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authorSven Gothel <[email protected]>2011-03-30 13:56:48 +0200
committerSven Gothel <[email protected]>2011-03-30 13:56:48 +0200
commitdbc74b98eb7429cbb51f7af0572ab53ddd0d9edc (patch)
tree9902e64c12ed222fa47d0e49390548cbcd252698 /src/com/jogamp/graph/curve/opengl/Renderer.java
parente952e7dbac7a6b746b8465aa63423f1aa138ca27 (diff)
Refactor: Public *Renderer / Unify Region Demos / Using own Screenshot (non AWT, plain GL2ES2)
Refactor: Public *Renderer - Sharing common base abstract class Renderer.java - Having public abstract classes RegionRenderer and TextRenderer - Implementation non public, accessed via factory - + shared code - + clean API (same stuff) Unify Region Demos - reduced code / path, sharing common demo/test features Text/Region Using own Screenshot (non AWT, plain GL2ES2) - Remove AWT dependency - Allow GL2ES2 screenshots - Less complex
Diffstat (limited to 'src/com/jogamp/graph/curve/opengl/Renderer.java')
-rw-r--r--src/com/jogamp/graph/curve/opengl/Renderer.java161
1 files changed, 161 insertions, 0 deletions
diff --git a/src/com/jogamp/graph/curve/opengl/Renderer.java b/src/com/jogamp/graph/curve/opengl/Renderer.java
new file mode 100644
index 000000000..a1755e003
--- /dev/null
+++ b/src/com/jogamp/graph/curve/opengl/Renderer.java
@@ -0,0 +1,161 @@
+package com.jogamp.graph.curve.opengl;
+
+import javax.media.opengl.GL2ES2;
+import javax.media.opengl.GLUniformData;
+import javax.media.opengl.fixedfunc.GLMatrixFunc;
+
+import jogamp.opengl.Debug;
+
+import com.jogamp.graph.curve.Region;
+import com.jogamp.graph.geom.Vertex;
+import com.jogamp.graph.geom.opengl.SVertex;
+import com.jogamp.opengl.util.PMVMatrix;
+import com.jogamp.opengl.util.glsl.ShaderState;
+
+public abstract class Renderer {
+ protected static final boolean DEBUG = Debug.debug("CurveRenderer");
+
+ protected abstract boolean initImpl(GL2ES2 gl);
+
+ protected abstract void disposeImpl(GL2ES2 gl);
+
+ /**
+ * Flushes all cached data
+ */
+ public abstract void flushCash();
+
+ public abstract float getAlpha();
+
+ public abstract void setAlpha(GL2ES2 gl, float alpha_t);
+
+ public abstract void setColor(GL2ES2 gl, float r, float g, float b);
+
+ protected final Vertex.Factory<? extends Vertex> pointFactory;
+ protected ShaderState st = new ShaderState();
+ protected PMVMatrix pmvMatrix = new PMVMatrix();
+ protected GLUniformData mgl_PMVMatrix;
+ protected int regionType = Region.SINGLE_PASS;
+ protected int vp_width = 0;
+ protected int vp_height = 0;
+
+ private boolean vboSupported = false;
+ private boolean initialized = false;
+
+ protected Renderer(Vertex.Factory<? extends Vertex> factory, int type) {
+ this.regionType = type;
+ this.pointFactory = (null != factory) ? factory : SVertex.factory();
+ }
+
+ public Vertex.Factory<? extends Vertex> getFactory() { return pointFactory; }
+
+ public final boolean isInitialized() { return initialized; }
+
+ public final boolean isVBOSupported() { return vboSupported; }
+
+ public final int getWidth() { return vp_width; }
+ public final int getHeight() { return vp_height; }
+
+ /**
+ * Initialize shaders and bindings for GPU based rendering.
+ * Leaves the renderer enabled, ie ShaderState on.
+ *
+ * @param gl the current GL state
+ * @return true if succeeded, false otherwise
+ */
+ public boolean init(GL2ES2 gl) {
+ if(initialized){
+ if(DEBUG) {
+ System.err.println("TextRenderer: Already initialized!");
+ }
+ return true;
+ }
+ vboSupported = gl.isFunctionAvailable("glGenBuffers") &&
+ gl.isFunctionAvailable("glBindBuffer") &&
+ gl.isFunctionAvailable("glBufferData") &&
+ gl.isFunctionAvailable("glDrawElements") &&
+ gl.isFunctionAvailable("glVertexAttribPointer") &&
+ gl.isFunctionAvailable("glDeleteBuffers");
+
+ if(DEBUG) {
+ System.err.println("TextRendererImpl01: VBO Supported = " + isVBOSupported());
+ }
+
+ initialized = initImpl(gl);
+ return initialized;
+ }
+
+ public void dispose(GL2ES2 gl) {
+ if(!initialized){
+ if(DEBUG) {
+ System.err.println("TextRenderer: Not initialized!");
+ }
+ return;
+ }
+ disposeImpl(gl);
+ st.destroy(gl);
+ flushCash();
+ initialized = false;
+ }
+
+ public final ShaderState getShaderState() { return st; }
+
+ public final PMVMatrix getMatrix() { return pmvMatrix; }
+
+ public void rotate(GL2ES2 gl, float angle, float x, float y, float z) {
+ pmvMatrix.glRotatef(angle, x, y, z);
+ if(initialized && null != gl && st.inUse()) {
+ st.glUniform(gl, mgl_PMVMatrix);
+ }
+ }
+
+ public void translate(GL2ES2 gl, float x, float y, float z) {
+ pmvMatrix.glTranslatef(x, y, z);
+ if(initialized && null != gl && st.inUse()) {
+ st.glUniform(gl, mgl_PMVMatrix);
+ }
+ }
+
+ public void resetModelview(GL2ES2 gl) {
+ pmvMatrix.glMatrixMode(GLMatrixFunc.GL_MODELVIEW);
+ pmvMatrix.glLoadIdentity();
+ if(initialized && null != gl && st.inUse()) {
+ st.glUniform(gl, mgl_PMVMatrix);
+ }
+ }
+
+ public void updateMatrix(GL2ES2 gl) {
+ if(initialized && null != gl && st.inUse()) {
+ st.glUniform(gl, mgl_PMVMatrix);
+ }
+ }
+
+ public boolean reshapePerspective(GL2ES2 gl, float angle, int width, int height, float near, float far) {
+ this.vp_width = width;
+ this.vp_height = height;
+ float ratio = (float)width/(float)height;
+ pmvMatrix.glMatrixMode(GLMatrixFunc.GL_PROJECTION);
+ pmvMatrix.glLoadIdentity();
+ pmvMatrix.gluPerspective(angle, ratio, near, far);
+
+ if(initialized && null != gl) {
+ st.glUniform(gl, mgl_PMVMatrix);
+ }
+
+ return true;
+ }
+
+ public boolean reshapeOrtho(GL2ES2 gl, int width, int height, float near, float far) {
+ this.vp_width = width;
+ this.vp_height = height;
+ pmvMatrix.glMatrixMode(GLMatrixFunc.GL_PROJECTION);
+ pmvMatrix.glLoadIdentity();
+ pmvMatrix.glOrthof(0, width, 0, height, near, far);
+
+ if(initialized && null != gl) {
+ st.glUniform(gl, mgl_PMVMatrix);
+ }
+
+ return true;
+ }
+
+} \ No newline at end of file