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authorRami Santina <[email protected]>2011-03-30 15:08:03 +0300
committerRami Santina <[email protected]>2011-03-30 15:08:03 +0300
commit81c3642d6cd98a979808c95c27e265d0cc726ed4 (patch)
tree204741633c9169b48a9e2960318c3b948972f462 /src/com/jogamp/graph/curve
parentfca85c495e24322dd8870832fe3934fbe2d40236 (diff)
parentdbc74b98eb7429cbb51f7af0572ab53ddd0d9edc (diff)
Merge chnages with sgothel
Diffstat (limited to 'src/com/jogamp/graph/curve')
-rw-r--r--[-rwxr-xr-x]src/com/jogamp/graph/curve/opengl/RegionRenderer.java500
-rw-r--r--src/com/jogamp/graph/curve/opengl/Renderer.java161
-rw-r--r--src/com/jogamp/graph/curve/opengl/TextRenderer.java392
-rw-r--r--src/com/jogamp/graph/curve/opengl/shader/curverenderer.fp99
-rw-r--r--src/com/jogamp/graph/curve/opengl/shader/curverenderer.vp13
5 files changed, 332 insertions, 833 deletions
diff --git a/src/com/jogamp/graph/curve/opengl/RegionRenderer.java b/src/com/jogamp/graph/curve/opengl/RegionRenderer.java
index e75ca25cd..4be1506d5 100755..100644
--- a/src/com/jogamp/graph/curve/opengl/RegionRenderer.java
+++ b/src/com/jogamp/graph/curve/opengl/RegionRenderer.java
@@ -1,388 +1,112 @@
-/**
- * Copyright 2010 JogAmp Community. All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without modification, are
- * permitted provided that the following conditions are met:
- *
- * 1. Redistributions of source code must retain the above copyright notice, this list of
- * conditions and the following disclaimer.
- *
- * 2. Redistributions in binary form must reproduce the above copyright notice, this list
- * of conditions and the following disclaimer in the documentation and/or other materials
- * provided with the distribution.
- *
- * THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED
- * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
- * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR
- * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
- * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
- * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
- * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
- * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
- * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *
- * The views and conclusions contained in the software and documentation are those of the
- * authors and should not be interpreted as representing official policies, either expressed
- * or implied, of JogAmp Community.
- */
-package com.jogamp.graph.curve.opengl;
-
-import java.nio.FloatBuffer;
-import java.util.ArrayList;
-import java.util.HashMap;
-import java.util.Iterator;
-
-import javax.media.opengl.GL2ES2;
-import javax.media.opengl.GLAutoDrawable;
-import javax.media.opengl.GLContext;
-import javax.media.opengl.GLException;
-import javax.media.opengl.GLUniformData;
-import javax.media.opengl.fixedfunc.GLMatrixFunc;
-
-import com.jogamp.graph.curve.OutlineShape;
-import com.jogamp.graph.curve.Region;
-import com.jogamp.graph.curve.RegionFactory;
-import com.jogamp.graph.geom.Triangle;
-import com.jogamp.graph.geom.Vertex;
-
-import jogamp.opengl.Debug;
-import com.jogamp.opengl.util.PMVMatrix;
-import com.jogamp.opengl.util.glsl.ShaderCode;
-import com.jogamp.opengl.util.glsl.ShaderProgram;
-import com.jogamp.opengl.util.glsl.ShaderState;
-
-public class RegionRenderer {
- protected static final boolean DEBUG = Debug.debug("RegionRenderer");
-
- private ShaderState st;
- private PMVMatrix pmvMatrix = new PMVMatrix();
-
- /**Sharpness is equivalent to the value of t value of texture coord
- * on the off-curve vertex. The high value of sharpness will
- * result in high curvature.
- */
- private float sharpness = 0.5f;
- private float alpha = 1.0f;
- private float strength = 3.0f;
- private boolean initialized = false;
-
- private int regionType = Region.SINGLE_PASS;
-
- private GLContext context;
- private FloatBuffer color = FloatBuffer.allocate(3);
- private HashMap<Integer, Region> regions = new HashMap<Integer, Region>();
-
- /** Create a Hardware accelerated Region Renderer
- * @param context OpenGL rendering context
- * @param factory optional Point.Factory for Vertex construction. Default is Vertex.Factory.
