns the number of bits requested for the accumulation - buffer's green component. On some systems only the accumulation - buffer depth, which is the sum of the red, green, and blue bits, - is considered. */ - public int getAccumGreenBits() { - return accumGreenBits; - } - - /** Sets the number of bits requested for the accumulation buffer's - green component. On some systems only the accumulation buffer - depth, which is the sum of the red, green, and blue bits, is - considered. */ - public void setAccumGreenBits(int accumGreenBits) { - this.accumGreenBits = accumGreenBits; - } - - /** Returns the number of bits requested for the accumulation - buffer's blue component. On some systems only the accumulation - buffer depth, which is the sum of the red, green, and blue bits, - is considered. */ - public int getAccumBlueBits() { - return accumBlueBits; - } - - /** Sets the number of bits requested for the accumulation buffer's - blue component. On some systems only the accumulation buffer - depth, which is the sum of the red, green, and blue bits, is - considered. */ - public void setAccumBlueBits(int accumBlueBits) { - this.accumBlueBits = accumBlueBits; - } - - /** Returns the number of bits requested for the accumulation - buffer's alpha component. On some systems only the accumulation - buffer depth, which is the sum of the red, green, and blue bits, - is considered. */ - public int getAccumAlphaBits() { - return accumAlphaBits; - } - - /** Sets number of bits requested for accumulation buffer's alpha - component. On some systems only the accumulation buffer depth, - which is the sum of the red, green, and blue bits, is - considered. */ - public void setAccumAlphaBits(int accumAlphaBits) { - this.accumAlphaBits = accumAlphaBits; - } - - /** Indicates whether sample buffers for full-scene antialiasing - (FSAA) should be allocated for this drawable. Defaults to - false. */ - public void setSampleBuffers(boolean onOrOff) { - sampleBuffers = onOrOff; - } - - /** Returns whether sample buffers for full-scene antialiasing - (FSAA) should be allocated for this drawable. Defaults to - false. */ - public boolean getSampleBuffers() { - return sampleBuffers; - } - - /** If sample buffers are enabled, indicates the number of buffers - to be allocated. Defaults to 2. */ - public void setNumSamples(int numSamples) { - this.numSamples = numSamples; - } - - /** Returns the number of sample buffers to be allocated if sample - buffers are enabled. Defaults to 2. */ - public int getNumSamples() { - return numSamples; - } - - /** For pbuffers only, indicates whether floating-point buffers - should be used if available. Defaults to false. */ - public void setPbufferFloatingPointBuffers(boolean onOrOff) { - pbufferFloatingPointBuffers = onOrOff; - } - - /** For pbuffers only, returns whether floating-point buffers should - be used if available. Defaults to false. */ - public boolean getPbufferFloatingPointBuffers() { - return pbufferFloatingPointBuffers; - } - - /** For pbuffers only, indicates whether the render-to-texture - extension should be used if available. Defaults to false. */ - public void setPbufferRenderToTexture(boolean onOrOff) { - pbufferRenderToTexture = onOrOff; - } - - /** For pbuffers only, returns whether the render-to-texture - extension should be used if available. Defaults to false. */ - public boolean getPbufferRenderToTexture() { - return pbufferRenderToTexture; - } - - /** For pbuffers only, indicates whether the - render-to-texture-rectangle extension should be used if - available. Defaults to false. */ - public void setPbufferRenderToTextureRectangle(boolean onOrOff) { - pbufferRenderToTextureRectangle = onOrOff; - } - - /** For pbuffers only, returns whether the render-to-texture - extension should be used. Defaults to false. */ - public boolean getPbufferRenderToTextureRectangle() { - return pbufferRenderToTextureRectangle; - } - - /** Returns a textual representation of this GLCapabilities - object. */ - public String toString() { - return ("GLCapabilities [" + - "DoubleBuffered: " + doubleBuffered + - ", Stereo: " + stereo + - ", HardwareAccelerated: " + hardwareAccelerated + - ", DepthBits: " + depthBits + - ", StencilBits: " + stencilBits + - ", Red: " + redBits + - ", Green: " + greenBits + - ", Blue: " + blueBits + - ", Alpha: " + alphaBits + - ", Red Accum: " + accumRedBits + - ", Green Accum: " + accumGreenBits + - ", Blue Accum: " + accumBlueBits + - ", Alpha Accum: " + accumAlphaBits + - ", Multisample: " + sampleBuffers + - (sampleBuffers ? ", Num samples: " + numSamples : "") + - " ]"); - } -} diff --git a/src/classes/javax/media/opengl/GLCapabilitiesChooser.java b/src/classes/javax/media/opengl/GLCapabilitiesChooser.java deleted file mode 100644 index 9d970ff42..000000000 --- a/src/classes/javax/media/opengl/GLCapabilitiesChooser.java +++ /dev/null @@ -1,67 +0,0 @@ -/* - * Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved. - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions are - * met: - * - * - Redistribution of source code must retain the above copyright - * notice, this list of conditions and the following disclaimer. - * - * - Redistribution in binary form must reproduce the above copyright - * notice, this list of conditions and the following disclaimer in the - * documentation and/or other materials provided with the distribution. - * - * Neither the name of Sun Microsystems, Inc. or the names of - * contributors may be used to endorse or promote products derived from - * this software without specific prior written permission. - * - * This software is provided "AS IS," without a warranty of any kind. ALL - * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, - * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A - * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN - * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR - * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR - * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR - * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR - * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE - * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, - * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF - * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. - * - * You acknowledge that this software is not designed or intended for use - * in the design, construction, operation or maintenance of any nuclear - * facility. - * - * Sun gratefully acknowledges that this software was originally authored - * and developed by Kenneth Bradley Russell and Christopher John Kline. - */ - -package javax.media.opengl; - -/** Provides a mechanism by which applications can customize the - window type selection for a given {@link GLCapabilities}. - Developers can implement this interface and pass an instance into - the appropriate method of {@link GLDrawableFactory}; the chooser - will be called during the OpenGL context creation process. */ - -public interface GLCapabilitiesChooser { - /** Chooses the index (0..available.length - 1) of the {@link - GLCapabilities} most closely matching the desired one from the - list of all supported. Some of the entries in the - <code>available</code> array may be null; the chooser must - ignore these. The <em>windowSystemRecommendedChoice</em> - parameter may be provided to the chooser by the underlying - window system; if this index is valid, it is recommended, but - not necessarily required, that the chooser select that entry. - - <P> <em>Note:</em> this method is called automatically by the - {@link GLDrawableFactory} when an instance of this class is - passed in to one of its factory methods. It should generally not - be invoked by users directly, unless it is desired to delegate - the choice to some other GLCapabilitiesChooser object. - */ - public int chooseCapabilities(GLCapabilities desired, - GLCapabilities[] available, - int windowSystemRecommendedChoice); -} diff --git a/src/classes/javax/media/opengl/GLContext.java b/src/classes/javax/media/opengl/GLContext.java deleted file mode 100644 index a70e131c8..000000000 --- a/src/classes/javax/media/opengl/GLContext.java +++ /dev/null @@ -1,190 +0,0 @@ -/* - * Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved. - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions are - * met: - * - * - Redistribution of source code must retain the above copyright - * notice, this list of conditions and the following disclaimer. - * - * - Redistribution in binary form must reproduce the above copyright - * notice, this list of conditions and the following disclaimer in the - * documentation and/or other materials provided with the distribution. - * - * Neither the name of Sun Microsystems, Inc. or the names of - * contributors may be used to endorse or promote products derived from - * this software without specific prior written permission. - * - * This software is provided "AS IS," without a warranty of any kind. ALL - * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, - * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A - * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN - * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR - * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR - * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR - * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR - * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE - * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, - * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF - * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. - * - * You acknowledge that this software is not designed or intended for use - * in the design, construction, operation or maintenance of any nuclear - * facility. - * - * Sun gratefully acknowledges that this software was originally authored - * and developed by Kenneth Bradley Russell and Christopher John Kline. - */ - -package javax.media.opengl; - -/** Abstraction for an OpenGL rendering context. In order to perform - OpenGL rendering, a context must be "made current" on the current - thread. OpenGL rendering semantics specify that only one context - may be current on the current thread at any given time, and also - that a given context may be current on only one thread at any - given time. Because components can be added to and removed from - the component hierarchy at any time, it is possible that the - underlying OpenGL context may need to be destroyed and recreated - multiple times over the lifetime of a given component. This - process is handled by the implementation, and the GLContext - abstraction provides a stable object which clients can use to - refer to a given context. */ - -public abstract class GLContext { - /** Indicates that the context was not made current during the last call to {@link #makeCurrent makeCurrent}. */ - public static final int CONTEXT_NOT_CURRENT = 0; - /** Indicates that the context was made current during the last call to {@link #makeCurrent makeCurrent}. */ - public static final int CONTEXT_CURRENT = 1; - /** Indicates that a newly-created context was made current during the last call to {@link #makeCurrent makeCurrent}. */ - public static final int CONTEXT_CURRENT_NEW = 2; - - private static ThreadLocal currentContext = new ThreadLocal(); - - /** - * Returns the GLDrawable to which this context may be used to - * draw. - */ - public abstract GLDrawable getGLDrawable(); - - /** - * Makes this GLContext current on the calling thread. - * - * There are two return values that indicate success and one that - * indicates failure. A return value of CONTEXT_CURRENT_NEW - * indicates that that context has been made current, and that - * this is the first time this context has been made current, or - * that the state of the underlying context or drawable may have - * changed since the last time this context was made current. In - * this case, the application may wish to initialize the state. A - * return value of CONTEXT_CURRENT indicates that the context has - * been made currrent, with its previous state restored. - * - * If the context could not be made current (for example, because - * the underlying drawable has not ben realized on the display) , - * a value of CONTEXT_NOT_CURRENT is returned. - * - * If the context is in use by another thread at the time of the - * call, then if isSynchronized() is true the call will - * block. If isSynchronized() is false, an exception will be - * thrown and the context will remain current on the other thread. - * - * @return CONTEXT_CURRENT if the context was successfully made current - * @return CONTEXT_CURRENT_NEW if the context was successfully made - * current, but need to be initialized. - * - * @return CONTEXT_NOT_CURRENT if the context could not be made current. - * - * @throws GLException if synchronization is disabled and the - * context is current on another thread, or because the context - * could not be created or made current due to non-recoverable, - * window system-specific errors. - */ - public abstract int makeCurrent() throws GLException; - - /** - * Releases control of this GLContext from the current thread. - * - * @throws GLException if the context had not previously been made - * current on the current thread - */ - public abstract void release() throws GLException; - - /** - * Copies selected groups of OpenGL state variables from the - * supplied source context into this one. The <code>mask</code> - * parameter indicates which groups of state variables are to be - * copied. <code>mask</code> contains the bitwise OR of the same - * symbolic names that are passed to the GL command {@link - * GL#glPushAttrib glPushAttrib}. The single symbolic constant - * {@link GL#GL_ALL_ATTRIB_BITS GL_ALL_ATTRIB_BITS} can be used to - * copy the maximum possible portion of rendering state. <P> - * - * Not all values for GL state can be copied. For example, pixel - * pack and unpack state, render mode state, and select and feedback - * state are not copied. The state that can be copied is exactly the - * state that is manipulated by the GL command {@link - * GL#glPushAttrib glPushAttrib}. <P> - * - * On most platforms, this context may not be current to any thread, - * including the calling thread, when this method is called. Some - * platforms have additional requirements such as whether this - * context or the source context must occasionally be made current - * in order for the results of the copy to be seen; these - * requirements are beyond the scope of this specification. - * - * @param source the source OpenGL context from which to copy state - * @param mask a mask of symbolic names indicating which groups of state to copy - - * @throws GLException if an OpenGL-related error occurred - */ - public abstract void copy(GLContext source, int mask) throws GLException; - - /** - * Returns the context which is current on the current thread. If no - * context is current, returns null. - * - * @return the context current on this thread, or null if no context - * is current. - */ - public static GLContext getCurrent() { - return (GLContext) currentContext.get(); - } - - /** - * Sets the thread-local variable returned by {@link #getCurrent} - * and has no other side-effects. For use by third parties adding - * new GLContext implementations; not for use by end users. - */ - protected static void setCurrent(GLContext cur) { - currentContext.set(cur); - } - - /** - * Destroys this OpenGL context and frees its associated - * resources. The context should have been released before this - * method is called. - */ - public abstract void destroy(); - - /** - * Returns true if 'makeCurrent' will exhibit synchronized behavior. - */ - public abstract boolean isSynchronized(); - - /** - * Determines