aboutsummaryrefslogtreecommitdiffstats
path: root/src/com/jogamp/graph/curve/Region.java
diff options
context:
space:
mode:
authorSven Gothel <[email protected]>2011-04-01 06:48:52 +0200
committerSven Gothel <[email protected]>2011-04-01 06:48:52 +0200
commit4b8bd5ec58cb2edfb51bd9ee930beb9c539a8a0b (patch)
tree5567f56606ea248707fe002015b90a9635250e91 /src/com/jogamp/graph/curve/Region.java
parente8c69e69374b6650e37594ebf104602fb06b548b (diff)
Final core and demo changes for jogl merge
Core: - Region: Cleanup up constant names - Renderer: Add getRenderType() - TextRenderer: Add cache size limit - JavaFontLoader: Add FIXME 'Add cache size to limit memory usage' - UbuntuFontLoader: Add cache and FIXME 'Add cache size to limit memory usage' - TypecastFont: Add FIXME 'Add cache size to limit memory usage ??' Demos: - Relocated and split (main/listener) for jogl merge - Add 's' for screenshot - Text: - Add 'i' for live editing mode (until CR, backspace supported)
Diffstat (limited to 'src/com/jogamp/graph/curve/Region.java')
-rwxr-xr-xsrc/com/jogamp/graph/curve/Region.java11
1 files changed, 7 insertions, 4 deletions
diff --git a/src/com/jogamp/graph/curve/Region.java b/src/com/jogamp/graph/curve/Region.java
index 5c4e8dad1..051cb1c38 100755
--- a/src/com/jogamp/graph/curve/Region.java
+++ b/src/com/jogamp/graph/curve/Region.java
@@ -46,14 +46,17 @@ import com.jogamp.opengl.util.PMVMatrix;
public interface Region {
/** The vertices index in an OGL object
*/
- public static int VERTEX_POS_INDX = 0;
+ public static int VERTEX_ATTR_IDX = 0;
/** The Texture Coord index in an OGL object
*/
- public static int TEX_COORD = 1;
+ public static int TEXCOORD_ATTR_IDX = 1;
- public static int SINGLE_PASS = 10;
- public static int TWO_PASS = 20;
+ /** single pass rendering, fast, but AA might not be perfect */
+ public static int SINGLE_PASS = 1;
+
+ /** two pass rendering, slower and more resource hungry (FBO), but AA is perfect */
+ public static int TWO_PASS = 2;
/** Updates a graph region by updating the ogl related
* objects for use in rendering. if called for the first time