- */
- public RegionRenderer(GLContext context) {
- this.context = context;
- init(context, 0.5f);
- }
- /** Create a Hardware accelerated Region Renderer
- * @param context OpenGL rendering context
- * @param type region type (single or multipass)
- */
- public RegionRenderer(GLContext context, int type) {
- this.context = context;
- this.regionType = type;
- init(context, 0.5f);
- }
-
- private boolean init(GLContext context, float sharpvalue){
- if(initialized){
- if(DEBUG) {
- System.err.println("HWRegionRenderer: Already initialized!");
- }
- return true;
- }
- sharpness = sharpvalue;
-
- GL2ES2 gl = context.getGL().getGL2ES2();
-
- boolean VBOsupported = gl.isFunctionAvailable("glGenBuffers") &&
- gl.isFunctionAvailable("glBindBuffer") &&
- gl.isFunctionAvailable("glBufferData") &&
- gl.isFunctionAvailable("glDrawElements") &&
- gl.isFunctionAvailable("glVertexAttribPointer") &&
- gl.isFunctionAvailable("glDeleteBuffers");
-
- if(DEBUG) {
- System.err.println("HWRegionRenderer: VBO Supported = " + VBOsupported);
- }
-
- if(!VBOsupported){
- return false;
- }
-
- gl.setSwapInterval(1);
-
- gl.glEnable(GL2ES2.GL_BLEND);
- gl.glBlendFunc(GL2ES2.GL_SRC_ALPHA, GL2ES2.GL_ONE_MINUS_SRC_ALPHA);
-
- initShader(gl);
-
- st.glUseProgram(gl, true);
-
- pmvMatrix.glMatrixMode(GLMatrixFunc.GL_PROJECTION);
- pmvMatrix.glLoadIdentity();
- pmvMatrix.glMatrixMode(GLMatrixFunc.GL_MODELVIEW);
- pmvMatrix.glLoadIdentity();
-
- pmvMatrix.glMatrixMode(GLMatrixFunc.GL_PROJECTION);
- pmvMatrix.glLoadIdentity();
- resetMatrix();
-
- if(!st.glUniform(gl, new GLUniformData("mgl_PMVMatrix", 4, 4, pmvMatrix.glGetPMvMatrixf()))) {
- if(DEBUG){
- System.err.println("Error setting PMVMatrix in shader: "+st);
- }
- return false;
- }
- if(!st.glUniform(gl, new GLUniformData("p1y", sharpness))) {
- if(DEBUG){
- System.err.println("Error setting sharpness in shader: "+st);
- }
- return false;
- }
- if(!st.glUniform(gl, new GLUniformData("g_alpha", alpha))) {
- if(DEBUG){
- System.err.println("Error setting global alpha in shader: "+st);
- }
- return false;
- }
- if(!st.glUniform(gl, new GLUniformData("g_color", 3, color))) {
- if(DEBUG){
- System.err.println("Error setting global color in shader: "+st);
- }
- return false;
- }
- if(!st.glUniform(gl, new GLUniformData("a_strength", strength))) {
- System.err.println("Error setting antialias strength in shader: "+st);
- }
- st.glUseProgram(gl, false);
-
- if(DEBUG) {
- System.err.println("HWRegionRenderer initialized: " + Thread.currentThread()+" "+st);
- }
- initialized = true;
- return true;
- }
-
- public float getAlpha() {
- return alpha;
- }
- public void setAlpha(float alpha_t) {
- alpha = alpha_t;
- }
-
- public void setColor(float r, float g, float b){
- color.put(r);
- color.put(g);
- color.put(b);
- color.rewind();
- }
-
- public void rotate(float angle, float x, float y, float z){
- pmvMatrix.glRotatef(angle, x, y, z);
- }
- public void translate(float x, float y, float z){
- pmvMatrix.glTranslatef(x, y, z);
- }
-
- public void resetMatrix(){
- pmvMatrix.glMatrixMode(GLMatrixFunc.GL_MODELVIEW);
- pmvMatrix.glLoadIdentity();
- }
-
- /**
- * @param drawable
- * @param angle
- * @param ratio
- * @param near
- * @param far
- * @return
- */
- public boolean reshape(GLAutoDrawable drawable, float angle, float ratio, float near, float far){
- pmvMatrix.glMatrixMode(GLMatrixFunc.GL_PROJECTION);
- pmvMatrix.glLoadIdentity();
- pmvMatrix.gluPerspective(angle, ratio, near, far);
-
- if(null==st) {
- if(DEBUG){
- System.err.println("HWRegionRenderer: Shader State is null, or not");
- }
- return false;
- }
- GL2ES2 gl = drawable.getGL().getGL2ES2();
-
- st.glUseProgram(gl, true);
- GLUniformData ud = st.getUniform("mgl_PMVMatrix");
- if(null!=ud) {
- st.glUniform(gl, ud);
- }
- st.glUseProgram(gl, false);
- return true;
- }
-
- private void initShader(GL2ES2 gl) {
- ShaderCode rsVp = ShaderCode.create(gl, GL2ES2.GL_VERTEX_SHADER, 1, RegionRenderer.class,
- "shader", "shader/bin", "curverenderer");
- ShaderCode rsFp = ShaderCode.create(gl, GL2ES2.GL_FRAGMENT_SHADER, 1, RegionRenderer.class,
- "shader", "shader/bin", "curverenderer");
-
- ShaderProgram sp = new ShaderProgram();
- sp.add(rsVp);
- sp.add(rsFp);
-
- if(!sp.link(gl, System.err)) {
- throw new GLException("HWRegionRenderer: Couldn't link program: "+sp);
- }
-
- st = new ShaderState();
- st.attachShaderProgram(gl, sp);
- gl.glBindAttribLocation(sp.id(), 0, "v_position");
- gl.glBindAttribLocation(sp.id(), 1, "texCoord");
- }
-
- private Region createRegion(OutlineShape outlineShape) {
- Region region = RegionFactory.create(context, st, regionType);
-
- outlineShape.transformOutlines(OutlineShape.QUADRATIC_NURBS);
-
- ArrayList<Triangle<Vertex>> triangles = (ArrayList<Triangle<Vertex>>) outlineShape.triangulate(sharpness);
- ArrayList<Vertex> vertices = (ArrayList<Vertex>) outlineShape.getVertices();
- region.addVertices(vertices);
- region.addTriangles(triangles);
-
- region.update();
- return region;
- }
-
- private Region createRegion(OutlineShape[] outlineShapes) {
- Region region = RegionFactory.create(context, st, regionType);
-
- int numVertices = region.getNumVertices();
-
- for(OutlineShape outlineShape:outlineShapes){
- outlineShape.transformOutlines(OutlineShape.QUADRATIC_NURBS);
-
- ArrayList<Triangle<Vertex>> triangles = outlineShape.triangulate(sharpness);
- region.addTriangles(triangles);
-
- ArrayList<Vertex> vertices = outlineShape.getVertices();
- for(Vertex vert:vertices){
- vert.setId(numVertices++);
- }
- region.addVertices(vertices);
- }
-
- region.update();
- return region;
- }
-
-
- /** Render outline in 3D space at the position provided
- * the triangles of the shapes will be generated, if not yet generated
- * @param outlineShape the OutlineShape to Render.