whether 'makeCurrent' will exhibit synchronized behavior. - */ - public abstract void setSynchronized(boolean isSynchronized); - - /** - * Returns the GL pipeline object for this GLContext. - */ - public abstract GL getGL(); - - /** - * Sets the GL pipeline object for this GLContext. - */ - public abstract void setGL(GL gl); -} diff --git a/src/classes/javax/media/opengl/GLDrawable.java b/src/classes/javax/media/opengl/GLDrawable.java deleted file mode 100644 index 6c0178474..000000000 --- a/src/classes/javax/media/opengl/GLDrawable.java +++ /dev/null @@ -1,132 +0,0 @@ -/* - * Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved. - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions are - * met: - * - * - Redistribution of source code must retain the above copyright - * notice, this list of conditions and the following disclaimer. - * - * - Redistribution in binary form must reproduce the above copyright - * notice, this list of conditions and the following disclaimer in the - * documentation and/or other materials provided with the distribution. - * - * Neither the name of Sun Microsystems, Inc. or the names of - * contributors may be used to endorse or promote products derived from - * this software without specific prior written permission. - * - * This software is provided "AS IS," without a warranty of any kind. ALL - * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, - * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A - * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN - * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR - * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR - * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR - * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR - * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE - * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, - * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF - * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. - * - * You acknowledge that this software is not designed or intended for use - * in the design, construction, operation or maintenance of any nuclear - * facility. - * - * Sun gratefully acknowledges that this software was originally authored - * and developed by Kenneth Bradley Russell and Christopher John Kline. - */ - -package javax.media.opengl; - -// FIXME: We need some way to tell when the device upon which the canvas is -// being displayed has changed (e.g., the user drags the canvas's parent -// window from one screen on multi-screen environment to another, when the -// user changes the display bit depth or screen resolution, etc). When this -// occurs, we need the canvas to reset the gl function pointer tables for the -// canvas, because the new device may have different capabilities (e.g., -// doesn't support as many opengl extensions) from the original device. This -// hook would also be useful in other GLDrawables (for example, offscreen -// buffers such as pbuffers, whose contents may or may not be invalidated when -// the display mode changes, depending on the vendor's GL implementation). -// -// Right now I'm not sure how hook into when this change occurs. There isn't -// any AWT event corresponding to a device change (as far as I can -// tell). We could constantly check the GraphicsConfiguration of the canvas's top-level -// parent to see if it has changed, but this would be very slow (we'd have to -// do it every time the context is made current). There has got to be a better -// solution, but I'm not sure what it is. - -// FIXME: Subclasses need to call resetGLFunctionAvailability() on their -// context whenever the displayChanged() function is called on our -// GLEventListeners - -/** An abstraction for an OpenGL rendering target. A GLDrawable's - primary functionality is to create OpenGL contexts which can be - used to perform rendering. A GLDrawable does not automatically - create an OpenGL context, but all implementations of {@link - GLAutoDrawable} do so upon creation. */ - -public interface GLDrawable { - /** - * Creates a new context for drawing to this drawable that will - * optionally share display lists and other server-side OpenGL - * objects with the specified GLContext. <P> - * - * The GLContext <code>share</code> need not be associated with this - * GLDrawable and may be null if sharing of display lists and other - * objects is not desired. See the note in the overview - * documentation on - * <a href="../../../overview-summary.html#SHARING">context sharing</a>. - */ - public GLContext createContext(GLContext shareWith); - - /** - - * Indicates to on-screen GLDrawable implementations whether the - * underlying window has been created and can be drawn into. This - * method must be called from GLDrawables obtained from the - * GLDrawableFactory via the {@link GLDrawableFactory#getGLDrawable - * GLDrawableFactory.getGLDrawable()} method. It must typically be - * called with an argument of <code>true</code> in the - * <code>addNotify</code> method of components performing OpenGL - * rendering and with an argument of <code>false</code> in the - * <code>removeNotify</code> method. Calling this method has no - * other effects. For example, if <code>removeNotify</code> is - * called on a Canvas implementation for which a GLDrawable has been - * created, it is also necessary to destroy all OpenGL contexts - * associated with that GLDrawable. This is not done automatically - * by the implementation. It is not necessary to call - * <code>setRealized</code> on a GLCanvas, a GLJPanel, or a - * GLPbuffer, as these perform the appropriate calls on their - * underlying GLDrawables internally.. - */ - public void setRealized(boolean realized); - - /** Requests a new width and height for this GLDrawable. Not all - drawables are able to respond to this request and may silently - ignore it. */ - public void setSize(int width, int height); - - /** Returns the current width of this GLDrawable. */ - public int getWidth(); - - /** Returns the current height of this GLDrawable. */ - public int getHeight(); - - /** Swaps the front and back buffers of this drawable. For {@link - GLAutoDrawable} implementations, when automatic buffer swapping - is enabled (as is the default), this method is called - automatically and should not be called by the end user. */ - public void swapBuffers() throws GLException; - - /** Fetches the {@link GLCapabilities} corresponding to the chosen - OpenGL capabilities (pixel format / visual) for this drawable. - Some drawables, in particular on-screen drawables, may be - created lazily; null is returned if the drawable is not - currently created or if its pixel format has not been set yet. - On some platforms, the pixel format is not directly associated - with the drawable; a best attempt is made to return a reasonable - value in this case. */ - public GLCapabilities getChosenGLCapabilities(); -} diff --git a/src/classes/javax/media/opengl/GLDrawableFactory.java b/src/classes/javax/media/opengl/GLDrawableFactory.java deleted file mode 100644 index fd934195c..000000000 --- a/src/classes/javax/media/opengl/GLDrawableFactory.java +++ /dev/null @@ -1,277 +0,0 @@ -/* - * Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved. - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions are - * met: - * - * - Redistribution of source code must retain the above copyright - * notice, this list of conditions and the following disclaimer. - * - * - Redistribution in binary form must reproduce the above copyright - * notice, this list of conditions and the following disclaimer in the - * documentation and/or other materials provided with the distribution. - * - * Neither the name of Sun Microsystems, Inc. or the names of - * contributors may be used to endorse or promote products derived from - * this software without specific prior written permission. - * - * This software is provided "AS IS," without a warranty of any kind. ALL - * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, - * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A - * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN - * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR - * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR - * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR - * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR - * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE - * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, - * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF - * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. - * - * You acknowledge that this software is not designed or intended for use - * in the design, construction, operation or maintenance of any nuclear - * facility. - * - * Sun gratefully acknowledges that this software was originally authored - * and developed by Kenneth Bradley Russell and Christopher John Kline. - */ - -package javax.media.opengl; - -import java.security.*; -import com.sun.opengl.impl.*; - -/** <P> Provides a virtual machine- and operating system-independent - mechanism for creating {@link GLDrawable}s. </P> - - <P> The {@link javax.media.opengl.GLCapabilities} objects passed - in to the various factory methods are used as a hint for the - properties of the returned drawable. The default capabilities - selection algorithm (equivalent to passing in a null {@link - GLCapabilitiesChooser}) is described in {@link - DefaultGLCapabilitiesChooser}. Sophisticated applications needing - to change the selection algorithm may pass in their own {@link - GLCapabilitiesChooser} which can select from the available pixel - formats. The GLCapabilitiesChooser mechanism may not be supported - by all implementations or on all platforms, in which case any - passed GLCapabilitiesChooser will be ignored. </P> - - <P> Because of the multithreaded nature of the Java platform's - window system toolkit, it is typically not possible to immediately - reject a given {@link GLCapabilities} as being unsupportable by - either returning <code>null</code> from the creation routines or - raising a {@link GLException}. The semantics of the rejection - process are (unfortunately) left unspecified for now. The current - implementation will cause a {@link GLException} to be raised - during the first repaint of the {@link GLCanvas} or {@link - GLJPanel} if the capabilities can not be met. Pbuffers are always - created immediately and their creation will fail with a {@link - GLException} if errors occur. </P> - - <P> The concrete GLDrawableFactory subclass instantiated by {@link - #getFactory getFactory} can be changed by setting the system - property <code>opengl.factory.class.name</code> to the - fully-qualified name of the desired class. </P> -*/ - -public abstract class GLDrawableFactory { - private static GLDrawableFactory factory; - - protected GLDrawableFactory() {} - - /** Returns the sole GLDrawableFactory instance. */ - public static GLDrawableFactory getFactory() { - if (factory == null) { - try { - String factoryClassName = - (String) AccessController.doPrivileged(new PrivilegedAction() { - public Object run() { - return System.getProperty("opengl.factory.class.name"); - } - }); - String osName = System.getProperty("os.name"); - String osNameLowerCase = osName.toLowerCase(); - Class factoryClass = null; - - // Because there are some complications with generating all - // platforms' Java glue code on all platforms (among them that we - // would have to include jawt.h and jawt_md.h in the jogl - // sources, which we currently don't have to do) we break the only - // static dependencies with platform-specific code here using reflection. - - if (factoryClassName != null) { - factoryClass = Class.forName(factoryClassName); - } else if (osNameLowerCase.startsWith("wind")) { - factoryClass = Class.forName("com.sun.opengl.impl.windows.WindowsGLDrawableFactory"); - } else if (osNameLowerCase.startsWith("mac os x")) { - factoryClass = Class.forName("com.sun.opengl.impl.macosx.MacOSXGLDrawableFactory"); - } else { - // Assume Linux, Solaris, etc. Should probably test for these explicitly. - factoryClass = Class.forName("com.sun.opengl.impl.x11.X11GLDrawableFactory"); - } - - if (factoryClass == null) { - throw new GLException("OS " + osName + " not yet supported"); - } - - factory = (GLDrawableFactory) factoryClass.newInstance(); - } catch (Exception e) { - throw new GLException(e); - } - } - - return factory; - } - - /** - * <P> Selects a graphics configuration on the specified graphics - * device compatible with the supplied GLCapabilities. This method - * is intended to be used by applications which do not use the - * supplied GLCanvas class but instead wrap their own Canvas or - * other window toolkit-specific object with a GLDrawable. Some - * platforms (specifically X11) require the graphics configuration - * to be specified when the window toolkit object is created. This - * method may return null on platforms on which the OpenGL pixel - * format selection process is performed later. </P> - * - * <P> The concrete data type of the passed graphics device and - * returned graphics configuration must be specified in the - * documentation binding this particular API to the underlying - * window toolkit. The Reference Implementation accepts {@link - * AWTGraphicsDevice AWTGraphicsDevice} objects and returns {@link - * AWTGraphicsConfiguration AWTGraphicsConfiguration} objects. </P> - * - * @see java.awt.Canvas#Canvas(java.awt.GraphicsConfiguration) - * - * @throws IllegalArgumentException if the data type of the passed - * AbstractGraphicsDevice is not supported by this - * GLDrawableFactory. - * @throws GLException if any window system-specific errors caused - * the selection of the graphics configuration to fail. - */ - public abstract AbstractGraphicsConfiguration - chooseGraphicsConfiguration(GLCapabilities capabilities, - GLCapabilitiesChooser chooser, - AbstractGraphicsDevice device) - throws IllegalArgumentException, GLException; - - /** - * Returns a GLDrawable that wraps a platform-specific window system - * object, such as an AWT or LCDUI Canvas. On platforms which - * support it, selects a pixel format compatible with the supplied - * GLCapabilities, or if the passed GLCapabilities object is null, - * uses a default set of capabilities. On these platforms, uses - * either the supplied GLCapabilitiesChooser object, or if the - * passed GLCapabilitiesChooser object is null, uses a - * DefaultGLCapabilitiesChooser instance. - * - * @throws IllegalArgumentException if the passed target is either - * null or its data type is not supported by this GLDrawableFactory. - * @throws GLException if any window system-specific errors caused - * the creation of the GLDrawable to fail. - */ - public abstract GLDrawable getGLDrawable(Object target, - GLCapabilities capabilities, - GLCapabilitiesChooser chooser) - throws IllegalArgumentException, GLException; - - //---------------------------------------------------------------------- - // Methods to create high-level objects - - /** - * Returns true if it is possible to create a GLPbuffer. Some older - * graphics cards do not have this capability. - */ - public abstract boolean canCreateGLPbuffer(); - - /** - * Creates a GLPbuffer with the given capabilites and dimensions. <P> - * - * See the note in the overview documentation on - * <a href="../../../overview-summary.html#SHARING">context sharing</a>. - * - * @throws GLException if any window system-specific errors caused - * the creation of the GLPbuffer to fail. - */ - public abstract GLPbuffer createGLPbuffer(GLCapabilities capabilities, - GLCapabilitiesChooser chooser, - int initialWidth, - int initialHeight, - GLContext shareWith) - throws