diff options
author | Kenneth Russel <[email protected]> | 2008-12-30 20:53:50 +0000 |
---|---|---|
committer | Kenneth Russel <[email protected]> | 2008-12-30 20:53:50 +0000 |
commit | c4a88c8fa63ca94e50e4cd3d695b50563fee6ace (patch) | |
tree | 9308ff62eddd0afd591871dd8f41aa2102e4cad6 /src/classes/javax/media | |
parent | c7003d571f1995ae1fe9d0082fb0a828f072e841 (diff) |
Refactored AWT dependencies in Animator class differently to allow
both Animator and FPSAnimator to pick up AWT behavior when available.
Moved Animator and FPSAnimator back to com.sun.opengl.util package as
it is unclear whether these classes are useful enough on all platforms
and profiles to warrant inclusion in the public specification. Updated
demos.
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/branches/JOGL_2_SANDBOX@1835 232f8b59-042b-4e1e-8c03-345bb8c30851
Diffstat (limited to 'src/classes/javax/media')
-rwxr-xr-x | src/classes/javax/media/opengl/util/Animator.java | 213 | ||||
-rwxr-xr-x | src/classes/javax/media/opengl/util/FPSAnimator.java | 123 | ||||
-rwxr-xr-x | src/classes/javax/media/opengl/util/awt/JAnimator.java | 207 |
3 files changed, 0 insertions, 543 deletions
diff --git a/src/classes/javax/media/opengl/util/Animator.java b/src/classes/javax/media/opengl/util/Animator.java deleted file mode 100755 index a1a4ca9d4..000000000 --- a/src/classes/javax/media/opengl/util/Animator.java +++ /dev/null @@ -1,213 +0,0 @@ -/* - * Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved. - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions are - * met: - * - * - Redistribution of source code must retain the above copyright - * notice, this list of conditions and the following disclaimer. - * - * - Redistribution in binary form must reproduce the above copyright - * notice, this list of conditions and the following disclaimer in the - * documentation and/or other materials provided with the distribution. - * - * Neither the name of Sun Microsystems, Inc. or the names of - * contributors may be used to endorse or promote products derived from - * this software without specific prior written permission. - * - * This software is provided "AS IS," without a warranty of any kind. ALL - * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, - * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A - * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN - * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR - * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR - * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR - * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR - * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE - * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, - * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF - * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. - * - * You acknowledge that this software is not designed or intended for use - * in the design, construction, operation or maintenance of any nuclear - * facility. - * - * Sun gratefully acknowledges that this software was originally authored - * and developed by Kenneth Bradley Russell and Christopher John Kline. - */ - -package javax.media.opengl.util; - -import java.util.*; - -import javax.media.opengl.*; - -/** <P> An Animator can be attached to one or more {@link - GLAutoDrawable}s to drive their display() methods in a loop. </P> - - <P> The Animator class creates a background thread in which the - calls to <code>display()</code> are performed. After each drawable - has been redrawn, a brief pause is performed to avoid swamping the - CPU, unless {@link #setRunAsFastAsPossible} has been called. </P> -*/ - -public class Animator { - private volatile ArrayList/*<GLAutoDrawable>*/ drawables = new ArrayList(); - private Runnable runnable; - private boolean runAsFastAsPossible; - protected Thread thread; - protected volatile boolean shouldStop; - protected boolean ignoreExceptions; - protected boolean printExceptions; - - /** Creates a new, empty Animator. */ - public Animator() { - } - - /** Creates a new Animator for a particular drawable. */ - public Animator(GLAutoDrawable drawable) { - add(drawable); - } - - /** Adds a drawable to the list managed by this Animator. */ - public synchronized void add(GLAutoDrawable drawable) { - ArrayList newList = (ArrayList) drawables.clone(); - newList.add(drawable); - drawables = newList; - notifyAll(); - } - - /** Removes a drawable from the list managed by this Animator. */ - public synchronized void remove(GLAutoDrawable drawable) { - ArrayList newList = (ArrayList) drawables.clone(); - newList.remove(drawable); - drawables = newList; - } - - /** Returns an iterator over the drawables managed by this - Animator. */ - public Iterator/*<GLAutoDrawable>*/ drawableIterator() { - return drawables.iterator(); - } - - /** Sets a flag causing this Animator to ignore exceptions produced - while redrawing the drawables. By default this flag is set to - false, causing any exception thrown to halt the Animator. */ - public void setIgnoreExceptions(boolean ignoreExceptions) { - this.ignoreExceptions = ignoreExceptions; - } - - /** Sets a flag indicating that when exceptions are being ignored by - this Animator (see {@link #setIgnoreExceptions}), to print the - exceptions' stack traces for diagnostic information. Defaults to - false. */ - public void setPrintExceptions(boolean printExceptions) { - this.printExceptions = printExceptions; - } - - /** Sets a flag in this Animator indicating that it is to run as - fast as possible. By default there is a brief pause in the - animation loop which prevents the CPU from getting swamped. - This method may not have an effect on subclasses. */ - public final void setRunAsFastAsPossible(boolean runFast) { - runAsFastAsPossible = runFast; - } - - /** Called every frame to cause redrawing of all of the - GLAutoDrawables this Animator manages. Subclasses should call - this to get the most optimized painting behavior for the set of - components this Animator manages, in particular when multiple - lightweight widgets are continually being redrawn. */ - protected void display() { - Iterator iter = drawableIterator(); - while (iter.hasNext()) { - GLAutoDrawable drawable = (GLAutoDrawable) iter.next(); - try { - drawable.display(); - } catch (RuntimeException e) { - if (ignoreExceptions) { - if (printExceptions) { - e.printStackTrace(); - } - } else { - throw(e); - } - } - } - } - - class MainLoop implements Runnable { - public void run() { - try { - while (!shouldStop) { - // Don't consume CPU unless there is work to be done - if (drawables.size() == 0) { - synchronized (Animator.this) { - while (drawables.size() == 0 && !shouldStop) { - try { - Animator.this.wait(); - } catch (InterruptedException e) { - } - } - } - } - display(); - if (!runAsFastAsPossible) { - // Avoid swamping the CPU - Thread.yield(); - } - } - } finally { - shouldStop = false; - synchronized (Animator.this) { - thread = null; - Animator.this.notify(); - } - } - } - } - - /** Starts this animator. */ - public synchronized void start() { - if (thread != null) { - throw new GLException("Already started"); - } - if (runnable == null) { - runnable = new MainLoop(); - } - thread = new Thread(runnable); - thread.start(); - } - - /** Indicates whether this animator is currently running. This - should only be used as a heuristic to applications because in - some circumstances the Animator may be in the process of - shutting down and this method will still return true. */ - public synchronized boolean isAnimating() { - return (thread != null); - } - - /** Stops this animator. In most situations this method blocks until - completion, except when called from the animation thread itself - or in some cases from an implementation-internal thread like the - AWT event queue thread. */ - public synchronized void stop() { - shouldStop = true; - notifyAll(); - // It's hard to tell whether the thread which calls stop() has - // dependencies on the Animator's internal thread. Currently we - // use a couple of heuristics to determine whether we should do - // the blocking wait(). - if (Thread.currentThread() == thread) { - return; - } - while (shouldStop && thread != null) { - try { - wait(); - } catch (InterruptedException ie) { - } - } - } - -} diff --git a/src/classes/javax/media/opengl/util/FPSAnimator.java b/src/classes/javax/media/opengl/util/FPSAnimator.java deleted file mode 100755 index a00a96424..000000000 --- a/src/classes/javax/media/opengl/util/FPSAnimator.java +++ /dev/null @@ -1,123 +0,0 @@ -/* - * Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved. - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions are - * met: - * - * - Redistribution of source code must retain the above copyright - * notice, this list of conditions and the following disclaimer. - * - * - Redistribution in binary form must reproduce the above copyright - * notice, this list of conditions and the following disclaimer in the - * documentation and/or other materials provided with the distribution. - * - * Neither the name of Sun Microsystems, Inc. or the names of - * contributors may be used to endorse or promote products derived from - * this software without specific prior written permission. - * - * This software is provided "AS IS," without a warranty of any kind. ALL - * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, - * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A - * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN - * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR - * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR - * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR - * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR - * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE - * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, - * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF - * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. - * - * You acknowledge that this software is not designed or intended for use - * in the design, construction, operation or maintenance of any nuclear - * facility. - * - * Sun gratefully acknowledges that this software was originally authored - * and developed by Kenneth Bradley Russell and Christopher John Kline. - */ - -package javax.media.opengl.util; - -import java.util.