- * @param position the initial translation of the outlineShape.
- * @throws Exception if HwRegionRenderer not initialized
- */
- public void renderOutlineShape(OutlineShape outlineShape, float[] position) throws Exception{
- if(!initialized){
- throw new Exception("HWRegionRenderer: not initialized!");
- }
- int hashCode = getHashCode(outlineShape);
- Region region = regions.get(hashCode);
-
- if(null == region) {
- region = createRegion(outlineShape);
- regions.put(hashCode, region);
- }
-
- GL2ES2 gl = context.getGL().getGL2ES2();
- st.glUseProgram(gl, true);
- GLUniformData ud = st.getUniform("mgl_PMVMatrix");
- if(null!=ud) {
- st.glUniform(gl, ud);
- }
- if(!st.glUniform(gl, new GLUniformData("g_alpha", alpha))) {
- System.err.println("Error setting global alpha in shader: "+st);
- }
- GLUniformData gcolorUD = st.getUniform("g_color");
- if(null!=gcolorUD) {
- st.glUniform(gl, gcolorUD);
- }
- if(!st.glUniform(gl, new GLUniformData("a_strength", strength))) {
- System.err.println("Error setting antialias strength in shader: "+st);
- }
-
- region.render(null, 0, 0, 0);
- st.glUseProgram(gl, false);
- }
-
- /** Render a list of Outline shapes combined in one region
- * at the position provided the triangles of the
- * shapes will be generated, if not yet generated
- * @param outlineShapes the list of OutlineShapes to Render.
- * @param position the initial translation of the outlineShapes.
- * @throws Exception if HwRegionRenderer not initialized
- */
- public void renderOutlineShapes(OutlineShape[] outlineShapes, float[] position) throws Exception{
- if(!initialized){
- throw new Exception("HWRegionRenderer: not initialized!");
- }
-
- int hashCode = getHashCode(outlineShapes);
- Region region = regions.get(hashCode);
-
- if(null == region) {
- region = createRegion(outlineShapes);
- regions.put(hashCode, region);
- }
-
- GL2ES2 gl = context.getGL().getGL2ES2();
- st.glUseProgram(gl, true);
- GLUniformData ud = st.getUniform("mgl_PMVMatrix");
- if(null!=ud) {
- st.glUniform(gl, ud);
- }
- if(!st.glUniform(gl, new GLUniformData("g_alpha", alpha))) {
- System.err.println("Error setting global alpha in shader: "+st);
- }
- GLUniformData gcolorUD = st.getUniform("g_color");
- if(null!=gcolorUD) {
- st.glUniform(gl, gcolorUD);
- }
- if(!st.glUniform(gl, new GLUniformData("a_strength", strength))) {
- System.err.println("Error setting antialias strength in shader: "+st);
- }
- region.render(null, 0, 0, 0);
- st.glUseProgram(gl, false);
- }
-
- private int getHashCode(OutlineShape outlineShape){
- return outlineShape.hashCode();
- }
-
- private int getHashCode(OutlineShape[] outlineShapes){
- int hashcode = 0;
- for(OutlineShape outlineShape:outlineShapes){
- hashcode += getHashCode(outlineShape);
- }
- return hashcode;
- }
-
- /** Clears the cached string curves
- * and destorys underlying buffers
- */
- public void clearCached() {
- Iterator<Region> iterator = regions.values().iterator();
- while(iterator.hasNext()){
- Region region = iterator.next();
- region.destroy();
- }
- regions.clear();
- }
-}
+package com.jogamp.graph.curve.opengl;
+
+import java.util.ArrayList;
+import java.util.HashMap;
+import java.util.Iterator;
+
+import javax.media.opengl.GL2ES2;
+
+import com.jogamp.graph.curve.OutlineShape;
+import com.jogamp.graph.curve.Region;
+import com.jogamp.graph.curve.RegionFactory;
+import com.jogamp.graph.geom.Triangle;
+import com.jogamp.graph.geom.Vertex;
+
+public abstract class RegionRenderer extends Renderer {
+
+ /** Create a Hardware accelerated Region Renderer
+ */
+ public static RegionRenderer create(Vertex.Factory<? extends Vertex> factory, int type) {
+ return new jogamp.graph.curve.opengl.RegionRendererImpl01(factory, type);
+ }
+
+ public RegionRenderer(Vertex.Factory<? extends Vertex> factory, int type) {
+ super(factory, type);
+ }
+
+ /** Render an array of Outline shapes combined in one region
+ * at the position provided the triangles of the
+ * shapes will be generated, if not yet generated
+ * @param outlineShapes array of OutlineShapes to Render.
+ * @param position the initial translation of the outlineShapes.
+ * @param texSize texture size for multipass render *
+ * @throws Exception if HwRegionRenderer not initialized
+ */
+ public abstract void renderOutlineShapes(GL2ES2 gl, OutlineShape[] outlineShapes, float[] position, int texSize);
+
+ /** Render outline in 3D space at the position provided
+ * the triangles of the shapes will be generated, if not yet generated
+ * @param outlineShape the OutlineShape to Render.
+ * @param position the initial translation of the outlineShape.