GLException; - - //---------------------------------------------------------------------- - // Methods for interacting with third-party OpenGL libraries - - /** - * <P> Creates a GLContext object representing an existing OpenGL - * context in an external (third-party) OpenGL-based library. This - * GLContext object may be used to draw into this preexisting - * context using its {@link GL} and {@link - * javax.media.opengl.glu.GLU} objects. New contexts created through - * {@link GLDrawable}s may share textures and display lists with - * this external context. </P> - * - * <P> The underlying OpenGL context must be current on the current - * thread at the time this method is called. The user is responsible - * for the maintenance of the underlying OpenGL context; calls to - * <code>makeCurrent</code> and <code>release</code> on the returned - * GLContext object have no effect. If the underlying OpenGL context - * is destroyed, the <code>destroy</code> method should be called on - * the <code>GLContext</code>. A new <code>GLContext</code> object - * should be created for each newly-created underlying OpenGL - * context. - * - * @throws GLException if any window system-specific errors caused - * the creation of the external GLContext to fail. - */ - public abstract GLContext createExternalGLContext() - throws GLException; - - /** - * Returns true if it is possible to create an external GLDrawable - * object via {@link #createExternalGLDrawable}. - */ - public abstract boolean canCreateExternalGLDrawable(); - - /** - * <P> Creates a {@link GLDrawable} object representing an existing - * OpenGL drawable in an external (third-party) OpenGL-based - * library. This GLDrawable object may be used to create new, - * fully-functional {@link GLContext}s on the OpenGL drawable. This - * is useful when interoperating with a third-party OpenGL-based - * library and it is essential to not perturb the state of the - * library's existing context, even to the point of not sharing - * textures or display lists with that context. </P> - * - * <P> An underlying OpenGL context must be current on the desired - * drawable and the current thread at the time this method is - * called. The user is responsible for the maintenance of the - * underlying drawable. If one or more contexts are created on the - * drawable using {@link GLDrawable#createContext}, and the drawable - * is deleted by the third-party library, the user is responsible - * for calling {@link GLContext#destroy} on these contexts. </P> - * - * <P> Calls to <code>setSize</code>, <code>getWidth</code> and - * <code>getHeight</code> are illegal on the returned GLDrawable. If - * these operations are required by the user, they must be performed - * by the third-party library. </P> - * - * <P> It is legal to create both an external GLContext and - * GLDrawable representing the same third-party OpenGL entities. - * This can be used, for example, to query current state information - * using the external GLContext and then create and set up new - * GLContexts using the external GLDrawable. </P> - * - * <P> This functionality may not be available on all platforms and - * {@link #canCreateExternalGLDrawable} should be called first to - * see if it is present. For example, on X11 platforms, this API - * requires the presence of GLX 1.3 or later. - * - * @throws GLException if any window system-specific errors caused - * the creation of the external GLDrawable to fail. - */ - public abstract GLDrawable createExternalGLDrawable() - throws GLException; -} diff --git a/src/classes/javax/media/opengl/GLEventListener.java b/src/classes/javax/media/opengl/GLEventListener.java deleted file mode 100644 index 2f4d3ac72..000000000 --- a/src/classes/javax/media/opengl/GLEventListener.java +++ /dev/null @@ -1,101 +0,0 @@ -/* - * Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved. - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions are - * met: - * - * - Redistribution of source code must retain the above copyright - * notice, this list of conditions and the following disclaimer. - * - * - Redistribution in binary form must reproduce the above copyright - * notice, this list of conditions and the following disclaimer in the - * documentation and/or other materials provided with the distribution. - * - * Neither the name of Sun Microsystems, Inc. or the names of - * contributors may be used to endorse or promote products derived from - * this software without specific prior written permission. - * - * This software is provided "AS IS," without a warranty of any kind. ALL - * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, - * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A - * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN - * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR - * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR - * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR - * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR - * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE - * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, - * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF - * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. - * - * You acknowledge that this software is not designed or intended for use - * in the design, construction, operation or maintenance of any nuclear - * facility. - * - * Sun gratefully acknowledges that this software was originally authored - * and developed by Kenneth Bradley Russell and Christopher John Kline. - */ - -package javax.media.opengl; - -import java.util.EventListener; - -/** Declares events which client code can use to manage OpenGL - rendering into a {@link GLAutoDrawable}. At the time any of these - methods is called, the drawable has made its associated OpenGL - context current, so it is valid to make OpenGL calls. */ - -public interface GLEventListener extends EventListener { - /** Called by the drawable immediately after the OpenGL context is - initialized. Can be used to perform one-time OpenGL - initialization such as setup of lights and display lists. Note - that this method may be called more than once if the underlying - OpenGL context for the GLAutoDrawable is destroyed and - recreated, for example if a GLCanvas is removed from the widget - hierarchy and later added again. - */ - public void init(GLAutoDrawable drawable); - - /** Called by the drawable to initiate OpenGL rendering by the - client. After all GLEventListeners have been notified of a - display event, the drawable will swap its buffers if {@link - GLAutoDrawable#setAutoSwapBufferMode setAutoSwapBufferMode} is - enabled. */ - public void display(GLAutoDrawable drawable); - - /** Called by the drawable during the first repaint after the - component has been resized. The client can update the viewport - and view volume of the window appropriately, for example by a - call to {@link javax.media.opengl.GL#glViewport}; note that for - convenience the component has already called <code>glViewport(x, - y, width, height)</code> when this method is called, so the - client may not have to do anything in this method. - */ - public void reshape(GLAutoDrawable drawable, int x, int y, int width, int height); - - /** Called by the drawable when the display mode or the display device - associated with the GLAutoDrawable has changed. The two boolean parameters - indicate the types of change(s) that have occurred. - <P> - - An example of a display <i>mode</i> change is when the bit depth changes (e.g., - from 32-bit to 16-bit color) on monitor upon which the GLAutoDrawable is - currently being displayed. <p> - - An example of a display <i>device</i> change is when the user drags the - window containing the GLAutoDrawable from one monitor to another in a - multiple-monitor setup. <p> - - The reason that this function handles both types of changes (instead of - handling mode and device changes in separate methods) is so that - applications have the opportunity to respond to display changes in the most - efficient manner. For example, the application may need make fewer - adjustments to compensate for a device change if it knows that the mode - on the new device is identical the previous mode.<p> - - <b>NOTE: Implementations are not required to implement this method. The - Reference Implementation DOES NOT IMPLEMENT this method.</b> - */ - public void displayChanged(GLAutoDrawable drawable, boolean modeChanged, boolean deviceChanged); -} diff --git a/src/classes/javax/media/opengl/GLException.java b/src/classes/javax/media/opengl/GLException.java deleted file mode 100644 index 644042e15..000000000 --- a/src/classes/javax/media/opengl/GLException.java +++ /dev/null @@ -1,68 +0,0 @@ -/* - * Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved. - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions are - * met: - * - * - Redistribution of source code must retain the above copyright - * notice, this list of conditions and the following disclaimer. - * - * - Redistribution in binary form must reproduce the above copyright - * notice, this list of conditions and the following disclaimer in the - * documentation and/or other materials provided with the distribution. - * - * Neither the name of Sun Microsystems, Inc. or the names of - * contributors may be used to endorse or promote products derived from - * this software without specific prior written permission. - * - * This software is provided "AS IS," without a warranty of any kind. ALL - * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, - * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A - * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN - * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR - * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR - * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR - * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR - * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE - * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, - * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF - * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. - * - * You acknowledge that this software is not designed or intended for use - * in the design, construction, operation or maintenance of any nuclear - * facility. - * - * Sun gratefully acknowledges that this software was originally authored - * and developed by Kenneth Bradley Russell and Christopher John Kline. - */ - -package javax.media.opengl; - -/** A generic exception for OpenGL errors used throughout the binding - as a substitute for {@link RuntimeException}. */ - -public class GLException extends RuntimeException { - /** Constructs a GLException object. */ - public GLException() { - super(); - } - - /** Constructs a GLException object with the specified detail - message. */ - public GLException(String message) { - super(message); - } - - /** Constructs a GLException object with the specified detail - message and root cause. */ - public GLException(String message, Throwable cause) { - super(message, cause); - } - - /** Constructs a GLException object with the specified root - cause. */ - public GLException(Throwable cause) { - super(cause); - } -} diff --git a/src/classes/javax/media/opengl/GLJPanel.java b/src/classes/javax/media/opengl/GLJPanel.java deleted file mode 100644 index 6be6fa2b9..000000000 --- a/src/classes/javax/media/opengl/GLJPanel.java +++ /dev/null @@ -1,1257 +0,0 @@ -/* - * Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved. - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions are - * met: - * - * - Redistribution of source code must retain the above copyright - * notice, this list of conditions and the following disclaimer. - * - * - Redistribution in binary form must reproduce the above copyright - * notice, this list of conditions and the following disclaimer in the - * documentation and/or other materials provided with the distribution. - * - * Neither the name of Sun Microsystems, Inc. or the names of - * contributors may be used to endorse or promote products derived from - * this software without specific prior written permission. - * - * This software is provided "AS IS," without a warranty of any kind. ALL - * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, - * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A - * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN - * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR - * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR - * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR - * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR - * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE - * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, - * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF - * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. - * - * You acknowledge that this software is not designed or intended for use - * in the design, construction, operation or maintenance of any nuclear - * facility. - * - * Sun gratefully acknowledges that this software was originally authored - * and developed by Kenneth Bradley Russell and Christopher John Kline. - */ - -package javax.media.opengl; - -import java.awt.*; -import java.awt.geom.*; -import java.awt.image.*; -import java.beans.*; -import javax.swing.*; -import java.nio.*; -import java.security.*; -import javax.swing.JComponent; -import javax.swing.JPanel; -import com.sun.opengl.impl.