*; -import javax.media.opengl.*; - -/** An Animator subclass which attempts to achieve a target - frames-per-second rate to avoid using all CPU time. The target FPS - is only an estimate and is not guaranteed. */ - -public class FPSAnimator extends Animator { - private Timer timer; - private int fps; - private boolean scheduleAtFixedRate; - - /** Creates an FPSAnimator with a given target frames-per-second - value. Equivalent to <code>FPSAnimator(null, fps)</code>. */ - public FPSAnimator(int fps) { - this(null, fps); - } - - /** Creates an FPSAnimator with a given target frames-per-second - value and a flag indicating whether to use fixed-rate - scheduling. Equivalent to <code>FPSAnimator(null, fps, - scheduleAtFixedRate)</code>. */ - public FPSAnimator(int fps, boolean scheduleAtFixedRate) { - this(null, fps, scheduleAtFixedRate); - } - - /** Creates an FPSAnimator with a given target frames-per-second - value and an initial drawable to animate. Equivalent to - <code>FPSAnimator(null, fps, false)</code>. */ - public FPSAnimator(GLAutoDrawable drawable, int fps) { - this(drawable, fps, false); - } - - /** Creates an FPSAnimator with a given target frames-per-second - value, an initial drawable to animate, and a flag indicating - whether to use fixed-rate scheduling. */ - public FPSAnimator(GLAutoDrawable drawable, int fps, boolean scheduleAtFixedRate) { - this.fps = fps; - if (drawable != null) { - add(drawable); - } - this.scheduleAtFixedRate = scheduleAtFixedRate; - } - - /** Starts this FPSAnimator. */ - public synchronized void start() { - if (timer != null) { - throw new GLException("Already started"); - } - timer = new Timer(); - long delay = (long) (1000.0f / (float) fps); - TimerTask task = new TimerTask() { - public void run() { - display(); - } - }; - if (scheduleAtFixedRate) { - timer.scheduleAtFixedRate(task, 0, delay); - } else { - timer.schedule(task, 0, delay); - } - } - - /** Indicates whether this FPSAnimator is currently running. This - should only be used as a heuristic to applications because in - some circumstances the FPSAnimator may be in the process of - shutting down and this method will still return true. */ - public synchronized boolean isAnimating() { - return (timer != null); - } - - /** Stops this FPSAnimator. Due to the implementation of the - FPSAnimator it is not guaranteed that the FPSAnimator will be - completely stopped by the time this method returns. */ - public synchronized void stop() { - if (timer == null) { - throw new GLException("Already stopped"); - } - timer.cancel(); - timer = null; - } -} diff --git a/src/classes/javax/media/opengl/util/awt/JAnimator.java b/src/classes/javax/media/opengl/util/awt/JAnimator.java deleted file mode 100755 index 2dade9a5b..000000000 --- a/src/classes/javax/media/opengl/util/awt/JAnimator.java +++ /dev/null @@ -1,207 +0,0 @@ -/* - * Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved. - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions are - * met: - * - * - Redistribution of source code must retain the above copyright - * notice, this list of conditions and the following disclaimer. - * - * - Redistribution in binary form must reproduce the above copyright - * notice, this list of conditions and the following disclaimer in the - * documentation and/or other materials provided with the distribution. - * - * Neither the name of Sun Microsystems, Inc. or the names of - * contributors may be used to endorse or promote products derived from - * this software without specific prior written permission. - * - * This software is provided "AS IS," without a warranty of any kind. ALL - * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, - * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A - * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN - * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR - * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR - * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR - * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR - * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE - * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, - * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF - * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. - * - * You acknowledge that this software is not designed or intended for use - * in the design, construction, operation or maintenance of any nuclear - * facility. - * - * Sun gratefully acknowledges that this software was originally authored - * and developed by Kenneth Bradley Russell and Christopher John Kline. - */ - -package javax.media.opengl.util.awt; - -import java.awt.Component; -import java.awt.EventQueue; -import java.awt.Rectangle; -import java.util.*; -import javax.swing.*; - -import javax.media.opengl.*; -import javax.media.opengl.util.