+ * @param texSize texture size for multipass render
+ * @throws Exception if HwRegionRenderer not initialized
+ */
+ public abstract void renderOutlineShape(GL2ES2 gl, OutlineShape outlineShape, float[] position, int texSize);
+
+ protected HashMap<Integer, Region> regions = new HashMap<Integer, Region>();
+
+ public void flushCash() {
+ Iterator<Region> iterator = regions.values().iterator();
+ while(iterator.hasNext()){
+ Region region = iterator.next();
+ region.destroy();
+ }
+ regions.clear();
+ }
+
+ /**
+ * @param sharpness parameter for Region generation
+ * @return the resulting Region inclusive the generated region
+ */
+ protected Region createRegion(GL2ES2 gl, OutlineShape outlineShape, float sharpness) {
+ Region region = RegionFactory.create(gl.getContext(), st, regionType);
+
+ outlineShape.transformOutlines(OutlineShape.QUADRATIC_NURBS);
+
+ ArrayList<Triangle<Vertex>> triangles = (ArrayList<Triangle<Vertex>>) outlineShape.triangulate(sharpness);
+ ArrayList<Vertex> vertices = (ArrayList<Vertex>) outlineShape.getVertices();
+ region.addVertices(vertices);
+ region.addTriangles(triangles);
+
+ region.update();
+ return region;
+ }
+
+ /**
+ * @param sharpness parameter for Region generation
+ * @return the resulting Region inclusive the generated region
+ */
+ protected Region createRegion(GL2ES2 gl, OutlineShape[] outlineShapes, float sharpness) {
+ Region region = RegionFactory.create(gl.getContext(), st, regionType);
+
+ int numVertices = region.getNumVertices();
+
+ for(OutlineShape outlineShape:outlineShapes){
+ outlineShape.transformOutlines(OutlineShape.QUADRATIC_NURBS);
+
+ ArrayList<Triangle<Vertex>> triangles = outlineShape.triangulate(sharpness);
+ region.addTriangles(triangles);
+
+ ArrayList<Vertex> vertices = outlineShape.getVertices();
+ for(Vertex vert:vertices){
+ vert.setId(numVertices++);
+ }
+ region.addVertices(vertices);
+ }
+
+ region.update();
+ return region;
+ }
+
+ protected static int getHashCode(OutlineShape outlineShape){
+ return outlineShape.hashCode();
+ }
+
+ protected static int getHashCode(OutlineShape[] outlineShapes){
+ int hashcode = 0;
+ for(OutlineShape outlineShape:outlineShapes){
+ hashcode += getHashCode(outlineShape);
+ }
+ return hashcode;
+ }
+} \ No newline at end of file
diff --git a/src/com/jogamp/graph/curve/opengl/Renderer.java b/src/com/jogamp/graph/curve/opengl/Renderer.java
new file mode 100644
index 000000000..a1755e003
--- /dev/null
+++ b/src/com/jogamp/graph/curve/opengl/Renderer.java
@@ -0,0 +1,161 @@
+package com.jogamp.graph.curve.opengl;
+
+import javax.media.opengl.GL2ES2;
+import javax.media.opengl.GLUniformData;
+import javax.media.opengl.fixedfunc.GLMatrixFunc;
+
+import jogamp.opengl.Debug;
+
+import com.jogamp.graph.curve.Region;
+import com.jogamp.graph.geom.Vertex;
+import com.jogamp.graph.geom.opengl.SVertex;
+import com.jogamp.opengl.util.PMVMatrix;
+import com.jogamp.opengl.util.glsl.ShaderState;
+
+public abstract class Renderer {
+ protected static final boolean DEBUG = Debug.debug("CurveRenderer");
+
+ protected abstract boolean initImpl(GL2ES2 gl);
+
+ protected abstract void disposeImpl(GL2ES2 gl);
+
+ /**
+ * Flushes all cached data
+ */
+ public abstract void flushCash();
+
+ public abstract float getAlpha();
+
+ public abstract void setAlpha(GL2ES2 gl, float alpha_t);
+
+ public abstract void setColor(GL2ES2 gl, float r, float g, float b);
+
+ protected final Vertex.Factory<? extends Vertex> pointFactory;
+ protected ShaderState st = new ShaderState();
+ protected PMVMatrix pmvMatrix = new PMVMatrix();
+ protected GLUniformData mgl_PMVMatrix;
+ protected int regionType = Region.SINGLE_PASS;
+ protected int vp_width = 0;
+ protected int vp_height = 0;
+
+ private boolean vboSupported = false;
+ private boolean initialized = false;
+
+ protected Renderer(Vertex.Factory<? extends Vertex> factory, int type) {
+ this.regionType = type;
+ this.pointFactory = (null != factory) ? factory : SVertex.factory();
+ }
+
+ public Vertex.Factory<? extends Vertex> getFactory() { return pointFactory; }
+
+ public final boolean isInitialized() { return initialized; }
+
+ public final boolean isVBOSupported() { return vboSupported; }
+
+ public final int getWidth() { return vp_width; }
+ public final int getHeight() { return vp_height; }
+
+ /**
+ * Initialize shaders and bindings for GPU based rendering.
+ * Leaves the renderer enabled, ie ShaderState on.