*; - -// FIXME: Subclasses need to call resetGLFunctionAvailability() on their -// context whenever the displayChanged() function is called on their -// GLEventListeners - -/** A lightweight Swing component which provides OpenGL rendering - support. Provided for compatibility with Swing user interfaces - when adding a heavyweight doesn't work either because of - Z-ordering or LayoutManager problems. <P> - - The GLJPanel can be made transparent by creating it with a - GLCapabilities object with alpha bits specified and calling {@link - #setOpaque}(false). Pixels with resulting OpenGL alpha values less - than 1.0 will be overlaid on any underlying Swing rendering. <P> - - Notes specific to the Reference Implementation: This component - attempts to use hardware-accelerated rendering via pbuffers and - falls back on to software rendering if problems occur. - Note that because this component attempts to use pbuffers for - rendering, and because pbuffers can not be resized, somewhat - surprising behavior may occur during resize operations; the {@link - GLEventListener#init} method may be called multiple times as the - pbuffer is resized to be able to cover the size of the GLJPanel. - This behavior is correct, as the textures and display lists for - the GLJPanel will have been lost during the resize operation. The - application should attempt to make its GLEventListener.init() - methods as side-effect-free as possible. <P> - -*/ - -public class GLJPanel extends JPanel implements GLAutoDrawable { - private static final boolean DEBUG = Debug.debug("GLJPanel"); - private static final boolean VERBOSE = Debug.verbose(); - - private GLDrawableHelper drawableHelper = new GLDrawableHelper(); - private volatile boolean isInitialized; - private volatile boolean shouldInitialize = false; - - // Data used for either pbuffers or pixmap-based offscreen surfaces - private GLCapabilities offscreenCaps; - private GLCapabilitiesChooser chooser; - private GLContext shareWith; - // This image is exactly the correct size to render into the panel - private BufferedImage offscreenImage; - // One of these is used to store the read back pixels before storing - // in the BufferedImage - private ByteBuffer readBackBytes; - private IntBuffer readBackInts; - private int readBackWidthInPixels; - private int readBackHeightInPixels; - // Width of the actual GLJPanel - private int panelWidth = 0; - private int panelHeight = 0; - private Updater updater; - private int awtFormat; - private int glFormat; - private int glType; - // Lazy reshape notification - private boolean handleReshape = false; - private boolean sendReshape = true; - - // Implementation using pbuffers - private static boolean hardwareAccelerationDisabled = - Debug.isPropertyDefined("jogl.gljpanel.nohw"); - private static boolean softwareRenderingDisabled = - Debug.isPropertyDefined("jogl.gljpanel.nosw"); - private GLPbuffer pbuffer; - private int pbufferWidth = 256; - private int pbufferHeight = 256; - - // Implementation using software rendering - private GLDrawableImpl offscreenDrawable; - private GLContextImpl offscreenContext; - - // For handling reshape events lazily - private int reshapeX; - private int reshapeY; - private int reshapeWidth; - private int reshapeHeight; - - // For saving/restoring of OpenGL state during ReadPixels - private int[] swapbytes = new int[1]; - private int[] rowlength = new int[1]; - private int[] skiprows = new int[1]; - private int[] skippixels = new int[1]; - private int[] alignment = new int[1]; - - // Implementation using Java2D OpenGL pipeline's back buffer - private boolean oglPipelineEnabled = - Java2D.isOGLPipelineActive() && - !Debug.isPropertyDefined("jogl.gljpanel.noogl"); - // Opaque Object identifier representing the Java2D surface we are - // drawing to; used to determine when to destroy and recreate JOGL - // context - private Object j2dSurface; - // Graphics object being used during Java2D update action - // (absolutely essential to cache this) - private Graphics cached2DGraphics; - // No-op context representing the Java2D OpenGL context - private GLContext j2dContext; - // Context associated with no-op drawable representing the JOGL - // OpenGL context - private GLDrawable joglDrawable; - // The real OpenGL context JOGL uses to render - private GLContext joglContext; - // State captured from Java2D OpenGL context necessary in order to - // properly render into Java2D back buffer - private int[] drawBuffer = new int[1]; - private int[] readBuffer = new int[1]; - // This is required when the FBO option of the Java2D / OpenGL - // pipeline is active - private int[] frameBuffer = new int[1]; - // Current (as of this writing) NVidia drivers have a couple of bugs - // relating to the sharing of framebuffer and renderbuffer objects - // between contexts. It appears we have to (a) reattach the color - // attachment and (b) actually create new depth buffer storage and - // attach it in order for the FBO to behave properly in our context. - private boolean checkedForFBObjectWorkarounds; - private boolean fbObjectWorkarounds; - private int[] frameBufferDepthBuffer; - private int[] frameBufferTexture; - private boolean createNewDepthBuffer; - // Current (as of this writing) ATI drivers have problems when the - // same FBO is bound in two different contexts. Here we check for - // this case and explicitly release the FBO from Java2D's context - // before switching to ours. Java2D will re-bind the FBO when it - // makes its context current the next time. Interestingly, if we run - // this code path on NVidia hardware, it breaks the rendering - // results -- no output is generated. This doesn't appear to be an - // interaction with the abovementioned NVidia-specific workarounds, - // as even if we disable that code the FBO is still reported as - // incomplete in our context. - private boolean checkedGLVendor; - private boolean vendorIsATI; - - // Holding on to this GraphicsConfiguration is a workaround for a - // problem in the Java 2D / JOGL bridge when FBOs are enabled; see - // comment related to Issue 274 below - private GraphicsConfiguration workaroundConfig; - - // These are always set to (0, 0) except when the Java2D / OpenGL - // pipeline is active - private int viewportX; - private int viewportY; - - static { - // Force eager initialization of part of the Java2D class since - // otherwise it's likely it will try to be initialized while on - // the Queue Flusher Thread, which is not allowed - if (Java2D.isOGLPipelineActive() && Java2D.isFBOEnabled()) { - Java2D.getShareContext(GraphicsEnvironment. - getLocalGraphicsEnvironment(). - getDefaultScreenDevice(). - getDefaultConfiguration()); - } - } - - /** Creates a new GLJPanel component with a default set of OpenGL - capabilities and using the default OpenGL capabilities selection - mechanism. */ - public GLJPanel() { - this(null); - } - - /** Creates a new GLJPanel component with the requested set of - OpenGL capabilities, using the default OpenGL capabilities - selection mechanism. */ - public GLJPanel(GLCapabilities capabilities) { - this(capabilities, null, null); - } - - /** Creates a new GLJPanel component. The passed GLCapabilities - specifies the OpenGL capabilities for the component; if null, a - default set of capabilities is used. The GLCapabilitiesChooser - specifies the algorithm for selecting one of the available - GLCapabilities for the component; a DefaultGLCapabilitesChooser - is used if null is passed for this argument. The passed - GLContext specifies an OpenGL context with which to share - textures, display lists and other OpenGL state, and may be null - if sharing is not desired. See the note in the overview documentation on - <a href="../../../overview-summary.html#SHARING">context sharing</a>. - */ - public GLJPanel(GLCapabilities capabilities, GLCapabilitiesChooser chooser, GLContext shareWith) { - super(); - - // Works around problems on many vendors' cards; we don't need a - // back buffer for the offscreen surface anyway - if (capabilities != null) { - offscreenCaps = (GLCapabilities) capabilities.clone(); - } else { - offscreenCaps = new GLCapabilities(); - } - offscreenCaps.setDoubleBuffered(false); - this.chooser = ((chooser != null) ? chooser : new DefaultGLCapabilitiesChooser()); - this.shareWith = shareWith; - } - - public void display() { - if (EventQueue.isDispatchThread()) { - // Want display() to be synchronous, so call paintImmediately() - paintImmediately(0, 0, getWidth(), getHeight()); - } else { - // Multithreaded redrawing of Swing components is not allowed, - // so do everything on the event dispatch thread - try { - EventQueue.invokeAndWait(paintImmediatelyAction); - } catch (Exception e) { - throw new GLException(e); - } - } - } - - private void captureJ2DState(GL gl, Graphics g) { - gl.glGetIntegerv(GL.GL_DRAW_BUFFER, drawBuffer, 0); - gl.glGetIntegerv(GL.GL_READ_BUFFER, readBuffer, 0); - if (Java2D.isFBOEnabled() && - Java2D.getOGLSurfaceType(g) == Java2D.FBOBJECT) { - if (DEBUG && VERBOSE) { - System.err.println("GLJPanel: Fetching GL_FRAMEBUFFER_BINDING_EXT"); - } - gl.glGetIntegerv(GL.GL_FRAMEBUFFER_BINDING_EXT, frameBuffer, 0); - - if (fbObjectWorkarounds || - !checkedForFBObjectWorkarounds) { - // See above for description of what we are doing here - if (frameBufferTexture == null) - frameBufferTexture = new int[1]; - - // Query the framebuffer for its color buffer so we can hook - // it back up in our context (should not be necessary) - gl.glGetFramebufferAttachmentParameterivEXT(GL.GL_FRAMEBUFFER_EXT, - GL.GL_COLOR_ATTACHMENT0_EXT, - GL.GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT, - frameBufferTexture, 0); - if (DEBUG && VERBOSE) { - System.err.println("GLJPanel: FBO COLOR_ATTACHMENT0: " + frameBufferTexture[0]); - } - } - - if (!checkedGLVendor) { - checkedGLVendor = true; - String vendor = gl.glGetString(GL.GL_VENDOR); - - if ((vendor != null) && - vendor.startsWith("ATI")) { - vendorIsATI = true; - } - } - - if (vendorIsATI) { - // Unbind the FBO from Java2D's context as it appears that - // driver bugs on ATI's side are causing problems if the FBO is - // simultaneously bound to more than one context. Java2D will - // re-bind the FBO during the next validation of its context. - // Note: this breaks rendering at least on NVidia hardware - gl.glBindFramebufferEXT(GL.GL_FRAMEBUFFER_EXT, 0); - } - } - } - - private boolean preGL(Graphics g) { - GL gl = joglContext.getGL(); - // Set up needed state in JOGL context from Java2D context - gl.glEnable(GL.GL_SCISSOR_TEST); - Rectangle r = Java2D.getOGLScissorBox(g); - - if (r == null) { - if (DEBUG && VERBOSE) { - System.err.println("Java2D.getOGLScissorBox() returned null"); - } - return false; - } - if (DEBUG && VERBOSE) { - System.err.println("GLJPanel: gl.glScissor(" + r.x + ", " + r.y + ", " + r.width + ", " + r.height + ")"); - } - - gl.glScissor(r.x, r.y, r.width, r.height); - Rectangle oglViewport = Java2D.getOGLViewport(g, panelWidth, panelHeight); - // If the viewport X or Y changes, in addition to the panel's - // width or height, we need to send a reshape operation to the - // client - if ((viewportX != oglViewport.x) || - (viewportY != oglViewport.y)) { - sendReshape = true; - if (DEBUG) { - System.err.println("Sending reshape because viewport changed"); - System.err.println(" viewportX (" + viewportX + ") ?= oglViewport.x (" + oglViewport.x + ")"); - System.err.println(" viewportY (" + viewportY + ") ?= oglViewport.y (" + oglViewport.y + ")"); - } - } - viewportX = oglViewport.x; - viewportY = oglViewport.y; - - // If the FBO option is active, bind to the FBO from the Java2D - // context. - // Note that all of the plumbing in the context sharing stuff will - // allow us to bind to this object since it's in our namespace. - if (Java2D.isFBOEnabled() && - Java2D.getOGLSurfaceType(g) == Java2D.FBOBJECT) { - if (DEBUG && VERBOSE) { - System.err.println("GLJPanel: Binding to framebuffer object " + frameBuffer[0]); - } - - // The texture target for Java2D's OpenGL pipeline when using FBOs - // -- either GL_TEXTURE_2D or GL_TEXTURE_RECTANGLE_ARB - int fboTextureTarget = Java2D.getOGLTextureType(g); - - if (!checkedForFBObjectWorkarounds) { - checkedForFBObjectWorkarounds = true; - gl.glBindTexture(fboTextureTarget, 0); - gl.glBindFramebufferEXT(GL.GL_FRAMEBUFFER_EXT, frameBuffer[0]); - if (gl.glCheckFramebufferStatusEXT(GL.GL_FRAMEBUFFER_EXT) != - GL.GL_FRAMEBUFFER_COMPLETE_EXT) { - // Need to do workarounds - fbObjectWorkarounds = true; - createNewDepthBuffer = true; - if (DEBUG) { - System.err.println("-- GLJPanel: discovered frame_buffer_object workarounds to be necessary"); - } - } else { - // Don't need the frameBufferTexture temporary any more - frameBufferTexture = null; - } - } - - if (fbObjectWorkarounds && createNewDepthBuffer) { - if (frameBufferDepthBuffer == null) - frameBufferDepthBuffer = new int[1]; - - // Create our own depth renderbuffer and associated storage - // If we have an old one, delete it - if (frameBufferDepthBuffer[0] != 0) { - gl.glDeleteRenderbuffersEXT(1, frameBufferDepthBuffer, 0); - frameBufferDepthBuffer[0] = 0; - } - - gl.glBindTexture(fboTextureTarget, frameBufferTexture[0]); - int[] width = new int[1]; - int[] height = new int[1]; - gl.glGetTexLevelParameteriv(fboTextureTarget, 0, GL.GL_TEXTURE_WIDTH, width, 0); - gl.glGetTexLevelParameteriv(fboTextureTarget, 0, GL.GL_TEXTURE_HEIGHT, height, 0); - - gl.glGenRenderbuffersEXT(1, frameBufferDepthBuffer, 0); - if (DEBUG) { - System.err.println("GLJPanel: Generated frameBufferDepthBuffer " + frameBufferDepthBuffer[0] + - " with width " + width[0] + ", height " + height[0]); - } - - gl.glBindRenderbufferEXT(GL.GL_RENDERBUFFER_EXT, frameBufferDepthBuffer[0]); - // FIXME: may need a loop here like in Java2D - gl.glRenderbufferStorageEXT(GL.GL_RENDERBUFFER_EXT, GL.GL_DEPTH_COMPONENT24, width[0], height[0]); - - gl.glBindRenderbufferEXT(GL.GL_RENDERBUFFER_EXT, 0); - createNewDepthBuffer = false; - } - - gl.glBindTexture(fboTextureTarget, 0); - gl.glBindFramebufferEXT(GL.GL_FRAMEBUFFER_EXT, frameBuffer[0]); - - if (fbObjectWorkarounds) { - // Hook up the color and depth buffer attachment points for this framebuffer - gl.glFramebufferTexture2DEXT(GL.GL_FRAMEBUFFER_EXT, - GL.GL_COLOR_ATTACHMENT0_EXT, - fboTextureTarget, - frameBufferTexture[0], - 0); - if (DEBUG && VERBOSE) { - System.err.println("GLJPanel: frameBufferDepthBuffer: " + frameBufferDepthBuffer[0]); - } - gl.glFramebufferRenderbufferEXT(GL.GL_FRAMEBUFFER_EXT, - GL.GL_DEPTH_ATTACHMENT_EXT, - GL.GL_RENDERBUFFER_EXT, - frameBufferDepthBuffer[0]); - } - - if (DEBUG) { - int status = gl.glCheckFramebufferStatusEXT(GL.GL_FRAMEBUFFER_EXT); - if (status != GL.GL_FRAMEBUFFER_COMPLETE_EXT) { - throw new GLException("Error: framebuffer was incomplete: status = 0x" + - Integer.toHexString(status)); - } - } - } else { - if (DEBUG && VERBOSE) { - System.err.println("GLJPanel: Setting up drawBuffer " + drawBuffer[0] + - " and readBuffer " + readBuffer[0]); - } - - gl.glDrawBuffer(drawBuffer[0]); - gl.glReadBuffer(readBuffer[0]); - } - - return true; - } - - private void postGL(Graphics g) { - if (Java2D.isFBOEnabled() && - Java2D.getOGLSurfaceType(g) == Java2D.FBOBJECT) { - // Unbind the framebuffer from our context to work around - // apparent driver bugs or at least unspecified behavior causing - // OpenGL to run out of memory with certain cards and drivers - GL gl = joglContext.getGL(); - gl.glBindFramebufferEXT(GL.GL_FRAMEBUFFER_EXT, 0); - } - } - - /** Overridden to cause OpenGL rendering to be performed during - repaint cycles. Subclasses which override this method must call - super.paintComponent() in their paintComponent() method in order - to function properly. <P> - - <B>Overrides:</B> - <DL><DD><CODE>paintComponent</CODE> in class <CODE>javax.swing.JComponent</CODE></DD></DL> */ - protected void paintComponent(final Graphics g) { - if (Beans.isDesignTime()) { - // Make GLJPanel behave better in NetBeans GUI builder - g.setColor(Color.BLACK); - g.fillRect(0, 0, getWidth(), getHeight()); - FontMetrics fm = g.getFontMetrics(); - String name = getName(); - if (name == null) { - name = getClass().getName(); - int idx = name.lastIndexOf('.'); - if (idx >= 0) { - name = name.substring(idx + 1); - } - } - Rectangle2D bounds = fm.getStringBounds(name, g); - g.setColor(Color.WHITE); - g.drawString(name, - (int) ((getWidth() - bounds.getWidth()) / 2), - (int) ((getHeight() + bounds.getHeight()) / 2)); - return; - } - - if (shouldInitialize) { - initialize(); - } - - if (!isInitialized) { - return; - } - - // NOTE: must do this when the context is not current as it may - // involve destroying the pbuffer (current context) and - // re-creating it -- tricky to do properly while the context is - // current - if (handleReshape) { - handleReshape(); - } - - updater.setGraphics(g); - - if (oglPipelineEnabled) { - - // This is a workaround for an issue in the Java 2D / JOGL - // bridge (reported by an end user as JOGL Issue 274) where Java - // 2D can occasionally leave its internal OpenGL context current - // to the on-screen window rather than its internal "scratch" - // pbuffer surface to which the FBO is attached. JOGL expects to - // find a stable OpenGL drawable (on Windows, an HDC) upon which - // it can create another OpenGL context. It turns out that, on - // Windows, when Java 2D makes its internal OpenGL context - // current against the window in order to put pixels on the - // screen, it gets the device context for the window, makes its - // context current, and releases the device context. This means - // that when JOGL's Runnable gets to run below, the HDC is - // already invalid. The workaround for this is to force Java 2D - // to make its context current to the scratch surface, which we - // can do by executing an empty Runnable with the "shared" - // context current. This will be fixed in a Java SE 6 update - // release, hopefully 6u2. - if (Java2D.isFBOEnabled()) { - if (workaroundConfig == null) { - workaroundConfig = GraphicsEnvironment. - getLocalGraphicsEnvironment(). - getDefaultScreenDevice(). - getDefaultConfiguration(); - } - Java2D.invokeWithOGLSharedContextCurrent(workaroundConfig, new Runnable() { public void run() {}}); - } - - Java2D.invokeWithOGLContextCurrent(g, new Runnable() { - public void run() { - if (DEBUG && VERBOSE) { - System.err.println("-- In invokeWithOGLContextCurrent"); - } - - // Create no-op context representing Java2D context - if (j2dContext == null) { - j2dContext = GLDrawableFactory.getFactory().createExternalGLContext(); - if (DEBUG) { - j2dContext.setGL(new DebugGL(j2dContext.getGL())); - } - - // Check to see whether we can support the requested - // capabilities or need to fall back to a pbuffer - // FIXME: add more checks? - - j2dContext.makeCurrent(); - GL gl = j2dContext.getGL(); - if ((getGLInteger(gl, GL.GL_RED_BITS) < offscreenCaps.getRedBits()) || - (getGLInteger(gl, GL.GL_GREEN_BITS) < offscreenCaps.getGreenBits()) || - (getGLInteger(gl, GL.GL_BLUE_BITS) < offscreenCaps.getBlueBits()) || - // (getGLInteger(gl, GL.GL_ALPHA_BITS) < offscreenCaps.getAlphaBits()) || - (getGLInteger(gl, GL.GL_ACCUM_RED_BITS) < offscreenCaps.getAccumRedBits()) || - (getGLInteger(gl, GL.GL_ACCUM_GREEN_BITS) < offscreenCaps.getAccumGreenBits()) || - (getGLInteger(gl, GL.GL_ACCUM_BLUE_BITS) < offscreenCaps.getAccumBlueBits()) || - (getGLInteger(gl, GL.GL_ACCUM_ALPHA_BITS) < offscreenCaps.getAccumAlphaBits()) || - // (getGLInteger(gl, GL.GL_DEPTH_BITS) < offscreenCaps.getDepthBits()) || - (getGLInteger(gl, GL.GL_STENCIL_BITS) < offscreenCaps.getStencilBits())) { - if (DEBUG) { - System.err.println("GLJPanel: Falling back to pbuffer-based support because Java2D context insufficient"); - System.err.println(" Available Required"); - System.err.println("GL_RED_BITS " + getGLInteger(gl, GL.GL_RED_BITS) + " " + offscreenCaps.getRedBits()); - System.err.println("GL_GREEN_BITS " + getGLInteger(gl, GL.GL_GREEN_BITS) + " " + offscreenCaps.getGreenBits()); - System.err.println("GL_BLUE_BITS " + getGLInteger(gl, GL.GL_BLUE_BITS) + " " + offscreenCaps.getBlueBits()); - System.err.println("GL_ALPHA_BITS " + getGLInteger(gl, GL.GL_ALPHA_BITS) + " " + offscreenCaps.getAlphaBits()); - System.err.println("GL_ACCUM_RED_BITS " + getGLInteger(gl, GL.GL_ACCUM_RED_BITS) + " " + offscreenCaps.getAccumRedBits()); - System.err.println("GL_ACCUM_GREEN_BITS " + getGLInteger(gl, GL.GL_ACCUM_GREEN_BITS) + " " + offscreenCaps.getAccumGreenBits()); - System.err.println("GL_ACCUM_BLUE_BITS " + getGLInteger(gl, GL.GL_ACCUM_BLUE_BITS) + " " + offscreenCaps.getAccumBlueBits()); - System.err.println("GL_ACCUM_ALPHA_BITS " + getGLInteger(gl, GL.GL_ACCUM_ALPHA_BITS) + " " + offscreenCaps.getAccumAlphaBits()); - System.err.println("GL_DEPTH_BITS " + getGLInteger(gl, GL.GL_DEPTH_BITS) + " " + offscreenCaps.getDepthBits()); - System.err.println("GL_STENCIL_BITS " + getGLInteger(gl, GL.GL_STENCIL_BITS) + " " + offscreenCaps.getStencilBits()); - } - isInitialized = false; - shouldInitialize = true; - oglPipelineEnabled = false; - handleReshape = true; - j2dContext.release(); - j2dContext.destroy(); - j2dContext = null; - return; - } - j2dContext.release(); - } - - j2dContext.makeCurrent(); - try { - captureJ2DState(j2dContext.getGL(), g); - Object curSurface = Java2D.getOGLSurfaceIdentifier(g); - if (curSurface != null) { - if (j2dSurface != curSurface) { - if (joglContext != null) { - joglContext.destroy(); - joglContext = null; - joglDrawable = null; - sendReshape = true; - if (DEBUG) { - System.err.println("Sending reshape because surface changed"); - System.err.println("New surface = " + curSurface); - } - } - j2dSurface = curSurface; - } - if (joglContext == null) { - if (GLDrawableFactory.getFactory().canCreateExternalGLDrawable()) { - joglDrawable = GLDrawableFactory.getFactory().createExternalGLDrawable(); - joglContext = joglDrawable.createContext(shareWith); - } else if (GLDrawableFactoryImpl.getFactoryImpl().canCreateContextOnJava2DSurface()) { - // Mac OS X code path - joglContext = GLDrawableFactoryImpl.getFactoryImpl().createContextOnJava2DSurface(g, shareWith); - } - if (DEBUG) { - joglContext.setGL(new DebugGL(joglContext.getGL())); - } - - if (Java2D.isFBOEnabled() && - Java2D.getOGLSurfaceType(g) == Java2D.FBOBJECT && - fbObjectWorkarounds) { - createNewDepthBuffer = true; - } - } - if (joglContext instanceof Java2DGLContext) { - // Mac OS X code path - ((Java2DGLContext) joglContext).setGraphics(g); - } - - if (DEBUG && VERBOSE && Java2D.isFBOEnabled()) { - System.err.print("-- Surface type: "); - int surfaceType = Java2D.getOGLSurfaceType(g); - if (surfaceType == Java2D.UNDEFINED) { - System.err.println("UNDEFINED"); - } else if (surfaceType == Java2D.WINDOW) { - System.err.println("WINDOW"); - } else if (surfaceType == Java2D.PBUFFER) { - System.err.println("PBUFFER"); - } else if (surfaceType == Java2D.TEXTURE) { - System.err.println("TEXTURE"); - } else if (surfaceType == Java2D.FLIP_BACKBUFFER) { - System.err.println("FLIP_BACKBUFFER"); - } else if (surfaceType == Java2D.FBOBJECT) { - System.err.println("FBOBJECT"); - } else { - System.err.println("(Unknown surface type " + surfaceType + ")"); - } - } - - drawableHelper.invokeGL(joglDrawable, joglContext, displayAction, initAction); - } - } finally { - j2dContext.release(); - } - } - }); - } else { - if (!hardwareAccelerationDisabled) { - pbuffer.display(); - } else { - drawableHelper.invokeGL(offscreenDrawable, offscreenContext, displayAction, initAction); - } - - if (offscreenImage != null) { - // Draw resulting image in one shot - g.drawImage(offscreenImage, 0, 0, offscreenImage.getWidth(), offscreenImage.getHeight(), this); - } - } - } - - /** Overridden to track when this component is added to a container. - Subclasses which override this method must call - super.addNotify() in their addNotify() method in order to - function properly. <P> - - <B>Overrides:</B> - <DL><DD><CODE>addNotify</CODE> in class <CODE>java.awt.Component</CODE></DD></DL> */ - public void addNotify() { - super.addNotify(); - shouldInitialize = true; - if (DEBUG) { - System.err.println("GLJPanel.addNotify()"); - } - } - - /** Overridden to track when this component is removed from a - container. Subclasses which override this method must call - super.removeNotify() in their removeNotify() method in order to - function properly. <P> - - <B>Overrides:</B> - <DL><DD><CODE>removeNotify</CODE> in class <CODE>java.awt.Component</CODE></DD></DL> */ - public void removeNotify() { - if (DEBUG) { - System.err.println("GLJPanel.removeNotify()"); - } - if (oglPipelineEnabled) { - Java2D.invokeWithOGLContextCurrent(null, new Runnable() { - public void run() { - if (joglContext != null) { - joglContext.destroy(); - joglContext = null; - } - joglDrawable = null; - if (j2dContext != null) { - j2dContext.destroy(); - j2dContext = null; - } - } - }); - } else { - if (!hardwareAccelerationDisabled) { - if (pbuffer != null) { - pbuffer.destroy(); - pbuffer = null; - } - } else { - if (offscreenContext != null) { - offscreenContext.destroy(); - offscreenContext = null; - } - if (offscreenDrawable != null) { - offscreenDrawable.destroy(); - offscreenDrawable = null; - } - } - } - isInitialized = false; - super.removeNotify(); - } - - /** Overridden to cause {@link GLDrawableHelper#reshape} to be - called on all registered {@link GLEventListener}s. Subclasses - which override this method must call super.reshape() in - their reshape() method in order to function properly. <P> - - <B>Overrides:</B> - <DL><DD><CODE>reshape</CODE> in class <CODE>java.awt.Component</CODE></DD></DL> */ - public void reshape(int x, int y, int width, int height) { - super.reshape(x, y, width, height); - - reshapeX = x; - reshapeY = y; - reshapeWidth = width; - reshapeHeight = height; - handleReshape = true; - } - - public void setOpaque(boolean opaque) { - if (opaque != isOpaque()) { - if (offscreenImage != null) { - offscreenImage.flush(); - offscreenImage = null; - } - } - super.setOpaque(opaque); - } - - public void addGLEventListener(GLEventListener listener) { - drawableHelper.addGLEventListener(listener); - } - - public void removeGLEventListener(GLEventListener listener) { - drawableHelper.removeGLEventListener(listener); - } - - public GLContext createContext(GLContext shareWith) { - if (!hardwareAccelerationDisabled) { - return pbuffer.createContext(shareWith); - } else { - return offscreenDrawable.createContext(shareWith); - } - } - - public void setRealized(boolean realized) { - } - - public GLContext getContext() { - if (oglPipelineEnabled) { - return joglContext; - } else { - if (!hardwareAccelerationDisabled) { - // Workaround for crashes in NetBeans GUI builder - if (pbuffer == null && Beans.isDesignTime()) { - return null; - } - return pbuffer.getContext(); - } else { - return offscreenContext; - } - } - } - - public GL getGL() { - GLContext context = getContext(); - return (context == null) ? null : context.getGL(); - } - - public void setGL(GL gl) { - GLContext context = getContext(); - if (context != null) { - context.setGL(gl); - } - } - - public void setAutoSwapBufferMode(boolean onOrOff) { - // In the current implementation this is a no-op. Both the pbuffer - // and pixmap based rendering paths use a single-buffered surface - // so swapping the buffers doesn't do anything. We also don't - // currently have the provision to skip copying the data to the - // Swing portion of the GLJPanel in any of the rendering paths. - } - - public boolean getAutoSwapBufferMode() { - // In the current implementation this is a no-op. Both the pbuffer - // and pixmap based rendering paths use a single-buffered surface - // so swapping the buffers doesn't do anything. We also don't - // currently have the provision to skip copying the data to the - // Swing portion of the GLJPanel in any of the rendering paths. - return true; - } - - public void swapBuffers() { - // In the current implementation this is a no-op. Both the pbuffer - // and pixmap based rendering paths use a single-buffered surface - // so swapping the buffers doesn't do anything. We also don't - // currently have the provision to skip copying the data to the - // Swing portion of the GLJPanel in any of the rendering paths. - } - - /** For a translucent GLJPanel (one for which {@link #setOpaque - setOpaque}(false) has been called), indicates whether the - application should preserve the OpenGL color buffer - (GL_COLOR_BUFFER_BIT) for correct rendering of the GLJPanel and - underlying widgets which may show through portions of the - GLJPanel with alpha values less than 1. Most Swing - implementations currently expect the GLJPanel to be completely - cleared (e.g., by <code>glClear(GL_COLOR_BUFFER_BIT | - GL_DEPTH_BUFFER_BIT)</code>), but for certain optimized Swing - implementations which use OpenGL internally, it may be possible - to perform OpenGL rendering using the GLJPanel into the same - OpenGL drawable as the Swing implementation uses. */ - public boolean shouldPreserveColorBufferIfTranslucent() { - return oglPipelineEnabled; - } - - public GLCapabilities getChosenGLCapabilities() { - if (oglPipelineEnabled) { - // FIXME: should do better than this; is it possible to using only platform-independent code? - return new GLCapabilities(); - } - - if (hardwareAccelerationDisabled) { - if (offscreenDrawable != null) - return offscreenDrawable.getChosenGLCapabilities(); - } else { - if (pbuffer != null) - return pbuffer.getChosenGLCapabilities(); - } - - return null; - } - - //---------------------------------------------------------------------- - // Internals only below this point - // - - private void initialize() { - if (panelWidth == 0 || - panelHeight == 0) { - // See whether we have a non-zero size yet and can go ahead with - // initialization - if (reshapeWidth == 0 || - reshapeHeight == 0) { - return; - } - - // Pull down reshapeWidth and reshapeHeight into panelWidth and - // panelHeight eagerly in order to complete initialization, and - // force a reshape later - panelWidth = reshapeWidth; - panelHeight = reshapeHeight; - } - - if (!oglPipelineEnabled) { - // Initialize either the hardware-accelerated rendering path or - // the lightweight rendering path - if (!hardwareAccelerationDisabled) { - if (GLDrawableFactory.getFactory().canCreateGLPbuffer()) { - if (pbuffer != null) { - throw new InternalError("Creating pbuffer twice without destroying it (memory leak / correctness bug)"); - } - try { - pbuffer = GLDrawableFactory.getFactory().createGLPbuffer(offscreenCaps, - null, - pbufferWidth, - pbufferHeight, - shareWith); - updater = new Updater(); - pbuffer.addGLEventListener(updater); - shouldInitialize = false; - isInitialized = true; - return; - } catch (GLException e) { - if (DEBUG) { - e.printStackTrace(); - System.err.println("GLJPanel: Falling back on software rendering because of problems creating pbuffer"); - } - hardwareAccelerationDisabled = true; - } - } else { - if (DEBUG) { - System.err.println("GLJPanel: Falling back on software rendering because no pbuffer support"); - } - - // If the factory reports that it can't create a pbuffer, - // don't try again the next time, and fall through to the - // software rendering path - hardwareAccelerationDisabled = true; - } - } - - if (softwareRenderingDisabled) { - throw new GLException("Fallback to software rendering disabled by user"); - } - - // Fall-through path: create an offscreen context instead - offscreenDrawable = GLDrawableFactoryImpl.getFactoryImpl().createOffscreenDrawable(offscreenCaps, chooser); - offscreenDrawable.setSize(Math.max(1, panelWidth), Math.max(1, panelHeight)); - offscreenContext = (GLContextImpl) offscreenDrawable.createContext(shareWith); - offscreenContext.setSynchronized(true); - } - updater = new Updater(); - shouldInitialize = false; - isInitialized = true; - } - - private void handleReshape() { - readBackWidthInPixels = 0; - readBackHeightInPixels = 0; - - panelWidth = reshapeWidth; - panelHeight = reshapeHeight; - - if (DEBUG) { - System.err.println("GLJPanel.handleReshape: (w,h) = (" + - panelWidth + "," + panelHeight + ")"); - } - - sendReshape = true; - - if (!oglPipelineEnabled) { - if (!hardwareAccelerationDisabled) { - // Use factor larger than 2 during shrinks for some hysteresis - float shrinkFactor = 2.5f; - if ((panelWidth > pbufferWidth ) || (panelHeight > pbufferHeight) || - (panelWidth < (pbufferWidth / shrinkFactor)) || (panelHeight < (pbufferHeight / shrinkFactor))) { - if (DEBUG) { - System.err.println("Resizing pbuffer from (" + pbufferWidth + ", " + pbufferHeight + ") " + - " to fit (" + panelWidth + ", " + panelHeight + ")"); - } - // Must destroy and recreate pbuffer to fit - if (pbuffer != null) { - // Watch for errors during pbuffer destruction (due to - // buggy / bad OpenGL drivers, in particular SiS) and fall - // back to software rendering - try { - pbuffer.destroy(); - } catch (GLException e) { - hardwareAccelerationDisabled = true; - if (DEBUG) { - System.err.println("WARNING: falling back to software rendering due to bugs in OpenGL drivers"); - e.printStackTrace(); - } - } - } - pbuffer = null; - isInitialized = false; - pbufferWidth = getNextPowerOf2(panelWidth); - pbufferHeight = getNextPowerOf2(panelHeight); - if (DEBUG && !hardwareAccelerationDisabled) { - System.err.println("New pbuffer size is (" + pbufferWidth + ", " + pbufferHeight + ")"); - } - initialize(); - } - - // It looks like NVidia's drivers (at least the ones on my - // notebook) are buggy and don't allow a rectangle of less than - // the pbuffer's width to be read...this doesn't really matter - // because it's the Graphics.drawImage() calls that are the - // bottleneck. Should probably make the size of the offscreen - // image be the exact size of the pbuffer