*; - -/** <P> An Animator can be attached to one or more {@link - GLAutoDrawable}s to drive their display() methods in a loop. </P> - - <P> The Animator class creates a background thread in which the - calls to <code>display()</code> are performed. After each drawable - has been redrawn, a brief pause is performed to avoid swamping the - CPU, unless {@link #setRunAsFastAsPossible} has been called. </P> -*/ - -public class JAnimator extends Animator { - // For efficient rendering of Swing components, in particular when - // they overlap one another - private List lightweights = new ArrayList(); - private Map repaintManagers = new IdentityHashMap(); - private Map dirtyRegions = new IdentityHashMap(); - - /** Creates a new, empty Animator. */ - public JAnimator() { - super(); - } - - /** Creates a new Animator for a particular drawable. */ - public JAnimator(GLAutoDrawable drawable) { - super(drawable); - } - - /** Called every frame to cause redrawing of all of the - GLAutoDrawables this Animator manages. Subclasses should call - this to get the most optimized painting behavior for the set of - components this Animator manages, in particular when multiple - lightweight widgets are continually being redrawn. */ - protected void display() { - Iterator iter = drawableIterator(); - while (iter.hasNext()) { - GLAutoDrawable drawable = (GLAutoDrawable) iter.next(); - if (drawable instanceof JComponent) { - // Lightweight components need a more efficient drawing - // scheme than simply forcing repainting of each one in - // turn since drawing one can force another one to be - // drawn in turn - lightweights.add(drawable); - } else { - try { - drawable.display(); - } catch (RuntimeException e) { - if (ignoreExceptions) { - if (printExceptions) { - e.printStackTrace(); - } - } else { - throw(e); - } - } - } - } - if (lightweights.size() > 0) { - try { - SwingUtilities.invokeAndWait(drawWithRepaintManagerRunnable); - } catch (Exception e) { - e.printStackTrace(); - } - lightweights.clear(); - } - } - - /** Stops this animator. In most situations this method blocks until - completion, except when called from the animation thread itself - or in some cases from an implementation-internal thread like the - AWT event queue thread. */ - public synchronized void stop() { - shouldStop = true; - notifyAll(); - // It's hard to tell whether the thread which calls stop() has - // dependencies on the Animator's internal thread. Currently we - // use a couple of heuristics to determine whether we should do - // the blocking wait(). - if ((Thread.currentThread() == thread) || EventQueue.isDispatchThread()) { - return; - } - while (shouldStop && thread != null) { - try { - wait(); - } catch (InterruptedException ie) { - } - } - } - - // Uses RepaintManager APIs to implement more efficient redrawing of - // the Swing widgets we're animating - private Runnable drawWithRepaintManagerRunnable = new Runnable() { - public void run() { - for (Iterator iter = lightweights.iterator(); iter.hasNext(); ) { - JComponent comp = (JComponent) iter.next(); - RepaintManager rm = RepaintManager.currentManager(comp); - rm.markCompletelyDirty(comp); - repaintManagers.put(rm, rm); - - // RepaintManagers don't currently optimize the case of - // overlapping sibling components. If we have two - // JInternalFrames in a JDesktopPane, the redraw of the - // bottom one will cause the top one to be redrawn as - // well. The top one will then be redrawn separately. In - // order to optimize this case we need to compute the union - // of all of the dirty regions on a particular JComponent if - // optimized drawing isn't enabled for it. - - // Walk up the hierarchy trying to find a non-optimizable - // ancestor - Rectangle visible = comp.getVisibleRect(); - int x = visible.x; - int y = visible.y; - while (comp != null) { - x += comp.getX(); - y += comp.getY(); - Component c = comp.getParent(); - if ((c == null) || (!(c instanceof JComponent))) { - comp = null; - } else { - comp = (JComponent) c; - if (!comp.isOptimizedDrawingEnabled()) { - rm = RepaintManager.currentManager(comp); - repaintManagers.put(rm, rm); - // Need to dirty this region - Rectangle dirty = (Rectangle) dirtyRegions.get(comp); - if (dirty == null) { - dirty = new Rectangle(x, y, visible.width, visible.height); - dirtyRegions.put(comp, dirty); - } else { - // Compute union with already dirty region - // Note we could compute multiple non-overlapping - // regions: might want to do that in the future - // (prob. need more complex algorithm -- dynamic - // programming?) - dirty.add(new Rectangle(x, y, visible.width, visible.height)); - } - } - } - } - } - - // Dirty any needed regions on non-optimizable components - for (Iterator iter = dirtyRegions.keySet().iterator(); iter.hasNext(); ) { - JComponent comp = (JComponent) iter.next(); - Rectangle rect = (Rectangle) dirtyRegions.get(comp); - RepaintManager rm = RepaintManager.currentManager(comp); - rm.addDirtyRegion(comp, rect.x, rect.y, rect.width, rect.height); - } - - // Draw all dirty regions - for (Iterator iter = repaintManagers.keySet().iterator(); iter.hasNext(); ) { - ((RepaintManager) iter.next()).paintDirtyRegions(); - } - dirtyRegions.clear(); - repaintManagers.clear(); - } - }; -} |