+ *
+ * @param gl the current GL state
+ * @return true if succeeded, false otherwise
+ */
+ public boolean init(GL2ES2 gl) {
+ if(initialized){
+ if(DEBUG) {
+ System.err.println("TextRenderer: Already initialized!");
+ }
+ return true;
+ }
+ vboSupported = gl.isFunctionAvailable("glGenBuffers") &&
+ gl.isFunctionAvailable("glBindBuffer") &&
+ gl.isFunctionAvailable("glBufferData") &&
+ gl.isFunctionAvailable("glDrawElements") &&
+ gl.isFunctionAvailable("glVertexAttribPointer") &&
+ gl.isFunctionAvailable("glDeleteBuffers");
+
+ if(DEBUG) {
+ System.err.println("TextRendererImpl01: VBO Supported = " + isVBOSupported());
+ }
+
+ initialized = initImpl(gl);
+ return initialized;
+ }
+
+ public void dispose(GL2ES2 gl) {
+ if(!initialized){
+ if(DEBUG) {
+ System.err.println("TextRenderer: Not initialized!");
+ }
+ return;
+ }
+ disposeImpl(gl);
+ st.destroy(gl);
+ flushCash();
+ initialized = false;
+ }
+
+ public final ShaderState getShaderState() { return st; }
+
+ public final PMVMatrix getMatrix() { return pmvMatrix; }
+
+ public void rotate(GL2ES2 gl, float angle, float x, float y, float z) {
+ pmvMatrix.glRotatef(angle, x, y, z);
+ if(initialized && null != gl && st.inUse()) {
+ st.glUniform(gl, mgl_PMVMatrix);
+ }
+ }
+
+ public void translate(GL2ES2 gl, float x, float y, float z) {
+ pmvMatrix.glTranslatef(x, y, z);
+ if(initialized && null != gl && st.inUse()) {
+ st.glUniform(gl, mgl_PMVMatrix);
+ }
+ }
+
+ public void resetModelview(GL2ES2 gl) {
+ pmvMatrix.glMatrixMode(GLMatrixFunc.GL_MODELVIEW);
+ pmvMatrix.glLoadIdentity();
+ if(initialized && null != gl && st.inUse()) {
+ st.glUniform(gl, mgl_PMVMatrix);
+ }
+ }
+
+ public void updateMatrix(GL2ES2 gl) {
+ if(initialized && null != gl && st.inUse()) {
+ st.glUniform(gl, mgl_PMVMatrix);
+ }
+ }
+
+ public boolean reshapePerspective(GL2ES2 gl, float angle, int width, int height, float near, float far) {
+ this.vp_width = width;
+ this.vp_height = height;
+ float ratio = (float)width/(float)height;
+ pmvMatrix.glMatrixMode(GLMatrixFunc.GL_PROJECTION);
+ pmvMatrix.glLoadIdentity();
+ pmvMatrix.gluPerspective(angle, ratio, near, far);
+
+ if(initialized && null != gl) {
+ st.glUniform(gl, mgl_PMVMatrix);
+ }
+
+ return true;
+ }
+
+ public boolean reshapeOrtho(GL2ES2 gl, int width, int height, float near, float far) {
+ this.vp_width = width;
+ this.vp_height = height;
+ pmvMatrix.glMatrixMode(GLMatrixFunc.GL_PROJECTION);
+ pmvMatrix.glLoadIdentity();
+ pmvMatrix.glOrthof(0, width, 0, height, near, far);
+
+ if(initialized && null != gl) {
+ st.glUniform(gl, mgl_PMVMatrix);
+ }
+
+ return true;
+ }
+
+} \ No newline at end of file
diff --git a/src/com/jogamp/graph/curve/opengl/TextRenderer.java b/src/com/jogamp/graph/curve/opengl/TextRenderer.java
index 703f82373..04988a3ab 100644
--- a/src/com/jogamp/graph/curve/opengl/TextRenderer.java
+++ b/src/com/jogamp/graph/curve/opengl/TextRenderer.java
@@ -1,353 +1,79 @@
-/**
- * Copyright 2010 JogAmp Community. All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without modification, are
- * permitted provided that the following conditions are met:
- *
- * 1. Redistributions of source code must retain the above copyright notice, this list of
- * conditions and the following disclaimer.
- *
- * 2. Redistributions in binary form must reproduce the above copyright notice, this list
- * of conditions and the following disclaimer in the documentation and/or other materials
- * provided with the distribution.
- *
- * THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED
- * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
- * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR
- * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
- * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
- * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
- * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
- * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
- * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *
- * The views and conclusions contained in the software and documentation are those of the
- * authors and should not be interpreted as representing official policies, either expressed
- * or implied, of JogAmp Community.
- */
package com.jogamp.graph.curve.opengl;
-import java.nio.FloatBuffer;
import java.util.HashMap;
import java.util.Iterator;
import javax.media.opengl.GL2ES2;
-import javax.media.opengl.GLException;
-import javax.media.opengl.GLUniformData;
-import javax.media.opengl.fixedfunc.GLMatrixFunc;
import jogamp.graph.curve.text.GlyphString;
import jogamp.graph.font.FontInt;
import jogamp.graph.geom.plane.AffineTransform;
import jogamp.graph.geom.plane.Path2D;
-import com.jogamp.graph.curve.Region;
import com.jogamp.graph.font.Font;
import com.jogamp.graph.geom.Vertex;
-import com.jogamp.graph.geom.opengl.SVertex;
-import jogamp.opengl.Debug;
-import com.jogamp.opengl.util.PMVMatrix;
-import com.jogamp.opengl.util.glsl.ShaderCode;
-import com.jogamp.opengl.util.glsl.ShaderProgram;
-import com.jogamp.opengl.util.glsl.ShaderState;
-public class TextRenderer {
- protected static final boolean DEBUG = Debug.debug("TextRenderer");
- static final boolean FONTTOOL_CUSTOM = false;
-
- private ShaderState st = new ShaderState();
-
- private PMVMatrix pmvMatrix = new PMVMatrix();
- private GLUniformData mgl_PMVMatrix;
-
- /**Sharpness is equivalent to the value of t value of texture coord
- * on the off-curve vertex. The high value of sharpness will
- * result in high curvature.
- */
- private GLUniformData mgl_sharpness = new GLUniformData("p1y", 0.5f);
- private GLUniformData mgl_alpha = new GLUniformData("g_alpha", 1.0f);
- private GLUniformData mgl_color = new GLUniformData("g_color", 3, FloatBuffer.allocate(3));
- private GLUniformData mgl_strength = new GLUniformData("a_strength", 1.8f);
-
- private boolean initialized = false;
-
- private int regionType = Region.SINGLE_PASS;
-
- private HashMap<String, GlyphString> strings = new HashMap<String, GlyphString>();
- private final Vertex.Factory<? extends Vertex> pointFactory;
-
- int win_width = 0;
- int win_height = 0;
-
- /**
- * Create a Hardware accelerated Text Renderer.