to save some work on - // resize operations... - if (!hardwareAccelerationDisabled) { - readBackWidthInPixels = pbufferWidth; - readBackHeightInPixels = panelHeight; - } else { - // Just disabled hardware acceleration during this resize operation; do a fixup - readBackWidthInPixels = Math.max(1, panelWidth); - readBackHeightInPixels = Math.max(1, panelHeight); - } - } else { - offscreenContext.destroy(); - offscreenDrawable.setSize(Math.max(1, panelWidth), Math.max(1, panelHeight)); - readBackWidthInPixels = Math.max(1, panelWidth); - readBackHeightInPixels = Math.max(1, panelHeight); - } - - if (offscreenImage != null) { - offscreenImage.flush(); - offscreenImage = null; - } - } - - handleReshape = false; - } - - // FIXME: it isn't clear whether this works any more given that - // we're accessing the GLDrawable inside of the GLPbuffer directly - // up in reshape() -- need to rethink and clean this up - class Updater implements GLEventListener { - private Graphics g; - - public void setGraphics(Graphics g) { - this.g = g; - } - - public void init(GLAutoDrawable drawable) { - if (oglPipelineEnabled) { - if (!preGL(g)) { - return; - } - } - drawableHelper.init(GLJPanel.this); - if (oglPipelineEnabled) { - postGL(g); - } - } - - public void display(GLAutoDrawable drawable) { - if (oglPipelineEnabled) { - if (!preGL(g)) { - return; - } - } - - if (sendReshape) { - if (DEBUG) { - System.err.println("glViewport(" + viewportX + ", " + viewportY + ", " + panelWidth + ", " + panelHeight + ")"); - } - getGL().glViewport(viewportX, viewportY, panelWidth, panelHeight); - drawableHelper.reshape(GLJPanel.this, viewportX, viewportY, panelWidth, panelHeight); - sendReshape = false; - } - - drawableHelper.display(GLJPanel.this); - - if (!oglPipelineEnabled) { - // Must now copy pixels from offscreen context into surface - if (offscreenImage == null) { - if (panelWidth > 0 && panelHeight > 0) { - // It looks like NVidia's drivers (at least the ones on my - // notebook) are buggy and don't allow a sub-rectangle to be - // read from a pbuffer...this doesn't really matter because - // it's the Graphics.drawImage() calls that are the - // bottleneck - - int awtFormat = 0; - int hwGLFormat = 0; - if (!hardwareAccelerationDisabled) { - // This seems to be a good choice on all platforms - hwGLFormat = GL.GL_UNSIGNED_INT_8_8_8_8_REV; - } - - // Should be more flexible in these BufferedImage formats; - // perhaps see what the preferred image types are on the - // given platform - if (isOpaque()) { - awtFormat = BufferedImage.TYPE_INT_RGB; - } else { - awtFormat = BufferedImage.TYPE_INT_ARGB; - } - - offscreenImage = new BufferedImage(panelWidth, - panelHeight, - awtFormat); - switch (awtFormat) { - case BufferedImage.TYPE_3BYTE_BGR: - glFormat = GL.GL_BGR; - glType = GL.GL_UNSIGNED_BYTE; - readBackBytes = ByteBuffer.allocate(readBackWidthInPixels * readBackHeightInPixels * 3); - break; - - case BufferedImage.TYPE_INT_RGB: - case BufferedImage.TYPE_INT_ARGB: - glFormat = GL.GL_BGRA; - glType = (hardwareAccelerationDisabled - ? offscreenContext.getOffscreenContextPixelDataType() - : hwGLFormat); - readBackInts = IntBuffer.allocate(readBackWidthInPixels * readBackHeightInPixels); - break; - - default: - // FIXME: Support more off-screen image types (current - // offscreen context implementations don't use others, and - // some of the OpenGL formats aren't supported in the 1.1 - // headers, which we're currently using) - throw new GLException("Unsupported offscreen image type " + awtFormat); - } - } - } - - if (offscreenImage != null) { - GL gl = getGL(); - // Save current modes - gl.glGetIntegerv(GL.GL_PACK_SWAP_BYTES, swapbytes, 0); - gl.glGetIntegerv(GL.GL_PACK_ROW_LENGTH, rowlength, 0); - gl.glGetIntegerv(GL.GL_PACK_SKIP_ROWS, skiprows, 0); - gl.glGetIntegerv(GL.GL_PACK_SKIP_PIXELS, skippixels, 0); - gl.glGetIntegerv(GL.GL_PACK_ALIGNMENT, alignment, 0); - - gl.glPixelStorei(GL.GL_PACK_SWAP_BYTES, GL.GL_FALSE); - gl.glPixelStorei(GL.GL_PACK_ROW_LENGTH, readBackWidthInPixels); - gl.glPixelStorei(GL.GL_PACK_SKIP_ROWS, 0); - gl.glPixelStorei(GL.GL_PACK_SKIP_PIXELS, 0); - gl.glPixelStorei(GL.GL_PACK_ALIGNMENT, 1); - - // Actually read the pixels. - gl.glReadBuffer(GL.GL_FRONT); - if (readBackBytes != null) { - gl.glReadPixels(0, 0, readBackWidthInPixels, readBackHeightInPixels, glFormat, glType, readBackBytes); - } else if (readBackInts != null) { - gl.glReadPixels(0, 0, readBackWidthInPixels, readBackHeightInPixels, glFormat, glType, readBackInts); - } - - // Restore saved modes. - gl.glPixelStorei(GL.GL_PACK_SWAP_BYTES, swapbytes[0]); - gl.glPixelStorei(GL.GL_PACK_ROW_LENGTH, rowlength[0]); - gl.glPixelStorei(GL.GL_PACK_SKIP_ROWS, skiprows[0]); - gl.glPixelStorei(GL.GL_PACK_SKIP_PIXELS, skippixels[0]); - gl.glPixelStorei(GL.GL_PACK_ALIGNMENT, alignment[0]); - - if (readBackBytes != null || readBackInts != null) { - // Copy temporary data into raster of BufferedImage for faster - // blitting Note that we could avoid this copy in the cases - // where !offscreenContext.offscreenImageNeedsVerticalFlip(), - // but that's the software rendering path which is very slow - // anyway - Object src = null; - Object dest = null; - int srcIncr = 0; - int destIncr = 0; - - if (readBackBytes != null) { - src = readBackBytes.array(); - dest = ((DataBufferByte) offscreenImage.getRaster().getDataBuffer()).getData(); - srcIncr = readBackWidthInPixels * 3; - destIncr = offscreenImage.getWidth() * 3; - } else { - src = readBackInts.array(); - dest = ((DataBufferInt) offscreenImage.getRaster().getDataBuffer()).getData(); - srcIncr = readBackWidthInPixels; - destIncr = offscreenImage.getWidth(); - } - - if (!hardwareAccelerationDisabled || - offscreenContext.offscreenImageNeedsVerticalFlip()) { - int srcPos = 0; - int destPos = (offscreenImage.getHeight() - 1) * destIncr; - for (; destPos >= 0; srcPos += srcIncr, destPos -= destIncr) { - System.arraycopy(src, srcPos, dest, destPos, destIncr); - } - } else { - int srcPos = 0; - int destEnd = destIncr * offscreenImage.getHeight(); - for (int destPos = 0; destPos < destEnd; srcPos += srcIncr, destPos += destIncr) { - System.arraycopy(src, srcPos, dest, destPos, destIncr); - } - } - - // Note: image will be drawn back in paintComponent() for - // correctness on all platforms - } - } - } else { - // Cause OpenGL pipeline to flush its results because - // otherwise it's possible we will buffer up multiple frames' - // rendering results, resulting in apparent mouse lag - GL gl = getGL(); - gl.glFinish(); - - postGL(g); - } - } - - public void reshape(GLAutoDrawable drawable, int x, int y, int width, int height) { - // This is handled above and dispatched directly to the appropriate context - } - - public void displayChanged(GLAutoDrawable drawable, boolean modeChanged, boolean deviceChanged) { - } - } - - class InitAction implements Runnable { - public void run() { - updater.init(GLJPanel.this); - } - } - private InitAction initAction = new InitAction(); - - class DisplayAction implements Runnable { - public void run() { - updater.display(GLJPanel.this); - } - } - private DisplayAction displayAction = new DisplayAction(); - - // This one is used exclusively in the non-hardware-accelerated case - class SwapBuffersAction implements Runnable { - public void run() { - offscreenDrawable.swapBuffers(); - } - } - private SwapBuffersAction swapBuffersAction = new SwapBuffersAction(); - - class PaintImmediatelyAction implements Runnable { - public void run() { - paintImmediately(0, 0, getWidth(), getHeight()); - } - } - private PaintImmediatelyAction paintImmediatelyAction = new PaintImmediatelyAction(); - - private int getNextPowerOf2(int number) { - // Workaround for problems where 0 width or height are transiently - // seen during layout - if (number == 0) { - return 2; - } - - if (((number-1) & number) == 0) { - //ex: 8 -> 0b1000; 8-1=7 -> 0b0111; 0b1000&0b0111 == 0 - return number; - } - int power = 0; - while (number > 0) { - number = number>>1; - power++; - } - return (1<<power); - } - - private int getGLInteger(GL gl, int which) { - int[] tmp = new int[1]; - gl.glGetIntegerv(which, tmp, 0); - return tmp[0]; - } -} diff --git a/src/classes/javax/media/opengl/GLPbuffer.java b/src/classes/javax/media/opengl/GLPbuffer.java deleted file mode 100644 index 04cf7f0ed..000000000 --- a/src/classes/javax/media/opengl/GLPbuffer.java +++ /dev/null @@ -1,91 +0,0 @@ -/* - * Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved. - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions are - * met: - * - * - Redistribution of source code must retain the above copyright - * notice, this list of conditions and the following disclaimer. - * - * - Redistribution in binary form must reproduce the above copyright - * notice, this list of conditions and the following disclaimer in the - * documentation and/or other materials provided with the distribution. - * - * Neither the name of Sun Microsystems, Inc. or the names of - * contributors may be used to endorse or promote products derived from - * this software without specific prior written permission. - * - * This software is provided "AS IS," without a warranty of any kind. ALL - * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, - * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A - * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN - * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR - * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR - * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR - * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR - * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE - * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, - * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF - * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. - * - * You acknowledge that this software is not designed or intended for use - * in the design, construction, operation or maintenance of any nuclear - * facility. - * - * Sun gratefully acknowledges that this software was originally authored - * and developed by Kenneth Bradley Russell and Christopher John Kline. - */ - -package javax.media.opengl; - -/** Provides offscreen rendering support via pbuffers. The principal - addition of this interface is a {@link #destroy} method to - deallocate the pbuffer and its associated resources. It also - contains experimental methods for accessing the pbuffer's contents - as a texture map and enabling rendering to floating-point frame - buffers. These methods are not guaranteed to be supported on all - platforms and may be deprecated in a future release. */ - -public interface GLPbuffer extends GLAutoDrawable { - /** Indicates the GL_APPLE_float_pixels extension is being used for this pbuffer. */ - public static final int APPLE_FLOAT = 1; - - /** Indicates the GL_ATI_texture_float extension is being used for this pbuffer. */ - public static final int ATI_FLOAT = 2; - - /** Indicates the GL_NV_float_buffer extension is being used for this pbuffer. */ - public static final int NV_FLOAT = 3; - - /** Binds this pbuffer to its internal texture target. Only valid to - call if offscreen render-to-texture has been specified in the - GLCapabilities for this GLPbuffer. If the - render-to-texture-rectangle capability has also been specified, - this will use e.g. wglBindTexImageARB as its implementation and - cause the texture to be bound to e.g. the - GL_TEXTURE_RECTANGLE_NV state; otherwise, during the display() - phase the pixels will have been copied into an internal texture - target and this will cause that to be bound to the GL_TEXTURE_2D - state. */ - public void bindTexture(); - - /** Unbinds the pbuffer from its internal texture target. */ - public void releaseTexture(); - - /** Destroys the native resources associated with this pbuffer. It - is not valid to call display() or any other routines on this - pbuffer after it has been destroyed. Before destroying the - pbuffer, the application must destroy any additional OpenGL - contexts which have been created for the pbuffer via {@link - #createContext}. */ - public void destroy(); - - /** Indicates which vendor's extension is being used to support - floating point channels in this pbuffer if that capability was - requested in the GLCapabilities during pbuffer creation. Returns - one of NV_FLOAT, ATI_FLOAT or APPLE_FLOAT, or throws GLException - if floating-point channels were not requested for this pbuffer. - This function may only be called once the init method for this - pbuffer's GLEventListener has been called. */ - public int getFloatingPointMode(); -} diff --git a/src/classes/javax/media/opengl/Threading.java b/src/classes/javax/media/opengl/Threading.java deleted file mode 100755 index d3712c4c5..000000000 --- a/src/classes/javax/media/opengl/Threading.java +++ /dev/null @@ -1,313 +0,0 @@ -/* - * Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved. - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions are - * met: - * - * - Redistribution of source code must retain the above copyright - * notice, this list of conditions and the following disclaimer. - * - * - Redistribution in binary form must reproduce the above copyright - * notice, this list of conditions and the following disclaimer in the - * documentation and/or other materials provided with the distribution. - * - * Neither the name of Sun Microsystems, Inc. or the names of - * contributors may be used to endorse or promote products derived from - * this software without specific prior written permission. - * - * This software is provided "AS IS," without a warranty of any kind. ALL - * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, - * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A - * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN - * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR - * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR - * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR - * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR - * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE - * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, - * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF - * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. - * - * You acknowledge that this software is not designed or intended for use - * in the design, construction, operation or maintenance of any nuclear - * facility. - * - * Sun gratefully acknowledges that this software was originally authored - * and developed by Kenneth Bradley Russell and Christopher John Kline. - */ - -package javax.media.opengl; - -import java.awt.EventQueue; -import java.lang.reflect.InvocationTargetException; -import java.security.AccessController; -import java.security.PrivilegedAction; - -import com.sun.opengl.impl.*; - -/** This API provides access to the threading model for the implementation of - the classes in this package. - - <P> - - OpenGL is specified as a thread-safe API, but in practice there - are multithreading-related issues on most, if not all, of the - platforms which support it. For example, some OpenGL - implementations do not behave well when one context is made - current first on one thread, released, and then made current on a - second thread, although this is legal according to the OpenGL - specification. On other platforms there are other problems. - - <P> - - Due to these limitations, and due to the inherent multithreading - in the Java platform (in particular, in the Abstract Window - Toolkit), it is often necessary to limit the multithreading - occurring in the typical application using the OpenGL API. - - <P> - - In the current reference implementation, for instance, multithreading - has been limited by - forcing all OpenGL-related work for GLAutoDrawables on to a single - thread. In other words, if an application uses only the - GLAutoDrawable and GLEventListener callback mechanism, it is - guaranteed to have the most correct single-threaded behavior on - all platforms. - - <P> - - Applications using the GLContext makeCurrent/release API directly - will inherently break this single-threaded model, as these methods - require that the OpenGL context be made current on the current - thread immediately. For applications wishing to integrate better - with an implementation that uses the single-threaded model, this - class provides public access to the mechanism used by the implementation. - - <P> - - Users can execute Runnables on the - internal thread used for performing OpenGL work, and query whether - the current thread is already this thread. Using these mechanisms - the user can move work from the current thread on to the internal - OpenGL thread if desired. - - <P> - - This class also provides mechanisms for querying whether this - internal serialization of OpenGL work is in effect, and a - programmatic way of disabling it. In the current reference - implementation it is enabled by default, although it could be - disabled in the future if OpenGL drivers become more robust on - all platforms. - - <P> - - In addition to specifying programmatically whether the single - thread for OpenGL work is enabled, users may switch it on and off - using the system property <code>opengl.1thread</code>. Valid values - for this system property are: - - <PRE> - -Dopengl.1thread=false Disable single-threading of OpenGL work - -Dopengl.1thread=true Enable single-threading of OpenGL work (default -- on a newly-created worker thread) - -Dopengl.1thread=auto Select default single-threading behavior (currently on) - -Dopengl.1thread=awt Enable single-threading of OpenGL work on AWT event dispatch thread (current default on all - platforms, and also the default behavior older releases) - -Dopengl.1thread=worker Enable single-threading of OpenGL work on newly-created worker thread (not suitable for Mac - OS X or X11 platforms, and risky on Windows in applet environments) - </PRE> -*/ - -public class Threading { - private static boolean singleThreaded = true; - private static final int AWT = 1; - private static final int WORKER = 2; - private static int mode; - // We need to know whether we're running on X11 platforms to change - // our behavior when the Java2D/JOGL bridge is active - private static boolean isX11; - - static { - AccessController.doPrivileged(new PrivilegedAction() { - public Object run() { - String workaround = System.getProperty("opengl.1thread"); - // Default to using the AWT thread on all platforms except - // Windows. On OS X there is instability apparently due to - // using the JAWT on non-AWT threads. On X11 platforms there - // are potential deadlocks which can be caused if the AWT - // EventQueue thread hands work off to the GLWorkerThread - // while holding the AWT lock. The optimization of - // makeCurrent / release calls isn't worth these stability - // problems. - String osName = System.getProperty("os.name"); - boolean isWindows = osName.startsWith("Windows"); - isX11 = !(isWindows || osName.startsWith("Mac OS")); - // int defaultMode = (isWindows ? WORKER : AWT); - int defaultMode = AWT; - mode = defaultMode; - if (workaround != null) { - workaround = workaround.toLowerCase(); - if (workaround.equals("true") || - workaround.equals("auto")) { - // Nothing to do; singleThreaded and mode already set up - } else if (workaround.equals("worker")) { - singleThreaded = true; - mode = WORKER; - } else if (workaround.equals("awt")) { - singleThreaded = true; - mode = AWT; - } else { - singleThreaded = false; - } - } - printWorkaroundNotice(); - return null; - } - }); - } - - /** No reason to ever instantiate this class */ - private Threading() {} - - /** If an implementation of the javax.media.opengl APIs offers a - multithreading option but the default behavior is single-threading, - this API provides a mechanism for end users to disable single-threading - in this implementation. Users are strongly discouraged from - calling this method unless they are aware of all of the - consequences and are prepared to enforce some amount of - threading restrictions in their applications. Disabling - single-threading, for example, may have unintended consequences - on GLAutoDrawable implementations such as GLCanvas, GLJPanel and - GLPbuffer. Currently there is no supported way to re-enable it - once disabled, partly to discourage careless use of this - method. This method should be called as early as possible in an - application. */ - public static void disableSingleThreading() { - singleThreaded = false; - if (Debug.verbose()) { - System.err.println("Application forced disabling of single-threading of javax.media.opengl implementation"); - } - } - - /** Indicates whether OpenGL work is being automatically forced to a - single thread in this implementation. */ - public static boolean isSingleThreaded() { - return singleThreaded; - } - - /** Indicates whether the current thread is the single thread on - which this implementation of the javax.media.opengl APIs - performs all of its OpenGL-related work. This method should only - be called if the single-thread model is in effect. */ - public static boolean isOpenGLThread() throws GLException { - if (!isSingleThreaded()) { - throw new GLException("Should only call this in single-threaded mode"); - } - - switch (mode) { - case AWT: - if (Java2D.isOGLPipelineActive()) { - // FIXME: ideally only the QFT would be considered to be the - // "OpenGL thread", but we can not currently run all of - // JOGL's OpenGL work on that thread. See the FIXME in - // invokeOnOpenGLThread. - return (Java2D.isQueueFlusherThread() || - (isX11 && EventQueue.isDispatchThread())); - } else { - return EventQueue.isDispatchThread(); - } - case WORKER: - if (Java2D.isOGLPipelineActive()) { - // FIXME: ideally only the QFT would be considered to be the - // "OpenGL thread", but we can not currently run all of - // JOGL's OpenGL work on that thread. See the FIXME in - // invokeOnOpenGLThread. - return (Java2D.isQueueFlusherThread() || - (isX11 && GLWorkerThread.isWorkerThread())); - } else { - return GLWorkerThread.isWorkerThread(); - } - default: - throw new InternalError("Illegal single-threading mode " + mode); - } - } - - /** Executes the passed Runnable on the single thread used for all - OpenGL work in this javax.media.opengl API implementation. It is - not specified exactly which thread is used for this - purpose. This method should only be called if the single-thread - model is in use and if the current thread is not the OpenGL - thread (i.e., if <code>isOpenGLThread()</code> returns - false). It is up to the end user to check to see whether the - current thread is the OpenGL thread and either execute the - Runnable directly or perform the work inside it. */ - public static void invokeOnOpenGLThread(Runnable r) throws GLException { - if (!isSingleThreaded()) { - throw new GLException ("Should only call this in single-threaded mode"); - } - - if (isOpenGLThread()) { - throw new GLException ("Should only call this from other threads than the OpenGL thread"); - } - - switch (mode) { - case AWT: - // FIXME: ideally should run all OpenGL work on the Java2D QFT - // thread when it's enabled, but unfortunately there are - // deadlock issues on X11 platforms when making our - // heavyweight OpenGL contexts current on the QFT because we - // perform the JAWT lock inside the makeCurrent() - // implementation, which attempts to grab the AWT lock on the - // QFT which is not allowed. For now, on X11 platforms, - // continue to perform this work on the EDT. - if (Java2D.isOGLPipelineActive() && !isX11) { - Java2D.invokeWithOGLContextCurrent(null, r); - } else { - try { - EventQueue.invokeAndWait(r); - } catch (InvocationTargetException e) { - throw new GLException(e.getTargetException()); - } catch (InterruptedException e) { - throw new GLException(e); - } - } - break; - - case WORKER: - if (!GLWorkerThread.isStarted()) { - synchronized (GLWorkerThread.class) { - if (!GLWorkerThread.isStarted()) { - GLWorkerThread.start(); - } - } - } - try { - GLWorkerThread.invokeAndWait(r); - } catch (InvocationTargetException e) { - throw new GLException(e.getTargetException()); - } catch (InterruptedException e) { - throw new GLException(e); - } - break; - - default: - throw new InternalError("Illegal single-threading mode " + mode); - } - } - - /** This is a workaround for AWT-related deadlocks which only seem - to show up in the context of applets */ - static boolean isAWTMode() { - return (mode == AWT); - } - - private static void printWorkaroundNotice() { - if (singleThreaded && Debug.verbose()) { - System.err.println("Using " + - (mode == AWT ? "AWT" : "OpenGL worker") + - " thread for performing OpenGL work in javax.media.opengl implementation"); - } - } -} diff --git a/src/classes/javax/media/opengl/glu/GLUnurbs.java b/src/classes/javax/media/opengl/glu/GLUnurbs.java deleted file mode 100755 index 2641115d0..000000000 --- a/src/classes/javax/media/opengl/glu/GLUnurbs.java +++ /dev/null @@ -1,8 +0,0 @@ -package javax.media.opengl.glu; - -/** - * Wrapper for a GLU NURBS object. - */ - -public interface GLUnurbs { -} diff --git a/src/classes/javax/media/opengl/glu/GLUquadric.java b/src/classes/javax/media/opengl/glu/GLUquadric.java deleted file mode 100755 index bcb21fb90..000000000 --- a/src/classes/javax/media/opengl/glu/GLUquadric.java +++ /dev/null @@ -1,8 +0,0 @@ -package javax.media.opengl.glu; - -/** - * Wrapper for a GLU quadric object. - */ - -public interface GLUquadric { -} diff --git a/src/classes/javax/media/opengl/glu/GLUtessellator.java b/src/classes/javax/media/opengl/glu/GLUtessellator.java deleted file mode 100755 index cb7bd9d76..000000000 --- a/src/classes/javax/media/opengl/glu/GLUtessellator.java +++ /dev/null @@ -1,66 +0,0 @@ -/* -* Portions Copyright (C) 2003-2006 Sun Microsystems, Inc. -* All rights reserved. -*/ - -/* -** License Applicability. Except to the extent portions of this file are -** made subject to an alternative license as permitted in the SGI Free -** Software License B, Version 1.1 (the "License"), the contents of this -** file are subject only to the provisions of the License. You may not use -** this file except in compliance with the License. You may obtain a copy -** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 -** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: -** -** http://oss.sgi.com/projects/FreeB -** -** Note that, as provided in the License, the Software is distributed on an -** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS -** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND -** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A -** PARTICULAR PURPOSE, AND NON-INFRINGEMENT. -** -** NOTE: The Original Code (as defined below) has been licensed to Sun -** Microsystems, Inc. ("Sun") under the SGI Free Software License B -** (Version 1.1), shown above ("SGI License"). Pursuant to Section -** 3.2(3) of the SGI License, Sun is distributing the Covered Code to -** you under an alternative license ("Alternative License"). This -** Alternative License includes all of the provisions of the SGI License -** except that Section 2.2 and 11 are omitted. Any differences between -** the Alternative License and the SGI License are offered solely by Sun -** and not by SGI. -** -** Original Code. The Original Code is: OpenGL Sample Implementation, -** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, -** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc. -** Copyright in any portions created by third parties is as indicated -** elsewhere herein. All Rights Reserved. -** -** Additional Notice Provisions: The application programming interfaces -** established by SGI in conjunction with the Original Code are The -** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released -** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version -** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X -** Window System(R) (Version 1.3), released October 19, 1998. This software -** was created using the OpenGL(R) version 1.2.1 Sample Implementation -** published by SGI, but has not been independently verified as being -** compliant with the OpenGL(R) version 1.2.1 Specification. -** -** Author: Eric Veach, July 1994 -** Java Port: Pepijn Van Eeckhoudt, July 2003 -** Java Port: Nathan Parker Burg, August 2003 -*/ -package javax.media.opengl.glu; - -/** - * The <b>GLUtessellator</b> object is used to hold the data, such as the - * vertices, edges and callback objects, to describe and tessellate complex - * polygons. A <b>GLUtessellator</b> object is used with the - * {@link GLU GLU} tessellator methods and - * {@link GLUtessellatorCallback GLU callbacks}. - * - * @author Eric Veach, July 1994 - * @author Java Port: Pepijn Van Eechhoudt, July 2003 - * @author Java Port: Nathan Parker Burg, August 2003 - */ -public interface GLUtessellator {} diff --git a/src/classes/javax/media/opengl/glu/GLUtessellatorCallback.java b/src/classes/javax/media/opengl/glu/GLUtessellatorCallback.java deleted file mode 100755 index 253b50743..000000000 --- a/src/classes/javax/media/opengl/glu/GLUtessellatorCallback.java +++ /dev/null @@ -1,356 +0,0 @@ -/* -* Portions Copyright (C) 2003-2006 Sun Microsystems, Inc. -* All rights reserved. -*/ - -/* -** License Applicability. Except to the extent portions of this file are -** made subject to an alternative license as permitted in the SGI Free -** Software License B, Version 1.1 (the "License"), the contents of this -** file are subject only to the provisions of the License. You may not use -** this file except in compliance with the License. You may obtain a copy -** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 -** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: -** -** http://oss.sgi.com/projects/FreeB -** -** Note that, as provided in the License, the Software is distributed on an -** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS -** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND -** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A -** PARTICULAR PURPOSE, AND NON-INFRINGEMENT. -** -** NOTE: The Original Code (as defined below) has been licensed to Sun -** Microsystems, Inc. ("Sun") under the SGI Free Software License B -** (Version 1.1), shown above ("SGI License"). Pursuant to Section -** 3.2(3) of the SGI License, Sun is distributing the Covered Code to -** you under an alternative license ("Alternative License"). This -** Alternative License includes all of the provisions of the SGI License -** except that Section 2.2 and 11 are omitted. Any differences between -** the Alternative License and the SGI License are offered solely by Sun -** and not by SGI. -** -** Original Code. The Original Code is: OpenGL Sample Implementation, -** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, -** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc. -** Copyright in any portions created by third parties is as indicated -** elsewhere herein. All Rights Reserved. -** -** Additional Notice Provisions: The application programming interfaces -** established by SGI in conjunction with the Original Code are The -** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released -** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version -** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X -** Window System(R) (Version 1.3), released October 19, 1998. This software -** was created using the OpenGL(R) version 1.2.1 Sample Implementation -** published by SGI, but has not been