- * @param context OpenGL rendering context
- * @param factory optional Point.Factory for Vertex construction. Default is Vertex.Factory.
- */
- public TextRenderer(Vertex.Factory<? extends Vertex> factory, int type) {
- this.pointFactory = (null != factory) ? factory : SVertex.factory();
- this.regionType = type;
- }
-
- /**
- * Initialize shaders and bindings for GPU based text Rendering,
- * should be called only once.
- * Leaves the renderer enables, ie ShaderState on.
- *
- * @param drawable the current drawable
- * @param shapvalue shaprness around the off-curve vertices
- * @return true if init succeeded, false otherwise
- */
- public boolean init(GL2ES2 gl){
- if(initialized){
- if(DEBUG) {
- System.err.println("HWTextRenderer: Already initialized!");
- }
- return true;
- }
-
- boolean VBOsupported = gl.isFunctionAvailable("glGenBuffers") &&
- gl.isFunctionAvailable("glBindBuffer") &&
- gl.isFunctionAvailable("glBufferData") &&
- gl.isFunctionAvailable("glDrawElements") &&
- gl.isFunctionAvailable("glVertexAttribPointer") &&
- gl.isFunctionAvailable("glDeleteBuffers");
-
- if(DEBUG) {
- System.err.println("HWTextRenderer: VBO Supported = " + VBOsupported);
- }
-
- if(!VBOsupported){
- return false;
- }
-
- gl.glEnable(GL2ES2.GL_BLEND);
- gl.glBlendFunc(GL2ES2.GL_SRC_ALPHA, GL2ES2.GL_ONE_MINUS_SRC_ALPHA);
-
- ShaderCode rsVp = ShaderCode.create(gl, GL2ES2.GL_VERTEX_SHADER, 1, TextRenderer.class,
- "shader", "shader/bin", "curverenderer");
- ShaderCode rsFp = ShaderCode.create(gl, GL2ES2.GL_FRAGMENT_SHADER, 1, TextRenderer.class,
- "shader", "shader/bin", "curverenderer");
-
- ShaderProgram sp = new ShaderProgram();
- sp.add(rsVp);
- sp.add(rsFp);
-
- if(!sp.link(gl, System.err)) {
- throw new GLException("HWTextRenderer: Couldn't link program: "+sp);
- }
-
- st.attachShaderProgram(gl, sp);
- gl.glBindAttribLocation(sp.id(), 0, "v_position");
- gl.glBindAttribLocation(sp.id(), 1, "texCoord");
-
- st.glUseProgram(gl, true);
-
- pmvMatrix.glMatrixMode(GLMatrixFunc.GL_PROJECTION);
- pmvMatrix.glLoadIdentity();
- pmvMatrix.glMatrixMode(GLMatrixFunc.GL_MODELVIEW);
- pmvMatrix.glLoadIdentity();
-
- pmvMatrix.glMatrixMode(GLMatrixFunc.GL_PROJECTION);
- pmvMatrix.glLoadIdentity();
- resetMatrix(null);
-
- mgl_PMVMatrix = new GLUniformData("mgl_PMVMatrix", 4, 4, pmvMatrix.glGetPMvMatrixf());
- if(!st.glUniform(gl, mgl_PMVMatrix)) {
- if(DEBUG){
- System.err.println("Error setting PMVMatrix in shader: "+st);
- }
- return false;
- }
-
- if(!st.glUniform(gl, mgl_sharpness)) {
- if(DEBUG){
- System.err.println("Error setting sharpness in shader: "+st);
- }
- return false;
- }
-
- if(!st.glUniform(gl, mgl_alpha)) {
- if(DEBUG){
- System.err.println("Error setting global alpha in shader: "+st);
- }
- return false;
- }
-
- if(!st.glUniform(gl, mgl_color)) {
- if(DEBUG){
- System.err.println("Error setting global color in shader: "+st);
- }
- return false;
- }
-
- if(!st.glUniform(gl, mgl_strength)) {
- System.err.println("Error setting antialias strength in shader: "+st);
- }
-
- if(DEBUG) {
- System.err.println("HWTextRenderer initialized: " + Thread.currentThread()+" "+st);
- }
- initialized = true;
- return true;
- }
-
- public void dispose(GL2ES2 gl) {
- st.destroy(gl);
- flushCash();
- }
-
- public float getAlpha() {
- return mgl_alpha.floatValue();
- }
-
- public ShaderState getShaderState() {
- return st;
- }
-
- public void setAlpha(GL2ES2 gl, float alpha_t) {
- mgl_alpha.setData(alpha_t);
- if(null != gl && st.inUse()) {
- st.glUniform(gl, mgl_alpha);
- }
- }
-
- public void setColor(GL2ES2 gl, float r, float g, float b){
- FloatBuffer fb = (FloatBuffer) mgl_color.getBuffer();
- fb.put(0, r);
- fb.put(1, r);
- fb.put(2, r);
- if(null != gl && st.inUse()) {
- st.glUniform(gl, mgl_color);
- }
- }
-
- public final PMVMatrix matrix() { return pmvMatrix; }
-
- public void rotate(GL2ES2 gl, float angle, float x, float y, float z){
- pmvMatrix.glRotatef(angle, x, y, z);
- if(null != gl && st.inUse()) {
- st.glUniform(gl, mgl_PMVMatrix);
- }
- }
- public void translate(GL2ES2 gl, float x, float y, float z){
- pmvMatrix.glTranslatef(x, y, z);
- if(null != gl && st.inUse()) {
- st.glUniform(gl, mgl_PMVMatrix);
- }
- }
-
- public void resetMatrix(GL2ES2 gl){
- pmvMatrix.glMatrixMode(GLMatrixFunc.GL_MODELVIEW);
- pmvMatrix.glLoadIdentity();
- if(null != gl && st.inUse()) {
- st.glUniform(gl, mgl_PMVMatrix);
- }
- }
-
- public void setMatrix(GL2ES2 gl){
- if(null != gl && st.inUse()) {
- st.glUniform(gl, mgl_PMVMatrix);
- }
- }
-
- public void updateAllShaderValues(GL2ES2 gl) {
- if(null != gl && st.inUse()) {
- st.glUniform(gl, mgl_PMVMatrix);
- st.glUniform(gl, mgl_alpha);
- st.glUniform(gl, mgl_color);
- st.glUniform(gl, mgl_strength);
- }
+public abstract class TextRenderer extends Renderer {
+
+ /**
+ * Create a Hardware accelerated Text Renderer.