independently verified as being -** compliant with the OpenGL(R) version 1.2.1 Specification. -** -** Author: Eric Veach, July 1994 -** Java Port: Pepijn Van Eeckhoudt, July 2003 -** Java Port: Nathan Parker Burg, August 2003 -*/ -package javax.media.opengl.glu; - -/** - * <b>GLUtessellatorCallback</b> interface provides methods that the user will - * override to define the callbacks for a tessellation object. - * - * @author Eric Veach, July 1994 - * @author Java Port: Pepijn Van Eeckhoudt, July 2003 - * @author Java Port: Nathan Parker Burg, August 2003 - */ -public interface GLUtessellatorCallback { - /** - * The <b>begin</b> callback method is invoked like - * {@link javax.media.opengl.GL#glBegin glBegin} to indicate the start of a - * (triangle) primitive. The method takes a single argument of type int. If - * the <b>GLU_TESS_BOUNDARY_ONLY</b> property is set to <b>GL_FALSE</b>, then - * the argument is set to either <b>GL_TRIANGLE_FAN</b>, - * <b>GL_TRIANGLE_STRIP</b>, or <b>GL_TRIANGLES</b>. If the - * <b>GLU_TESS_BOUNDARY_ONLY</b> property is set to <b>GL_TRUE</b>, then the - * argument will be set to <b>GL_LINE_LOOP</b>. - * - * @param type - * Specifics the type of begin/end pair being defined. The following - * values are valid: <b>GL_TRIANGLE_FAN</b>, <b>GL_TRIANGLE_STRIP</b>, - * <b>GL_TRIANGLES</b> or <b>GL_LINE_LOOP</b>. - * - * @see GLU#gluTessCallback gluTessCallback - * @see #end end - * @see #begin begin - */ - public void begin(int type); - - /** - * The same as the {@link #begin begin} callback method except that - * it takes an additional reference argument. This reference is - * identical to the opaque reference provided when {@link - * GLU#gluTessBeginPolygon gluTessBeginPolygon} was called. - * - * @param type - * Specifics the type of begin/end pair being defined. The following - * values are valid: <b>GL_TRIANGLE_FAN</b>, <b>GL_TRIANGLE_STRIP</b>, - * <b>GL_TRIANGLES</b> or <b>GL_LINE_LOOP</b>. - * @param polygonData - * Specifics a reference to user-defined data. - * - * @see GLU#gluTessCallback gluTessCallback - * @see #endData endData - * @see #begin begin - */ - public void beginData(int type, Object polygonData); - - - /** - * The <b>edgeFlag</b> callback method is similar to - * {@link javax.media.opengl.GL#glEdgeFlag glEdgeFlag}. The method takes - * a single boolean boundaryEdge that indicates which edges lie on the - * polygon boundary. If the boundaryEdge is <b>GL_TRUE</b>, then each vertex - * that follows begins an edge that lies on the polygon boundary, that is, - * an edge that separates an interior region from an exterior one. If the - * boundaryEdge is <b>GL_FALSE</b>, then each vertex that follows begins an - * edge that lies in the polygon interior. The edge flag callback (if - * defined) is invoked before the first vertex callback.<P> - * - * Since triangle fans and triangle strips do not support edge flags, the - * begin callback is not called with <b>GL_TRIANGLE_FAN</b> or - * <b>GL_TRIANGLE_STRIP</b> if a non-null edge flag callback is provided. - * (If the callback is initialized to null, there is no impact on - * performance). Instead, the fans and strips are converted to independent - * triangles. - * - * @param boundaryEdge - * Specifics which edges lie on the polygon boundary. - * - * @see GLU#gluTessCallback gluTessCallback - * @see #edgeFlagData edgeFlagData - */ - public void edgeFlag(boolean boundaryEdge); - - - /** - * The same as the {@link #edgeFlag edgeFlage} callback method - * except that it takes an additional reference argument. This - * reference is identical to the opaque reference provided when - * {@link GLU#gluTessBeginPolygon gluTessBeginPolygon} was called. - * - * @param boundaryEdge - * Specifics which edges lie on the polygon boundary. - * @param polygonData - * Specifics a reference to user-defined data. - * - * @see GLU#gluTessCallback gluTessCallback - * @see #edgeFlag edgeFlag - */ - public void edgeFlagData(boolean boundaryEdge, Object polygonData); - - - /** - * The <b>vertex</b> callback method is invoked between the {@link - * #begin begin} and {@link #end end} callback methods. It is - * similar to {@link javax.media.opengl.GL#glVertex3f glVertex3f}, - * and it defines the vertices of the triangles created by the - * tessellation process. The method takes a reference as its only - * argument. This reference is identical to the opaque reference - * provided by the user when the vertex was described (see {@link - * GLU#gluTessVertex gluTessVertex}). - * - * @param vertexData - * Specifics a reference to the vertices of the triangles created - * byt the tessellatin process. - * - * @see GLU#gluTessCallback gluTessCallback - * @see #vertexData vertexData - */ - public void vertex(Object vertexData); - - - /** - * The same as the {@link #vertex vertex} callback method except - * that it takes an additional reference argument. This reference is - * identical to the opaque reference provided when {@link - * GLU#gluTessBeginPolygon gluTessBeginPolygon} was called. - * - * @param vertexData - * Specifics a reference to the vertices of the triangles created - * byt the tessellatin process. - * @param polygonData - * Specifics a reference to user-defined data. - * - * @see GLU#gluTessCallback gluTessCallback - * @see #vertex vertex - */ - public void vertexData(Object vertexData, Object polygonData); - - - /** - * The end callback serves the same purpose as - * {@link javax.media.opengl.GL#glEnd glEnd}. It indicates the end of a - * primitive and it takes no arguments. - * - * @see GLU#gluTessCallback gluTessCallback - * @see #begin begin - * @see #endData endData - */ - public void end(); - - - /** - * The same as the {@link #end end} callback method except that it - * takes an additional reference argument. This reference is - * identical to the opaque reference provided when {@link - * GLU#gluTessBeginPolygon gluTessBeginPolygon} was called. - * - * @param polygonData - * Specifics a reference to user-defined data. - * - * @see GLU#gluTessCallback gluTessCallback - * @see #beginData beginData - * @see #end end - */ - public void endData(Object polygonData); - - - /** - * The <b>combine</b> callback method is called to create a new vertex when - * the tessellation detects an intersection, or wishes to merge features. The - * method takes four arguments: an array of three elements each of type - * double, an array of four references, an array of four elements each of - * type float, and a reference to a reference.<P> - * - * The vertex is defined as a linear combination of up to four existing - * vertices, stored in <i>data</i>. The coefficients of the linear combination - * are given by <i>weight</i>; these weights always add up to 1. All vertex - * pointers are valid even when some of the weights are 0. <i>coords</i> gives - * the location of the new vertex.<P> - * - * The user must allocate another vertex, interpolate parameters using - * <i>data</i> and <i>weight</i>, and return the new vertex pointer in - * <i>outData</i>. This handle is supplied during rendering callbacks. The - * user is responsible for freeing the memory some time after - * {@link GLU#gluTessEndPolygon gluTessEndPolygon} is - * called.<P> - * - * For example, if the polygon lies in an arbitrary plane in 3-space, and a - * color is associated with each vertex, the <b>GLU_TESS_COMBINE</b> - * callback might look like this: - * </UL> - * <PRE> - * void myCombine(double[] coords, Object[] data, - * float[] weight, Object[] outData) - * { - * MyVertex newVertex = new MyVertex(); - * - * newVertex.x = coords[0]; - * newVertex.y = coords[1]; - * newVertex.z = coords[2]; - * newVertex.r = weight[0]*data[0].r + - * weight[1]*data[1].r + - * weight[2]*data[2].r + - * weight[3]*data[3].r; - * newVertex.g = weight[0]*data[0].g + - * weight[1]*data[1].g + - * weight[2]*data[2].g + - * weight[3]*data[3].g; - * newVertex.b = weight[0]*data[0].b + - * weight[1]*data[1].b + - * weight[2]*data[2].b + - * weight[3]*data[3].b; - * newVertex.a = weight[0]*data[0].a + - * weight[1]*data[1].a + - * weight[2]*data[2].a + - * weight[3]*data[3].a; - * outData = newVertex; - * }</PRE> - * - * @param coords - * Specifics the location of the new vertex. - * @param data - * Specifics the vertices used to create the new vertex. - * @param weight - * Specifics the weights used to create the new vertex. - * @param outData - * Reference user the put the coodinates of the new vertex. - * - * @see GLU#gluTessCallback gluTessCallback - * @see #combineData combineData - */ - public void combine(double[] coords, Object[] data, - float[] weight, Object[] outData); - - - /** - * The same as the {@link #combine combine} callback method except - * that it takes an additional reference argument. This reference is - * identical to the opaque reference provided when {@link - * GLU#gluTessBeginPolygon gluTessBeginPolygon} was called. - * - * @param coords - * Specifics the location of the new vertex. - * @param data - * Specifics the vertices used to create the new vertex. - * @param weight - * Specifics the weights used to create the new vertex. - * @param outData - * Reference user the put the coodinates of the new vertex. - * @param polygonData - * Specifics a reference to user-defined data. - * - * @see GLU#gluTessCallback gluTessCallback - * @see #combine combine - */ - public void combineData(double[] coords, Object[] data, - float[] weight, Object[] outData, - Object polygonData); - - - /** - * The <b>error</b> callback method is called when an error is encountered. - * The one argument is of type int; it indicates the specific error that - * occurred and will be set to one of <b>GLU_TESS_MISSING_BEGIN_POLYGON</b>, - * <b>GLU_TESS_MISSING_END_POLYGON</b>, <b>GLU_TESS_MISSING_BEGIN_CONTOUR</b>, - * <b>GLU_TESS_MISSING_END_CONTOUR</b>, <b>GLU_TESS_COORD_TOO_LARGE</b>, - * <b>GLU_TESS_NEED_COMBINE_CALLBACK</b> or <b>GLU_OUT_OF_MEMORY</b>. - * Character strings describing these errors can be retrieved with the - * {@link GLU#gluErrorString gluErrorString} call.<P> - * - * The GLU library will recover from the first four errors by inserting the - * missing call(s). <b>GLU_TESS_COORD_TOO_LARGE</b> indicates that some - * vertex coordinate exceeded the predefined constant - * <b>GLU_TESS_MAX_COORD</b> in absolute value, and that the value has been - * clamped. (Coordinate values must be small enough so that two can be - * multiplied together without overflow.) - * <b>GLU_TESS_NEED_COMBINE_CALLBACK</b> indicates that the tessellation - * detected an intersection between two edges in the input data, and the - * <b>GLU_TESS_COMBINE</b> or <b>GLU_TESS_COMBINE_DATA</b> callback was not - * provided. No output is generated. <b>GLU_OUT_OF_MEMORY</b> indicates that - * there is not enough memory so no output is generated. - * - * @param errnum - * Specifics the error number code. - * - * @see GLU#gluTessCallback gluTessCallback - * @see #errorData errorData - */ - public void error(int errnum); - - - /** - * The same as the {@link #error error} callback method except that - * it takes an additional reference argument. This reference is - * identical to the opaque reference provided when {@link - * GLU#gluTessBeginPolygon gluTessBeginPolygon} was called. - * - * @param errnum - * Specifics the error number code. - * @param polygonData - * Specifics a reference to user-defined data. - * - * @see GLU#gluTessCallback gluTessCallback - * @see #error error - */ - public void errorData(int errnum, Object polygonData); - - //void mesh(com.sun.opengl.impl.tessellator.GLUmesh mesh); -} diff --git a/src/classes/javax/media/opengl/glu/GLUtessellatorCallbackAdapter.java b/src/classes/javax/media/opengl/glu/GLUtessellatorCallbackAdapter.java deleted file mode 100755 index bf6f2d29a..000000000 --- a/src/classes/javax/media/opengl/glu/GLUtessellatorCallbackAdapter.java +++ /dev/null @@ -1,84 +0,0 @@ -/* -* Portions Copyright (C) 2003-2006 Sun Microsystems, Inc. -* All rights reserved. -*/ - -/* -** License Applicability. Except to the extent portions of this file are -** made subject to an alternative license as permitted in the SGI Free -** Software License B, Version 1.1 (the "License"), the contents of this -** file are subject only to the provisions of the License. You may not use -** this file except in compliance with the License. You may obtain a copy -** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 -** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: -** -** http://oss.sgi.com/projects/FreeB -** -** Note that, as provided in the License, the Software is distributed on an -** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS -** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND -** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A -** PARTICULAR PURPOSE, AND NON-INFRINGEMENT. -** -** NOTE: The Original Code (as defined below) has been licensed to Sun -** Microsystems, Inc. ("Sun") under the SGI Free Software License B -** (Version 1.1), shown above ("SGI License"). Pursuant to Section -** 3.2(3) of the SGI License, Sun is distributing the Covered Code to -** you under an alternative license ("Alternative License"). This -** Alternative License includes all of the provisions of the SGI License -** except that Section 2.2 and 11 are omitted. Any differences between -** the Alternative License and the SGI License are offered solely by Sun -** and not by SGI. -** -** Original Code. The Original Code is: OpenGL Sample Implementation, -** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, -** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc. -** Copyright in any portions created by third parties is as indicated -** elsewhere herein. All Rights Reserved. -** -** Additional Notice Provisions: The application programming interfaces -** established by SGI in conjunction with the Original Code are The -** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released -** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version -** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X -** Window System(R) (Version 1.3), released October 19, 1998. This software -** was created using the OpenGL(R) version 1.2.1 Sample Implementation -** published by SGI, but has not been independently verified as being -** compliant with the OpenGL(R) version 1.2.1 Specification. -** -** Author: Eric Veach, July 1994 -** Java Port: Pepijn Van Eeckhoudt, July 2003 -** Java Port: Nathan Parker Burg, August 2003 -*/ -package javax.media.opengl.glu; - -/** - * The <b>GLUtessellatorCallbackAdapter</b> provides a default implementation of - * {@link GLUtessellatorCallback GLUtessellatorCallback} - * with empty callback methods. This class can be extended to provide user - * defined callback methods. - * - * @author Eric Veach, July 1994 - * @author Java Port: Pepijn Van Eechhoudt, July 2003 - * @author Java Port: Nathan Parker Burg, August 2003 - */ - -public class GLUtessellatorCallbackAdapter implements GLUtessellatorCallback { - public void begin(int type) {} - public void edgeFlag(boolean boundaryEdge) {} - public void vertex(Object vertexData) {} - public void end() {} -// public void mesh(com.sun.opengl.impl.tessellator.GLUmesh mesh) {} - public void error(int errnum) {} - public void combine(double[] coords, Object[] data, - float[] weight, Object[] outData) {} - public void beginData(int type, Object polygonData) {} - public void edgeFlagData(boolean boundaryEdge, - Object polygonData) {} - public void vertexData(Object vertexData, Object polygonData) {} - public void endData(Object polygonData) {} - public void errorData(int errnum, Object polygonData) {} - public void combineData(double[] coords, Object[] data, - float[] weight, Object[] outData, - Object polygonData) {} -} |