+ * @param factory optional Point.Factory for Vertex construction. Default is Vertex.Factory.
+ */
+ public static TextRenderer create(Vertex.Factory<? extends Vertex> factory, int type) {
+ return new jogamp.graph.curve.opengl.TextRendererImpl01(factory, type);
}
- /**
- * @param gl
- * @param angle
- * @param ratio
- * @param near
- * @param far
- * @return
- */
- public boolean reshapePerspective(GL2ES2 gl, float angle, int width, int height, float near, float far){
- win_width = width;
- win_height = height;
- float ratio = (float)width/(float)height;
- pmvMatrix.glMatrixMode(GLMatrixFunc.GL_PROJECTION);
- pmvMatrix.glLoadIdentity();
- pmvMatrix.gluPerspective(angle, ratio, near, far);
-
- if(null != gl) {
- st.glUniform(gl, mgl_PMVMatrix);
- }
-
- return true;
- }
-
- public boolean reshapeOrtho(GL2ES2 gl, int width, int height, float near, float far) {
- win_width = width;
- win_height = height;
- pmvMatrix.glMatrixMode(GLMatrixFunc.GL_PROJECTION);
- pmvMatrix.glLoadIdentity();
- pmvMatrix.glOrthof(0, width, 0, height, near, far);
-
- if(null != gl) {
- st.glUniform(gl, mgl_PMVMatrix);
- }
-
- return true;
- }
+ protected TextRenderer(Vertex.Factory<? extends Vertex> factory, int type) {
+ super(factory, type);
+ }
- private GlyphString createString(GL2ES2 gl, Font font, int size, String str) {
- AffineTransform affineTransform = new AffineTransform(pointFactory);
-
- Path2D[] paths = new Path2D[str.length()];
- ((FontInt)font).getOutline(str, size, affineTransform, paths);
-
- GlyphString glyphString = new GlyphString(pointFactory, font.getName(), str);
- glyphString.createfromFontPath(paths, affineTransform);
-
- glyphString.generateRegion(gl.getContext(), mgl_sharpness.floatValue(), st, regionType);
- return glyphString;
- }
-
-
- /** Render the String in 3D space wrt to the font provided at the position provided
- * the outlines will be generated, if not yet generated
- * @param font font to be used
- * @param str text to be rendered
- * @param position the lower left corner of the string
+ /** Render the String in 3D space wrt to the font provided at the position provided
+ * the outlines will be generated, if not yet generated
+ * @param gl the current GL state
+ * @param font font to be used
+ * @param str text to be rendered
+ * @param position the lower left corner of the string
* @param fontSize font size
- * @param texSize texture size for multipass render
- * @throws Exception if TextRenderer not initialized
- */
- public void renderString3D(GL2ES2 gl, Font font, String str, float[] position, int fontSize, int texSize) {
- if(!initialized){
- throw new GLException("HWTextRenderer: not initialized!");
- }
- String fontStrHash = getTextHashCode(font, str, fontSize);
- GlyphString glyphString = strings.get(fontStrHash);
- if(null == glyphString) {
- glyphString = createString(gl, font, fontSize, str);
- strings.put(fontStrHash, glyphString);
- }
-
- glyphString.renderString3D(pmvMatrix, win_width, win_height, texSize);
- }
-
- private String getTextHashCode(Font font, String str, int fontSize) {
- // FIXME: use integer hash code
- return font.getName() + "." + str.hashCode() + "." + fontSize;
- }
+ * @param texSize texture size for multipass render
+ * @throws Exception if TextRenderer not initialized
+ */
+ public abstract void renderString3D(GL2ES2 gl, Font font,
+ String str, float[] position, int fontSize, int texSize);
- /** Clears the cached string curves
- * and destorys underlying buffers
- */
- public void flushCash() {
- Iterator<GlyphString> iterator = strings.values().iterator();
- while(iterator.hasNext()){
- GlyphString glyphString = iterator.next();
- glyphString.destroy();
- }
- strings.clear();
- }
-}
+ protected HashMap<String, GlyphString> strings = new HashMap<String, GlyphString>();
+
+ /**
+ *
+ * @param font
+ * @param size
+ * @param str
+ * @param sharpness parameter for Region generation of the resulting GlyphString
+ * @return the resulting GlyphString inclusive the generated region
+ */
+ protected GlyphString createString(GL2ES2 gl, Font font, int size, String str, float sharpness) {
+ AffineTransform affineTransform = new AffineTransform(pointFactory);
+
+ Path2D[] paths = new Path2D[str.length()];
+ ((FontInt)font).getOutline(str, size, affineTransform, paths);
+
+ GlyphString glyphString = new GlyphString(pointFactory, font.getName(), str);
+ glyphString.createfromFontPath(paths, affineTransform);
+ glyphString.generateRegion(gl.getContext(), sharpness, st, regionType);
+
+ return glyphString;
+ }
+
+ protected static String getTextHashCode(Font font, String str, int fontSize) {
+ // FIXME: use integer hash code
+ return font.getName() + "." + str.hashCode() + "." + fontSize;
+ }
+
+ public void flushCash() {
+ Iterator<GlyphString> iterator = strings.values().iterator();
+ while(iterator.hasNext()){
+ GlyphString glyphString = iterator.next();
+ glyphString.destroy();
+ }
+ strings.clear();
+ }
+} \ No newline at end of file
diff --git a/src/com/jogamp/graph/curve/opengl/shader/curverenderer.fp b/src/com/jogamp/graph/curve/opengl/shader/curverenderer.fp
deleted file mode 100644
index 2b3a0ce1d..000000000
--- a/src/com/jogamp/graph/curve/opengl/shader/curverenderer.fp
+++ /dev/null
@@ -1,99 +0,0 @@
-//#version 100
-
-uniform float p1y;
-uniform float g_alpha;
-uniform vec3 g_color;
-uniform float a_strength;
-
-varying vec2 v_texCoord;
-
-vec3 b_color = vec3(0.0, 0.0, 0.0);
-
-uniform sampler2D texture;
-vec4 weights = vec4(0.075, 0.06, 0.045, 0.025);
-
-void main (void)
-{
- vec2 rtex = vec2(abs(v_texCoord.x),abs(v_texCoord.y));
- vec3 c = g_color;
-
- float alpha = 0.0;
-
- if((v_texCoord.x == 0.0) && (v_texCoord.y == 0.0)){
- alpha = g_alpha;
- }
- else if((v_texCoord.x >= 5.0)){
- vec2 dfx = dFdx(v_texCoord);
- vec2 dfy = dFdy(v_texCoord);
-
- vec2 size = 1.0/textureSize(texture,0); //version 130
- rtex -= 5.0;
- vec4 t = texture2D(texture, rtex)* 0.18;
-
- t += texture2D(texture, rtex + size*(vec2(1, 0)))*weights.x;
- t += texture2D(texture, rtex - size*(vec2(1, 0)))*weights.x;
- t += texture2D(texture, rtex + size*(vec2(0, 1)))*weights.x;
- t += texture2D(texture, rtex - size*(vec2(0, 1)))*weights.x;
-
- t += texture2D(texture, rtex + 2.0*size*(vec2(1, 0))) *weights.y;
- t += texture2D(texture, rtex - 2.0*size*(vec2(1, 0)))*weights.y;
- t += texture2D(texture, rtex + 2.0*size*(vec2(0, 1)))*weights.y;
- t += texture2D(texture, rtex - 2.0*size*(vec2(0, 1)))*weights.y;
-
- t += texture2D(texture, rtex + 3.0*size*(vec2(1, 0))) *weights.z;
- t += texture2D(texture, rtex - 3.0*size*(vec2(1, 0)))*weights.z;
- t += texture2D(texture, rtex + 3.0*size*(vec2(0, 1)))*weights.z;
- t += texture2D(texture, rtex - 3.0*size*(vec2(0, 1)))*weights.z;
-
- t += texture2D(texture, rtex + 4.0*size*(vec2(1, 0))) *weights.w;
- t += texture2D(texture, rtex - 4.0*size*(vec2(1, 0)))*weights.w;
- t += texture2D(texture, rtex + 4.0*size*(vec2(0, 1)))*weights.w;
- t += texture2D(texture, rtex - 4.0*size*(vec2(0, 1)))*weights.w;
-
- if(t.w == 0.0){
- discard;
- }
-
- c = t.xyz;
- alpha = g_alpha* t.w;
- }
- ///////////////////////////////////////////////////////////
- else if ((v_texCoord.x > 0.0) && (rtex.y > 0.0 || rtex.x == 1.0)){
- vec2 dtx = dFdx(rtex);
- vec2 dty = dFdy(rtex);
-
- rtex.y -= 0.1;
- if(rtex.y < 0.0) {
- if(v_texCoord.y < 0.0)
- discard;
- else{
- rtex.y = 0.0;
- }
- }
-
- vec2 f = vec2((dtx.y - 2.0*p1y*dtx.x + 4.0*p1y*rtex.x*dtx.x), (dty.y - 2.0*p1y*dty.x + 4.0*p1y*rtex.x*dty.x));
-
- float position = rtex.y - ((2.0 * rtex.x * p1y) * (1.0 - rtex.x));
- float d = position/(length(f));
-
- float a = (0.5 - d * sign(v_texCoord.y));
-
-
- if (a >= 1.0) {
- alpha = g_alpha;
- // c = vec3(1.0,1.0,1.0);
- }
- else if (a <= 0.0) {
- alpha = 0.0;//discard;
- // c = vec3(0.0,0.0,0.0);
-
- }
- else {
- alpha = g_alpha*a;
- // c = vec3(a,a,a);
- mix(b_color,g_color, a);
- }
- }
-
- gl_FragColor = vec4(c, alpha);
-}
diff --git a/src/com/jogamp/graph/curve/opengl/shader/curverenderer.vp b/src/com/jogamp/graph/curve/opengl/shader/curverenderer.vp
deleted file mode 100644
index bc9ecb41e..000000000
--- a/src/com/jogamp/graph/curve/opengl/shader/curverenderer.vp
+++ /dev/null
@@ -1,13 +0,0 @@
-//#version 100
-
-uniform mat4 mgl_PMVMatrix[2];
-attribute vec4 v_position;
-attribute vec2 texCoord;
-
-varying vec2 v_texCoord;
-
-void main(void)
-{
- gl_Position = mgl_PMVMatrix[0] * mgl_PMVMatrix[1] * v_position;
- v_texCoord = texCoord.st;
-} \ No newline at end of file